This will provide the opt-in for using [View Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API) in React. View Transitions only trigger for async updates like `startTransition`, `useDeferredValue`, Actions or `<Suspense>` revealing from fallback to content. Synchronous updates provide an opt-out but also guarantee that they commit immediately which View Transitions can't. There's no need to opt-in to View Transitions at the "cause" side like event handlers or actions. They don't know what UI will change and whether that has an animated transition described. Conceptually the `<ViewTransition>` component is like a DOM fragment that transitions its children in its own isolate/snapshot. The API works by wrapping a DOM node or inner component: ```js import {ViewTransition} from 'react'; <ViewTransition><Component /></ViewTransition> ``` The default is `name="auto"` which will automatically assign a `view-transition-name` to the inner DOM node. That way you can add a View Transition to a Component without controlling its DOM nodes styling otherwise. A difference between this and the browser's built-in `view-transition-name: auto` is that switching the DOM nodes within the `<ViewTransition>` component preserves the same name so this example cross-fades between the DOM nodes instead of causing an exit and enter: ```js <ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition> ``` This becomes especially useful with `<Suspense>` as this example cross-fades between Skeleton and Content: ```js <ViewTransition> <Suspense fallback={<Skeleton />}> <Content /> </Suspense> </ViewTransition> ``` Where as this example triggers an exit of the Skeleton and an enter of the Content: ```js <Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}> <ViewTransition><Content /></ViewTransition> </Suspense> ``` Managing instances and keys becomes extra important. You can also specify an explicit `name` property for example for animating the same conceptual item from one page onto another. However, best practices is to property namespace these since they can easily collide. It's also useful to add an `id` to it if available. ```js <ViewTransition name="my-shared-view"> ``` The model in general is the same as plain `view-transition-name` except React manages a set of heuristics for when to apply it. A problem with the naive View Transitions model is that it overly opts in every boundary that *might* transition into transitioning. This is leads to unfortunate effects like things floating around when unrelated updates happen. This leads the whole document to animate which means that nothing is clickable in the meantime. It makes it not useful for smaller and more local transitions. Best practice is to add `view-transition-name` only right before you're about to need to animate the thing. This is tricky to manage globally on complex apps and is not compositional. Instead we let React manage when a `<ViewTransition>` "activates" and add/remove the `view-transition-name`. This is also when React calls `startViewTransition` behind the scenes while it mutates the DOM. I've come up with a number of heuristics that I think will make a lot easier to coordinate this. The principle is that only if something that updates that particular boundary do we activate it. I hope that one day maybe browsers will have something like these built-in and we can remove our implementation. A `<ViewTransition>` only activates if: - If a mounted Component renders a `<ViewTransition>` within it outside the first DOM node, and it is within the viewport, then that ViewTransition activates as an "enter" animation. This avoids inner "enter" animations trigger when the parent mounts. - If an unmounted Component had a `<ViewTransition>` within it outside the first DOM node, and it was within the viewport, then that ViewTransition activates as an "exit" animation. This avoids inner "exit" animations triggering when the parent unmounts. - If an explicitly named `<ViewTransition name="...">` is deep within an unmounted tree and one with the same name appears in a mounted tree at the same time, then both are activated as a pair, but only if they're both in the viewport. This avoids these triggering "enter" or "exit" animations when going between parents that don't have a pair. - If an already mounted `<ViewTransition>` is visible and a DOM mutation, that might affect how it's painted, happens within its children but outside any nested `<ViewTransition>`. This allows it to "cross-fade" between its updates. - If an already mounted `<ViewTransition>` resizes or moves as the result of direct DOM nodes siblings changing or moving around. This allows insertion, deletion and reorders into a list to animate all children. It is only within one DOM node though, to avoid unrelated changes in the parent to trigger this. If an item is outside the viewport before and after, then it's skipped to avoid things flying across the screen. - If a `<ViewTransition>` boundary changes size, due to a DOM mutation within it, then the parent activates (or the root document if there are no more parents). This ensures that the container can cross-fade to avoid abrupt relayout. This can be avoided by using absolutely positioned children. When this can avoid bubbling to the root document, whatever is not animating is still responsive to clicks during the transition. Conceptually each DOM node has its own default that activates the parent `<ViewTransition>` or no transition if the parent is the root. That means that if you add a DOM node like `<div><ViewTransition><Component /></ViewTransition></div>` this won't trigger an "enter" animation since it was the div that was added, not the ViewTransition. Instead, it might cause a cross-fade of the parent ViewTransition or no transition if it had no parent. This ensures that only explicit boundaries perform coarse animations instead of every single node which is really the benefit of the View Transitions model. This ends up working out well for simple cases like switching between two pages immediately while transitioning one floating item that appears on both pages. Because only the floating item transitions by default. Note that it's possible to add manual `view-transition-name` with CSS or `style={{ viewTransitionName: 'auto' }}` that always transitions as long as something else has a `<ViewTransition>` that activates. For example a `<ViewTransition>` can wrap a whole page for a cross-fade but inside of it an explicit name can be added to something to ensure it animates as a move when something relates else changes its layout. Instead of just cross-fading it along with the Page which would be the default. There's more PRs coming with some optimizations, fixes and expanded APIs. This first PR explores the above core heuristic. --------- Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
react-server
This is an experimental package for creating custom React streaming server renderers.
