Make prerendering always non-blocking with fix (#31452)

We've previously failed to land this change due to some internal apps
seeing infinite render loops due to external store state updates during
render. It turns out that since the `renderWasConcurrent` var was moved
into the do block, the sync render triggered from the external store
check was stuck with a `RootSuspended` `exitStatus`. So this is not
unique to sibling prerendering but more generally related to how we
handle update to a sync external store during render.

We've tested this build against local repros which now render without
crashes. We will try to add a unit test to cover the scenario as well.

---------

Co-authored-by: Andrew Clark <git@andrewclark.io>
Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
This commit is contained in:
Jack Pope
2024-11-08 12:38:41 -05:00
committed by GitHub
parent 5c56b873ef
commit 989af12f72
7 changed files with 432 additions and 133 deletions

View File

@@ -744,7 +744,7 @@ describe('ReactDOMFiberAsync', () => {
// Because it suspended, it remains on the current path
expect(div.textContent).toBe('/path/a');
});
assertLog([]);
assertLog(gate('enableSiblingPrerendering') ? ['Suspend! [/path/b]'] : []);
await act(async () => {
resolvePromise();

View File

@@ -765,12 +765,14 @@ export function markRootSuspended(
root: FiberRoot,
suspendedLanes: Lanes,
spawnedLane: Lane,
didSkipSuspendedSiblings: boolean,
didAttemptEntireTree: boolean,
) {
// TODO: Split this into separate functions for marking the root at the end of
// a render attempt versus suspending while the root is still in progress.
root.suspendedLanes |= suspendedLanes;
root.pingedLanes &= ~suspendedLanes;
if (enableSiblingPrerendering && !didSkipSuspendedSiblings) {
if (enableSiblingPrerendering && didAttemptEntireTree) {
// Mark these lanes as warm so we know there's nothing else to work on.
root.warmLanes |= suspendedLanes;
} else {

View File

@@ -18,6 +18,7 @@ import {
disableSchedulerTimeoutInWorkLoop,
enableProfilerTimer,
enableProfilerNestedUpdatePhase,
enableSiblingPrerendering,
} from 'shared/ReactFeatureFlags';
import {
NoLane,
@@ -29,6 +30,7 @@ import {
markStarvedLanesAsExpired,
claimNextTransitionLane,
getNextLanesToFlushSync,
checkIfRootIsPrerendering,
} from './ReactFiberLane';
import {
CommitContext,
@@ -206,7 +208,10 @@ function flushSyncWorkAcrossRoots_impl(
? workInProgressRootRenderLanes
: NoLanes,
);
if (includesSyncLane(nextLanes)) {
if (
includesSyncLane(nextLanes) &&
!checkIfRootIsPrerendering(root, nextLanes)
) {
// This root has pending sync work. Flush it now.
didPerformSomeWork = true;
performSyncWorkOnRoot(root, nextLanes);
@@ -341,7 +346,13 @@ function scheduleTaskForRootDuringMicrotask(
}
// Schedule a new callback in the host environment.
if (includesSyncLane(nextLanes)) {
if (
includesSyncLane(nextLanes) &&
// If we're prerendering, then we should use the concurrent work loop
// even if the lanes are synchronous, so that prerendering never blocks
// the main thread.
!(enableSiblingPrerendering && checkIfRootIsPrerendering(root, nextLanes))
) {
// Synchronous work is always flushed at the end of the microtask, so we
// don't need to schedule an additional task.
if (existingCallbackNode !== null) {
@@ -375,9 +386,10 @@ function scheduleTaskForRootDuringMicrotask(
let schedulerPriorityLevel;
switch (lanesToEventPriority(nextLanes)) {
// Scheduler does have an "ImmediatePriority", but now that we use
// microtasks for sync work we no longer use that. Any sync work that
// reaches this path is meant to be time sliced.
case DiscreteEventPriority:
schedulerPriorityLevel = ImmediateSchedulerPriority;
break;
case ContinuousEventPriority:
schedulerPriorityLevel = UserBlockingSchedulerPriority;
break;

