Commit Graph

20974 Commits

Author SHA1 Message Date
Sebastian Markbåge
bbc2d596fa Traverse down an updated tree even if it has no passive effects in profiling mode (#34667)
We need this to be able to log the renders that happened inside.

This is the same thing we do here but for the offscreen special cases:


https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberCommitWork.js#L3452-L3457
2025-10-01 13:45:37 -04:00
Sebastian "Sebbie" Silbermann
1bd1f01f2a Ship partial-prerendering APIs to Canary (#34633) 2025-10-01 18:22:30 +02:00
Sebastian "Sebbie" Silbermann
548235db10 Enable React performance tracks in Canary (#34665)
Co-authored-by: Ruslan Lesiutin <28902667+hoxyq@users.noreply.github.com>
2025-10-01 18:13:15 +02:00
Sebastian "Sebbie" Silbermann
1f460f31ee [DevTools] Fix host instance highlighting (#34661) 2025-10-01 17:32:34 +02:00
Sebastian "Sebbie" Silbermann
2f0649a0b2 [Fizz] Remove nonce option from resume-and-prerender APIs (#34664) 2025-10-01 17:32:26 +02:00
Sebastian Markbåge
7bccdbd765 Fix "Consecutive" Event Logs in Performance Track (#34659)
Reset EventTime when clearing timers. We need to track repeat updates
separately.

Typically we always reset all timers when we've logged an update. The
same update shouldn't be logged again.

I was trying to be clever and not reset the XEventTime because we also
need the timestamp to know if it's a repeat event. However, because of
this it looked like we had an event schedule an update even after we had
reset them.

This always resets the XEventTime to -1.1 and then stashes the old time
on EventRepeatTime which is our indication whether the next update was a
repeat of the old event.

---------

Co-authored-by: Ruslan Lesiutin <28902667+hoxyq@users.noreply.github.com>
Co-authored-by: Ricky <rickhanlonii@gmail.com>
2025-10-01 10:53:08 -04:00
Sebastian "Sebbie" Silbermann
5667a41fe4 Bump next prerelease version numbers (#34639) 2025-10-01 15:15:24 +02:00
lauren
cf884083e0 [eprh] Temporarily disable compiler rules (#34649)
Temporarily disables the compiler rules in eslint-plugin-react-hooks.
Will revert this later.
2025-09-30 18:45:33 -04:00
Jack Pope
57b16e3788 [lint] Remove experimental gating useEffectEvent rules (#34660)
Stacked on https://github.com/facebook/react/pull/34637

`useEffectEvent` is now in canary so we need to remove this
`__EXPERIMENTAL__` gating on the rules and tests
2025-09-30 16:55:56 -04:00
Jordan Brown
2a04bae651 [lint] Use settings for additional hooks in exhaustive deps (#34637)
Like in the diff below, we can read from the shared configuration to
check exhaustive deps.

I allow the classic additionalHooks configuration to override it so that
this change
is backwards compatible.


--

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34637).
* __->__ #34637
* #34497
2025-09-30 16:44:43 -04:00
Jordan Brown
92cfdc3a4e [lint] Enable custom hooks configuration for useEffectEvent calling rules (#34497)
We need to be able to specify additional effect hooks for the
RulesOfHooks lint rule
in order to allow useEffectEvent to be called by custom effects.
ExhaustiveDeps
does this with a regex suppplied to the rule, but that regex is not
accessible from
other rules.

This diff introduces a `react-hooks` entry you can put in the eslint
settings that
allows you to specify custom effect hooks and share them across all
rules.

This works like:
```
{
  settings: {
    'react-hooks': {
      additionalEffectHooks: string,
    },
  },
}
```

The next diff allows useEffect to read from the same configuration.


----

---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34497).
* #34637
* __->__ #34497
2025-09-30 16:44:22 -04:00
Eugene Choi
a55e98f738 [playground] ViewTransition on internals toggle & tab expansion (#34597)
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## Summary

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Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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Added `<ViewTransition>` for when the "Show Internals" button is toggled
for a basic fade transition. Additionally added a transition for when
tabs are expanded in the advanced view of the Compiler Playground to
display a smoother show/hide animation.

## How did you test this change?

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https://github.com/user-attachments/assets/c706b337-289e-488d-8cd7-45ff1d27788d
2025-09-30 15:25:10 -04:00
Ruslan Lesiutin
063394cf82 [Perf Tracks]: Always log effect that spawned blocking update (#34648)
We've observed some scenarios, where cascading update happens in an
effect that was shorter than 0.05ms. In this case, this effect won't be
displayed on a timeline, because of the threshold that we are using, but
it would be shown in entry properties or in a stack trace.

