/** * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @flow */ // Ids are base 32 strings whose binary representation corresponds to the // position of a node in a tree. // Every time the tree forks into multiple children, we add additional bits to // the left of the sequence that represent the position of the child within the // current level of children. // // 00101 00010001011010101 // ╰─┬─╯ ╰───────┬───────╯ // Fork 5 of 20 Parent id // // The leading 0s are important. In the above example, you only need 3 bits to // represent slot 5. However, you need 5 bits to represent all the forks at // the current level, so we must account for the empty bits at the end. // // For this same reason, slots are 1-indexed instead of 0-indexed. Otherwise, // the zeroth id at a level would be indistinguishable from its parent. // // If a node has only one child, and does not materialize an id (i.e. does not // contain a useId hook), then we don't need to allocate any space in the // sequence. It's treated as a transparent indirection. For example, these two // trees produce the same ids: // // <> <> // // // // // // // However, we cannot skip any node that materializes an id. Otherwise, a parent // id that does not fork would be indistinguishable from its child id. For // example, this tree does not fork, but the parent and child must have // different ids. // // // // // // To handle this scenario, every time we materialize an id, we allocate a // new level with a single slot. You can think of this as a fork with only one // prong, or an array of children with length 1. // // It's possible for the size of the sequence to exceed 32 bits, the max // size for bitwise operations. When this happens, we make more room by // converting the right part of the id to a string and storing it in an overflow // variable. We use a base 32 string representation, because 32 is the largest // power of 2 that is supported by toString(). We want the base to be large so // that the resulting ids are compact, and we want the base to be a power of 2 // because every log2(base) bits corresponds to a single character, i.e. every // log2(32) = 5 bits. That means we can lop bits off the end 5 at a time without // affecting the final result. export type TreeContext = { +id: number, +overflow: string, }; export const emptyTreeContext = { id: 1, overflow: '', }; export function getTreeId(context: TreeContext): string { const overflow = context.overflow; const idWithLeadingBit = context.id; const id = idWithLeadingBit & ~getLeadingBit(idWithLeadingBit); return id.toString(32) + overflow; } export function pushTreeContext( baseContext: TreeContext, totalChildren: number, index: number, ): TreeContext { const baseIdWithLeadingBit = baseContext.id; const baseOverflow = baseContext.overflow; // The leftmost 1 marks the end of the sequence, non-inclusive. It's not part // of the id; we use it to account for leading 0s. const baseLength = getBitLength(baseIdWithLeadingBit) - 1; const baseId = baseIdWithLeadingBit & ~(1 << baseLength); const slot = index + 1; const length = getBitLength(totalChildren) + baseLength; // 30 is the max length we can store without overflowing, taking into // consideration the leading 1 we use to mark the end of the sequence. if (length > 30) { // We overflowed the bitwise-safe range. Fall back to slower algorithm. // This branch assumes the length of the base id is greater than 5; it won't // work for smaller ids, because you need 5 bits per character. // // We encode the id in multiple steps: first the base id, then the // remaining digits. // // Each 5 bit sequence corresponds to a single base 32 character. So for // example, if the current id is 23 bits long, we can convert 20 of those // bits into a string of 4 characters, with 3 bits left over. // // First calculate how many bits in the base id represent a complete // sequence of characters. const numberOfOverflowBits = baseLength - (baseLength % 5); // Then create a bitmask that selects only those bits. const newOverflowBits = (1 << numberOfOverflowBits) - 1; // Select the bits, and convert them to a base 32 string. const newOverflow = (baseId & newOverflowBits).toString(32); // Now we can remove those bits from the base id. const restOfBaseId = baseId >> numberOfOverflowBits; const restOfBaseLength = baseLength - numberOfOverflowBits; // Finally, encode the rest of the bits using the normal algorithm. Because // we made more room, this time it won't overflow. const restOfLength = getBitLength(totalChildren) + restOfBaseLength; const restOfNewBits = slot << restOfBaseLength; const id = restOfNewBits | restOfBaseId; const overflow = newOverflow + baseOverflow; return { id: (1 << restOfLength) | id, overflow, }; } else { // Normal path const newBits = slot << baseLength; const id = newBits | baseId; const overflow = baseOverflow; return { id: (1 << length) | id, overflow, }; } } function getBitLength(number: number): number { return 32 - clz32(number); } function getLeadingBit(id: number) { return 1 << (getBitLength(id) - 1); } // TODO: Math.clz32 is supported in Node 12+. Maybe we can drop the fallback. const clz32 = Math.clz32 ? Math.clz32 : clz32Fallback; // Count leading zeros. // Based on: // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/clz32 const log = Math.log; const LN2 = Math.LN2; function clz32Fallback(x: number): number { const asUint = x >>> 0; if (asUint === 0) { return 32; } return (31 - ((log(asUint) / LN2) | 0)) | 0; }