View File

@@ -764,11 +764,12 @@ export function scheduleUpdateOnFiber(
// The incoming update might unblock the current render. Interrupt the
// current attempt and restart from the top.
prepareFreshStack(root, NoLanes);
const didAttemptEntireTree = false;
markRootSuspended(
root,
workInProgressRootRenderLanes,
workInProgressDeferredLane,
workInProgressRootDidSkipSuspendedSiblings,
didAttemptEntireTree,
);
}
@@ -831,11 +832,12 @@ export function scheduleUpdateOnFiber(
// effect of interrupting the current render and switching to the update.
// TODO: Make sure this doesn't override pings that happen while we've
// already started rendering.
const didAttemptEntireTree = false;
markRootSuspended(
root,
workInProgressRootRenderLanes,
workInProgressDeferredLane,
workInProgressRootDidSkipSuspendedSiblings,
didAttemptEntireTree,
);
}
}
@@ -897,100 +899,121 @@ export function performWorkOnRoot(
// for too long ("expired" work, to prevent starvation), or we're in
// sync-updates-by-default mode.
const shouldTimeSlice =
!forceSync &&
!includesBlockingLane(lanes) &&
!includesExpiredLane(root, lanes);
(!forceSync &&
!includesBlockingLane(lanes) &&
!includesExpiredLane(root, lanes)) ||
// If we're prerendering, then we should use the concurrent work loop
// even if the lanes are synchronous, so that prerendering never blocks
// the main thread.
// TODO: We should consider doing this whenever a sync lane is suspended,
// even for regular pings.
(enableSiblingPrerendering && checkIfRootIsPrerendering(root, lanes));
let exitStatus = shouldTimeSlice
? renderRootConcurrent(root, lanes)
: renderRootSync(root, lanes);
: renderRootSync(root, lanes, true);
if (exitStatus !== RootInProgress) {
let renderWasConcurrent = shouldTimeSlice;
do {
if (exitStatus === RootDidNotComplete) {
// The render unwound without completing the tree. This happens in special
// cases where need to exit the current render without producing a
// consistent tree or committing.
markRootSuspended(
root,
lanes,
NoLane,
workInProgressRootDidSkipSuspendedSiblings,
);
} else {
// The render completed.
let renderWasConcurrent = shouldTimeSlice;
// Check if this render may have yielded to a concurrent event, and if so,
// confirm that any newly rendered stores are consistent.
// TODO: It's possible that even a concurrent render may never have yielded
// to the main thread, if it was fast enough, or if it expired. We could
// skip the consistency check in that case, too.
const finishedWork: Fiber = (root.current.alternate: any);
if (
renderWasConcurrent &&
!isRenderConsistentWithExternalStores(finishedWork)
) {
// A store was mutated in an interleaved event. Render again,
// synchronously, to block further mutations.
exitStatus = renderRootSync(root, lanes);
// We assume the tree is now consistent because we didn't yield to any
// concurrent events.
renderWasConcurrent = false;
// Need to check the exit status again.
continue;
}
// Check if something threw
if (
(disableLegacyMode || root.tag !== LegacyRoot) &&
exitStatus === RootErrored
) {
const lanesThatJustErrored = lanes;
const errorRetryLanes = getLanesToRetrySynchronouslyOnError(
root,
lanesThatJustErrored,
);
if (errorRetryLanes !== NoLanes) {
lanes = errorRetryLanes;
exitStatus = recoverFromConcurrentError(
root,
lanesThatJustErrored,
errorRetryLanes,
);
renderWasConcurrent = false;
// Need to check the exit status again.
if (exitStatus !== RootErrored) {
// The root did not error this time. Restart the exit algorithm
// from the beginning.
// TODO: Refactor the exit algorithm to be less confusing. Maybe
// more branches + recursion instead of a loop. I think the only
// thing that causes it to be a loop is the RootDidNotComplete
// check. If that's true, then we don't need a loop/recursion
// at all.
continue;
} else {
// The root errored yet again. Proceed to commit the tree.
}
}
}
if (exitStatus === RootFatalErrored) {
