Commit Graph

315 Commits

Author SHA1 Message Date
Sebastian Markbåge
ef8b6fa257 [Flight] Don't double badge consoles that are replayed from a third party (#33685)
If a FlightClient runs inside a FlightServer like fetching from a third
party and that logs, then we currently double badge them since we just
add on another badge. The issue is that this might be unnecessarily
noisy but we also transfer the original format of the current server
into the second badge.

This extracts our own badge and then adds the environment name as
structured data which lets the client decide how to format it.

Before:

<img width="599" alt="Screenshot 2025-07-02 at 2 30 07 PM"
src="https://github.com/user-attachments/assets/4bf26a29-b3a8-4024-8eb9-a3f90dbff97a"
/>

After:

<img width="590" alt="Screenshot 2025-07-02 at 2 32 56 PM"
src="https://github.com/user-attachments/assets/f06bbb6d-fbb1-4ae6-b0e3-775849fe3c53"
/>
2025-07-02 18:22:14 -04:00
Sebastian Markbåge
94fce500bc [Flight] Use a heuristic to extract a useful description of I/O from the Promise value (#33662)
It's useful to be able to distinguish between different invocations of
common helper libraries (like fetch) without having to click through
each one.

This adds a heuristic to extract a useful description of I/O from the
Promise value. We try to find things like getUser(id) -> User where
User.id is the id or fetch(url) -> Response where Response.url is the
url.

For urls we use the filename (or hostname if there is none) as the short
name if it can fit. The full url is in the tooltip.

<img width="845" alt="Screenshot 2025-06-27 at 7 58 20 PM"
src="https://github.com/user-attachments/assets/95f10c08-13a8-449e-97e8-52f0083a65dc"
/>
2025-07-02 16:12:37 -04:00
Sebastian Markbåge
e104795f63 [Fiber] Show Diff Render Props in Performance Track in DEV (#33658)
<img width="634" alt="Screenshot 2025-06-27 at 1 13 20 PM"
src="https://github.com/user-attachments/assets/dc8c488b-4a23-453f-918f-36b245364934"
/>

We have to be careful with performance in DEV. It can slow down DX since
these are ran whether you're currently running a performance trace or
not. It can also show up as misleading since these add time to the
"Remaining Effects" entry.

I'm not adding all props to the entries. Instead, I'm only adding the
changed props after diffing and none for initial mount. I'm trying to as
much as possible pick a fast path when possible. I'm also only logging
this for the "render" entries and not the effects. If we did something
for effects, it would be more like checking with dep changed.

This could still have a negative effect on dev performance since we're
now also using the slower `performance.measure` API when there's a diff.
2025-07-02 16:10:07 -04:00
Ruslan Lesiutin
91d097b2c5 fix: rename bottom stack frame (#33680)
`react-stack-bottom-frame` -> `react_stack_bottom_frame`.

This survives `@babel/plugin-transform-function-name`, but now frames
will be displayed as `at Object.react_stack_bottom_frame (...)` in V8.
Checks that were relying on exact function name match were updated to
use either `.indexOf()` or `.includes()`

For backwards compatibility, both React DevTools and Flight Client will
look for both options. I am not so sure about the latter and if React
version is locked.
2025-07-01 18:06:26 +01:00
Sebastian Markbåge
7216c0f002 [Flight] Don't assume _debugStack and _owner is defined for prod elements (#33675)
We generally treat these types of fields as optional on ReactDebugInfo
and should on ReactElement too.

That way we can consume prod payloads from third parties.
2025-06-30 16:15:19 -04:00
Sebastian Markbåge
3cfcdfb307 [Flight] Resolve Deep Cycles (#33664)
Stacked on #33666.

If we ever get a future reference to a cycle and that reference gets
eagerly parsed before the target has loaded then we can end up with a
cycle that never gets resolved. That's because our cycle resolution only
works if the cyclic future reference is created synchronously within the
parsing path of the child.

I haven't been able to construct a normal scenario where this would
break. So this doesn't fail any tests. However, I can construct it with
debug info since those are eagerly evaluated. It's also a prerequisite
if the debug data can come out of order, like if it's on a different
stream.

The fix here is to make all the internal dependencies in the "listener"
list into introspectable objects instead of closures. That way we can
traverse the list of dependencies of a blocked reference to see if it
ends up in a cycle and therefore skip the reference.

