Updates the RN flag flow types to work like www does, so we can use the
`.native-fb-dynamic.js` file as the type/shim for the dynamically
imported file.
As mentioned in #28609 there's a potential security risk if you allow a
passed value to the server to spoof Elements because it allows a hacker
to POST cross origin. This is only an issue if your framework allows
this which it shouldn't but it seems like we should provide an extra
layer of security here.
```js
function action(errors, payload) {
try {
...
} catch (x) {
return [newError].concat(errors);
}
}
```
```js
const [errors, formAction] = useActionState(action);
return <div>{errors}</div>;
```
This would allow you to construct a payload where the previous "errors"
set includes something like `<script src="danger.js" />`.
We could block only elements from being received but it could
potentially be a risk with creating other React types like Context too.
We use symbols as a way to securely brand these.
Most JS don't use this kind of branding with symbols like we do. They're
generally properties which we don't support anyway. However in theory
someone else could be using them like we do. So in an abundance of
carefulness I just ban all symbols from being passed (except by
temporary reference) - not just ours.
This means that the format isn't fully symmetric even beyond just React
Nodes.
#28611 allows code that includes symbols/elements to continue working
but may have to bail out to replaying instead of no JS sometimes.
However, you still can't access the symbols inside the server - they're
by reference only.
If a global error event is dispatched during a test, Jest reports that
test as a failure.
Our `@gate` pragma feature should account for this — if the gate
condition is false, and the global error event is dispatched, then the
test should be reported as a success.
The solution is to install an error event handler right before invoking
the test function. Because we install our own handler, Jest will not
report the test as a failure if a global error event is dispatched; it's
conceptually as if we wrapped the whole test event in a try-catch.
Also apply content hash for experimental files
In #28582 I missed that experimental files have a copy of this build
function setting the version strings.
Currently you can accidentally pass React Element to a Server Action. It
warns but in prod it actually works because we can encode the symbol and
otherwise it's mostly a plain object. It only works if you only pass
host components and no function props etc. which makes it potentially
error later. The first thing this does it just early hard error for
elements.
I made Lazy work by unwrapping though since that will be replaced by
Promises later which works.
Our protocol is not fully symmetric in that elements flow from Server ->
Client. Only the Server can resolve Components and only the client
should really be able to receive host components. It's not intended that
a Server can actually do something with them other than passing them to
the client.
In the case of a Reply, we expect the client to be stateful. It's
waiting for a response. So anything we can't serialize we can still pass
by reference to an in memory object. So I introduce the concept of a
TemporaryReferenceSet which is an opaque object that you create before
encoding the reply. This then stashes any unserializable values in this
set and encode the slot by id. When a new response from the Action then
returns we pass the same temporary set into the parser which can then
restore the objects. This lets you pass a value by reference to the
server and back into another slot.
For example it can be used to render children inside a parent tree from
a server action:
```
export async function Component({ children }) {
"use server";
return <div>{children}</div>;
}
```
(You wouldn't normally do this due to the waterfalls but for advanced
cases.)
A common scenario where this comes up accidentally today is in
`useActionState`.
```
export function action(state, formData) {
"use server";
if (errored) {
return <div>This action <strong>errored</strong></div>;
}
return null;
}
```
```
const [errors, formAction] = useActionState(action);
return <div>{errors}<div>;
```
It feels like I'm just passing the JSX from server to client. However,
because `useActionState` also sends the previous state *back* to the
server this should not actually be valid. Before this PR this actually
worked accidentally. You get a DEV warning but it used to work in prod.
Once you do something like pass a client reference it won't work tho. We
could perhaps make client references work by stashing where we got them
from but it wouldn't work with all possible JSX.
By adding temporary references to the action implementation this will
work again - on the client. It'll also be more efficient since we don't
send back the JSX content that you shouldn't introspect on the server
anyway.
However, a flaw here is that the progressive enhancement of this case
won't work because we can't use temporary references for progressive
enhancement since there's no in memory stash. What is worse is that it
won't error if you hydrate. ~It also will error late in the example
above because the first state is "undefined" so invoking the form once
works - it errors on the second attempt when it tries to send the error
state back again.~ It actually errors on the first invocation because we
need to eagerly serialize "previous state" into the form. So at least
that's better.