prepareFreshStack(root, NoLanes);
markRootSuspended(
root,
lanes,
NoLane,
workInProgressRootDidSkipSuspendedSiblings,
);
break;
}
// We now have a consistent tree. The next step is either to commit it,
// or, if something suspended, wait to commit it after a timeout.
finishConcurrentRender(root, exitStatus, finishedWork, lanes);
do {
if (exitStatus === RootInProgress) {
// Render phase is still in progress.
if (
enableSiblingPrerendering &&
workInProgressRootIsPrerendering &&
!shouldTimeSlice
) {
// We're in prerendering mode, but time slicing is not enabled. This
// happens when something suspends during a synchronous update. Exit the
// the work loop. When we resume, we'll use the concurrent work loop so
// that prerendering is non-blocking.
//
// Mark the root as suspended. Usually we do this at the end of the
// render phase, but we do it here so that we resume in
// prerendering mode.
// TODO: Consider always calling markRootSuspended immediately.
// Needs to be *after* we attach a ping listener, though.
const didAttemptEntireTree = false;
markRootSuspended(root, lanes, NoLane, didAttemptEntireTree);
}
break;
} while (true);
}
} else if (exitStatus === RootDidNotComplete) {
// The render unwound without completing the tree. This happens in special
// cases where need to exit the current render without producing a
// consistent tree or committing.
const didAttemptEntireTree = !workInProgressRootDidSkipSuspendedSiblings;
markRootSuspended(root, lanes, NoLane, didAttemptEntireTree);
} else {
// The render completed.
// Check if this render may have yielded to a concurrent event, and if so,
// confirm that any newly rendered stores are consistent.
// TODO: It's possible that even a concurrent render may never have yielded
// to the main thread, if it was fast enough, or if it expired. We could
// skip the consistency check in that case, too.
const finishedWork: Fiber = (root.current.alternate: any);
if (
renderWasConcurrent &&
!isRenderConsistentWithExternalStores(finishedWork)
) {
// A store was mutated in an interleaved event. Render again,
// synchronously, to block further mutations.
exitStatus = renderRootSync(root, lanes, false);
// We assume the tree is now consistent because we didn't yield to any
// concurrent events.
renderWasConcurrent = false;
// Need to check the exit status again.
continue;
}
// Check if something threw
if (
(disableLegacyMode || root.tag !== LegacyRoot) &&
exitStatus === RootErrored
) {
const lanesThatJustErrored = lanes;
const errorRetryLanes = getLanesToRetrySynchronouslyOnError(
root,
lanesThatJustErrored,
);
if (errorRetryLanes !== NoLanes) {
lanes = errorRetryLanes;
exitStatus = recoverFromConcurrentError(
root,
lanesThatJustErrored,
errorRetryLanes,
);
renderWasConcurrent = false;
// Need to check the exit status again.
if (exitStatus !== RootErrored) {
// The root did not error this time. Restart the exit algorithm
// from the beginning.
// TODO: Refactor the exit algorithm to be less confusing. Maybe
// more branches + recursion instead of a loop. I think the only
// thing that causes it to be a loop is the RootDidNotComplete
// check. If that's true, then we don't need a loop/recursion
// at all.
continue;
} else {
// The root errored yet again. Proceed to commit the tree.
}
}
}
if (exitStatus === RootFatalErrored) {
prepareFreshStack(root, NoLanes);
// Since this is a fatal error, we're going to pretend we attempted
// the entire tree, to avoid scheduling a prerender.
const didAttemptEntireTree = true;
markRootSuspended(root, lanes, NoLane, didAttemptEntireTree);
break;
}
// We now have a consistent tree. The next step is either to commit it,
// or, if something suspended, wait to commit it after a timeout.
finishConcurrentRender(root, exitStatus, finishedWork, lanes);
}
break;
} while (true);
ensureRootIsScheduled(root);
}
@@ -1023,7 +1046,7 @@ function recoverFromConcurrentError(