It would be nice to address this once and for all to be more resilient
to server changes, but I'm not sure if it's worth this complexity and
the extra CPU cost of tracing the dependencies. Especially if it's just
for debug data.

closes #32316
fixes vercel/next.js#72104

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2025-06-29 10:56:16 -04:00
Sebastian Markbåge
811e203ed4 [Flight] Don't replay performance logs when replayConsoleLogs is false (#33656)
This is the same principle. They're both side-effects and go to the
`console.*` namespace.
2025-06-27 16:27:45 -04:00
Sebastian Markbåge
bfc8801e0f [Flight] Write Debug Info to Separate Priority Queue (#33654)
This writes all debug info to a separate priority queue. In the future
I'll put this on a different channel.

Ideally I think we'd put it in the bottom of the stream but because it
actually blocks the elements from resolving anyway it ends up being
better to put them ahead. At least for now.

When we have two separate channels it's not possible to rely on the
order for consistency Even then we might write to that queue first for
this reason. We can't rely on it though. Which will show up like things
turning into Lazy instead of Element similar to how outlining can.
2025-06-27 09:45:11 -04:00
Sebastian Markbåge
d2a288febf Include Component Props in Performance Track (#33655)
Similar to how we can include a Promise resolved value we can include
Component Props.

For now I left out props for Client Components for perf unless they
error. I'll try it for Client Components in general in a separate PR.

<img width="730" alt="Screenshot 2025-06-26 at 5 54 29 PM"
src="https://github.com/user-attachments/assets/f0c86911-2899-4b5f-b45f-5326bdbc630f"
/>
<img width="762" alt="Screenshot 2025-06-26 at 5 54 12 PM"
src="https://github.com/user-attachments/assets/97540d19-5950-4346-99e6-066af086040e"
/>
2025-06-27 08:45:56 -04:00
Sebastian Markbåge
bb6c9d521e [Flight] Log aborted await and component renders (#33641)
<img width="926" alt="Screenshot 2025-06-25 at 1 02 14 PM"
src="https://github.com/user-attachments/assets/1877d13d-5259-4cc4-8f48-12981e3073fe"
/>

The I/O entry doesn't show as aborted in the Server Request track
because technically it wasn't. The end time is just made up. It's still
going. It's not aborted until the abort signal propagates and if we do
get that signal wired up before it emits, it instead would show up as
rejected.

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2025-06-25 16:28:54 -04:00
Sebastian Markbåge
4a523489b7 Get Server Component Function Location for Parent Stacks using Child's Owner Stack (#33629)
This is using the same trick as #30798 but for runtime code too. It's
essential zero cost.

This lets us include a source location for parent stacks of Server
Components when it has an owned child's location. Either from JSX or
I/O.

Ironically, a Component that throws an error will likely itself not get
the stack because it won't have any JSX rendered yet.
2025-06-24 16:35:28 -04:00
Sebastian Markbåge
bbc13fa17b [Flight] Add Debug Channel option for stateful connection to the backend in DEV (#33627)
This adds plumbing for opening a stream from the Flight Client to the
Flight Server so it can ask for more data on-demand. In this mode, the
Flight Server keeps the connection open as long as the client is still
alive and there's more objects to load. It retains any depth limited
objects so that they can be asked for later. In this first PR it just
releases the object when it's discovered on the server and doesn't
actually lazy load it yet. That's coming in a follow up.

This strategy is built on the model that each request has its own
channel for this. Instead of some global registry. That ensures that
referential identity is preserved within a Request and the Request can
refer to previously written objects by reference.

The fixture implements a WebSocket per request but it doesn't have to be
done that way. It can be multiplexed through an existing WebSocket for
example. The current protocol is just a Readable(Stream) on the server
and WritableStream on the client. It could even be sent through a HTTP
request body if browsers implemented full duplex (which they don't).

This PR only implements the direction of messages from Client to Server.
However, I also plan on adding Debug Channel in the other direction to
allow debug info (optionally) be sent from Server to Client through this
channel instead of through the main RSC request. So the `debugChannel`
option will be able to take writable or readable or both.

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2025-06-24 11:16:09 -04:00
Sebastian Markbåge
c80c69fa96 [Flight] Remove back pointers to the Response from the Chunks (#33620)
This frees some memory that will be even more important in a follow up.

Currently, all `ReactPromise` instances hold onto their original
`Response`. The `Response` holds onto all objects that were in that
response since they're needed in case the parsed content ends up
referring to an existing object. If everything you retain are plain
objects then that's fine and the `Response` gets GC:ed, but if you're
retaining a `Promise` itself then it holds onto the whole `Response`.

The only thing that needs this reference at all is a
`ResolvedModelChunk` since it will lazily initialize e.g. by calling
`.then` on itself and so we need to know where to find any sibling
chunks it may refer to. However, we can just store the `Response` on the
`reason` field for this particular state.

