mirror of
https://github.com/facebook/react.git
synced 2026-02-21 19:31:52 +00:00
This update was a bit more involved. - `React$Component` was removed, I replaced it with Flow component types. - Flow removed shipping the standard library. This adds the environment libraries back from `flow-typed` which seemed to have changed slightly (probably got more precise and less `any`s). Suppresses some new type errors.
271 lines
5.6 KiB
JavaScript
271 lines
5.6 KiB
JavaScript
// flow-typed signature: c29a716c1825927cdfc3ad29fe929754
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// flow-typed version: 52ab99c6db/geometry/flow_>=v0.261.x
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// https://www.w3.org/TR/geometry-1/
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type DOMMatrix2DInit =
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a: number,
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b: number,
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c: number,
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d: number,
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e: number,
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f: number,
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|}
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| {|
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m11: number,
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m12: number,
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m21: number,
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m22: number,
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m41: number,
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m42: number,
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|};
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type DOMMatrixInit =
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| {|
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...DOMMatrix2DInit,
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is2D: true,
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|}
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| {|
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...DOMMatrix2DInit,
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is2D: false,
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m13: number,
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m14: number,
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m23: number,
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m24: number,
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m31: number,
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m32: number,
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m33: number,
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m34: number,
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m43: number,
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m44: number,
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|};
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type DOMPointInit = {|
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w: number,
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x: number,
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y: number,
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z: number,
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|};
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type DOMQuadInit = {|
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p1: DOMPointInit,
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p2: DOMPointInit,
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p3: DOMPointInit,
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p4: DOMPointInit,
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|};
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type DOMRectInit = {|
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height: number,
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width: number,
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x: number,
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y: number,
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|};
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declare class DOMMatrix extends DOMMatrixReadOnly {
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a: number;
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b: number;
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c: number;
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d: number;
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e: number;
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f: number;
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m11: number;
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m12: number;
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m13: number;
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m14: number;
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m21: number;
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m22: number;
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m23: number;
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m24: number;
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m31: number;
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m32: number;
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m33: number;
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m34: number;
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m41: number;
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m42: number;
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m43: number;
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m44: number;
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static fromFloat32Array(array32: Float32Array): DOMMatrix;
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static fromFloat64Array(array64: Float64Array): DOMMatrix;
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static fromMatrix(other?: DOMMatrixInit): DOMMatrix;
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constructor(init?: string | Array<number>): void;
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invertSelf(): DOMMatrix;
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multiplySelf(other?: DOMMatrixInit): DOMMatrix;
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preMultiplySelf(other?: DOMMatrixInit): DOMMatrix;
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rotateAxisAngleSelf(
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x?: number,
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y?: number,
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z?: number,
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angle?: number
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): DOMMatrix;
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rotateFromVectorSelf(x?: number, y?: number): DOMMatrix;
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rotateSelf(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix;
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scale3dSelf(
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scale?: number,
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originX?: number,
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originY?: number,
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originZ?: number
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): DOMMatrix;
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scaleSelf(
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scaleX?: number,
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scaleY?: number,
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scaleZ?: number,
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originX?: number,
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originY?: number,
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originZ?: number
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): DOMMatrix;
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setMatrixValue(transformList: string): DOMMatrix;
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skewXSelf(sx?: number): DOMMatrix;
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skewYSelf(sy?: number): DOMMatrix;
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translateSelf(tx?: number, ty?: number, tz?: number): DOMMatrix;
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}
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declare class DOMMatrixReadOnly {
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+a: number;
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+b: number;
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+c: number;
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+d: number;
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+e: number;
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+f: number;
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+is2D: boolean;
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+isIdentity: boolean;
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+m11: number;
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+m12: number;
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+m13: number;
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+m14: number;
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+m21: number;
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+m22: number;
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+m23: number;
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+m24: number;
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+m31: number;
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+m32: number;
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+m33: number;
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+m34: number;
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+m41: number;
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+m42: number;
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+m43: number;
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+m44: number;
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static fromFloat32Array(array32: Float32Array): DOMMatrixReadOnly;
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static fromFloat64Array(array64: Float64Array): DOMMatrixReadOnly;
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static fromMatrix(other?: DOMMatrixInit): DOMMatrixReadOnly;
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constructor(init?: string | Array<number>): void;
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flipX(): DOMMatrix;
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flipY(): DOMMatrix;
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inverse(): DOMMatrix;
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multiply(other?: DOMMatrixInit): DOMMatrix;
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rotate(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix;
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rotateAxisAngle(
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x?: number,
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y?: number,
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z?: number,
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angle?: number
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): DOMMatrix;
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rotateFromVector(x?: number, y?: number): DOMMatrix;
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scale(
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scaleX?: number,
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scaleY?: number,
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scaleZ?: number,
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originX?: number,
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originY?: number,
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originZ?: number
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): DOMMatrix;
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scale3d(
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scale?: number,
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originX?: number,
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originY?: number,
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originZ?: number
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): DOMMatrix;
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scaleNonUniform(scaleX?: number, scaleY?: number): DOMMatrix;
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skewX(sx?: number): DOMMatrix;
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skewY(sy?: number): DOMMatrix;
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toFloat32Array(): Float32Array;
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toFloat64Array(): Float64Array;
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toJSON(): Object;
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transformPoint(point?: DOMPointInit): DOMPoint;
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translate(tx?: number, ty?: number, tz?: number): DOMMatrix;
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toString(): string;
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}
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declare class DOMPoint extends DOMPointReadOnly {
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w: number;
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x: number;
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y: number;
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z: number;
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static fromPoint(other?: DOMPointInit): DOMPoint;
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constructor(x?: number, y?: number, z?: number, w?: number): void;
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}
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declare class DOMPointReadOnly {
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+w: number;
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+x: number;
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+y: number;
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+z: number;
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static fromPoint(other?: DOMPointInit): DOMPointReadOnly;
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constructor(x?: number, y?: number, z?: number, w?: number): void;
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matrixTransform(matrix?: DOMMatrixInit): DOMPoint;
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toJSON(): Object;
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}
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declare class DOMQuad {
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+p1: DOMPoint;
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+p2: DOMPoint;
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+p3: DOMPoint;
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+p4: DOMPoint;
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static fromQuad(other?: DOMQuadInit): DOMQuad;
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static fromRect(other?: DOMRectInit): DOMQuad;
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constructor(
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p1?: DOMPointInit,
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p2?: DOMPointInit,
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p3?: DOMPointInit,
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p4?: DOMPointInit
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): void;
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getBounds(): DOMRect;
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toJSON(): Object;
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}
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declare class DOMRect extends DOMRectReadOnly {
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height: number;
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width: number;
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x: number;
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y: number;
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constructor(x?: number, y?: number, width?: number, height?: number): void;
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static fromRect(other?: DOMRectInit): DOMRect;
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}
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declare class DOMRectList {
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+length: number;
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@@iterator(): Iterator<DOMRect>;
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item(index: number): DOMRect;
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[index: number]: DOMRect;
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}
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declare class DOMRectReadOnly {
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+bottom: number;
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+height: number;
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+left: number;
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+right: number;
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+top: number;
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+width: number;
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+x: number;
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+y: number;
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constructor(x?: number, y?: number, width?: number, height?: number): void;
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static fromRect(other?: DOMRectInit): DOMRectReadOnly;
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toJSON(): Object;
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}
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