To avoid confusion, we should always log such effects.

Validated via manually changing the threshold to 100ms+ and observing
that only effects that triggered an update are visible on a timeline.
2025-09-30 20:05:44 +01:00
Sebastian Markbåge
d8a15c49a4 [Fiber] Reset remaining child lanes after propagating context inside Offscreen (#34658)
Otherwise, when a context is propagated into an Activity (or Suspense)
this will leave work behind on the Offscreen component itself. Which
will cause an extra unnecessary render and commit pass just to figure
out that we're still defering it to idle.

This is because lazy context propagation, when calling to schedule some
work walks back up the tree all the way to the root. This is usually
fine for other nodes since they'll recompute their remaining child lanes
on the way up. However, for the Offscreen component we'll have already
computed it. We need to set it after propagation to ensure it gets
reset.
2025-09-30 14:51:48 -04:00
Sebastian Markbåge
0d8ff4d8c7 [DevTools] Show "Initial Paint" in the breadcrumbs when root is selected (#34652)
We selected the root. This means that we're currently viewing the
Transition that rendered the whole screen. In laymans terms this is
really "Initial Paint". Once we add subtree selection, then the
equivalent should be called "Transition" since in that case it's really
about a Transition within the page. So if you've selected an Activity
tree this should be called "Transition".

Once we add the environment support to the timeline. The first entry on
the timeline should also be called "Initial Paint" when you haven't
selected an Activity and "Transition" when you have.

Technically they're both meant to be "Transition" but nobody thinks of
initial load as a "Transition" from the previous MPA page.

<img width="1214" height="419" alt="Screenshot 2025-09-29 at 5 18 58 PM"
src="https://github.com/user-attachments/assets/cae263e3-133c-4fa9-9587-a7b2344199f4"
/>
2025-09-30 14:40:33 -04:00
Sebastian Markbåge
554a373d7e [DevTools] Use the scrollWidth/Height for the root when the root is the documentElement (#34651)
If I can scroll the document due to it overflowing, I should be able to
scroll the suspense tab as much. The real rect for the root when it's
the document is really the full scroll height.

This doesn't fully eliminate the need to do recursive bounding boxes for
the root since it's still possible to have the rects overflow. E.g. if
they're currently resuspended or inside nested scrolls.

~However, maybe we should have the actual paintable root rect just be
this rectangle instead of including the recursive ones.~ Actually never
mind. The root really represents the Transition so it doesn't make sense
to give it any specific rectangle. It's rather the whole background.
2025-09-30 14:37:40 -04:00
Sebastian Markbåge
5dd163b49e [DevTools] Auto-scroll when stepping through the timeline (#34653)
This brings the Suspense boundary that's switching into view so that
when you play the loading sequence you can see how it plays out.
Otherwise it's really hard to find where things are changing.

This assumes we'll also scroll synchronize the suspense tab which will
bring it into view there too.
2025-09-30 14:37:14 -04:00
Pieter De Baets
ef8894452b Rollout enablePersistedModeClonedFlag (#34520)
## Summary

Experimentation has completed for this at Meta and we've observed
positive impact on key React Native surfaces.

## How did you test this change?

yarn flow fabric
2025-09-30 12:34:13 +01:00
Sebastian "Sebbie" Silbermann
e6f2a8a376 Allow running yarn lint on subset of paths (#34646) 2025-09-30 12:30:40 +02:00
Jack Pope
ba2214e571 Apply build script changes for RN to main (#34640)
This was merged into the 19.1.1 patch release branch in
https://github.com/facebook/react/pull/33972 but we never upstreamed it
to main. This should merge to main to make it easier to sync versions to
RN after future releases.

---------

Co-authored-by: Riccardo Cipolleschi <cipolleschi@meta.com>
2025-09-29 20:40:24 -04:00
Sebastian "Sebbie" Silbermann
ecb2ce6c5f [Flight] Compute better I/O description for exotic types (#34650) 2025-09-29 21:03:07 +02:00
Eugene Choi
3580584ba2 [playground] ViewTransition on tab switch (#34596)
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## Summary

<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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Utilized `<ViewTransition>` to introduce a sliding animation upon
switching between the Output and SourceMap tabs in the default
playground view.