That way when all lazy values are touched and initialized the `Response`
is freed. We also free up some memory by getting rid of the extra field.
2025-06-23 18:37:52 -04:00
Sebastian Markbåge
2a911f27dd [Flight] Send the awaited Promise to the client as additional debug information (#33592)
Stacked on #33588, #33589 and #33590.

This lets us automatically show the resolved value in the UI.

<img width="863" alt="Screenshot 2025-06-22 at 12 54 41 AM"
src="https://github.com/user-attachments/assets/a66d1d5e-0513-4767-910c-5c7169fc2df4"
/>

We can also show rejected I/O that may or may not have been handled with
the error message.

<img width="838" alt="Screenshot 2025-06-22 at 12 55 06 AM"
src="https://github.com/user-attachments/assets/e0a8b6ae-08ba-46d8-8cc5-efb60956a1d1"
/>

To get this working we need to keep the Promise around for longer so
that we can access it once we want to emit an async sequence. I do this
by storing the WeakRefs but to ensure that the Promise doesn't get
garbage collected, I keep a WeakMap of Promise to the Promise that it
depended on. This lets the VM still clean up any Promise chains that
have leaves that are cleaned up. So this makes Promises live until the
last Promise downstream is done. At that point we can go back up the
chain to read the values out of them.

Additionally, to get the best possible value we don't want to get a
Promise that's used by internals of a third-party function. We want the
value that the first party gets to observe. To do this I had to change
the logic for which "await" to use, to be the one that is the first
await that happened in user space. It's not enough that the await has
any first party at all on the stack - it has to be the very first frame.
This is a little sketchy because it relies on the `.then()` call or
`await` call not having any third party wrappers. But it gives the best
object since it hides all the internals. For example when you call
`fetch()` we now log that actual `Response` object.
2025-06-23 10:12:45 -04:00
Sebastian Markbåge
18ee505e77 [Flight] Support classes in renderDebugModel (#33590)
This adds better support for serializing class instances as Debug
values.

It adds a new marker on the object `{ "": "$P...", ... }` which
indicates which constructor's prototype to use for this object's
prototype. It doesn't encode arbitrary prototypes and it doesn't encode
any of the properties on the prototype. It might get some of the
properties from the prototype by virtue of `toString` on a `class`
constructor will include the whole class's body.

This will ensure that the instance gets the right name in logs.

Additionally, this now also invokes getters if they're enumerable on the
prototype. This lets us reify values that can only be read from native
classes.

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2025-06-22 18:00:08 -04:00
Sebastian Markbåge
1d1b26c701 [Flight] Serialize already resolved Promises as debug models (#33588)
We already support serializing the values of instrumented Promises as
debug values such as in console logs. However, we don't support plain
native promises.

This waits a microtask to see if we can read the value within a
microtask and if so emit it. This is so that we can still close the
connection.

Otherwise, we emit a "halted" row into its row id which replaces the old
"Infinite Promise" reference.

We could potentially wait until the end of the render before cancelling
so that if it resolves before we exit we can still include its value but
that would require a bit more work. Ideally we'd have a way to get these
lazily later anyway.
2025-06-22 17:51:31 -04:00
Sebastian Markbåge
fe3f0ec037 [Flight] Don't use object property initializer for async iterable (#33591)
It turns out this was being compiled to a `_defineProperty` helper by
Babel or Closure. We're supposed to have it error the build when we use
features like this that might get compiled.

We should stick to simple ES5 features.
2025-06-22 10:40:56 -04:00
Sebastian Markbåge
ed077194b5 [Flight] Dedupe objects serialized as Debug Models in a separate set (#33583)
Stacked on #33539.

Stores dedupes of `renderConsoleValue` in a separate set. This allows us
to dedupe objects safely since we can't write objects using this
algorithm if they might also be referenced by the "real" serialization.

Also renamed it to `renderDebugModel` since it's not just for console
anymore.
2025-06-20 13:36:39 -04:00
Devon Govett
643257ca52 [Flight] Serialize functions by reference (#33539)
On pages that have a high number of server components (e.g. common when
doing syntax highlighting), the debug outlining can produce extremely
large RSC payloads. For example a documentation page I was working on
had a 13.8 MB payload. I noticed that a majority of this was the source
code for the same function components repeated over and over again (over
4000 times) within `$E()` eval commands.

