Reset EventTime when clearing timers. We need to track repeat updates
separately.
Typically we always reset all timers when we've logged an update. The
same update shouldn't be logged again.
I was trying to be clever and not reset the XEventTime because we also
need the timestamp to know if it's a repeat event. However, because of
this it looked like we had an event schedule an update even after we had
reset them.
This always resets the XEventTime to -1.1 and then stashes the old time
on EventRepeatTime which is our indication whether the next update was a
repeat of the old event.
---------
Co-authored-by: Ruslan Lesiutin <28902667+hoxyq@users.noreply.github.com>
Co-authored-by: Ricky <rickhanlonii@gmail.com>
Like in the diff below, we can read from the shared configuration to
check exhaustive deps.
I allow the classic additionalHooks configuration to override it so that
this change
is backwards compatible.
--
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34637).
* __->__ #34637
* #34497
We need to be able to specify additional effect hooks for the
RulesOfHooks lint rule
in order to allow useEffectEvent to be called by custom effects.
ExhaustiveDeps
does this with a regex suppplied to the rule, but that regex is not
accessible from
other rules.
This diff introduces a `react-hooks` entry you can put in the eslint
settings that
allows you to specify custom effect hooks and share them across all
rules.
This works like:
```
{
settings: {
'react-hooks': {
additionalEffectHooks: string,
},
},
}
```
The next diff allows useEffect to read from the same configuration.
----
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/34497).
* #34637
* __->__ #34497
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## Summary
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Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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Added `<ViewTransition>` for when the "Show Internals" button is toggled
for a basic fade transition. Additionally added a transition for when
tabs are expanded in the advanced view of the Compiler Playground to
display a smoother show/hide animation.
## How did you test this change?
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https://github.com/user-attachments/assets/c706b337-289e-488d-8cd7-45ff1d27788d
We've observed some scenarios, where cascading update happens in an
effect that was shorter than 0.05ms. In this case, this effect won't be
displayed on a timeline, because of the threshold that we are using, but
it would be shown in entry properties or in a stack trace.
To avoid confusion, we should always log such effects.
Validated via manually changing the threshold to 100ms+ and observing
that only effects that triggered an update are visible on a timeline.
Otherwise, when a context is propagated into an Activity (or Suspense)
this will leave work behind on the Offscreen component itself. Which
will cause an extra unnecessary render and commit pass just to figure
out that we're still defering it to idle.
This is because lazy context propagation, when calling to schedule some
work walks back up the tree all the way to the root. This is usually
fine for other nodes since they'll recompute their remaining child lanes
on the way up. However, for the Offscreen component we'll have already
computed it. We need to set it after propagation to ensure it gets
reset.
We selected the root. This means that we're currently viewing the
Transition that rendered the whole screen. In laymans terms this is
really "Initial Paint". Once we add subtree selection, then the
equivalent should be called "Transition" since in that case it's really
about a Transition within the page. So if you've selected an Activity
tree this should be called "Transition".
Once we add the environment support to the timeline. The first entry on
the timeline should also be called "Initial Paint" when you haven't
selected an Activity and "Transition" when you have.
Technically they're both meant to be "Transition" but nobody thinks of
initial load as a "Transition" from the previous MPA page.
<img width="1214" height="419" alt="Screenshot 2025-09-29 at 5 18 58 PM"
src="https://github.com/user-attachments/assets/cae263e3-133c-4fa9-9587-a7b2344199f4"
/>
If I can scroll the document due to it overflowing, I should be able to
scroll the suspense tab as much. The real rect for the root when it's
the document is really the full scroll height.
This doesn't fully eliminate the need to do recursive bounding boxes for
the root since it's still possible to have the rects overflow. E.g. if
they're currently resuspended or inside nested scrolls.
~However, maybe we should have the actual paintable root rect just be
this rectangle instead of including the recursive ones.~ Actually never
mind. The root really represents the Transition so it doesn't make sense
to give it any specific rectangle. It's rather the whole background.
This brings the Suspense boundary that's switching into view so that
when you play the loading sequence you can see how it plays out.
Otherwise it's really hard to find where things are changing.
This assumes we'll also scroll synchronize the suspense tab which will
bring it into view there too.
## Summary
Experimentation has completed for this at Meta and we've observed
positive impact on key React Native surfaces.
## How did you test this change?
yarn flow fabric
This was merged into the 19.1.1 patch release branch in
https://github.com/facebook/react/pull/33972 but we never upstreamed it
to main. This should merge to main to make it easier to sync versions to
RN after future releases.
---------
Co-authored-by: Riccardo Cipolleschi <cipolleschi@meta.com>
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## Summary
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Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
Utilized `<ViewTransition>` to introduce a sliding animation upon
switching between the Output and SourceMap tabs in the default
playground view.
## How did you test this change?
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https://github.com/user-attachments/assets/1ac93482-8104-4f9a-887e-6adca3537dca
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## Summary
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does the pull request solve?
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Introduced `<ViewTransition>` to the React Compiler Playground. Added an
initial animation on the config panel opening/closing to allow for a
smoother visual experience. Previously, the panel would flash in and out
of the screen upon open/close.
