Files
react/flow-typed/environments/geometry.js
Jan Kassens 6de32a5a07 Update Flow to 0.263 (#34269)
This update was a bit more involved.

- `React$Component` was removed, I replaced it with Flow component
types.
- Flow removed shipping the standard library. This adds the environment
libraries back from `flow-typed` which seemed to have changed slightly
(probably got more precise and less `any`s). Suppresses some new type
errors.
2025-08-22 12:10:13 -04:00

271 lines
5.6 KiB
JavaScript

// flow-typed signature: c29a716c1825927cdfc3ad29fe929754
// flow-typed version: 52ab99c6db/geometry/flow_>=v0.261.x
// https://www.w3.org/TR/geometry-1/
type DOMMatrix2DInit =
| {|
a: number,
b: number,
c: number,
d: number,
e: number,
f: number,
|}
| {|
m11: number,
m12: number,
m21: number,
m22: number,
m41: number,
m42: number,
|};
type DOMMatrixInit =
| {|
...DOMMatrix2DInit,
is2D: true,
|}
| {|
...DOMMatrix2DInit,
is2D: false,
m13: number,
m14: number,
m23: number,
m24: number,
m31: number,
m32: number,
m33: number,
m34: number,
m43: number,
m44: number,
|};
type DOMPointInit = {|
w: number,
x: number,
y: number,
z: number,
|};
type DOMQuadInit = {|
p1: DOMPointInit,
p2: DOMPointInit,
p3: DOMPointInit,
p4: DOMPointInit,
|};
type DOMRectInit = {|
height: number,
width: number,
x: number,
y: number,
|};
declare class DOMMatrix extends DOMMatrixReadOnly {
a: number;
b: number;
c: number;
d: number;
e: number;
f: number;
m11: number;
m12: number;
m13: number;
m14: number;
m21: number;
m22: number;
m23: number;
m24: number;
m31: number;
m32: number;
m33: number;
m34: number;
m41: number;
m42: number;
m43: number;
m44: number;
static fromFloat32Array(array32: Float32Array): DOMMatrix;
static fromFloat64Array(array64: Float64Array): DOMMatrix;
static fromMatrix(other?: DOMMatrixInit): DOMMatrix;
constructor(init?: string | Array<number>): void;
invertSelf(): DOMMatrix;
multiplySelf(other?: DOMMatrixInit): DOMMatrix;
preMultiplySelf(other?: DOMMatrixInit): DOMMatrix;
rotateAxisAngleSelf(
x?: number,
y?: number,
z?: number,
angle?: number
): DOMMatrix;
rotateFromVectorSelf(x?: number, y?: number): DOMMatrix;
rotateSelf(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix;
scale3dSelf(
scale?: number,
originX?: number,
originY?: number,
originZ?: number
): DOMMatrix;
scaleSelf(
scaleX?: number,
scaleY?: number,
scaleZ?: number,
originX?: number,
originY?: number,
originZ?: number
): DOMMatrix;
setMatrixValue(transformList: string): DOMMatrix;
skewXSelf(sx?: number): DOMMatrix;
skewYSelf(sy?: number): DOMMatrix;
translateSelf(tx?: number, ty?: number, tz?: number): DOMMatrix;
}
declare class DOMMatrixReadOnly {
+a: number;
+b: number;
+c: number;
+d: number;
+e: number;
+f: number;
+is2D: boolean;
+isIdentity: boolean;
+m11: number;
+m12: number;
+m13: number;
+m14: number;
+m21: number;
+m22: number;
+m23: number;
+m24: number;
+m31: number;
+m32: number;
+m33: number;
+m34: number;
+m41: number;
+m42: number;
+m43: number;
+m44: number;
static fromFloat32Array(array32: Float32Array): DOMMatrixReadOnly;
static fromFloat64Array(array64: Float64Array): DOMMatrixReadOnly;
static fromMatrix(other?: DOMMatrixInit): DOMMatrixReadOnly;
constructor(init?: string | Array<number>): void;
flipX(): DOMMatrix;
flipY(): DOMMatrix;
inverse(): DOMMatrix;
multiply(other?: DOMMatrixInit): DOMMatrix;
rotate(rotX?: number, rotY?: number, rotZ?: number): DOMMatrix;
rotateAxisAngle(
x?: number,
y?: number,
z?: number,
angle?: number
): DOMMatrix;
rotateFromVector(x?: number, y?: number): DOMMatrix;
scale(
scaleX?: number,
scaleY?: number,
scaleZ?: number,
originX?: number,
originY?: number,
originZ?: number
): DOMMatrix;
scale3d(
scale?: number,
originX?: number,
originY?: number,
originZ?: number
): DOMMatrix;
scaleNonUniform(scaleX?: number, scaleY?: number): DOMMatrix;
skewX(sx?: number): DOMMatrix;
skewY(sy?: number): DOMMatrix;
toFloat32Array(): Float32Array;
toFloat64Array(): Float64Array;
toJSON(): Object;
transformPoint(point?: DOMPointInit): DOMPoint;
translate(tx?: number, ty?: number, tz?: number): DOMMatrix;
toString(): string;
}
declare class DOMPoint extends DOMPointReadOnly {
w: number;
x: number;
y: number;
z: number;
static fromPoint(other?: DOMPointInit): DOMPoint;
constructor(x?: number, y?: number, z?: number, w?: number): void;
}
declare class DOMPointReadOnly {
+w: number;
+x: number;
+y: number;
+z: number;
static fromPoint(other?: DOMPointInit): DOMPointReadOnly;
constructor(x?: number, y?: number, z?: number, w?: number): void;
matrixTransform(matrix?: DOMMatrixInit): DOMPoint;
toJSON(): Object;
}
declare class DOMQuad {
+p1: DOMPoint;
+p2: DOMPoint;
+p3: DOMPoint;
+p4: DOMPoint;
static fromQuad(other?: DOMQuadInit): DOMQuad;
static fromRect(other?: DOMRectInit): DOMQuad;
constructor(
p1?: DOMPointInit,
p2?: DOMPointInit,
p3?: DOMPointInit,
p4?: DOMPointInit
): void;
getBounds(): DOMRect;
toJSON(): Object;
}
declare class DOMRect extends DOMRectReadOnly {
height: number;
width: number;
x: number;
y: number;
constructor(x?: number, y?: number, width?: number, height?: number): void;
static fromRect(other?: DOMRectInit): DOMRect;
}
declare class DOMRectList {
+length: number;
@@iterator(): Iterator<DOMRect>;
item(index: number): DOMRect;
[index: number]: DOMRect;
}
declare class DOMRectReadOnly {
+bottom: number;
+height: number;
+left: number;
+right: number;
+top: number;
+width: number;
+x: number;
+y: number;
constructor(x?: number, y?: number, width?: number, height?: number): void;
static fromRect(other?: DOMRectInit): DOMRectReadOnly;
toJSON(): Object;
}