This PR deduplicates the same functions by serializing by reference,
similar to what is already done for objects. Doing this reduced the
payload size of my page from 13.8 MB to 4.6 MB, and resulted in only 31
evals instead of over 4000. As a result it reduced development page load
and hydration time from 4 seconds to 1.5 seconds. It also means the
deserialized functions will have reference equality just as they did on
the server.
2025-06-20 13:36:07 -04:00
Sebastian Markbåge
ff93c4448c [Flight] Track Debug Info from Synchronously Unwrapped Promises (#33485)
Stacked on #33482.

There's a flaw with getting information from the execution context of
the ping. For the soft-deprecated "throw a promise" technique, this is a
bit unreliable because you could in theory throw the same one multiple
times. Similarly, a more fundamental flaw with that API is that it
doesn't allow for tracking the information of Promises that are already
synchronously able to resolve.

This stops tracking the async debug info in the case of throwing a
Promise and only when you render a Promise. That means some loss of data
but we should just warn for throwing a Promise anyway.

Instead, this also adds support for tracking `use()`d thenables and
forwarding `_debugInfo` from then. This is done by extracting the info
from the Promise after the fact instead of in the resolve so that it
only happens once at the end after the pings are done.

This also supports passing the same Promise in multiple places and
tracking the debug info at each location, even if it was already
instrumented with a synchronous value by the time of the second use.
2025-06-11 12:07:10 -04:00
Jan Kassens
6c86e56a0f Remove feature flag enableRenderableContext (#33505)
The flag is fully rolled out.
2025-06-11 11:53:04 -04:00
Sebastian Markbåge
56408a5b12 [Flight] Emit timestamps only in forwards advancing time in debug info (#33482)
Previously you weren't guaranteed to have only advancing time entries,
you could jump back in time, but now it omits unnecessary duplicates and
clamps automatically if you emit a previous time entry to enforce
forwards order only.

The reason I didn't do this originally is because `await` can jump in
the order because we're trying to encode a graph into a flat timeline
for simplicity of the protocol and consumers.

```js
async function a() {
  await fetch1();
  await fetch2();
}

async function b() {
  await fetch3();
}

async function foo() {
  const p = a();
  await b();
  return p;
}
```

This can effectively create two parallel sequences:

```
--1.................----2.......--
------3......---------------------
```

This can now be flattened to either:

```
--1.................3---2.......--
```

Or:

```
------3......1......----2.......--
```

Depending on which one we visit first. Regardless, information is lost.

I'd say that the second one is worse encoding of this scenario because
it pretends that we weren't waiting for part of the timespan that we
were. To solve this I think we should probably make `emitAsyncSequence`
create a temporary flat list and then sort it by start time before
emitting.

Although we weren't actually blocked since there was some CPU time that
was able to proceed to get to 3. So maybe the second one is actually
better. If we wanted that consistently we'd have to figure out what the
intersection was.

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2025-06-10 11:03:20 -04:00
Sebastian Markbåge
6c8bcdaf1b [Flight] Clarify Semantics for Awaiting Cached Data (#33438)
Technically the async call graph spans basically all the way back to the
start of the app potentially, but we don't want to include everything.
Similarly we don't want to include everything from previous components
in every child component. So we need some heuristics for filtering out
data.

We roughly want to be able to inspect is what might contribute to a
Suspense loading sequence even if it didn't this time e.g. due to a race
condition.

One flaw with the previous approach was that awaiting a cached promise
in a sibling that happened to finish after another sibling would be
excluded. However, in a different race condition that might end up being
used so I wanted to include an empty "await" in that scenario to have
some association from that component.

However, for data that resolved fully before the request even started,
it's a little different. This can be things that are part of the start
up sequence of the app or externally cached data. We decided that this
should be excluded because it doesn't contribute to the loading sequence
in the expected scenario. I.e. if it's cached. Things that end up being
cache misses would still be included. If you want to test externally
cached data misses, then it's up to you or the framework to simulate
those. E.g. by dropping the cache. This also helps free up some noise
since static / cached data can be excluded in visualizations.

I also apply this principle to forwarding debug info. If you reuse a
cached RSC payload, then the Server Component render time and its awaits
gets clamped to the caller as if it has zero render/await time. The I/O
entry is still back dated but if it was fully resolved before we started
then it's completely excluded.
2025-06-07 17:26:36 -04:00
Sebastian Markbåge
b367b60927 [Flight] Add "use ..." boundary after the change instead of before it (#33478)
I noticed that the ThirdPartyComponent in the fixture was showing the
wrong stack and the `"use third-party"` is in the wrong location.