## How did you test this change?

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https://github.com/user-attachments/assets/1ac93482-8104-4f9a-887e-6adca3537dca
2025-09-29 14:40:33 -04:00
Eugene Choi
319a7867d0 [playground] ViewTransition on config expand (#34595)
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We appreciate you spending the time to work on these changes. Please
provide enough information so that others can review your pull request.
The three fields below are mandatory.

Before submitting a pull request, please make sure the following is
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  2. Run `yarn` in the repository root.
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4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
check changed files.
  9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
  10. If you haven't already, complete the CLA.

Learn more about contributing:
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## Summary

<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->

Introduced `<ViewTransition>` to the React Compiler Playground. Added an
initial animation on the config panel opening/closing to allow for a
smoother visual experience. Previously, the panel would flash in and out
of the screen upon open/close.

## How did you test this change?

<!--
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their output, screenshots / videos if the pull request changes the user
interface.
How exactly did you verify that your PR solves the issue you wanted to
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  If you leave this empty, your PR will very likely be closed.
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https://github.com/user-attachments/assets/9dc77a6b-d4a5-4a7a-9d81-007ebb55e8d2
2025-09-29 14:09:37 -04:00
Sebastian Markbåge
d15d7fd79e [DevTools] Double click a Suspense Rect to jump to its position in the timeline (#34642)
When you double click it will hide or show by jumping to the selected
index or one step before the selected.

Let's you go from a suspense boundary into the timeline to find its
position. I also highlight the step in the timeline when you hover the
rect.

This only works if it's in the selected root but all of those should be
merged into one single timeline.

One thing that's weird about the SuspenseNodes now is that they
sometimes gets deleted but not always when they're resupended. Nested
ones maybe? This means that if you double click to hide it, you can't
double click again to show it. This seems like an unrelated bug that we
should fix.

We could potentially repurpose the existing "Suspend" button in the
toolbar to do this too, or maybe add another icon there.
2025-09-29 10:43:01 -04:00
Sebastian "Sebbie" Silbermann
8674c3ba28 [DevTools] Enable Suspense tab for Canary releases (#34591) 2025-09-29 16:23:30 +02:00
Sebastian "Sebbie" Silbermann
24e260d35b Enable rules-of-hooks for DevTools (#34645) 2025-09-29 15:31:06 +02:00
Sebastian "Sebbie" Silbermann
2bbb7be0e1 [DevTools] Don't call Hooks conditionally (#34644) 2025-09-29 15:15:09 +02:00
Sebastian Markbåge
dce1f6cd5d [DevTools] Custom Scrubber Design (#34627)
Stacked on #34620.

This will let us use different color for different segments of the
timeline.

Since we're modeling discrete steps (sometimes just a couple), a
scrubber with a handle that you have to move is quite annoying and
misleading. Doesn't show you how many steps there are. Therefore I went
with a design that highlights each segment as its own step and you can
click to jump to a step.

This is still backed by an input range for accessibility and keyboard
controls.

<img width="1213" height="434" alt="Screenshot 2025-09-27 at 4 50 21 PM"
src="https://github.com/user-attachments/assets/2c81753d-1b66-4434-8b1d-0a163fa22ab3"
/>
<img width="1213" height="430" alt="Screenshot 2025-09-27 at 4 50 45 PM"
src="https://github.com/user-attachments/assets/07983978-a8f6-46ed-8c51-6ec96487af66"
/>


https://github.com/user-attachments/assets/bc725f01-f0b5-40a8-bbb5-24cc4e84e86d
2025-09-28 20:00:09 -04:00
Sebastian Markbåge
7c0fff6f2b [DevTools] Add Play/Pause and Skip Controls to the Timeline (#34620)
Stacked on #34625.

This is a nice way to step through the timeline and simulate the visuals
on screen as you do it. It's also convenient to step through one at a
time, especially with the forwards button.

However, the secondary purpose of this is that it helps anchor the UI
visually as something like a timeline like in a video so that the
timeline itself becomes more identifiable.


https://github.com/user-attachments/assets/cb367c8e-9efb-4a00-a58e-4579be20beb8
2025-09-28 19:14:28 -04:00
Sebastian Markbåge
e2d19bf6a9 [DevTools] Use pretty icon with icon for unique suspenders toggle (#34625)
Stacked on #34624.