I think maybe the solution to this particular pattern would be to allow
JSX to serialize if you have no temporary reference set, and remember
client references so that client references can be returned back to the
server as client references. That way anything you could send from the
server could also be returned to the server. But it would only deopt to
serializing it for progressive enhancement. The consequence of that
would be that there's a lot of JSX that might accidentally seem like it
should work but it's only if you've gotten it from the server before
that it works. This would have to have pair them somehow though since
you can't take a client reference from one implementation of Flight and
use it with another.
With this change, the different files in RN will have *different*
hashes. This replaces the git hash and means that the file content
(including version) is only updated when the rest of the file content
actually changes. This should remove "noop" changes that need to be
synced that only update the version string.
A difference to the www implementation here is (and I'd be looking at
updating www as well if this lands well) that each file has an
individual hash instead of a combined content hash. This further reduces
the number of updated files and I couldn't find a reason we need to have
these in sync. The best I can gather is that this hash is used so folks
don't directly compare version string and make future updates harder.
## Summary
Creates a new `alwaysThrottleDisappearingFallbacks` feature flag that
gates the changes from https://github.com/facebook/react/pull/26802
(instead of being controlled by `alwaysThrottleRetries`). The values of
this new flag mirror the current values of `alwaysThrottleRetries` such
that there is no behavior difference.
This additional feature flag allows us to incrementally validate the
change (arguably bug fix) from
https://github.com/facebook/react/pull/26802 independently from
`alwaysThrottleRetries`.
## How did you test this change?
```
$ yarn test
$ yarn flow dom-browser
$ yarn flow dom-fb
$ yarn flow fabric
```
## Summary
We want to enable the new event loop in React Native
(https://github.com/react-native-community/discussions-and-proposals/pull/744)
for all users in the new architecture (determined by the use of
bridgeless, not by the use of Fabric). In order to leverage that, we
need to also set the flag for the React reconciler to use microtasks for
scheduling (so we'll execute them at the right time in the new event
loop).
This migrates from the previous approach using a dynamic flag (to be
used at Meta) with the check of a global set by React Native. The reason
for doing this is:
1) We still need to determine this dynamically in OSS (based on
Bridgeless, not on Fabric).
2) We still need the ability to configure the behavior at Meta, and for
internal build system reasons we cannot access the flag that enables
microtasks in
[`ReactNativeFeatureFlags`](6c28c87c4d/packages/react-native/src/private/featureflags/ReactNativeFeatureFlags.js (L121)).
## How did you test this change?
Manually synchronized the changes to React Native and ran all tests for
the new architecture on it. Also tested manually.
> [!NOTE]
> This change depends on
https://github.com/facebook/react-native/pull/43397 which has been
merged already
We broke the ability to "break on uncaught exceptions" by adding a
try/catch higher up in the scheduling. We're giving up on fixing that so
we can remove the replay trick inside an event handler.
The issue with that approach is that we end up double logging a lot of
errors in DEV since they get reported to the page.
It's also a lot of complexity around this feature.
## Summary
This PR is a subset of https://github.com/facebook/react/pull/28425,
which only includes the feature flags that will be configured as
dynamic.
The following list summarizes the feature flag changes:
* RN FB
* Change to Dynamic
* consoleManagedByDevToolsDuringStrictMode
* enableAsyncActions
* enableDeferRootSchedulingToMicrotask
* enableRenderableContext
* useModernStrictMode
## How did you test this change?
Ran the following successfully:
```
$ yarn test
$ yarn flow native
$ yarn flow fabric
```
The idea here is that host dispatchers are not bound to renders so we
need to be able to dispatch to them at any time. This updates the
implementation to chain these dispatchers so that each renderer can
respond to the dispatch. Semantically we don't always want every
renderer to do this for instance if Fizz handles a float method we don't
want Fiber to as well so each dispatcher implementation can decide if it
makes sense to forward the call or not. For float methods server
disaptchers will handle the call if they can resolve a Request otherwise
they will forward. For client dispatchers they will handle the call and
always forward. The choice needs to be made for each dispatcher method
and may have implications on correct renderer import order. For now we
just live with the restriction that if you want to use server and client
together (such as renderToString in the browser) you need to import the
server renderer after the client renderer.
