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If we see the "Maximum call stack size exceeded" error we know we've hit stack overflow. We can recover from this by spawning a new task and trying again. Effectively a zero-cost trampoline in the normal case. The new task will have a clean stack. If you have a lot of siblings at the same depth that hits the limit you can end up hitting this once for each sibling but within that new sibling you're unlikely to hit this again. So it's not too expensive. If it errors again in the retryTask pass, the other error handling takes over which causes this to be able to still not infinitely stall. E.g. when the component itself throws an error like this. It's still better to increase the stack limit for performance if you have a really deep tree but it doesn't really hurt to be able to recover since it's zero cost when it doesn't happen. We could do the same thing for Flight. Those trees don't tend to be as deep but could happen.
react-server
This is an experimental package for creating custom React streaming server renderers.
Its API is not as stable as that of React, React Native, or React DOM, and does not follow the common versioning scheme.
Use it at your own risk.