<img width="638" height="170" alt="Screenshot 2025-09-27 at 12 57 10 PM"
src="https://github.com/user-attachments/assets/f67023b1-e7be-4252-93ab-6302bc63ac26"
/>
<img width="641" height="250" alt="Screenshot 2025-09-27 at 12 57 21 PM"
src="https://github.com/user-attachments/assets/f96a9b48-c6f4-406f-a0ea-b3da288411b5"
/>
2025-09-28 19:13:15 -04:00
Sebastian Markbåge
a7d8dddaf3 [DevTools] Add Settings button on Suspense Tab (#34624)
The settings dialog appears on all tabs and should be reachable from
Suspense tab too. It's a bit weird because it's not contextual to the
tab and it shows you whatever your last settings tab was opened. Maybe
it should default to opening to the current tab's settings?

There aren't any Suspense specific settings yet but there definitely
will be. We could move the "Show all" into settings but it might be
frequently that you want to check why something isn't suspending a
Suspense boundary or test SSR streaming.

However, the general settings still apply to the Suspense tab. E.g.
switching dark/light mode.

<img width="857" height="233" alt="Screenshot 2025-09-27 at 12 35 05 PM"
src="https://github.com/user-attachments/assets/4a38e94f-2074-4dce-906b-9a1c40bccb9b"
/>
2025-09-28 19:09:52 -04:00
Sebastian Markbåge
8309724cb4 [Fiber][DevTools] Add scheduleRetry to DevTools Hook (#34635)
When forcing suspense/error we're doing that by scheduling a sync update
on the fiber. Resuspending a Suspense boundary can only happen sync
update so that makes sense. Erroring also forces a sync commit. This
means that no View Transitions fire.

However, unsuspending (and dismissing an error dialog) can be async so
the reveal should be able to be async.

This adds another hook for scheduling using the Retry lane. That way
when you play through a reveal sequence of Suspense boundaries (like
playing through the timeline), it'll run the animations that would've
ran during a loading sequence.
2025-09-28 13:51:35 -04:00
Sebastian Markbåge
09d3cd8fb5 [DevTools] Larger panel buttons and center (#34619)
The panel icons are quite small. Especially compared to the equivalent
buttons elsewhere in Chrome DevTools that otherwise use the same icons.
This makes them a little bigger to make them similar size to our other
button icons.

They were also a bit off center. This centers them as well.

Before:

<img width="409" height="426" alt="Screenshot 2025-09-26 at 4 23 15 PM"
src="https://github.com/user-attachments/assets/4a5de032-e316-44ed-9424-8bccce00f0cd"
/>

After:

<img width="519" height="388" alt="Screenshot 2025-09-26 at 4 22 57 PM"
src="https://github.com/user-attachments/assets/1763e522-5683-4fac-a913-27910a30a039"
/>
2025-09-28 12:09:08 -04:00
Sebastian Markbåge
f78b2343cc [DevTools] Recursively compute the bounding rect of the roots (#34629)
It's possible for the children to overflow the bounding rect of the root
in general when they overflow in the DOM. However even when it doesn't
overflow in the DOM, the bounding rect of the root can shrink while the
content is suspended. In fact, it's very likely.

Originally I thought we didn't need to consider this recursively because
document scrolling takes absolute positioned content into account but
because we're using nested overflow scrolling, we have to manually
compute this.
2025-09-28 10:15:31 -04:00
Sebastian "Sebbie" Silbermann
e08f53b182 Match react-dom/static test entrypoints and published entrypoints (#34599) 2025-09-28 13:26:31 +02:00
Sebastian Markbåge
2622487a74 [DevTools] Move Timeline to footer instead of header (#34617)
One thing that always bothered me is that the collapse buttons on either
side of the toolbar looks like left/right buttons which would conflict
with some steps buttons I plan to add. Another issue is that we'll need
to add more tool buttons to the top and probably eventually a Search
field. Ideally this whole section should line up vertically with the
height of the title row.

I also realized that all UIs that have some kind of timeline control
(and play/pause/skip) do that in the bottom below the content. E.g.
music players and video players all do that. We're better off playing
into that structure since that's the UI analogy we're going for here.
Makes it clearer what the weird timeline is for.

By moving it to the bottom it also frees up the top for the collapse
buttons and more controls.