<img width="628" alt="Screenshot 2025-06-06 at 11 22 11 PM"
src="https://github.com/user-attachments/assets/f0013380-d79e-4765-b371-87fd61b3056b"
/>

When creating the initial JSX inside the third party server, we should
make sure that it has no owner. In a real cross-server environment you
get this by default by just executing in different context. But since
the fixture example is inside the same AsyncLocalStorage as the parent
it already has an owner which gets transferred. So we should make sure
that were we create the JSX has no owner to simulate this.

When we then parse a null owner on the receiving side, we replace its
owner/stack with the owner/stack of the call to `createFrom...` to
connect them. This worked fine with only two environments. The bug was
that when we did this and then transferred the result to a third
environment we took the original parsed stack trace. We should instead
parse a new one from the replaced stack in the current environment.

The second bug was that the `"use third-party"` badge ends up in the
wrong place when we do this kind of thing. Because the stack of the
thing entering the new environment is the call to `createFrom...` which
is in the old environment even though the component itself executes in
the new environment. So to see if there's a change we should be
comparing the current environment of the task to the owner's environment
instead of the next environment after the task.

After:

<img width="494" alt="Screenshot 2025-06-07 at 1 13 28 AM"
src="https://github.com/user-attachments/assets/e2e870ba-f125-4526-a853-bd29f164cf09"
/>
2025-06-07 11:28:57 -04:00
Sebastian Markbåge
82f3684c63 Revert Node Web Streams (#33472)
Reverts #33457, #33456 and #33442.

There are too many issues with wrappers, lazy init, stateful modules,
duplicate instantiation of async_hooks and duplication of code.

Instead, we'll just do a wrapper polyfill that uses Node Streams
internally.

I kept the client indirection files that I added for consistency with
the server though.
2025-06-06 16:26:36 -04:00
Sebastian Markbåge
ab859e31be [Flight] Build Node.js Web Streams builds for Turbopack and Parcel (#33457)
Same as #33456 and #33442 but for Turbopack and Parcel.
2025-06-06 11:07:40 -04:00
Sebastian Markbåge
e8d15fa19e [Flight] Build node-webstreams version of bundled webpack server (#33456)
Follow up to #33442. This is the bundled version.

To keep type check passes from exploding and the maintainance of the
annoying `paths: []` list small, this doesn't add this to flow type
checks. We might miss some config but every combination should already
be covered by other one passes.

I also don't add any jest tests because to test these double export
entry points we need conditional importing to cover builds and
non-builds which turns out to be difficult for the Flight builds so
these aren't covered by any basic build tests.

This approach is what I'm going for, for the other bundlers too.
2025-06-06 11:07:15 -04:00
Sebastian Markbåge
a5110b22f0 [Flight] Add a Node.js Web Streams bundle for unbundled client/server for Webpack (#33442)
Like #33441 but for Flight.

This is just one of the many combinations needed. I'm just starting with
one.
2025-06-05 14:29:02 -04:00
Sebastian Markbåge
37054867c1 [Flight] Forward debugInfo from awaited instrumented Promises (#33415)
Stacked on #33403.

When a Promise is coming from React such as when it's passed from
another environment, we should forward the debug information from that
environment. We already do that when rendered as a child.

This makes it possible to also `await promise` and have the information
from that instrumented promise carry through to the next render.

This is a bit tricky because the current protocol is that we have to
read it from the Promise after it resolves so it has time to be assigned
to the promise. `async_hooks` doesn't pass us the instance (even though
it has it) when it gets resolved so we need to keep it around. However,
we have to be very careful because if we get this wrong it'll cause a
memory leak since we retain things by `asyncId` and then manually listen
for `destroy()` which can only be called once a Promise is GC:ed, which
it can't be if we retain it. We have to therefore use a `WeakRef` in
case it never resolves, and then read the `_debugInfo` when it resolves.
We could maybe install a setter or something instead but that's also
heavy.

The other issues is that we don't use native Promises in
ReactFlightClient so our instrumented promises aren't picked up by the
`async_hooks` implementation and so we never get a handle to our
thenable instance. To solve this we can create a native wrapper only in
DEV.
2025-06-04 00:49:03 -04:00
Sebastian Markbåge
1540081725 [Flight] Encode Async I/O Tasks using the Enclosing Line/Column (#33403)
Stacked on #33402.

There's a bug in Chrome Performance tracking which uses the enclosing
line/column instead of the callsite in stacks.

For our fake eval:ed functions that represents functions on the server,
we can position the enclosing function body at the position of the
callsite to simulate getting the right line.

Unfortunately, that doesn't give us exactly the right callsite when it's
used for other purposes that uses the callsite like console logs and
error reporting and stacks inside breakpoints. So I don't think we want
to always do this.

