Stacked on #34478. In general we don't like to deal with timeouts in suspense world. We've had that in the past but in general it doesn't work well because if you have a timeout and then give up you made everything wait longer for no benefit at the end. That's why the recommendation is to remove a Suspense boundary if you expect it to be fast and add one if you expect it to be slow. You have to estimate as the developer. Suspensey images suffer from this same problem. We want to apply suspensey images to as much as possible so that it's the default to avoid flashing because if just a few images flash it's still almost as bad as all of them. However, we do know that it's also very common to use images and on a slow connection or many images, it's not worth it so we have the timeout to eventually give up. However, this means that in cases that are always slow or connections that are always slow, you're always punished for no reason. Suspensey images is mainly a polish feature to make high end experiences on high end connections better but we don't want to unnecessarily punish all slow connections in the process or things like lots of images below the viewport. This PR adds an estimate for whether or not we'll likely be able to load all the images within the timeout on a high end enough connection. If not, we'll still do a short suspend (unless we've already exceeded the wait time adjusted for #34478) to allow loading from cache if available. This estimate is based on two heuristics: 1) We compute an estimated bandwidth available on the current device in mbps. This is computed from performance entries that have loaded static resources already on the site. E.g. this can be other images, css, or scripts. We see how long they took. If we don't have any entries (or if they're all cross-origin in Safari) we fallback to `navigator.connection.downlink` in Chrome or a 5mbps default in Firefox/Safari. 2) To estimate how many bytes we'll have to download we use the width/height props of the img tag if available (or a 100 pixel default) times the device pixel ratio. We assume that a good img implementation downloads proper resolution image for the device and defines a width/height up front to avoid layout trash. Then we estimate that it takes about 0.25 bytes per pixel which is somewhat conservative estimate. This is somewhat conservative given that the image could've been preloaded and be better compressed. So it really only kicks in for high end connections that are known to load fast. In a follow up, we can add an additional wait for View Transitions that does the same estimate but only for the images that turn out to be in viewport.
react-hooks plugin (#32416)
React ·

React is a JavaScript library for building user interfaces.
- Declarative: React makes it painless to create interactive UIs. Design simple views for each state in your application, and React will efficiently update and render just the right components when your data changes. Declarative views make your code more predictable, simpler to understand, and easier to debug.
- Component-Based: Build encapsulated components that manage their own state, then compose them to make complex UIs. Since component logic is written in JavaScript instead of templates, you can easily pass rich data through your app and keep the state out of the DOM.
- Learn Once, Write Anywhere: We don't make assumptions about the rest of your technology stack, so you can develop new features in React without rewriting existing code. React can also render on the server using Node and power mobile apps using React Native.
Learn how to use React in your project.
Installation
React has been designed for gradual adoption from the start, and you can use as little or as much React as you need:
- Use Quick Start to get a taste of React.
- Add React to an Existing Project to use as little or as much React as you need.
- Create a New React App if you're looking for a powerful JavaScript toolchain.
Documentation
You can find the React documentation on the website.
Check out the Getting Started page for a quick overview.
The documentation is divided into several sections:
- Quick Start
- Tutorial
- Thinking in React
- Installation
- Describing the UI
- Adding Interactivity
- Managing State
- Advanced Guides
- API Reference
- Where to Get Support
- Contributing Guide
You can improve it by sending pull requests to this repository.
Examples
We have several examples on the website. Here is the first one to get you started:
import { createRoot } from 'react-dom/client';
function HelloMessage({ name }) {
return <div>Hello {name}</div>;
}
const root = createRoot(document.getElementById('container'));
root.render(<HelloMessage name="Taylor" />);
This example will render "Hello Taylor" into a container on the page.
You'll notice that we used an HTML-like syntax; we call it JSX. JSX is not required to use React, but it makes code more readable, and writing it feels like writing HTML.
Contributing
The main purpose of this repository is to continue evolving React core, making it faster and easier to use. Development of React happens in the open on GitHub, and we are grateful to the community for contributing bugfixes and improvements. Read below to learn how you can take part in improving React.
Code of Conduct
Facebook has adopted a Code of Conduct that we expect project participants to adhere to. Please read the full text so that you can understand what actions will and will not be tolerated.
Contributing Guide
Read our contributing guide to learn about our development process, how to propose bugfixes and improvements, and how to build and test your changes to React.
Good First Issues
To help you get your feet wet and get you familiar with our contribution process, we have a list of good first issues that contain bugs that have a relatively limited scope. This is a great place to get started.
License
React is MIT licensed.