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Stacked on #29551 Flight pings much more often than Fizz because async function components will always take at least a microtask to resolve . Rather than scheduling this work as a new macrotask Flight now schedules pings in a microtask. This allows more microtasks to ping before actually doing a work flush but doesn't force the vm to spin up a new task which is quite common give n the nature of Server Components
195 lines
6.0 KiB
JavaScript
195 lines
6.0 KiB
JavaScript
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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*/
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export type Destination = ReadableStreamController;
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export type PrecomputedChunk = Uint8Array;
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export opaque type Chunk = Uint8Array;
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export type BinaryChunk = Uint8Array;
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const channel = new MessageChannel();
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const taskQueue = [];
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channel.port1.onmessage = () => {
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const task = taskQueue.shift();
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if (task) {
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task();
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}
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};
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export function scheduleWork(callback: () => void) {
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taskQueue.push(callback);
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channel.port2.postMessage(null);
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}
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function handleErrorInNextTick(error: any) {
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setTimeout(() => {
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throw error;
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});
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}
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const LocalPromise = Promise;
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export const scheduleMicrotask: (callback: () => void) => void =
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typeof queueMicrotask === 'function'
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? queueMicrotask
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: callback => {
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LocalPromise.resolve(null).then(callback).catch(handleErrorInNextTick);
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};
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export function flushBuffered(destination: Destination) {
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// WHATWG Streams do not yet have a way to flush the underlying
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// transform streams. https://github.com/whatwg/streams/issues/960
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}
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const VIEW_SIZE = 2048;
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let currentView = null;
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let writtenBytes = 0;
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export function beginWriting(destination: Destination) {
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currentView = new Uint8Array(VIEW_SIZE);
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writtenBytes = 0;
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}
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export function writeChunk(
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destination: Destination,
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chunk: PrecomputedChunk | Chunk | BinaryChunk,
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): void {
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if (chunk.byteLength === 0) {
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return;
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}
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if (chunk.byteLength > VIEW_SIZE) {
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// this chunk may overflow a single view which implies it was not
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// one that is cached by the streaming renderer. We will enqueu
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// it directly and expect it is not re-used
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if (writtenBytes > 0) {
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destination.enqueue(
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new Uint8Array(
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((currentView: any): Uint8Array).buffer,
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0,
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writtenBytes,
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),
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);
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currentView = new Uint8Array(VIEW_SIZE);
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writtenBytes = 0;
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}
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destination.enqueue(chunk);
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return;
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}
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let bytesToWrite = chunk;
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const allowableBytes = ((currentView: any): Uint8Array).length - writtenBytes;
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if (allowableBytes < bytesToWrite.byteLength) {
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// this chunk would overflow the current view. We enqueue a full view
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// and start a new view with the remaining chunk
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if (allowableBytes === 0) {
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// the current view is already full, send it
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destination.enqueue(currentView);
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} else {
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// fill up the current view and apply the remaining chunk bytes
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// to a new view.
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((currentView: any): Uint8Array).set(
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bytesToWrite.subarray(0, allowableBytes),
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writtenBytes,
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);
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// writtenBytes += allowableBytes; // this can be skipped because we are going to immediately reset the view
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destination.enqueue(currentView);
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bytesToWrite = bytesToWrite.subarray(allowableBytes);
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}
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currentView = new Uint8Array(VIEW_SIZE);
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writtenBytes = 0;
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}
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((currentView: any): Uint8Array).set(bytesToWrite, writtenBytes);
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writtenBytes += bytesToWrite.byteLength;
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}
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export function writeChunkAndReturn(
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destination: Destination,
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chunk: PrecomputedChunk | Chunk | BinaryChunk,
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): boolean {
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writeChunk(destination, chunk);
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// in web streams there is no backpressure so we can alwas write more
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return true;
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}
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export function completeWriting(destination: Destination) {
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if (currentView && writtenBytes > 0) {
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destination.enqueue(new Uint8Array(currentView.buffer, 0, writtenBytes));
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currentView = null;
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writtenBytes = 0;
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}
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}
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export function close(destination: Destination) {
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destination.close();
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}
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const textEncoder = new TextEncoder();
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export function stringToChunk(content: string): Chunk {
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return textEncoder.encode(content);
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}
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export function stringToPrecomputedChunk(content: string): PrecomputedChunk {
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const precomputedChunk = textEncoder.encode(content);
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if (__DEV__) {
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if (precomputedChunk.byteLength > VIEW_SIZE) {
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console.error(
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'precomputed chunks must be smaller than the view size configured for this host. This is a bug in React.',
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);
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}
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}
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return precomputedChunk;
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}
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export function typedArrayToBinaryChunk(
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content: $ArrayBufferView,
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): BinaryChunk {
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// Convert any non-Uint8Array array to Uint8Array. We could avoid this for Uint8Arrays.
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// If we passed through this straight to enqueue we wouldn't have to convert it but since
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// we need to copy the buffer in that case, we need to convert it to copy it.
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// When we copy it into another array using set() it needs to be a Uint8Array.
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const buffer = new Uint8Array(
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content.buffer,
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content.byteOffset,
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content.byteLength,
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);
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// We clone large chunks so that we can transfer them when we write them.
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// Others get copied into the target buffer.
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return content.byteLength > VIEW_SIZE ? buffer.slice() : buffer;
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}
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export function byteLengthOfChunk(chunk: Chunk | PrecomputedChunk): number {
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return chunk.byteLength;
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}
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export function byteLengthOfBinaryChunk(chunk: BinaryChunk): number {
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return chunk.byteLength;
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}
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export function closeWithError(destination: Destination, error: mixed): void {
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// $FlowFixMe[method-unbinding]
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if (typeof destination.error === 'function') {
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// $FlowFixMe[incompatible-call]: This is an Error object or the destination accepts other types.
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destination.error(error);
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} else {
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// Earlier implementations doesn't support this method. In that environment you're
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// supposed to throw from a promise returned but we don't return a promise in our
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// approach. We could fork this implementation but this is environment is an edge
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// case to begin with. It's even less common to run this in an older environment.
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// Even then, this is not where errors are supposed to happen and they get reported
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// to a global callback in addition to this anyway. So it's fine just to close this.
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destination.close();
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}
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}
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export {createFastHashJS as createFastHash} from 'react-server/src/createFastHashJS';
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