Files
react/src/renderers/shared/fiber/ReactFiberBeginWork.js
2016-11-14 13:29:42 +00:00

444 lines
16 KiB
JavaScript

/**
* Copyright 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule ReactFiberBeginWork
* @flow
*/
'use strict';
import type { ReactCoroutine } from 'ReactCoroutine';
import type { Fiber } from 'ReactFiber';
import type { HostConfig } from 'ReactFiberReconciler';
import type { PriorityLevel } from 'ReactPriorityLevel';
var {
mountChildFibersInPlace,
reconcileChildFibers,
reconcileChildFibersInPlace,
cloneChildFibers,
} = require('ReactChildFiber');
var ReactTypeOfWork = require('ReactTypeOfWork');
var {
getMaskedContext,
pushContextProvider,
resetContext,
} = require('ReactFiberContext');
var {
IndeterminateComponent,
FunctionalComponent,
ClassComponent,
HostContainer,
HostComponent,
HostText,
CoroutineComponent,
CoroutineHandlerPhase,
YieldComponent,
Fragment,
} = ReactTypeOfWork;
var {
NoWork,
OffscreenPriority,
} = require('ReactPriorityLevel');
var {
Placement,
} = require('ReactTypeOfSideEffect');
var ReactCurrentOwner = require('ReactCurrentOwner');
var ReactFiberClassComponent = require('ReactFiberClassComponent');
module.exports = function<T, P, I, TI, C>(
config : HostConfig<T, P, I, TI, C>,
scheduleUpdate : (fiber: Fiber) => void
) {
const {
adoptClassInstance,
constructClassInstance,
mountClassInstance,
resumeMountClassInstance,
updateClassInstance,
} = ReactFiberClassComponent(scheduleUpdate);
function markChildAsProgressed(current, workInProgress, priorityLevel) {
// We now have clones. Let's store them as the currently progressed work.
workInProgress.progressedChild = workInProgress.child;
workInProgress.progressedPriority = priorityLevel;
if (current) {
// We also store it on the current. When the alternate swaps in we can
// continue from this point.
current.progressedChild = workInProgress.progressedChild;
current.progressedPriority = workInProgress.progressedPriority;
}
}
function clearDeletions(workInProgress) {
workInProgress.progressedFirstDeletion =
workInProgress.progressedLastDeletion =
null;
}
function transferDeletions(workInProgress) {
// Any deletions get added first into the effect list.
workInProgress.firstEffect = workInProgress.progressedFirstDeletion;
workInProgress.lastEffect = workInProgress.progressedLastDeletion;
}
function reconcileChildren(current, workInProgress, nextChildren) {
const priorityLevel = workInProgress.pendingWorkPriority;
reconcileChildrenAtPriority(current, workInProgress, nextChildren, priorityLevel);
}
function reconcileChildrenAtPriority(current, workInProgress, nextChildren, priorityLevel) {
// At this point any memoization is no longer valid since we'll have changed
// the children.
workInProgress.memoizedProps = null;
if (!current) {
// If this is a fresh new component that hasn't been rendered yet, we
// won't update its child set by applying minimal side-effects. Instead,
// we will add them all to the child before it gets rendered. That means
// we can optimize this reconciliation pass by not tracking side-effects.
workInProgress.child = mountChildFibersInPlace(
workInProgress,
workInProgress.child,
nextChildren,
priorityLevel
);
} else if (current.child === workInProgress.child) {
// If the current child is the same as the work in progress, it means that
// we haven't yet started any work on these children. Therefore, we use
// the clone algorithm to create a copy of all the current children.
// If we had any progressed work already, that is invalid at this point so
// let's throw it out.
clearDeletions(workInProgress);
workInProgress.child = reconcileChildFibers(
workInProgress,
workInProgress.child,
nextChildren,
priorityLevel
);
transferDeletions(workInProgress);
} else {
// If, on the other hand, it is already using a clone, that means we've
// already begun some work on this tree and we can continue where we left
// off by reconciling against the existing children.
workInProgress.child = reconcileChildFibersInPlace(
workInProgress,
workInProgress.child,
nextChildren,
priorityLevel
);
transferDeletions(workInProgress);
}
markChildAsProgressed(current, workInProgress, priorityLevel);
}
function updateFragment(current, workInProgress) {
var nextChildren = workInProgress.pendingProps;
reconcileChildren(current, workInProgress, nextChildren);
}
function updateFunctionalComponent(current, workInProgress) {
var fn = workInProgress.type;
var props = workInProgress.pendingProps;
var context = getMaskedContext(workInProgress);
// TODO: Disable this before release, since it is not part of the public API
// I use this for testing to compare the relative overhead of classes.
