When aborting we emit chunks for each pending task. However there was a
bug where a thenable could also reject before we could flush and we end
up with an extra chunk throwing off the pendingChunks bookeeping. When a
task is retried we skip it if is is not in PENDING status because we
understand it was completed some other way. We need to replciate this
for the reject pathway on serialized thenables since aborting if
effectively completing all pending tasks and not something we need to
continue to do once the thenable rejects later.
We can't make a special getter to mark the boundary of deep
serialization (which can be used for lazy loading in the future) when
the parent object is a special object that we parse with
getOutlinedModel. Such as Map/Set and JSX.
This marks the objects that are direct children of those as not possible
to limit.
I don't love this solution since ideally it would maybe be more local to
the serialization of a specific object.
It also means that very deep trees of only Map/Set never get cut off.
Maybe we should instead override the `get()` and enumeration methods on
these instead somehow.
It's important to have it be a getter though because that's the
mechanism that lets us lazy-load more depth in the future.
renderModelDesctructive can sometimes be called direclty on Date values.
When this happens we don't first call toJSON on the Date value so we
need to explicitly handle the case where where the rendered value is a
Date instance as well. This change updates renderModelDesctructive to
account for sometimes receiving Date instances directly.
This allows us to show props in React DevTools when inspecting a Server
Component.
I currently drastically limit the object depth that's serialized since
this is very implicit and you can have heavy objects on the server.
We previously was using the general outlineModel to outline
ReactComponentInfo but we weren't consistently using it everywhere which
could cause some bugs with the parsing when it got deduped on the
client. It also lead to the weird feature detect of `isReactComponent`.
It also meant that this serialization was using the plain serialization
instead of `renderConsoleValue` which means we couldn't safely serialize
arbitrary debug info that isn't serializable there.
So the main change here is to call `outlineComponentInfo` and have that
always write every "Server Component" instance as outlined and in a way
that lets its props be serialized using `renderConsoleValue`.
<img width="1150" alt="Screenshot 2024-10-01 at 1 25 05 AM"
src="https://github.com/user-attachments/assets/f6e7811d-51a3-46b9-bbe0-1b8276849ed4">
The idea is that the RSC protocol is a superset of Structured Clone.
#25687 One exception that we left out was serializing Error objects as
values. We serialize "throws" or "rejections" as Error (regardless of
their type) but not Error values.
This fixes that by serializing `Error` objects. We don't include digest
in this case since we don't call `onError` and it's not really expected
that you'd log it on the server with some way to look it up.
In general this is not super useful outside throws. Especially since we
hide their values in prod. However, there is one case where it is quite
useful. When you replay console logs in DEV you might often log an Error
object within the scope of a Server Component. E.g. the default RSC
error handling just console.error and error object.
Before this would just be an empty object due to our lax console log
serialization:
<img width="1355" alt="Screenshot 2024-09-30 at 2 24 03 PM"
src="https://github.com/user-attachments/assets/694b3fd3-f95f-4863-9321-bcea3f5c5db4">
After:
<img width="1348" alt="Screenshot 2024-09-30 at 2 36 48 PM"
src="https://github.com/user-attachments/assets/834b129d-220d-43a2-a2f4-2eb06921747d">
TODO for a follow up: Flight Reply direction. This direction doesn't
actually serialize thrown errors because they always reject the
serialization.
In a recent update we make Flight start working immediately rather than
waitin for a new task. This commit updates fizz to have similar
mechanics. We start the render in the currently running task but we do
so in a microtask to avoid reentrancy. This aligns Fizz with Flight.
ref: https://github.com/facebook/react/pull/30961
This is a follow-up from #30528 to not only handle props (the critical
change), but also the owner ~and stack~ of a referenced element.
~Handling stacks here is rather academic because the Flight Server
currently does not deduplicate owner stacks. And if they are really
identical, we should probably just dedupe the whole element.~ EDIT:
Removed from the PR.
Handling owner objects on the other hand is an actual requirement as
reported in https://github.com/vercel/next.js/issues/69545. This problem
only affects the stable release channel, as the absence of owner stacks
allows for the specific kind of shared owner deduping as demonstrated in
the unit test.