__Horizontal__

<img width="794" height="809" alt="Screenshot 2025-09-26 at 3 40 35 PM"
src="https://github.com/user-attachments/assets/dacad9c4-d52f-4b66-9585-5cc74f230e6f"
/>

__Vertical__

<img width="570" height="812" alt="Screenshot 2025-09-26 at 3 40 53 PM"
src="https://github.com/user-attachments/assets/db225413-849e-46f1-b764-8fbd08b395c4"
/>
2025-09-26 16:27:49 -04:00
Sebastian "Sebbie" Silbermann
8a24ef3e75 [DevTools] Show Transition indicator when "suspended by" rows are expanded (#34565) 2025-09-26 22:27:22 +02:00
Ruslan Lesiutin
c552618a82 flags: make enableAsyncDebugInfo dynamic for www (#34430)
As titled. This adds dev-only debugging information to Fizz / Flight
that could be used for tracking Promise's stack traces in "suspended by"
section of DevTools.
2025-09-26 11:43:03 -07:00
Sebastian "Sebbie" Silbermann
df38ac9a3b Ensure useEffectEvent implementation is available in Canary (#34614) 2025-09-26 18:53:12 +02:00
Jack Pope
8bb7241f4c Bump useEffectEvent to Canary (#34610)
Bumps `useEffectEvent` from `@experimental` to `@canary`. Removes the
`experimental_` prefix from the export.

## TODO
- [ ] Update useEffectEvent reference page and Canary badging in docs:
https://github.com/reactjs/react.dev/pull/8025
2025-09-26 11:51:30 -04:00
Sebastian "Sebbie" Silbermann
8d557a638e [DevTools] Only show Suspense rects matching "unique-suspenders-only" filter (#34607) 2025-09-26 17:29:15 +02:00
Sebastian Markbåge
6a51a9fea6 [DevTools] Track Server Environment Names of Each SuspenseNode (#34605)
Tracks the environment names of the I/O in each SuspenseNode and sent it
to the front end when the suspenders change.

In the front end, every child boundary should really be treated as it
has all environment names of the parents too since they're blocked by
the parent too. We could do this tracking on backend but if there's ever
one added on the root would need to be send for every child.

This lets us highlight which subtrees are blocked by content on the
server.

---------

Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
2025-09-26 09:43:38 -04:00
Sebastian Markbåge
1fd291d3c5 [DevTools] Disable the tree list for now (#34606)
When there are no named Activities we should hide the tree side panel
(and the button to show it). Since it's not implemented yet there are
never any ones so it's always hidden.
2025-09-26 09:43:00 -04:00
Sebastian Markbåge
047715c4ba [Flight] Preload <img> and <link> using hints before they're rendered (#34604)
In Fizz and Fiber we emit hints for suspensey images and CSS as soon as
we discover them during render. At the beginning of the stream. This
adds a similar capability when a Host Component is known to be a Host
Component during the Flight render.

The client doesn't know that these resources are in the payload until it
parses that particular component which is lazy. So they need to be
hoisted with hints. We detect when these are rendered during Flight and
add them as hints. That allows you to consume a Flight payload to
preload prefetched content without having to render it.

`<link rel="preload">` can be hoisted more or less as is.

`<link rel="stylesheet">` we preload but we don't actually insert them
anywhere until they're rendered. We do these even for non-suspensey
stylesheets since we know that when they're rendered they're going to
start loading even if they're not immediately used. They're never lazy.

`<img src>` we only preload if they follow the suspensey image pattern
since otherwise they may be more lazy e.g. by if they're in the
viewport. We also skip if they're known to be inside `<picture>`. Same
as Fizz. Ideally this would preload the other `<source>` but it's
tricky.

The downside of this is that you might conditionally render something in
only one branch given a client component. However, in that case you're
already eagerly fetching the server component's data in that branch so
it's not too much of a stretch that you want to eagerly fetch the
corresponding resources as well. If you wanted it to be lazy, you
should've done a lazy fetch of the RSC.

We don't collect hints when any of these are wrapped in a Client
Component. In those cases you might want to add your own preload to a
wrapper Shared Component.

Everything is skipped if it's known to be inside `<noscript>`.

Note that the format context is approximate (see #34601) so it's
possible for these hints to overfetch or underfetch if you try to trick
it. E.g. by rendering Server Components inside a Client Component that
renders `<noscript>`.

---------

Co-authored-by: Josh Story <josh.c.story@gmail.com>
2025-09-25 23:44:14 -04:00
Eugene Choi
250f1b20e0 [playground] Fix useEffect on tabify (#34594)
There was a bug in the Compiler Playground related to the "Show
Internals" toggle due to a useEffect that was causing the tab names to
flicker from a rerender. Rewritten instead with a `<Suspense>` boundary
+ `use`.
2025-09-25 14:56:41 -04:00
Sebastian Markbåge
b0c1dc01ec [Flight] Add approximate parent context for FormatContext (#34601)
Flight doesn't have any semantically sound notion of a parent context.
That's why we removed Server Context. Each root can really start
anywhere in the tree when you refetch subtrees. Additionally when you
dedupe elements they can end up in multiple different parent contexts.

