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In #23176 we added a special case in completeWork for SuspenseBoundaries if they still have trailing children. However, that misses a case because it doesn't log a recoverable error for the hydration mismatch. So we get an error that we rerendered. I think this special case was done to avoid contexts getting out of sync. I don't know why we didn't just move where the pop happens though so that's what I did here and let the regular pass throw instead. Seems to be pass the tests.