rootWorkInProgress.flags |= ForceClientRender;
}
const exitStatus = renderRootSync(root, errorRetryLanes);
const exitStatus = renderRootSync(root, errorRetryLanes, false);
if (exitStatus !== RootErrored) {
// Successfully finished rendering on retry
@@ -1107,11 +1130,13 @@ function finishConcurrentRender(
// This is a transition, so we should exit without committing a
// placeholder and without scheduling a timeout. Delay indefinitely
// until we receive more data.
const didAttemptEntireTree =
!workInProgressRootDidSkipSuspendedSiblings;
markRootSuspended(
root,
lanes,
workInProgressDeferredLane,
workInProgressRootDidSkipSuspendedSiblings,
didAttemptEntireTree,
);
return;
}
@@ -1167,11 +1192,13 @@ function finishConcurrentRender(
// Don't bother with a very short suspense time.
if (msUntilTimeout > 10) {
const didAttemptEntireTree =
!workInProgressRootDidSkipSuspendedSiblings;
markRootSuspended(
root,
lanes,
workInProgressDeferredLane,
workInProgressRootDidSkipSuspendedSiblings,
didAttemptEntireTree,
);
const nextLanes = getNextLanes(root, NoLanes);
@@ -1285,7 +1312,8 @@ function commitRootWhenReady(
completedRenderEndTime,
),
);
markRootSuspended(root, lanes, spawnedLane, didSkipSuspendedSiblings);
const didAttemptEntireTree = !didSkipSuspendedSiblings;
markRootSuspended(root, lanes, spawnedLane, didAttemptEntireTree);
return;
}
}
@@ -1408,7 +1436,7 @@ function markRootSuspended(
root: FiberRoot,
suspendedLanes: Lanes,
spawnedLane: Lane,
didSkipSuspendedSiblings: boolean,
didAttemptEntireTree: boolean,
) {
// When suspending, we should always exclude lanes that were pinged or (more
// rarely, since we try to avoid it) updated during the render phase.
@@ -1417,12 +1445,7 @@ function markRootSuspended(
suspendedLanes,
workInProgressRootInterleavedUpdatedLanes,
);
_markRootSuspended(
root,
suspendedLanes,
spawnedLane,
didSkipSuspendedSiblings,
);
_markRootSuspended(root, suspendedLanes, spawnedLane, didAttemptEntireTree);
}
export function flushRoot(root: FiberRoot, lanes: Lanes) {
@@ -1964,7 +1987,12 @@ export function renderDidSuspendDelayIfPossible(): void {
if (
!workInProgressRootDidSkipSuspendedSiblings &&
!includesBlockingLane(workInProgressRootRenderLanes)
// Check if the root will be blocked from committing.
// TODO: Consider aligning this better with the rest of the logic. Maybe
// we should only set the exit status to RootSuspendedWithDelay if this
// condition is true? And remove the equivalent checks elsewhere.
(includesOnlyTransitions(workInProgressRootRenderLanes) ||
getSuspenseHandler() === null)
) {
// This render may not have originally been scheduled as a prerender, but
// something suspended inside the visible part of the tree, which means we
@@ -1990,11 +2018,12 @@ export function renderDidSuspendDelayIfPossible(): void {
// pinged or updated while we were rendering.
// TODO: Consider unwinding immediately, using the
// SuspendedOnHydration mechanism.
const didAttemptEntireTree = false;
markRootSuspended(
workInProgressRoot,
workInProgressRootRenderLanes,
workInProgressDeferredLane,
workInProgressRootDidSkipSuspendedSiblings,
didAttemptEntireTree,
);
}
}
@@ -2024,7 +2053,11 @@ export function renderHasNotSuspendedYet(): boolean {
// TODO: Over time, this function and renderRootConcurrent have become more
// and more similar. Not sure it makes sense to maintain forked paths. Consider
// unifying them again.
function renderRootSync(root: FiberRoot, lanes: Lanes) {
function renderRootSync(
root: FiberRoot,
lanes: Lanes,
shouldYieldForPrerendering: boolean,
): RootExitStatus {
const prevExecutionContext = executionContext;
executionContext |= RenderContext;
const prevDispatcher = pushDispatcher(root.containerInfo);
@@ -2064,6 +2097,7 @@ function renderRootSync(root: FiberRoot, lanes: Lanes) {
}
let didSuspendInShell = false;
let exitStatus = workInProgressRootExitStatus;
outer: do {
try {