if (typeof fn.shouldComponentUpdate === 'function') {
if (workInProgress.memoizedProps !== null) {
if (!fn.shouldComponentUpdate(workInProgress.memoizedProps, props)) {
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
}
}
var nextChildren;
if (__DEV__) {
ReactCurrentOwner.current = workInProgress;
nextChildren = fn(props, context);
} else {
nextChildren = fn(props, context);
}
reconcileChildren(current, workInProgress, nextChildren);
return workInProgress.child;
}
function updateClassComponent(current : ?Fiber, workInProgress : Fiber) {
let shouldUpdate;
if (!current) {
if (!workInProgress.stateNode) {
// In the initial pass we might need to construct the instance.
constructClassInstance(workInProgress);
mountClassInstance(workInProgress);
shouldUpdate = true;
} else {
// In a resume, we'll already have an instance we can reuse.
shouldUpdate = resumeMountClassInstance(workInProgress);
}
} else {
shouldUpdate = updateClassInstance(current, workInProgress);
}
const instance = workInProgress.stateNode;
if (typeof instance.getChildContext === 'function') {
pushContextProvider(workInProgress);
}
if (!shouldUpdate) {
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
// Rerender
ReactCurrentOwner.current = workInProgress;
const nextChildren = instance.render();
reconcileChildren(current, workInProgress, nextChildren);
return workInProgress.child;
}
function updateHostComponent(current, workInProgress) {
let nextChildren = workInProgress.pendingProps.children;
if (typeof nextChildren === 'string' || typeof nextChildren === 'number') {
// We special case a direct text child of a host node. This is a common
// case. We won't handle it as a reified child. We will instead handle
// this in the host environment that also have access to this prop. That
// avoids allocating another HostText fiber and traversing it.
nextChildren = null;
}
if (workInProgress.pendingProps.hidden &&
workInProgress.pendingWorkPriority !== OffscreenPriority) {
// If this host component is hidden, we can bail out on the children.
// We'll rerender the children later at the lower priority.
// It is unfortunate that we have to do the reconciliation of these
// children already since that will add them to the tree even though
// they are not actually done yet. If this is a large set it is also
// confusing that this takes time to do right now instead of later.
if (workInProgress.progressedPriority === OffscreenPriority) {
// If we already made some progress on the offscreen priority before,
// then we should continue from where we left off.
workInProgress.child = workInProgress.progressedChild;
}
// Reconcile the children and stash them for later work.
reconcileChildrenAtPriority(current, workInProgress, nextChildren, OffscreenPriority);
workInProgress.child = current ? current.child : null;
if (!current) {
// If this doesn't have a current we won't track it for placement
// effects. However, when we come back around to this we have already
// inserted the parent which means that we'll infact need to make this a
// placement.
// TODO: There has to be a better solution to this problem.
let child = workInProgress.progressedChild;
while (child) {
child.effectTag = Placement;
child = child.sibling;
}
}
// Abort and don't process children yet.
return null;
} else {
reconcileChildren(current, workInProgress, nextChildren);
return workInProgress.child;
}
}
function mountIndeterminateComponent(current, workInProgress) {
if (current) {
throw new Error('An indeterminate component should never have mounted.');
}
var fn = workInProgress.type;
var props = workInProgress.pendingProps;
var context = getMaskedContext(workInProgress);
var value;
if (__DEV__) {
ReactCurrentOwner.current = workInProgress;
value = fn(props, context);
} else {
value = fn(props, context);
}
if (typeof value === 'object' && value && typeof value.render === 'function') {
// Proceed under the assumption that this is a class instance
workInProgress.tag = ClassComponent;
adoptClassInstance(workInProgress, value);
mountClassInstance(workInProgress);
ReactCurrentOwner.current = workInProgress;
value = value.render();
} else {
// Proceed under the assumption that this is a functional component
workInProgress.tag = FunctionalComponent;
}
reconcileChildren(current, workInProgress, value);
return workInProgress.child;
}
function updateCoroutineComponent(current, workInProgress) {
var coroutine = (workInProgress.pendingProps : ?ReactCoroutine);
if (!coroutine) {
throw new Error('Should be resolved by now');
}
reconcileChildren(current, workInProgress, coroutine.children);
}
/*
function reuseChildrenEffects(returnFiber : Fiber, firstChild : Fiber) {
let child = firstChild;
do {
// Ensure that the first and last effect of the parent corresponds
// to the children's first and last effect.
if (!returnFiber.firstEffect) {
returnFiber.firstEffect = child.firstEffect;
}
if (child.lastEffect) {
if (returnFiber.lastEffect) {
returnFiber.lastEffect.nextEffect = child.firstEffect;
}
returnFiber.lastEffect = child.lastEffect;
}
} while (child = child.sibling);
}
*/
function bailoutOnAlreadyFinishedWork(current, workInProgress : Fiber) : ?Fiber {
const priorityLevel = workInProgress.pendingWorkPriority;
if (workInProgress.tag === HostComponent &&
workInProgress.memoizedProps.hidden &&
workInProgress.pendingWorkPriority !== OffscreenPriority) {
// This subtree still has work, but it should be deprioritized so we need
// to bail out and not do any work yet.