Adds a flag to disable legacy mode. Currently this flag is used to cause
legacy mode apis like render and hydrate to throw. This change also
removes render, hydrate, unmountComponentAtNode, and
unstable_renderSubtreeIntoContainer from the experiemntal entrypoint.
Right now for Meta builds this flag is off (legacy mode is still
supported). In OSS builds this flag matches __NEXT_MAJOR__ which means
it currently is on in experiemental. This means that after merging
legacy mode is effectively removed from experimental builds. While this
is a breaking change, experimental builds are not stable and users can
pin to older versions or update their use of react-dom to no longer use
legacy mode APIs.
The runtime contains a type check to determine if a user-provided ref is
a valid type — a function or object (or a string, when
`disableStringRefs` is off). This currently happens during child
reconciliation. This changes it to happen only when the ref is passed to
the component that the ref is being attached to.
This is a continuation of the "ref as prop" change — until you actually
pass a ref to a HostComponent, class, etc, ref is a normal prop that has
no special behavior.
This pattern is a petpeeve of mine. I don't consider this best practice
and so most don't have these prefixes. Very inconsistent.
At best this is useless and noisey that you have to parse because the
information is also in the stack trace.
At worse these are misleading because they're highlighting something
internal (like validateDOMNesting) which even suggests an internal bug.
Even the ones public to React aren't necessarily what you called because
you might be calling a wrapper around it.
That would be properly reflected in a stack trace - which can also
properly ignore list so that the first stack you see is your callsite,
Which might be like `render()` in react-testing-library rather than
`createRoot()` for example.
## Summary
Fixing something I accidentally broke this in
25dbb3556e.
## How did you test this change?
Ran the following successfully:
```
$ yarn flow dom-node
```
When developing in an RSC environment, you should be able to work in a
single environment as if it was a unified environment. With thrown
errors we already serialize them and then rethrow them on the client.
Since by default we log them via onError both in Flight and Fizz, you
can get the same log in the RSC runtime, the SSR runtime and on the
client.
With console logs made in SSR renders, you typically replay the same
code during hydration on the client. So for example warnings already
show up both in the SSR logs and on the client (although not guaranteed
to be the same). You could just spend your time in the client and you'd
be fine.
Previously, RSC logs would not be replayed because they don't hydrate.
So it's easy to miss warnings for example.
With this approach, we replay RSC logs both during SSR so they end up in
the SSR logs and on the client. That way you can just stay in the
browser window during normal development cycles. You shouldn't have to
care if your component is a server or client component when working on
logical things or iterating on a product.
With this change, you probably should mostly ignore the Flight log
stream and just look at the client or maybe the SSR one. Unless you're
digging into something specific. In particular if you just naively run
both Flight and Fizz in the same terminal you get duplicates. I like to
run out fixtures `yarn dev:region` and `yarn dev:global` in two separate
terminals.
Console logs may contain complex objects which can be inspected. Ideally
a DevTools inspector could reach into the RSC server and remotely
inspect objects using the remote inspection protocol. That way complex
objects can be loaded on demand as you expand into them. However, that
is a complex environment to set up and the server might not even be
alive anymore by the time you inspect the objects. Therefore, I do a
best effort to serialize the objects using the RSC protocol but limit
the depth that can be rendered.
This feature is only own in dev mode since it can be expensive.
In a follow up, I'll give the logs a special styling treatment to
clearly differentiate them from logs coming from the client. As well as
deal with stacks.
Depends on:
- #28317
- #28320
---
Changes the behavior of the JSX runtime to pass through `ref` as a
normal prop, rather than plucking it from the props object and storing
on the element.
This is a breaking change since it changes the type of the receiving
component. However, most code is unaffected since it's unlikely that a
component would have attempted to access a `ref` prop, since it was not
possible to get a reference to one.