For ReactAsyncInfo/ReactIOInfo, the only thing we're going to use the
fake task for is the Performance tracking, so it doesn't have any
downsides until Chrome fixes the bug and we'd have to revert it.
Therefore this PR uses that techniques only for those entries.

We could do this for Server Components too but we're going to use those
for other things too like console logs. I don't think it's worth
duplicating the Task objects. That would also make it inconsistent with
Client Components.

For Client Components, we could in theory also generate fake evals but
that would be way slower since there's so many of them and currently we
rely on the native implementation for those. So doesn't seem worth
fixing.

But since we can at least fix it for RSC I/O/awaits we can do this hack.
2025-06-03 17:30:31 -04:00
Sebastian Markbåge
9cc74fec74 [Flight] Emit the time we awaited something inside a Server Component (#33402)
Stacked on #33400. 

<img width="1261" alt="Screenshot 2025-06-01 at 10 27 47 PM"
src="https://github.com/user-attachments/assets/a5a73ee2-49e0-4851-84ac-e0df6032efb5"
/>

This is emitted with the start/end time and stack of the "await". Which
may be different than the thing that started the I/O.

These awaits aren't quite as simple as just every await since you can
start a sequence in parallel there can actually be multiple overlapping
awaits and there can be CPU work interleaved with the await on the same
component.

```js
function getData() {
  await fetch(...);
  await fetch(...);
}
const promise = getData();
doWork();
await promise;
```

This has two "I/O" awaits but those are actually happening in parallel
with `doWork()`.

Since these also could have started before we started rendering this
sequence (e.g. a component) we have to clamp it so that we don't
consider awaits that start before the component.

What we're conceptually trying to convey is the time this component was
blocked due to that I/O resource. Whether it's blocked from completing
the last result or if it's blocked from issuing a waterfall request.
2025-06-03 17:29:41 -04:00
Sebastian Markbåge
157ac578de [Flight] Include env in ReactAsyncInfo and ReactIOInfo (#33400)
Stacked on #33395.

This lets us keep track of which environment this was fetched and
awaited.

Currently the IO and await is in the same environment. It's just kept
when forwarded. Once we support forwarding information from a Promise
fetched from another environment and awaited in this environment then
the await can end up being in a different environment.

There's a question of when the await is inside Flight itself such as
when you return a promise fetched from another environment whether that
should mean that the await is in the current environment. I don't think
so since the original stack trace is the best stack trace. It's only if
you `await` it in user space in this environment first that this might
happen and even then it should only be considered if there wasn't a
better await earlier or if reading from the other environment was itself
I/O.

The timing of *when* we read `environmentName()` is a little interesting
here too.
2025-06-03 17:28:46 -04:00
Sebastian Markbåge
45da4e055d [Flight] Track Owner on AsyncInfo and IOInfo (#33395)
Stacked on #33394.

This lets us create async stack traces to the owner that was in context
when the I/O was started or awaited.

<img width="615" alt="Screenshot 2025-06-01 at 12 31 52 AM"
src="https://github.com/user-attachments/assets/6ff5a146-33d6-4a4b-84af-1b57e73047d4"
/>

This owner might not be the immediate closest parent where the I/O was
awaited.
2025-06-03 16:12:26 -04:00
Sebastian Markbåge
d8919a0a68 [Flight] Log "Server Requests" Track (#33394)
Stacked on #33392.

This adds another track to the Performance Track called `"Server
Requests"`.

<img width="1015" alt="Screenshot 2025-06-01 at 12 02 14 AM"
src="https://github.com/user-attachments/assets/c4d164c4-cfdf-4e14-9a87-3f011f65fd20"
/>

This logs the flat list of I/O awaited on by Server Components. There
will be other views that are more focused on what data blocks a specific
Component or Suspense boundary but this is just the list of all the I/O
basically so you can get an overview of those waterfalls without the
noise of all the Component trees and rendering. It's similar to what the
"Network" track is on the client.

I've been going back and forth on what to call this track but I went
with `"Server Requests"` for now. The idea is that the name should
communicate that this is something that happens on the server and is a
pairing with the `"Server Components"` track. Although we don't use that
feature, since it's missing granularity, it's also similar to "Server
Timings".
2025-06-03 15:31:12 -04:00
Sebastian Markbåge
65a46c7eeb [Flight] Track the function name that was called for I/O entries (#33392)
Stacked on #33390.

The stack trace doesn't include the thing you called when calling into
ignore listed content. We consider the ignore listed content
conceptually the abstraction that you called that's interesting.

This extracts the name of the first ignore listed function that was
called from user space. For example `"fetch"`. So we can know what kind
of request this is.

