Adds a new codeaction event in the compiler and handler in forgive. This
allows you to remove a dependency array when you're editing a range that
is within an autodep eligible function.
Co-authored-by: Jordan Brown <jmbrown@meta.com>
---
[//]: # (BEGIN SAPLING FOOTER)
Stack created with [Sapling](https://sapling-scm.com). Best reviewed
with [ReviewStack](https://reviewstack.dev/facebook/react/pull/33000).
* #33002
* #33001
* __->__ #33000
Co-authored-by: Jordan Brown <jmbrown@meta.com>
Stacked on #32862 and #32842.
This means that Activity boundaries now act as boundaries which can have
their effects mounted independently. Just like Suspense boundaries, we
hydrate the outer content first and then start hydrating the content in
an Offscreen lane. Flowing props or interacting with the content
increases the priority just like Suspense boundaries.
This skips emitting even the comments for `<Activity mode="hidden">` so
we don't hydrate those. Instead those are deferred to a later client
render.
The implementation are just forked copies of the SuspenseComponent
branches and then carefully going through each line and tweaking it.
The main interesting bit is that, unlike Suspense, Activity boundaries
don't have fallbacks so all those branches where you might commit a
suspended tree disappears. Instead, if something suspends while
hydration, we can just leave the dehydrated content in place. However,
if something does suspend during client rendering then it should bubble
up to the parent. Therefore, we have to be careful to only
pushSuspenseHandler when hydrating. That's really the main difference.
This just uses the existing basic Activity tests but I've started work
on port all of the applicable Suspense tests in SelectiveHydration-test
and PartialHydration-test to Activity versions.
Stacked on #32851 and #32900.
This implements the equivalent Configs for ActivityInstance as we have
for SuspenseInstance. These can be implemented as comments but they
don't have to be and can be implemented differently in the renderer.
This seems like a lot duplication but it's actually ends mostly just
calling the same methods underneath and the wrappers compiles out.
This doesn't leave the Activity dehydrated yet. It just hydrates into it
immediately.
I think this was probably just copy-paste from the Suspense path.
It shouldn't matter what the previous state of an Offscreen boundary
was. What matters is that it's now hidden and therefore if it suspends,
we can just leave it as is without the tree becoming inconsistent.
Found this bug while working on Activity. There's a weird edge case when
a dehydrated Suspense boundary is a direct child of another Suspense
boundary which is hydrated but then it resuspends without forcing the
inner one to hydrate/delete.
It used to just leave that in place because hiding/unhiding didn't deal
with dehydrated fragments.
Not sure this is really worth fixing.
Summary: We landed on not including fire functions in dep arrays. They
aren't needed because all values returned from the useFire hook call
will read from the same ref. The linter will error if you include a
fired function in an explicit dep array.
Test Plan: yarn snap --watch
--
I found a bug even before the Activity hydration stuff.
If we're hydrating an Offscreen boundary in its "hidden" state it won't
have any content to hydrate so will trigger hydration errors (which are
then eaten by the Offscreen boundary itself). Leaving it not prewarmed.
This doesn't happen in the simple case because we'd be hydrating at a
higher priority than Offscreen at the root, and those are deferred to
Offscreen by not having higher priority. However, we've hydrating at the
Offscreen priority, which we do inside Suspense boundaries, then it
tries to hydrate against an empty set.
I ended up moving this to the Activity boundary in a future PR since
it's the SSR side that decided where to not render something and it only
has a concept of Activity, no Offscreen.
1dc05a5e22 (diff-d5166797ebbc5b646a49e6a06a049330ca617985d7a6edf3ad1641b43fde1ddfR1111)
Since `hidden` is a prop on arbitrary DOM elements it's a common mistake
to think that it would also work that way on `<Activity>` but it
doesn't. In fact, we even had this mistakes in our own tests.
Maybe there's an argument that we should actually just support it but we
also have more modes planned.
So this adds a warning. It should also already be covered by TypeScript.
There's really no need to even run the workflow for non-members or
collaborators for the labeling and discord notification workflows. We
can exit early.
This change adds a background color to Toggles to make them easier to
see. This is especially important when DevTools are not in focus, and
it's harder to see.