if (
@@ -2085,16 +2119,37 @@ function renderRootSync(root: FiberRoot, lanes: Lanes) {
// Selective hydration. An update flowed into a dehydrated tree.
// Interrupt the current render so the work loop can switch to the
// hydration lane.
// TODO: I think we might not need to reset the stack here; we can
// just yield and reset the stack when we re-enter the work loop,
// like normal.
resetWorkInProgressStack();
workInProgressRootExitStatus = RootDidNotComplete;
exitStatus = RootDidNotComplete;
break outer;
}
case SuspendedOnImmediate:
case SuspendedOnData: {
if (!didSuspendInShell && getSuspenseHandler() === null) {
case SuspendedOnData:
case SuspendedOnDeprecatedThrowPromise: {
if (getSuspenseHandler() === null) {
didSuspendInShell = true;
}
// Intentional fallthrough
const reason = workInProgressSuspendedReason;
workInProgressSuspendedReason = NotSuspended;
workInProgressThrownValue = null;
throwAndUnwindWorkLoop(root, unitOfWork, thrownValue, reason);
if (
enableSiblingPrerendering &&
shouldYieldForPrerendering &&
workInProgressRootIsPrerendering
) {
// We've switched into prerendering mode. This implies that we
// suspended outside of a Suspense boundary, which means this
// render will be blocked from committing. Yield to the main
// thread so we can switch to prerendering using the concurrent
// work loop.
exitStatus = RootInProgress;
break outer;
}
break;
}
default: {
// Unwind then continue with the normal work loop.
@@ -2107,6 +2162,7 @@ function renderRootSync(root: FiberRoot, lanes: Lanes) {
}
}
workLoopSync();
exitStatus = workInProgressRootExitStatus;
break;
} catch (thrownValue) {
handleThrow(root, thrownValue);
@@ -2129,14 +2185,6 @@ function renderRootSync(root: FiberRoot, lanes: Lanes) {
popDispatcher(prevDispatcher);
popAsyncDispatcher(prevAsyncDispatcher);
if (workInProgress !== null) {
// This is a sync render, so we should have finished the whole tree.
throw new Error(
'Cannot commit an incomplete root. This error is likely caused by a ' +
'bug in React. Please file an issue.',
);
}
if (__DEV__) {
if (enableDebugTracing) {
logRenderStopped();
@@ -2147,14 +2195,21 @@ function renderRootSync(root: FiberRoot, lanes: Lanes) {
markRenderStopped();
}
// Set this to null to indicate there's no in-progress render.
workInProgressRoot = null;
workInProgressRootRenderLanes = NoLanes;
if (workInProgress !== null) {
// Did not complete the tree. This can happen if something suspended in
// the shell.
} else {
// Normal case. We completed the whole tree.
// It's safe to process the queue now that the render phase is complete.
finishQueueingConcurrentUpdates();
// Set this to null to indicate there's no in-progress render.
workInProgressRoot = null;
workInProgressRootRenderLanes = NoLanes;
return workInProgressRootExitStatus;
// It's safe to process the queue now that the render phase is complete.
finishQueueingConcurrentUpdates();
}
return exitStatus;
}
// The work loop is an extremely hot path. Tell Closure not to inline it.
@@ -2200,9 +2255,7 @@ function renderRootConcurrent(root: FiberRoot, lanes: Lanes) {
//
// If we were previously in prerendering mode, check if we received any new
// data during an interleaved event.
if (workInProgressRootIsPrerendering) {
workInProgressRootIsPrerendering = checkIfRootIsPrerendering(root, lanes);
}
workInProgressRootIsPrerendering = checkIfRootIsPrerendering(root, lanes);
}
if (__DEV__) {
@@ -3744,6 +3797,9 @@ function pingSuspendedRoot(
// the logic of whether or not a root suspends once it completes.
// TODO: If we're rendering sync either due to Sync, Batched or expired,
// we should probably never restart.
// TODO: Attach different listeners depending on whether the listener was
// attached during prerendering. Prerender pings should not interrupt
// normal renders.
// If we're suspended with delay, or if it's a retry, we'll always suspend
// so we can always restart.