This could be enhanced and tweaked with heuristics in the future. For
example, when you create a Promise yourself and call I/O inside of it
like my `delay` examples, then we use that Promise as the I/O node but
its stack doesn't have the actual I/O performed. It might be better to
use the inner I/O node in that case. E.g. `setTimeout`. Currently I pick
the name from the first party code instead - in my example `delay`.

Another case that could be improved is the case where your whole
component is third-party. In that case we still log the I/O but it has
no context about what kind of I/O since the whole stack is ignored it
just gets the component name for example. We could for example look at
the first name that is in a different package than the package name of
the ignored listed component. So if
`node_modules/my-component-library/index.js` calls into
`node_modules/mysql/connection.js` then we could use the name from the
inner.
2025-06-03 15:04:28 -04:00
Sebastian Markbåge
3fb17d16a4 [Flight] Encode ReactIOInfo as its own row type (#33390)
Stacked on #33388.

This encodes the I/O entries as their own row type (`"J"`). This makes
it possible to parse them directly without first parsing the debug info
for each component. E.g. if you're just interested in logging the I/O
without all the places it was awaited.

This is not strictly necessary since the debug info is also readily
available without parsing the actual trees. (That's how the Server
Components Performance Track works.) However, we might want to exclude
this information in profiling builds while retaining some limited form
of I/O tracking.

It also allows for logging side-effects that are not awaited if we
wanted to.
2025-06-03 14:16:34 -04:00
Sebastian Markbåge
1ae0a845bd Use underscore instead of « » for useId algorithm (#33422)
Alternative to #33421. The difference is that this also adds an
underscore between the "R" and the ID.

The reason we wanted to use special characters is because we use the
full spectrum of A-Z 0-9 in our ID generation so we can basically
collide with any common word (or anyone using a similar algorithm,
base64 or even base16). It's a little less likely that someone would put
`_R_` specifically unless you generate like two IDs separated by
underscore.


![9w2ogt](https://github.com/user-attachments/assets/21b2d2ac-1a3a-4657-ba0b-1616e49dfdee)
2025-06-03 11:30:17 -04:00
Sebastian Markbåge
a437c99ff7 [Flight] Clarify that location field is a FunctionLocation not a CallSite (#33141)
Follow up to #33136.

This clarifies in the types where the conversion happens from a CallSite
which we use to simulate getting the enclosing line/col to a
FunctionLocation which doesn't represent a CallSite but actually just
the function which only has an enclosing line/col.
2025-05-07 13:02:41 -04:00
Sebastian Markbåge
4a702865dd [Flight] Encode enclosing line/column numbers and use it to align the fake function (#33136)
Stacked on #33135.

This encodes the line/column of the enclosing function as part of the
stack traces. When that information is available.

I adjusted the fake function code generation so that the beginning of
the arrow function aligns with these as much as possible.

This ensures that when the browser tries to look up the line/column of
the enclosing function, such as for getting the function name, it gets
the right one. If we can't get the enclosing line/column, then we encode
it at the beginning of the file. This is likely to get a miss in the
source map identifiers, which means that the function name gets
extracted from the runtime name instead which is better.

Another thing where this is used is the in the Performance Track.
Ideally that would be fixed by
https://issues.chromium.org/u/1/issues/415968771 but the enclosing
information is useful for other things like the function name resolution
anyway.

We can also use this for the "View source for this element" in React
DevTools.
2025-05-07 12:34:55 -04:00
Sebastian "Sebbie" Silbermann
0ca8420f9d [Flight] Use valid CSS selectors in useId format (#33099) 2025-05-04 13:47:32 +02:00
Sebastian Markbåge
62960c67c8 Run Component Track Logs in the console.createTask() of the Fiber (#32809)
Stacked on #32736.

That way you can find the owner stack of each component that rerendered
for context.

In addition to the JSX callsite tasks that we already track, I also
added tracking of the first `setState` call before rendering.

We then run the "Update" entries in that task. That way you can find the
callsite of the first setState and therefore the "cause" of a render
starting by selecting the "Update" track.

Unfortunately this is blocked on bugs in Chrome that makes it so that
these stacks are not reliable in the Performance tab. It basically just
doesn't work.
2025-04-29 22:17:17 -04:00
Sebastian Markbåge
cd4e4d7599 Use console.timeStamp instead of performance.measure in Component Performance Track (#32736)
This is a new extension that Chrome added to the existing
`console.timeStamp` similar to the extensions added to
`performance.measure`. This one should be significantly faster because
it doesn't have the extra object indirection, it doesn't return a
`PerformanceMeasure` entry and doesn't register itself with the global
system of entries.