// TODO: It would be better if this tree got its correct priority set
// during scheduleUpdate instead because otherwise we'll start a higher
// priority reconciliation first before we can get down here. However,
// that is a bit tricky since workInProgress and current can have
// different "hidden" settings.
let child = workInProgress.progressedChild;
while (child) {
// To ensure that this subtree gets its priority reset, the children
// need to be reset.
child.pendingWorkPriority = OffscreenPriority;
child = child.sibling;
}
return null;
}
// TODO: We should ideally be able to bail out early if the children have no
// more work to do. However, since we don't have a separation of this
// Fiber's priority and its children yet - we don't know without doing lots
// of the same work we do anyway. Once we have that separation we can just
// bail out here if the children has no more work at this priority level.
// if (workInProgress.priorityOfChildren <= priorityLevel) {
// // If there are side-effects in these children that have not yet been
// // committed we need to ensure that they get properly transferred up.
// if (current && current.child !== workInProgress.child) {
// reuseChildrenEffects(workInProgress, child);
// }
// return null;
// }
if (current && workInProgress.child === current.child) {
// If we had any progressed work already, that is invalid at this point so
// let's throw it out.
clearDeletions(workInProgress);
}
cloneChildFibers(current, workInProgress);
markChildAsProgressed(current, workInProgress, priorityLevel);
return workInProgress.child;
}
function bailoutOnLowPriority(current, workInProgress) {
// TODO: What if this is currently in progress?
// How can that happen? How is this not being cloned?
return null;
}
function beginWork(current : ?Fiber, workInProgress : Fiber, priorityLevel : PriorityLevel) : ?Fiber {
if (!workInProgress.return) {
resetContext();
}
if (workInProgress.pendingWorkPriority === NoWork ||
workInProgress.pendingWorkPriority > priorityLevel) {
return bailoutOnLowPriority(current, workInProgress);
}
// If we don't bail out, we're going be recomputing our children so we need
// to drop our effect list.
workInProgress.firstEffect = null;
workInProgress.lastEffect = null;
if (workInProgress.progressedPriority === priorityLevel) {
// If we have progressed work on this priority level already, we can
// proceed this that as the child.
workInProgress.child = workInProgress.progressedChild;
}
if ((workInProgress.pendingProps === null || (
workInProgress.memoizedProps !== null &&
workInProgress.pendingProps === workInProgress.memoizedProps
)) &&
workInProgress.updateQueue === null) {
return bailoutOnAlreadyFinishedWork(current, workInProgress);
}
switch (workInProgress.tag) {
case IndeterminateComponent:
return mountIndeterminateComponent(current, workInProgress);
case FunctionalComponent:
return updateFunctionalComponent(current, workInProgress);
case ClassComponent:
return updateClassComponent(current, workInProgress);
case HostContainer:
reconcileChildren(current, workInProgress, workInProgress.pendingProps);
// A yield component is just a placeholder, we can just run through the
// next one immediately.
return workInProgress.child;
case HostComponent:
if (workInProgress.stateNode && typeof config.beginUpdate === 'function') {
config.beginUpdate(workInProgress.stateNode);
}
return updateHostComponent(current, workInProgress);
case HostText:
// Nothing to do here. This is terminal. We'll do the completion step
// immediately after.
return null;
case CoroutineHandlerPhase:
// This is a restart. Reset the tag to the initial phase.
workInProgress.tag = CoroutineComponent;
// Intentionally fall through since this is now the same.
case CoroutineComponent:
updateCoroutineComponent(current, workInProgress);
// This doesn't take arbitrary time so we could synchronously just begin
// eagerly do the work of workInProgress.child as an optimization.
return workInProgress.child;
case YieldComponent:
// A yield component is just a placeholder, we can just run through the
// next one immediately.
return null;
case Fragment:
updateFragment(current, workInProgress);
return workInProgress.child;
default:
throw new Error('Unknown unit of work tag');
}
}
return {
beginWork,
};
};