## How did you test this change?
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https://github.com/user-attachments/assets/9dc77a6b-d4a5-4a7a-9d81-007ebb55e8d2
When you double click it will hide or show by jumping to the selected
index or one step before the selected.
Let's you go from a suspense boundary into the timeline to find its
position. I also highlight the step in the timeline when you hover the
rect.
This only works if it's in the selected root but all of those should be
merged into one single timeline.
One thing that's weird about the SuspenseNodes now is that they
sometimes gets deleted but not always when they're resupended. Nested
ones maybe? This means that if you double click to hide it, you can't
double click again to show it. This seems like an unrelated bug that we
should fix.
We could potentially repurpose the existing "Suspend" button in the
toolbar to do this too, or maybe add another icon there.
Stacked on #34625.
This is a nice way to step through the timeline and simulate the visuals
on screen as you do it. It's also convenient to step through one at a
time, especially with the forwards button.
However, the secondary purpose of this is that it helps anchor the UI
visually as something like a timeline like in a video so that the
timeline itself becomes more identifiable.
https://github.com/user-attachments/assets/cb367c8e-9efb-4a00-a58e-4579be20beb8
The settings dialog appears on all tabs and should be reachable from
Suspense tab too. It's a bit weird because it's not contextual to the
tab and it shows you whatever your last settings tab was opened. Maybe
it should default to opening to the current tab's settings?
There aren't any Suspense specific settings yet but there definitely
will be. We could move the "Show all" into settings but it might be
frequently that you want to check why something isn't suspending a
Suspense boundary or test SSR streaming.
However, the general settings still apply to the Suspense tab. E.g.
switching dark/light mode.
<img width="857" height="233" alt="Screenshot 2025-09-27 at 12 35 05 PM"
src="https://github.com/user-attachments/assets/4a38e94f-2074-4dce-906b-9a1c40bccb9b"
/>
When forcing suspense/error we're doing that by scheduling a sync update
on the fiber. Resuspending a Suspense boundary can only happen sync
update so that makes sense. Erroring also forces a sync commit. This
means that no View Transitions fire.
However, unsuspending (and dismissing an error dialog) can be async so
the reveal should be able to be async.
This adds another hook for scheduling using the Retry lane. That way
when you play through a reveal sequence of Suspense boundaries (like
playing through the timeline), it'll run the animations that would've
ran during a loading sequence.
It's possible for the children to overflow the bounding rect of the root
in general when they overflow in the DOM. However even when it doesn't
overflow in the DOM, the bounding rect of the root can shrink while the
content is suspended. In fact, it's very likely.
Originally I thought we didn't need to consider this recursively because
document scrolling takes absolute positioned content into account but
because we're using nested overflow scrolling, we have to manually
compute this.
One thing that always bothered me is that the collapse buttons on either
side of the toolbar looks like left/right buttons which would conflict
with some steps buttons I plan to add. Another issue is that we'll need
to add more tool buttons to the top and probably eventually a Search
field. Ideally this whole section should line up vertically with the
height of the title row.
I also realized that all UIs that have some kind of timeline control
(and play/pause/skip) do that in the bottom below the content. E.g.
music players and video players all do that. We're better off playing
into that structure since that's the UI analogy we're going for here.
Makes it clearer what the weird timeline is for.
By moving it to the bottom it also frees up the top for the collapse
buttons and more controls.
__Horizontal__
<img width="794" height="809" alt="Screenshot 2025-09-26 at 3 40 35 PM"
src="https://github.com/user-attachments/assets/dacad9c4-d52f-4b66-9585-5cc74f230e6f"
/>
__Vertical__
<img width="570" height="812" alt="Screenshot 2025-09-26 at 3 40 53 PM"
src="https://github.com/user-attachments/assets/db225413-849e-46f1-b764-8fbd08b395c4"
/>
As titled. This adds dev-only debugging information to Fizz / Flight
that could be used for tracking Promise's stack traces in "suspended by"
section of DevTools.
Bumps `useEffectEvent` from `@experimental` to `@canary`. Removes the
`experimental_` prefix from the export.
## TODO
- [ ] Update useEffectEvent reference page and Canary badging in docs:
https://github.com/reactjs/react.dev/pull/8025
Tracks the environment names of the I/O in each SuspenseNode and sent it
to the front end when the suspenders change.
In the front end, every child boundary should really be treated as it
has all environment names of the parents too since they're blocked by
the parent too. We could do this tracking on backend but if there's ever
one added on the root would need to be send for every child.
This lets us highlight which subtrees are blocked by content on the
server.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
When there are no named Activities we should hide the tree side panel
(and the button to show it). Since it's not implemented yet there are
never any ones so it's always hidden.
In Fizz and Fiber we emit hints for suspensey images and CSS as soon as
we discover them during render. At the beginning of the stream. This
adds a similar capability when a Host Component is known to be a Host
Component during the Flight render.
The client doesn't know that these resources are in the payload until it
parses that particular component which is lazy. So they need to be
hoisted with hints. We detect when these are rendered during Flight and
add them as hints. That allows you to consume a Flight payload to
preload prefetched content without having to render it.