`forwardRef` _will_ still pluck `ref` from the props object, though,
since it's extremely common for users to spread the props object onto
the inner component and pass `ref` as a differently named prop. This is
for maximum compatibility with existing code — the real impact of this
change is that `forwardRef` is no longer required.
Currently, refs are resolved during child reconciliation and stored on
the fiber. As a result of this change, we can move ref resolution to
happen only much later, and only for components that actually use them.
Then we can remove the `ref` field from the Fiber type. I have not yet
done that in this step, though.
All our sources are considered third party and should be hidden in stack
traces unless expanded. Our internals aren't actionable anyway.
This doesn't really do much without tooling that actually forwards this
to new generated source maps, in which case they probably just add them
to ignorelist anyway.
We could in theory actually support this case by throwing a Promise when
it's used inside a render. Allowing it to be synchronously unwrapped.
However, it's a bit sketchy because we officially only support this in
the render's child position or in `use()`.
Another alternative could be to actually pass the Promise/Lazy to the
callback so that you can reason about it and just return it again or
even unwrapping with `use()` - at least for the forEach case maybe.
This adds a new DEV-only row type `D` for DebugInfo. If we see this in
prod, that's an error. It can contain extra debug information about the
Server Components (or Promises) that were compiled away during the
server render. It's DEV-only since this can contain sensitive
information (similar to errors) and since it'll be a lot of data, but
it's worth using the same stream for simplicity rather than a
side-channel.
In this first pass it's just the Server Component's name but I'll keep
adding more debug info to the stream, and it won't always just be a
Server Component's stack frame.
Each row can get more debug rows data streaming in as it resolves and
renders multiple server components in a row.
The data structure is just a side-channel and it would be perfectly fine
to ignore the D rows and it would behave the same as prod. With this
data structure though the data is associated with the row ID / chunk, so
you can't have inline meta data. This means that an inline Server
Component that doesn't get an ID otherwise will need to be outlined. The
way I outline Server Components is using a direct reference where it's
synchronous though so on the client side it behaves the same (i.e.
there's no lazy wrapper in this case).
In most cases the `_debugInfo` is on the Promises that we yield and we
also expose this on the `React.Lazy` wrappers. In the case where it's a
synchronous render it might attach this data to Elements or Arrays
(fragments) too.
In a future PR I'll wire this information up with Fiber to stash it in
the Fiber data structures so that DevTools can pick it up. This property
and the information in it is not limited to Server Components. The name
of the property that we look for probably shouldn't be `_debugInfo`
since it's semi-public. Should consider the name we use for that.
If it's a synchronous render that returns a string or number (text node)
then we don't have anywhere to attach them to. We could add a
`React.Lazy` wrapper for those but I chose to prioritize keeping the
data structure untouched. Can be useful if you use Server Components to
render data instead of React Nodes.
Instead of createElement.
We should have done this when we initially released jsx-runtime but
better late than never. The general principle is that our tests should
be written using the most up-to-date idioms that we recommend for users,
except when explicitly testing an edge case or legacy behavior, like for
backwards compatibility.
Most of the diff is related to tweaking test output and isn't very
interesting.
I did have to workaround an issue related to component stacks. The
component stack logic depends on shared state that lives in the React
module. The problem is that most of our tests reset the React module
state and re-require a fresh instance of React, React DOM, etc. However,
the JSX runtime is not re-required because it's injected by the compiler
as a static import. This means its copy of the shared state is no longer
the same as the one used by React, causing any warning logged by the JSX
runtime to not include a component stack. (This same issue also breaks
string refs, but since we're removing those soon I'm not so concerned
about that.) The solution I went with for now is to mock the JSX runtime
with a proxy that re-requires the module on every function invocation. I
don't love this but it will have to do for now. What we should really do
is migrate our tests away from manually resetting the module state and
use import syntax instead.
Server Context was never documented, and has been deprecated in
https://github.com/facebook/react/pull/27424.
This PR removes it completely, including the implementation code.
Notably, `useContext` is removed from the shared subset, so importing it
from a React Server environment would now should be a build error in
environments that are able to enforce that.