View File

@@ -420,6 +420,10 @@ describe('ReactDeferredValue', () => {
// The initial value suspended, so we attempt the final value, which
// also suspends.
'Suspend! [Final]',
...(gate('enableSiblingPrerendering')
? ['Suspend! [Loading...]', 'Suspend! [Final]']
: []),
]);
expect(root).toMatchRenderedOutput(null);
@@ -459,6 +463,10 @@ describe('ReactDeferredValue', () => {
// The initial value suspended, so we attempt the final value, which
// also suspends.
'Suspend! [Final]',
...(gate('enableSiblingPrerendering')
? ['Suspend! [Loading...]', 'Suspend! [Final]']
: []),
]);
expect(root).toMatchRenderedOutput(null);
@@ -533,6 +541,10 @@ describe('ReactDeferredValue', () => {
// The initial value suspended, so we attempt the final value, which
// also suspends.
'Suspend! [Final]',
...(gate('enableSiblingPrerendering')
? ['Suspend! [Loading...]', 'Suspend! [Final]']
: []),
]);
expect(root).toMatchRenderedOutput(null);

View File

@@ -479,4 +479,75 @@ describe('ReactSiblingPrerendering', () => {
assertLog([]);
},
);
it(
'when a synchronous update suspends outside a boundary, the resulting' +
'prerender is concurrent',
async () => {
function App() {
return (
<>
<Text text="A" />
<Text text="B" />
<AsyncText text="Async" />
<Text text="C" />
<Text text="D" />
</>
);
}
const root = ReactNoop.createRoot();
// Mount the root synchronously
ReactNoop.flushSync(() => root.render(<App />));
// Synchronously render everything until we suspend in the shell
assertLog(['A', 'B', 'Suspend! [Async]']);
if (gate('enableSiblingPrerendering')) {
// The rest of the siblings begin to prerender concurrently. Notice
// that we don't unwind here; we pick up where we left off above.
await waitFor(['C']);
await waitFor(['D']);
}
assertLog([]);
expect(root).toMatchRenderedOutput(null);
await resolveText('Async');
assertLog(['A', 'B', 'Async', 'C', 'D']);
expect(root).toMatchRenderedOutput('ABAsyncCD');
},
);
it('restart a suspended sync render if something suspends while prerendering the siblings', async () => {
function App() {
return (
<>
<Text text="A" />
<Text text="B" />
<AsyncText text="Async" />
<Text text="C" />
<Text text="D" />
</>
);
}
const root = ReactNoop.createRoot();
// Mount the root synchronously
ReactNoop.flushSync(() => root.render(<App />));
// Synchronously render everything until we suspend in the shell
assertLog(['A', 'B', 'Suspend! [Async]']);
if (gate('enableSiblingPrerendering')) {
// The rest of the siblings begin to prerender concurrently
await waitFor(['C']);
}
// While we're prerendering, Async resolves. We should unwind and
// start over, rather than continue prerendering D.
await resolveText('Async');
assertLog(['A', 'B', 'Async', 'C', 'D']);
expect(root).toMatchRenderedOutput('ABAsyncCD');
});
});