However, we do have a DEV only version of this with debugTask being
tracked for the nearest parent element to track the context of
properties inside of it.

To apply certain DOM specific hints and optimizations when you render
host components we need some information of the context. This is usually
very local so doesn't suffer from the likelihood that you refetch in the
middle. We'll also only use this information for optimistic hints and
not hard semantics so getting it wrong isn't terrible.

```
<picture>
  <img />
</picture>
<noscript>
  <p>
    <img />
  </p>
</noscript>
```

For example, in these cases we should exclude preloading the image but
we have to know if that's the scope we're in.

We can easily get this wrong if they're split or even if they're wrapped
in client components that we don't know about like:

```
<NoScript>
  <p>
    <img />
  </p>
</NoScript>
```

However, getting it wrong in either direction is not the end of the
world. It's about covering the common cases well.
2025-09-25 12:05:47 -04:00
Sebastian Markbåge
6eb5d67e9c [Fizz] Outline a Suspense Boundary if it has Suspensey CSS or Images (#34552)
We should favor outlining a boundary if it contains Suspensey CSS or
Suspensey Images since then we can load that content separately and not
block the main content. This also allows us to animate the reveal.

For example this should be able to animate the reveal even though the
actual HTML content isn't large in this case it's worth outlining so
that the JS runtime can choose to animate this reveal.

```js
<ViewTransition>
  <Suspense>
    <img src="..." />
  </Suspense>
</ViewTransition>
```

For Suspensey Images, in Fizz, we currently only implement the suspensey
semantics when a View Transition is running. Therefore the outlining
only applies if it appears inside a Suspense boundary which might
animate. Otherwise there's no point in outlining. It is also only if the
Suspense boundary itself might animate its appear and not just any
ViewTransition. So the effect is very conservative.

For CSS it applies even without ViewTransition though, since it can help
unblock the main content faster.
2025-09-25 09:38:41 -04:00
Hendrik Liebau
ac2c1a5a58 [Flight] Ensure blocked debug info is handled properly (#34524)
This PR ensures that server components are reliably included in the
DevTools component tree, even if debug info is received delayed, e.g.
when using a debug channel. The fix consists of three parts:

- We must not unset the debug chunk before all debug info entries are
resolved.
- We must ensure that the "RSC Stream" IO debug info entry is pushed
last, after all other entries were resolved.
- We need to transfer the debug info from blocked element chunks onto
the lazy node and the element.

Ideally, we wouldn't even create a lazy node for blocked elements that
are at the root of the JSON payload, because that would basically wrap a
lazy in a lazy. This optimization that ensures that everything around
the blocked element can proceed is only needed for nested elements.
However, we also need it for resolving deduped references in blocked
root elements, unless we adapt that logic, which would be a bigger lift.

When reloading the Flight fixture, the component tree is now displayed
deterministically. Previously, it would sometimes omit synchronous
server components.

<img width="306" height="565" alt="complete"
src="https://github.com/user-attachments/assets/db61aa10-1816-43e6-9903-0e585190cdf1"
/>

---------

Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
2025-09-25 15:13:15 +02:00
Sebastian "Sebbie" Silbermann
c44fbf43b1 [DevTools] Fix instrumentation error when reconciling promise-as-a-child (#34587) 2025-09-24 22:50:12 +02:00
Joseph Savona
8ad773b1f3 [compiler] Add support for commonjs (#34589)
We previously always generated import statements for any modules that
had to be required, notably the `import {c} from
'react/compiler-runtime'` for the memo cache function. However, this
obviously doesn't work when the source is using commonjs. Now we check
the sourceType of the module and generate require() statements if the
source type is 'script'.

I initially explored using
https://babeljs.io/docs/babel-helper-module-imports, but the API design
was unfortunately not flexible enough for our use-case. Specifically,
our pipeline is as follows:
* Compile individual functions. Generate candidate imports,
pre-allocating the local names for those imports.
* If the file is compiled successfully, actually add the imports to the
program.

Ie we need to pre-allocate identifier names for the imports before we
add them to the program — but that isn't supported by
babel-helper-module-imports. So instead we generate our own require()
calls if the sourceType is script.
2025-09-24 11:17:42 -07:00