Test plan:
1. `yarn build:chrome:local`
2. Inspect components
3. Hover over "Select an Element in page to inspect it"
4. Observe background change
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## Summary
This PR adds support for displaying the names of changed hooks directly
in the Profiler tab, making it easier to identify specific updates.
A `HookChangeSummary` component has been introduced to show these hook
names, with a `displayMode` prop that toggles between `“compact”` for
tooltips and `“detailed”` for more in-depth views. This keeps tooltip
summaries concise while allowing for a full breakdown where needed.
This functionality also respects the `“Always parse hook names from
source”` setting from the Component inspector, as it uses the same
caching mechanism already in place for the Components tab. Additionally,
even without hook names parsed, the Profiler will now display hook types
(like `State`, `Callback`, etc.) based on data from `inspectedElement`.
To enable this across the DevTools, `InspectedElementContext` has been
moved higher in the component tree, allowing it to be shared between the
Profiler and Components tabs. This update allows hook name data to be
reused across tabs without duplication.
Additionally, a `getAlreadyLoadedHookNames` helper function was added to
efficiently access cached hook names, reducing the need for repeated
fetching when displaying changes.
These changes improve the ability to track specific hook updates within
the Profiler tab, making it clearer to see what’s changed.
### Before
Previously, the Profiler tab displayed only the IDs of changed hooks, as
shown below:
<img width="350" alt="Screenshot 2024-11-01 at 12 02 21_cropped"
src="https://github.com/user-attachments/assets/7a5f5f67-f1c8-4261-9ba3-1c76c9a88af3">
### After (without hook names parsed)
When hook names aren’t parsed, custom hooks and hook types are displayed
based on the inspectedElement data:
<img width="350" alt="Screenshot 2024-11-01 at 12 03 09_cropped"
src="https://github.com/user-attachments/assets/ed857a6d-e6ef-4e5b-982c-bf30c2d8a7e2">
### After (with hook names parsed)
Once hook names are fully parsed, the Profiler tab provides a complete
breakdown of specific hooks that have changed:
<img width="350" alt="Screenshot 2024-11-01 at 12 03 14_cropped"
src="https://github.com/user-attachments/assets/1ddfcc35-7474-4f4d-a084-f4e9f993a5bf">
This should resolve#21856🎉
It used to be that in `__DEV__` we wrapped this `renderWithHooks`,
`checkDidRenderIdHook` pair in calls to `setIsRendering()`. However,
that dev-only bookkeeping was removed in
https://github.com/facebook/react/pull/29206 leaving this redundant
check which runs identical code in dev and in prod.
## Test Plan
* Manually confirm both cases are the same
* GitHub CI tests
We use the Update flag to track if a View Transition had any mutations
or relayout. Unlike the other usage of it, this is just temporary state
during the commit phase.
Normally the flags gets used in the render phase and we reset it when we
rerender but in the case of "nested" updates, those trees didn't update.
We're only looking for relayouts. So we need to manually reset it before
we start using it.
We probably shouldn't abuse the Update flag for this and instead use
something like temporary state on ViewTransitionState.
This lets us write them early in the render phase.
This should be safe because even if we write them deeply, then they
still can't be wrapped by a element because then they'd no longer be in
the document scope anymore. They end up flat in the body and so when we
search the content we'll discover them.
## Summary
This fixes how we map priorities between Fabric and the React
reconciler. At the moment, we're only considering default and discrete
priorities, when there's a larger range of priorities available.
In Fabric, we'll test supporting additional priorities soon. For that
test to do something useful, we need the new priorities to be mapped to
reconciler priorities correctly, which is what this change is done.
> [!IMPORTANT]
> At the moment, this is a no-op because Fabric is only reporting
default and discrete event priorities.
## How did you test this change?
Will test e2e on React Native on top of
https://github.com/facebook/react-native/pull/50627
The changes are gated in React Native, so we'll use that feature flag to
test this.
Stacked on #32838.
We don't always type the Props of built-ins. This adds typing for most
of the built-ins.
When we did type them, we used to put it in the `ReactFiber...Component`
files but any public API like this can be implemented in other renderers
too such as Fizz. So I moved them to `shared/ReactTypes` which is where
we put other public API types (that are not already built-in to Flow).
That way Fizz can import them and assert properly when it accesses the
props.