Its API is not as stable as that of React, React Native, or React DOM, and does not follow the common versioning scheme.
Use it at your own risk.
Usage
react-server is a package implementing various Server Rendering capabilities. The two implementation are codenamed Fizz and Flight.
Fizz is a renderer for Server Side Rendering React. The same code that runs in the client (browser or native) is run on the server to produce an initial view to send to the client before it has to download and run React and all the user code to produce that view on the client.
Flight is a renderer for React Server Components. These are components that never run on a client. The output of a React Server Component render can be a React tree that can run on the client or be SSR'd using Fizz.
Fizz Usage
This part of the Readme is not fully developed yet
Flight Usage
To use react-server for React Server Components you must set up an implementation package alongside react-client. Use an existing implementation such as react-server-dom-webpack as a guide.
You might implement a render function like
import {
createRequest,
startWork,
startFlowing,
stopFlowing,
abort,
} from 'react-server/src/ReactFlightServer'
function render(
model: ReactClientValue,
clientManifest: ClientManifest,
options?: Options,
): ReadableStream {
const request = createRequest(
model,
clientManifest,
options ? options.onError : undefined,
options ? options.identifierPrefix : undefined,
options ? options.onPostpone : undefined,
options ? options.temporaryReferences : undefined,
__DEV__ && options ? options.environmentName : undefined,
__DEV__ && options ? options.filterStackFrame : undefined,
);
const stream = new ReadableStream(
{
type: 'bytes',
start: (controller): ?Promise<void> => {
startWork(request);
},
pull: (controller): ?Promise<void> => {
startFlowing(request, controller);
},
cancel: (reason): ?Promise<void> => {
stopFlowing(request);
abort(request, reason);
},
},
{highWaterMark: 0},
);
return stream;
}
Flight Rendering
react-server implements the React Server Components rendering implementation. React Server Components is in essence a general purpose serialization and deserialization capability with support for some built-in React primitives such as Suspense and Lazy.
The renderable type is a superset of structuredClone(). In addition to all the cloneable types react-server can render Symbols, Promises, Iterators and Iterables, async Iterators and Iterables.
Here are some examples of what can be rendered
// primitives
createResponse(123, ...)
// objects and Arrays
createResponse({ messages: ['hello', 'react'] }, ...)
// Maps, Sets, and more
createResponse({ m: Map(['k', 'v'])}, ...)
Additionally React built ins can be rendered including Function Components
Function Component are called and the return value can be any renderable type. Since react-server supports Promises, Function Components can be async functions.
Here are some examples of what can be rendered
async function App({ children }) {
return children
}
createResponse(<App ><Children /></App>, ...)
Finally, There are two types of references in react-server that can be rendered
Client References
When a React Server Component framework bundles an application and encounters a "use client" directive it must resister exported members with "registerClientReference" which will encode the necessary information for Flight to interpret the export as a reference to be loaded on the client rather than a direct dependency on the Server module graph.
When rendering a client reference Flight will encode necessary information in the serialized output to describe how to load the code which represents the client module.
While it is common for client references to be components they can be any value.
'use client'
export function alert(message) {
alert(message)
}
'use client'
export function ClientComp({ onClick, message }) {
return <button onClick={onClick}>Alert</button>
}
// client references don't have to just be components, anything can be
// a reference, in this case we're importing a function that will be
// passed to the ClientComp component
import { alert } from '...'
import { ClientComp } from '...'
async function App({ children }) {
return children
}
createResponse(
<App >
<ClientComp onClick={alert} message={"hello world"} />
</App>,
...)