When aborting we currently don't produce a componentStack when aborting
the shell. This is likely just an oversight and this change updates this
behavior to be consistent with what we do when there is a boundary
In a past update we made render and prerender have different work
scheduling behavior because these methods are meant to be used in
differeent environments with different performance tradeoffs in mind.
For instance to prioritize streaming we want to allow as much IO to
complete before triggering a round of work because we want to flush as
few intermediate UI states. With Prerendering there will never be any
intermediate UI states so we can more aggressively render tasks as they
complete.
One thing we've found is that even during render we should ideally kick
off work immediately. This update normalizes the intitial work for
render and prerender to start in a microtask. Choosing microtask over
sync is somewhat arbitrary but there really isn't a reason to make them
different between render/prerender so for now we'll unify them and keep
it as a microtask for now.
This change also updates pinging behavior. If the request is still in
the initial task that spawned it then pings will schedule on the
microtask queue. This allows immediately available async APIs to resolve
right away. The concern with doing this for normal pings is that it
might crowd out IO events but since this is the initial task there would
be IO to already be scheduled.
When the environment name changes for a chunk we issue a new debug chunk
which updates the environment name. This chunk was not beign included in
the pendingChunks count so the count was off when flushing
This means that the owner of a Component rendered on the remote server
becomes the Component on this server.
Ideally we'd support this for the Client side too. In particular Fiber
but currently ReactComponentInfo's owner is typed as only supporting
other ReactComponentInfo and it's a bigger lift to support that.
This is only in the same experimental exports as `resume`. Useful with
Postpone/Halt.
We already have `prerender()` to create a partial tree with postponed
state. We also have `resume()` to dynamically resume such a tree.
This lets you do a new prerender by resuming an already existing
postponed state. Basically creating a chain of preludes. The next
prelude would include the scripts to patch up the document.
This mostly just works since both prerender and resume are already
implemented using the same code so we just enable both at the root. I'm
sure we'll find some edge cases since this wasn't considered when it was
first written but so far I've only found an unrelated existing bug with
`keyPath` fixed here.
We added enough fields to need a constructor instead of inline object in
V8.
We didn't update the resumeRequest path though so it wasn't using the
constructor and had a different hidden class.
## Summary
This PR bumps Flow all the way to the latest 0.245.2.
Most of the suppressions comes from Flow v0.239.0's change to include
undefined in the return of `Array.pop`.
I also enabled `react.custom_jsx_typing=true` and added custom jsx
typing to match the old behavior that `React.createElement` is
effectively any typed. This is necessary since various builtin
components like `React.Fragment` is actually symbol in the React repo
instead of `React.AbstractComponent<...>`. It can be made more accurate
by customizing the `React$CustomJSXFactory` type, but I will leave it to
the React team to decide.
## How did you test this change?
`yarn flow` for all the renderers
If we see the "Maximum call stack size exceeded" error we know we've hit
stack overflow. We can recover from this by spawning a new task and
trying again. Effectively a zero-cost trampoline in the normal case. The
new task will have a clean stack. If you have a lot of siblings at the
same depth that hits the limit you can end up hitting this once for each
sibling but within that new sibling you're unlikely to hit this again.
So it's not too expensive.
If it errors again in the retryTask pass, the other error handling takes
over which causes this to be able to still not infinitely stall. E.g.
when the component itself throws an error like this.
It's still better to increase the stack limit for performance if you
have a really deep tree but it doesn't really hurt to be able to recover
since it's zero cost when it doesn't happen.
We could do the same thing for Flight. Those trees don't tend to be as
deep but could happen.
Similar to https://github.com/facebook/react/pull/30768 we want to
schedule work during prerendering in microtasks both for the root task
and pings. We continue to schedule flushes as Tasks to allow as much
work to be batched up as possible.
In https://github.com/facebook/react/pull/29491 I updated the work
scheduler for Flight to use microtasks to perform work when something
pings. This is useful but it does have some downsides in terms of our
ability to do task prioritization. Additionally the initial work is not
instantiated using a microtask which is inconsistent with how pings
work.
In this change I update the scheduling logic to use microtasks
consistently for prerenders and use regular tasks for renders both for
the initial work and pings.
When we introduced prerendering for flight we modeled an abort of a
flight prerender as having unfinished rows. This is similar to how
postpone was already implemented when you postponed from "within" a
prerender using React.unstable_postpone. However when aborting with a
postponed instance every boundary would be eagerly marked for client
rendering which is more akin to prerendering and then resuming with an
aborted signal.