I also use `performance.measure` in DEV for errors since we can attach
the error to the `properties` extension which doesn't exist for
`console.timeStamp`.

A downside of using this API is that there's no programmatic API for the
site itself to collect its own logs from React. Which the previous
allowed us to use the standard `performance.getEntries()` for. The
recommendation instead will be for the site to patch `console.timeStamp`
if it wants to collect measurements from React just like you're
recommended to patch `console.error` or `fetch` or whatever to collect
other instrumentation metrics.

This extension works in Chrome canary but it doesn't yet work fully in
Chrome stable. We might want to wait until it has propagated to Chrome
to stable. It should be in Chrome 136.
2025-04-29 21:40:10 -04:00
Sebastian "Sebbie" Silbermann
4a9df08157 Stop creating Owner Stacks if many have been created recently (#32529)
Co-authored-by: Jack Pope <jackpope1@gmail.com>
2025-03-23 15:47:03 -07:00
Hendrik Liebau
2398554c60 [Flight]: Client-side registerServerReference must not break .bind() (#32565) 2025-03-11 22:15:38 +01:00
Sebastian Markbåge
e81fcfe3f2 [Flight] Expose registerServerReference from the client builds (#32534)
This is used to register Server References that exist in the current
environment but also exists in the server it might call into. Such as a
remote server.

If the value comes from the remote server in the first place then this
is called automatically to ensure that you can pass a reference back to
where it came from - even if the `serverModuleMap` option is used. This
was already the case when `serverModuleMap` wasn't passed. This is how
you can pass server references back to the server. However, when we
added `serverModuleMap` that pass was skipped because we were getting
real functions instead of proxies.

For functions that wasn't yet passed from the remote server to the
current server, we can register them eagerly just like we do for
`import('/server').registerServerReference()`. You can now also do this
with `import('/client').registerServerReference()`. We could make them
shared so you only have to do this once but it might not be possible to
pass to the remote server and the remote server might not even be the
same RSC renderer. Therefore I split them. It's up to the compiler
whether it should do that or not. It has to know that any function you
might call might be able to receive it. This is currently global to a
specific RSC renderer.
2025-03-05 22:16:56 -05:00
Ricky
e0fe347967 [flags] remove enableOwnerStacks (#32426)
Bassed off: https://github.com/facebook/react/pull/32425

Wait to land internally.

[Commit to
review.](66aa6a4dbb)

This has landed everywhere
2025-03-04 12:34:34 -05:00
Sebastian "Sebbie" Silbermann
5f05181a8b Include error name in error chunks (#32157) 2025-01-22 16:39:00 +01:00
Hendrik Liebau
829401dc17 [Flight] Transport custom error names in dev mode (#32116)
Typed errors is not a feature that Flight currently supports. However,
for presentation purposes, serializing a custom error name is something
we could support today.

With this PR, we're now transporting custom error names through the
server-client boundary, so that they are available in the client e.g.
for console replaying. One example where this can be useful is when you
want to print debug information while leveraging the fact that
`console.warn` displays the error stack, including handling of hiding
and source mapping stack frames. In this case you may want to show
`Warning: ...` or `Debug: ...` instead of `Error: ...`.

In prod mode, we still transport an obfuscated error that uses the
default `Error` name, to not leak any sensitive information from the
server to the client. This also means that you must not rely on the
error name to discriminate errors, e.g. when handling them in an error
boundary.
2025-01-17 23:48:57 +01:00
Ricky
f42f8c0635 [flags] Remove enableServerComponentLogs (#31772)
This has landed everywhere.
2025-01-03 12:53:19 -05:00
Devon Govett
694d3e1aae [Flight Parcel] Implement prepareDestinationForModule (#31799)
Followup to #31725

This implements `prepareDestinationForModule` in the Parcel Flight
client. On the Parcel side, the `<Resources>` component now only inserts
`<link>` elements for stylesheets (along with a bootstrap script when
needed), and React is responsible for inserting scripts. This ensures
that components that are conditionally dynamic imported during render
are also preloaded.

CSS must be added to the RSC tree using `<Resources>` to avoid FOUC.
This must be manually rendered in both the top-level page, and in any
component that is dynamic imported. It would be nice if there was a way
for React to automatically insert CSS as well, but unfortunately
`prepareDestinationForModule` only knows about client components and not
CSS for server components. Perhaps there could be a way we could
annotate components at code splitting boundaries with the resources they
need? More thoughts in this thread:
https://github.com/facebook/react/pull/31725#discussion_r1884867607
2024-12-31 13:13:43 -05:00