Server References
Similarly When a React Server Component framework bundles an application and encounters a "use server" directive in a file or in a function body, including closures, it must implement that function as as a server entrypoint that can be called from the client. To make Flight aware that a function is a Server Reference the function should be registered with registerServerReference().
async function logOnServer(message) {
"use server"
console.log(message)
}
async function App({ children }) {
// logOnServer can be used in a Server Component
logOnServer('used from server')
return children
}
createResponse(
<App >
<ClientComp onClick={logOnServer} message={"used from client"} />
</App>,
...)
Flight Prerendering
When rendering with react-server there are two broad contexts when this might happen. Realtime when responding to a user request and ahead of time when prerendering a page that can later be used more than once.
While the core rendering implementation is the same in both cases there are subtle differences we can adopt that take advantage of the context. For instance while rendering in response to a real user request we want to stream eagerly if the consumer is requesting information. This allows us to stream content to the consumer as it becomes available but might have implications for the stability of the serialized format. When prerendering we assume there is not urgency to producing a partial result as quickly as possible so we can alter the internal implementation take advantage of this. To implement a prerender API use createPrerenderRequest in place of createRequest.
One key semantic change prerendering has with rendering is how errors are handled. When rendering an error is embedded into the output and must be handled by the consumer such as an SSR render or on the client. However with prerendering there is an expectation that if the prerender errors then the entire prerender will be discarded or it will be used but the consumer will attempt to recover that error by asking for a dynamic render. This is analogous to how errors during SSR aren't immediately handled they are actually encoded as requests for client recovery. The error only is observed if the retry on the client actually fails. To account for this prerenders simply omit parts of the model that errored. you can use the onError argument in createPrerenderRequest to observe if an error occurred and users of your prerender implementation can choose whether to abandon the prerender or implement dynamic recovery when an error occurs.
Existing implementations only return the stream containing the output of the prerender once it has completed. In the future we may introduce a resume API similar to the one that exists for Fizz. In anticipation of such an API it is expected that implementations of prerender return the type Promise<{ prelude: <Host Appropriate Stream Type> }>
function prerender(
model: ReactClientValue,
clientManifest: ClientManifest,
options?: Options,
): Promise<StaticResult> {
return new Promise((resolve, reject) => {
const onFatalError = reject;
function onAllReady() {
const stream = new ReadableStream(
{
type: 'bytes',
start: (controller): ?Promise<void> => {
startWork(request);
},
pull: (controller): ?Promise<void> => {
startFlowing(request, controller);
},
cancel: (reason): ?Promise<void> => {
stopFlowing(request);
abort(request, reason);
},
},
// $FlowFixMe[prop-missing] size() methods are not allowed on byte streams.
{highWaterMark: 0},
);
resolve({prelude: stream});
}
const request = createPrerenderRequest(
model,
clientManifest,
onAllReady,
onFatalError,
options ? options.onError : undefined,
options ? options.identifierPrefix : undefined,
options ? options.onPostpone : undefined,
options ? options.temporaryReferences : undefined,
__DEV__ && options ? options.environmentName : undefined,
__DEV__ && options ? options.filterStackFrame : undefined,
);
startWork(request);
});
}
Flight Reference (Incomplete)
createRequest(model, bundlerConfig, ...options): Request
The signature of this method changes as we evolve the project so this Readme will omit the specific signature but generally this function will produce a Request that represents the rendering of some React application (the model) along with implementation specific bundler configuration. Typically this configuration will tell the Flight implementation how to encode Client References in the serialized output
The RequestInstance represents the render.
Rendering does not actually begin until you call startWork
createPrerenderRequest(model, bundlerConfig, ...options): Request
This is similar to createRequest but it alters some internal semantics for how errors and aborts are treated. It returns the same type as createRequest.
startWork(request: Request): void
When passed a request this will initiate the actual render. It will continue until it completes
startFlowing(request: Request, destination: Destination): void
a destination is whatever the implementation wants to use for storing the output of the render. In existing implementations it is either a Node stream or a Web stream. When you call startFlowing the request will write to the destination continuously whenever more chunks are unblocked, say after an async function has resolved and there is something new to serialize. You can implement streaming backpressure using stopFlowing()
stopFlowing(request: Request): void
If you need to pause or permanently end the writing of any additional serialized output for this request you can call stopFlowing(request). You may start flowing again after you've stopped. This is how you would implement backpressure support for streams for instance. It's important to note that stopping flowing is not going to stop rendering. If you want rendering to stop you must abort the request.
abort(request: Request): void
If you want to stop rendering you can abort the request with abort(request). This will cause all incomplete work to be abandoned. If the request was created with createRequest the abort will encode errors into any unfinished slots in the serialization. If the request was created with createPrerenderRequest the abort will omit anything in the places that are unfinished leaving the serialized model in an incomplete state.