The insight with the flight work was that it's not so much the postpone
that describes the intended semantics but the abort combined with a
prerender. So like in flight when you abort a prerender and enableHalt
is enabled boundaries and the shell won't error for any reason. Fizz
will still call onPostpone and onError according to the abort reason but
the consuemr of the prerender should expect to resume it before trying
to use it.
When aborting a prerender we should leave references unfulfilled, not
share a common unfullfilled reference. functionally today this doesn't
matter because we don't have resuming but the semantic is that the row
was not available when the abort happened and in a resume the row should
fill in. But by pointing each task to a common unfulfilled chunk we lose
the ability for these references to resolves to distinct values on
resume.
When aborting with a postpone value boundaries are put into client
rendered mode even during prerenders. This doesn't follow the postpoen
semantics of the rest of fizz where during a prerender a postpone is
tracked and it will leave holes in tracked postpone state that can be
resumed. This change updates this behavior to match the postpones
semantics between aborts and imperative postpones.
stacked on: #30731
We've refined the model of halting a prerender. Now when you abort
during a prerender we simply omit the rows that would complete the
flight render. This is analagous to prerendering in Fizz where you must
resume the prerender to actually result in errors propagating in the
postponed holes. We don't have a resume yet for flight and it's not
entirely clear how that will work however the key insight here is that
deciding whether the never resolving rows are an error or not should
really be done on the consuming side rather than in the producer.
This PR also reintroduces the logs for the abort error/postpone when
prerendering which will give you some indication that something wasn't
finished when the prerender was aborted.
Stacked on #30731.
When logging a Promise we emit it as an infinite promise instead of
blocking the replay on it.
This models that as a halted row instead. No need for this special case.
I unflag the receiving side since now it's used to replace a feature
that's already unflagged so it's used.
using infinitely suspending promises isn't right because this will parse
as a promise which is only appropriate if the value we're halting at is
a promise. Instead we need to have a special marker type that says this
reference will never resolve. Additionally flight client needs to not
error any halted references when the stream closes because they will
otherwise appear as an error
addresses:
https://github.com/facebook/react/pull/30705#discussion_r1720479974
This uses a similar technique to what we use to generate fake stack
frames for server components. This generates an eval:ed wrapper function
around the Server Reference proxy we create on the client. This wrapper
function gets the original `name` of the action on the server and I also
add a source map if `findSourceMapURL` is defined that points back to
the source of the server function.
For `"use server"` on the server, there's no new API. It just uses the
callsite of `registerServerReference()` on the Server. We can infer the
function name from the actual function on the server and we already have
the `findSourceMapURL` on the client receiving it.
For `"use server"` imported from the client, there's two new options
added to `createServerReference()` (in addition to the optional
[`encodeFormAction`](#27563)). These are only used in DEV mode. The
[`findSourceMapURL`](#29708) option is the same one added in #29708. We
need to pass this these references aren't created in the context of any
specific request but globally. The other weird thing about this case is
that this is actually a case where the compiled environment is the
client so any source maps are the same as for the client layer, so the
environment name here is just `"Client"`.
```diff
createServerReference(
id: string,
callServer: CallServerCallback,
encodeFormAction?: EncodeFormActionCallback,
+ findSourceMapURL?: FindSourceMapURLCallback, // DEV-only
+ functionName?: string, // DEV-only
)
```
The key is that we use the location of the
`registerServerReference()`/`createServerReference()` call as the
location of the function. A compiler can either emit those at the same
locations as the original functions or use source maps to have those
segments refer to the original location of the function (or in the case
of a re-export the original location of the re-export is also a fine
approximate). The compiled output must call these directly without a
wrapper function because the wrapper adds a stack frame. I decided
against complicated and fragile dev-only options to skip n number of
frames that would just end up in prod code. The implementation just
skips one frame - our own. Otherwise it'll just point all source mapping
to the wrapper.
We don't have a `"use server"` imported from the client implementation
in the reference implementation/fixture so it's a bit tricky to test
that. In the case of CJS on the server, we just use a runtime instead of
compiler so it's tricky to source map those appropriately. We can
implement it for ESM on the server which is the main thing we're testing
in the fixture. It's easier in a real implementation where all the
compilation is just one pass. It's a little tricky since we have to
parse and append to other source maps but I'd like to do that as a
follow up. Or maybe that's just an exercise for the reader.