Partially reverting what has been removed in
https://github.com/facebook/react/pull/28186.
We need `'scheduler/tracing'` mock for React >= 16.8.
The error:
```
Invariant Violation: It is not supported to run the profiling version of a renderer (for example, `react-dom/profiling`) without also replacing the `scheduler/tracing` module with `scheduler/tracing-profiling`. Your bundler might have a setting for aliasing both modules. Learn more at http://fb.me/react-profiling
```
Validated by running regression tests for the whole version matrix:
```
./scripts/circleci/download_devtools_regression_build.js 16.0 --replaceBuild && node ./scripts/jest/jest-cli.js --build --project devtools --release-channel=experimental --reactVersion 16.0 --ci && ./scripts/circleci/download_devtools_regression_build.js 16.5 --replaceBuild && node ./scripts/jest/jest-cli.js --build --project devtools --release-channel=experimental --reactVersion 16.5 --ci && ./scripts/circleci/download_devtools_regression_build.js 16.8 --replaceBuild && node ./scripts/jest/jest-cli.js --build --project devtools --release-channel=experimental --reactVersion 16.8 --ci && ./scripts/circleci/download_devtools_regression_build.js 17.0 --replaceBuild && node ./scripts/jest/jest-cli.js --build --project devtools --release-channel=experimental --reactVersion 17.0 --ci && ./scripts/circleci/download_devtools_regression_build.js 18.0 --replaceBuild && node ./scripts/jest/jest-cli.js --build --project devtools --release-channel=experimental --reactVersion 18.0 --ci
```
- Moving `act` implementation to a single getter-function, which is
based on React version we are testing RDT against.
- Removing unused mocks for `act`, which were designed for legacy
versions of React, validated with running tests against React 16 build.
Adds a new entrypoint for the production jsx-runtime when using
react-server condition. Currently the entrypoints are the same but in
the future we will potentially change the implementation of the runtime
in ways that can only be optimized for react-server constraints and we
want to have the entrypoint already separated so environments using it
will be pulling in the right version
## Overview
Adds support for `ReactDOMClient` for `ServerIntegration*` tests.
Also converts tests that pass without any other changes. Will follow up
with other PRs for more complex cases.
There's no need to separate strict mode from strict effects mode any
more.
I didn't clean up the `StrictEffectMode` fiber flag, because it's used
to prevent strict effects in legacy mode. I could replace those checks
with `LegacyMode` checks, but when we remove legacy mode, we can remove
that flag and condense them into one StrictMode flag away.
Semantically if you make your reason for aborting a Postpone instance
the render should not hit the error pathways but should instead follow
the postpone pathways. It's awkward today to actually get your hands on
a Postpone instance because you have to catch the throw from postpone
and then pass that into `abort()` or `AbortController.abort()`
(depending on the renderer API you are using)
This change makes it so that in most circumstances if you abort with a
postpone the `onPostpone` handler will be called and the Suspense
boundaries still pending will be put into client render mode with the
appropriate postpone digest to avoid trigger recoverable error pathways
on the client.
Similar to postponing in the shell during a resume or render however if
you abort before the shell is complete in a resume or render we will
fatally error. The fatal error is contextualized by React to avoid
passing the postpone object itself to the `onError` and related options.
These were made dynamic again in
https://github.com/facebook/react/pull/27919, and already have the
dynamic flags set. It's a bummer to push this around, we should come up
with a better way.
The internal file ReactSharedSubset is what the `react` module resolves
to when imported from a Server Component environment. We gave it this
name because, originally, the idea was that Server Components can access
a subset of the APIs available on the client.
However, since then, we've also added APIs that can _only_ by accessed
on the server and not the client. In other words, it's no longer a
subset, it's a slightly different overlapping set.
So this commit renames ReactSharedSubet to ReactServer and updates all
the references. This does not affect the public API, only our internal
implementation.
This wires up the use of `async_hooks` in the Node build (as well as the
Edge build when a global is available) in DEV mode only. This will be
used to track debug info about what suspended during an RSC pass.
Enabled behind a flag for now.