View File

@@ -24,6 +24,9 @@ let startTransition;
let waitFor;
let waitForAll;
let assertLog;
let Suspense;
let useMemo;
let textCache;
// This tests the native useSyncExternalStore implementation, not the shim.
// Tests that apply to both the native implementation and the shim should go
@@ -45,7 +48,9 @@ describe('useSyncExternalStore', () => {
use = React.use;
useSyncExternalStore = React.useSyncExternalStore;
startTransition = React.startTransition;
Suspense = React.Suspense;
useMemo = React.useMemo;
textCache = new Map();
const InternalTestUtils = require('internal-test-utils');
waitFor = InternalTestUtils.waitFor;
waitForAll = InternalTestUtils.waitForAll;
@@ -54,6 +59,60 @@ describe('useSyncExternalStore', () => {
act = require('internal-test-utils').act;
});
function resolveText(text) {
const record = textCache.get(text);
if (record === undefined) {
const newRecord = {
status: 'resolved',
value: text,
};
textCache.set(text, newRecord);
} else if (record.status === 'pending') {
const thenable = record.value;
record.status = 'resolved';
record.value = text;
thenable.pings.forEach(t => t());
}
}
function readText(text) {
const record = textCache.get(text);
if (record !== undefined) {
switch (record.status) {
case 'pending':
throw record.value;
case 'rejected':
throw record.value;
case 'resolved':
return record.value;
}
} else {
const thenable = {
pings: [],
then(resolve) {
if (newRecord.status === 'pending') {
thenable.pings.push(resolve);
} else {
Promise.resolve().then(() => resolve(newRecord.value));
}
},
};
const newRecord = {
status: 'pending',
value: thenable,
};
textCache.set(text, newRecord);
throw thenable;
}
}
function AsyncText({text}) {
const result = readText(text);
Scheduler.log(text);
return result;
}
function Text({text}) {
Scheduler.log(text);
return text;
@@ -292,4 +351,91 @@ describe('useSyncExternalStore', () => {
);
},
);
it('regression: does not infinite loop for only changing store reference in render', async () => {
let store = {value: {}};
let listeners = [];
const ExternalStore = {
set(value) {
// Change the store ref, but not the value.
// This will cause a new snapshot to be returned if set is called in render,
// but the value is the same. Stores should not do this, but if they do
// we shouldn't infinitely render.
store = {...store};
setTimeout(() => {
store = {value};
emitChange();
}, 100);
emitChange();
},
subscribe(listener) {
listeners = [...listeners, listener];
return () => {
listeners = listeners.filter(l => l !== listener);
};
},
getSnapshot() {
return store;
},
};
function emitChange() {
listeners.forEach(l => l());
}
function StoreText() {
const {value} = useSyncExternalStore(
ExternalStore.subscribe,
ExternalStore.getSnapshot,
);
useMemo(() => {
// Set the store value on mount.
// This breaks the rules of React, but should be handled gracefully.
const newValue = {text: 'B'};
if (value == null || newValue !== value) {
ExternalStore.set(newValue);
}
}, []);
return <Text text={value.text || '(not set)'} />;
}
function App() {
return (
<>
<Suspense fallback={'Loading...'}>
<AsyncText text={'A'} />
<StoreText />
</Suspense>
</>
);
}
const root = ReactNoop.createRoot();
// The initial render suspends.
await act(async () => {
root.render(<App />);
});
assertLog([...(gate('enableSiblingPrerendering') ? ['(not set)'] : [])]);
expect(root).toMatchRenderedOutput('Loading...');
// Resolve the data and finish rendering.
// When resolving, the store should not get stuck in an infinite loop.
await act(() => {
resolveText('A');
});
assertLog([
...(gate('enableSiblingPrerendering')
? ['A', 'B', 'A', 'B', 'B']
: gate(flags => flags.alwaysThrottleRetries)
? ['A', '(not set)', 'A', '(not set)', 'B']
: ['A', '(not set)', 'A', '(not set)', '(not set)', 'B']),
]);
expect(root).toMatchRenderedOutput('AB');
});
});