You can right click an action and click "Go to Definition".
<img width="1323" alt="Screenshot 2024-08-17 at 6 04 27 PM"
src="https://github.com/user-attachments/assets/94d379b3-8871-4671-a20d-cbf9cfbc2c6e">
For now they simply don't point to the right place but you can still
jump to the right file in the fixture:
<img width="1512" alt="Screenshot 2024-08-17 at 5 58 40 PM"
src="https://github.com/user-attachments/assets/1ea5d665-e25a-44ca-9515-481dd3c5c2fe">
In Firefox/Safari given that the location doesn't exist in the source
map yet, the browser refuses to open the file. Where as Chrome does
nearest (last) line.
It is possible to throw after aborting during a render and we were not
properly tracking this. We use an AbortSigil to mark whether a rendering
task needs to abort but the throw interrupts that and we end up handling
an error on the error pathway instead.
This change reworks the abort-while-rendering support to be robust to
throws after calling abort
enableHalt turns on a mode for flight prerenders where aborts are
treated like infinitely stalled outcomes while still completing the
prerender. For regular tasks we simply serialize the slot as a promise
that never settles. For ReadableStream, Blob, and Async Iterators we
just never advance the serialization so they remain unfinished when
consumed on the client.
When enableHalt is turned on aborts of prerenders will halt rather than
error. The abort reason is forwarded to the upstream produces of the
aforementioned async iterators, blobs, and ReadableStreams. In the
future if we expose a signal that you can consume from within a render
to cancel additional work the abort reason will also be forwarded there
Prerendering in flight is similar to prerendering in Fizz. Instead of
receiving a result (the stream) immediately a promise is returned which
resolves to the stream when the prerender is complete. The promise will
reject if the flight render fatally errors otherwise it will resolve
when the render is completed or is aborted.
Supports showing the key in DevTools on the Server Component that the
key was applied to. We can also use this to reconcile to preserve
instance equality when they're reordered.
One thing that's a bit weird about this is that if you provide an
explicit key on a Server Component that alone doesn't have any
semantics. It's because we pass the key down and let the nearest child
inherit the key or get prefixed by the key.
So you might see the same key as a prefix on the child of the Server
Component too which might be a bit confusing. We could remove the prefix
from children but that might also be a bit confusing if they collide.
The div in this case doesn't have a key explicitly specified. It gets it
from the Server Component parent.
<img width="1107" alt="Screenshot 2024-08-14 at 10 06 36 PM"
src="https://github.com/user-attachments/assets/cfc517cc-e737-44c3-a1be-050049267ee2">
Overall keys get a bit confusing when you apply filter. Especially since
it's so common to actually apply the key on a Host Instance. So you
often don't see the key.
This commit updates the file locations and bulid configurations for
flight in preparation for new static entrypoints. This follows a
structure similar to Fizz which has a unified build but exports methods
from different top level entrypoints. This PR doesn't actually add the
new top level entrypoints however, that will arrive in a later update.
When synchronously aborting in a non-async Function Component if you
throw after aborting the task would error rather than abort because
React never observed the AbortSignal.
Using a sigil to throw after aborting during render isn't effective b/c
the user code itself could throw so insteead we just read the request
status. This is ok b/c we don't expect any tasks to still be pending
after the currently running task finishes.
However I found one instance where that wasn't true related to
serializing thenables which I've fixed so we may find other cases. If we
do, though it's almost certainly a bug in our task bookkeeping so we
should just fix it if it comes up.
I also updated `abort` to not set the status to ABORTING unless the
status was OPEN. we don't want to ever leave CLOSED or CLOSING status
When I implemented the ability to abort synchronoulsy in flight I made
it possible for erroring async server components to cause an unhandled
rejection error. In the current implementation if you abort during the
synchronous phase of a Function Component and then throw an error in the
synchronous phase React will not attach any promise handlers because it
short circuits the thenable treatment and throws an AbortSigil instead.
This change updates the rendering logic to ignore the rejecting
component.
When aborting with a postpone value in Fizz if any tasks are still
pending in the root while prerendering the prerender will fatally error.