`<link rel="preload">` can be hoisted more or less as is.
`<link rel="stylesheet">` we preload but we don't actually insert them
anywhere until they're rendered. We do these even for non-suspensey
stylesheets since we know that when they're rendered they're going to
start loading even if they're not immediately used. They're never lazy.
`<img src>` we only preload if they follow the suspensey image pattern
since otherwise they may be more lazy e.g. by if they're in the
viewport. We also skip if they're known to be inside `<picture>`. Same
as Fizz. Ideally this would preload the other `<source>` but it's
tricky.
The downside of this is that you might conditionally render something in
only one branch given a client component. However, in that case you're
already eagerly fetching the server component's data in that branch so
it's not too much of a stretch that you want to eagerly fetch the
corresponding resources as well. If you wanted it to be lazy, you
should've done a lazy fetch of the RSC.
We don't collect hints when any of these are wrapped in a Client
Component. In those cases you might want to add your own preload to a
wrapper Shared Component.
Everything is skipped if it's known to be inside `<noscript>`.
Note that the format context is approximate (see #34601) so it's
possible for these hints to overfetch or underfetch if you try to trick
it. E.g. by rendering Server Components inside a Client Component that
renders `<noscript>`.
---------
Co-authored-by: Josh Story <josh.c.story@gmail.com>
There was a bug in the Compiler Playground related to the "Show
Internals" toggle due to a useEffect that was causing the tab names to
flicker from a rerender. Rewritten instead with a `<Suspense>` boundary
+ `use`.
Flight doesn't have any semantically sound notion of a parent context.
That's why we removed Server Context. Each root can really start
anywhere in the tree when you refetch subtrees. Additionally when you
dedupe elements they can end up in multiple different parent contexts.
However, we do have a DEV only version of this with debugTask being
tracked for the nearest parent element to track the context of
properties inside of it.
To apply certain DOM specific hints and optimizations when you render
host components we need some information of the context. This is usually
very local so doesn't suffer from the likelihood that you refetch in the
middle. We'll also only use this information for optimistic hints and
not hard semantics so getting it wrong isn't terrible.
```
<picture>
<img />
</picture>
<noscript>
<p>
<img />
</p>
</noscript>
```
For example, in these cases we should exclude preloading the image but
we have to know if that's the scope we're in.
We can easily get this wrong if they're split or even if they're wrapped
in client components that we don't know about like:
```
<NoScript>
<p>
<img />
</p>
</NoScript>
```
However, getting it wrong in either direction is not the end of the
world. It's about covering the common cases well.
We should favor outlining a boundary if it contains Suspensey CSS or
Suspensey Images since then we can load that content separately and not
block the main content. This also allows us to animate the reveal.
For example this should be able to animate the reveal even though the
actual HTML content isn't large in this case it's worth outlining so
that the JS runtime can choose to animate this reveal.
```js
<ViewTransition>
<Suspense>
<img src="..." />
</Suspense>
</ViewTransition>
```
For Suspensey Images, in Fizz, we currently only implement the suspensey
semantics when a View Transition is running. Therefore the outlining
only applies if it appears inside a Suspense boundary which might
animate. Otherwise there's no point in outlining. It is also only if the
Suspense boundary itself might animate its appear and not just any
ViewTransition. So the effect is very conservative.
For CSS it applies even without ViewTransition though, since it can help
unblock the main content faster.
This PR ensures that server components are reliably included in the
DevTools component tree, even if debug info is received delayed, e.g.
when using a debug channel. The fix consists of three parts:
- We must not unset the debug chunk before all debug info entries are
resolved.
- We must ensure that the "RSC Stream" IO debug info entry is pushed
last, after all other entries were resolved.
- We need to transfer the debug info from blocked element chunks onto
the lazy node and the element.
Ideally, we wouldn't even create a lazy node for blocked elements that
are at the root of the JSON payload, because that would basically wrap a
lazy in a lazy. This optimization that ensures that everything around
the blocked element can proceed is only needed for nested elements.
However, we also need it for resolving deduped references in blocked
root elements, unless we adapt that logic, which would be a bigger lift.
When reloading the Flight fixture, the component tree is now displayed
deterministically. Previously, it would sometimes omit synchronous
server components.
<img width="306" height="565" alt="complete"
src="https://github.com/user-attachments/assets/db61aa10-1816-43e6-9903-0e585190cdf1"
/>
---------
Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
We previously always generated import statements for any modules that
had to be required, notably the `import {c} from
'react/compiler-runtime'` for the memo cache function. However, this
obviously doesn't work when the source is using commonjs. Now we check
the sourceType of the module and generate require() statements if the
source type is 'script'.
I initially explored using
https://babeljs.io/docs/babel-helper-module-imports, but the API design
was unfortunately not flexible enough for our use-case. Specifically,
our pipeline is as follows:
* Compile individual functions. Generate candidate imports,
pre-allocating the local names for those imports.
* If the file is compiled successfully, actually add the imports to the
program.
Ie we need to pre-allocate identifier names for the imports before we
add them to the program — but that isn't supported by
babel-helper-module-imports. So instead we generate our own require()
calls if the sourceType is script.