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* Add Event Replaying Infra * Wire up Roots and Suspense boundaries, to retry events, after they commit * Replay discrete events in order in a separate scheduler callback * Add continuous events These events only replay their last target if the target is not yet hydrated. That way we don't have to wait for a previously hovered boundary before invoking the current target. * Enable tests from before These tests were written with replaying in mind and now we can properly enable them. * Unify replaying and dispatching * Mark system flags as a replay and pass to legacy events That way we can check if this is a replay and therefore needs a special case. One such special case is "mouseover" where we check the relatedTarget. * Eagerly listen to all replayable events To minimize breakages in a minor, I only do this for the new root APIs since replaying only matters there anyway. Only if hydrating. For Flare, I have to attach all active listeners since the current system has one DOM listener for each. In a follow up I plan on optimizing that by only attaching one if there's at least one active listener which would allow us to start with only passive and then upgrade. * Desperate attempt to save bytese * Add test for mouseover replaying We need to check if the "relatedTarget" is mounted due to how the old event system dispatches from the "out" event. * Fix for nested boundaries and suspense in root container This is a follow up to #16673 which didn't have a test because it wasn't observable yet. This shows that it had a bug. * Rename RESPONDER_EVENT_SYSTEM to PLUGIN_EVENT_SYSTEM
70 lines
2.0 KiB
JavaScript
70 lines
2.0 KiB
JavaScript
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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*/
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import type {AnyNativeEvent} from 'legacy-events/PluginModuleType';
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import type {EventSystemFlags} from 'legacy-events/EventSystemFlags';
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import {
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accumulateTwoPhaseDispatches,
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accumulateDirectDispatches,
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} from 'legacy-events/EventPropagators';
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import type {TopLevelType} from 'legacy-events/TopLevelEventTypes';
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import SyntheticEvent from 'legacy-events/SyntheticEvent';
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import invariant from 'shared/invariant';
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// Module provided by RN:
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import {ReactNativeViewConfigRegistry} from 'react-native/Libraries/ReactPrivate/ReactNativePrivateInterface';
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const {
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customBubblingEventTypes,
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customDirectEventTypes,
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} = ReactNativeViewConfigRegistry;
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const ReactNativeBridgeEventPlugin = {
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eventTypes: {},
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/**
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* @see {EventPluginHub.extractEvents}
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*/
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extractEvents: function(
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topLevelType: TopLevelType,
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eventSystemFlags: EventSystemFlags,
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targetInst: null | Object,
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nativeEvent: AnyNativeEvent,
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nativeEventTarget: Object,
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): ?Object {
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if (targetInst == null) {
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// Probably a node belonging to another renderer's tree.
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return null;
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}
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const bubbleDispatchConfig = customBubblingEventTypes[topLevelType];
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const directDispatchConfig = customDirectEventTypes[topLevelType];
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invariant(
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bubbleDispatchConfig || directDispatchConfig,
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'Unsupported top level event type "%s" dispatched',
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topLevelType,
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);
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const event = SyntheticEvent.getPooled(
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bubbleDispatchConfig || directDispatchConfig,
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targetInst,
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nativeEvent,
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nativeEventTarget,
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);
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if (bubbleDispatchConfig) {
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accumulateTwoPhaseDispatches(event);
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} else if (directDispatchConfig) {
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accumulateDirectDispatches(event);
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} else {
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return null;
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}
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return event;
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},
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};
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export default ReactNativeBridgeEventPlugin;
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