This is different from postponing imperatively in a root task and really
the semantics should be the same. This change updates React to treat an
abort with a postpone value as a postponed root rather than a fatal
error.
There's a special case that happens when we replay logs on the client
because this doesn't happen within the context of any particular
rendered component. So we need to reimplement things that would normally
be handled by a full client like Fiber.
The implementation of `getOwnerStackByComponentInfoInDev` is the
simplest version since it doesn't have any client components in it so I
move it to `shared/`. It's only used by Flight but both `react-server/`
and `react-client/` packages. The ReactComponentInfo type is also more
generic than just Flight anyway.
In a follow up I still need to implement this in React DevTools when
native tasks are not available so that it appends it to the console.
Currently if you abort a Fizz render during rendering the render will
not complete correctly because there are inconsistencies with task
counting. This change updates the abort implementation to allow you to
abort from within a render itself. We already landed a similar change
for Flight in #29764
When a Fizz render is closing but not yet closed it's possible that
pinged tasks can spawn more work. The point of the closing state is to
allow time to start piping/reading the underlying stream but
semantically the render is finished at that point so work should no
longer happen.
When prerendering it can be convenient to abort the prerender while
rendering. However if any Suspense fallbacks have not yet rendered
before the abort happens the fallback itself will error and cause the
nearest parent Suspense boundary to render a fallback instead.
Prerenders are by definition not time critical so the prioritization of
children over fallbacks which makes sense for render isn't similarly
motivated for prerender. Given this, this change updates fallback
rendering during a prerender to attempt the fallback before attempting
children.
This is a major nit but this avoids an extra stack frame when we're
replaying logs.
Normally the `printToConsole` frame doesn't show up because it'd be
ignore listed.
<img width="421" alt="Screenshot 2024-07-25 at 11 49 39 AM"
src="https://github.com/user-attachments/assets/81334c2f-e19e-476a-871e-c4db9dee294e">
When you expand to show ignore listed frames a ton of other frames show
up.
<img width="516" alt="Screenshot 2024-07-25 at 11 49 47 AM"
src="https://github.com/user-attachments/assets/2ab8bdfb-464c-408d-9176-ee2fabc114b6">
The annoying thing about this frame is that it's at the top of the stack
where as typically framework stuff ends up at the bottom and something
you can ignore. The user space stack comes first.
With this fix there's no longer any `printToConsole` frame.
<img width="590" alt="Screenshot 2024-07-25 at 12 09 09 PM"
src="https://github.com/user-attachments/assets/b8365d53-31f3-43df-abce-172d608d3c9c">
Am I wiling to eat the added complexity and slightly slower performance
for this nit? Definitely.
This way you can use the environment to know where to look for the
source map in case you have multiple server environments.
This becomes part of the public protocol since it's part of what you'll
parse out of the `rsc://React/` prefixed URLs inside of
`captureOwnerStack`.
This lets you customize the filter, for example allowing node_modules or
filter out additional functions that you don't want to include when
sending the stack to the client.
Notably this doesn't filter out Server Components out of the parent
stack. Those are just like a view of the tree by name. Not virtual stack
frames.
We still filter them before passing from server to client in Flight
Server but when presenting a native stack, we don't need to filter them.
That's left to ignore listing in the presentation.
The stacks are pretty clean regardless thanks to the bottom stack
frames.
We can also unify the owner stack formatters into one shared module
since Fizz/Flight/Fiber all do the same thing. DevTools currently does
the same thing but is forked so it can support multiple versions.
Stacked on #30410.
If we've parsed another RSC stream on the server from a different RSC
server, while using `findSourceMapURL`, the Flight Client ends up adding
a `rsc://React/` prefix and a numeric suffix to the URL. It's a virtual
file that represents the virtual eval:ed frame in that environment.
If we then see that same stack again, we'd serialize a virtual frame to
another virtual. Meaning `findSourceMapURL` on the client would see the
virtual frame of the intermediate server and it would have to strip it
to figure out what source map to use.
This PR strips it in the Server if we see a virtual frame. At each new
client it always refers to the original stack.
We don't have to do this. We could leave it to each `findSourceMapURL`
implementation and `captureOwnerStack` parser to recursively strip each
layer. It could maybe be useful to have the environment name in the
virtual frame to know which server to look for the source map in.