Commit Graph

341 Commits

Author SHA1 Message Date
Sebastian Markbåge
146df7c311 [Fiber] Make DevTools Config use Static Injection (#30522)
We use static dependency injection. We shouldn't use this dynamic
dependency injection we do for DevTools internals. There's also meta
programming like spreading and stuff that isn't needed.

This moves the config from `injectIntoDevTools` to the FiberConfig so it
can be statically resolved.

Closure Compiler has some trouble generating optimal code for this
anyway so ideally we'd refactor this further but at least this is better
and saves a few bytes and avoids some code paths (when minified).
2024-07-30 15:03:54 -04:00
Sebastian Markbåge
e8df0cf9f7 Switch to binding the console with badging instead of calling it directly (#30461)
This is a major nit but this avoids an extra stack frame when we're
replaying logs.

Normally the `printToConsole` frame doesn't show up because it'd be
ignore listed.

<img width="421" alt="Screenshot 2024-07-25 at 11 49 39 AM"
src="https://github.com/user-attachments/assets/81334c2f-e19e-476a-871e-c4db9dee294e">

When you expand to show ignore listed frames a ton of other frames show
up.

<img width="516" alt="Screenshot 2024-07-25 at 11 49 47 AM"
src="https://github.com/user-attachments/assets/2ab8bdfb-464c-408d-9176-ee2fabc114b6">

The annoying thing about this frame is that it's at the top of the stack
where as typically framework stuff ends up at the bottom and something
you can ignore. The user space stack comes first.

With this fix there's no longer any `printToConsole` frame.

<img width="590" alt="Screenshot 2024-07-25 at 12 09 09 PM"
src="https://github.com/user-attachments/assets/b8365d53-31f3-43df-abce-172d608d3c9c">

Am I wiling to eat the added complexity and slightly slower performance
for this nit? Definitely.
2024-07-25 12:32:16 -04:00
Sebastian Markbåge
c2d103594d Configure the requested environment and annotate tasks at boundary between environments (#30455)
This enables configuring the name of the requested environment.

When we currently use createTask, we start with a `"use server"`
annotation. This option basically configures that string.

I now also deal with the case when switching environments along the
owner path. If you go from `"Third Party"` to `"Server"` to `"Client"`,
it'll have a task named `"use third party"` at the root, then `"use
server"` and then finally `"use client"`.

We don't really have the concept of a Server Component making a request
during render to then create another Server Component. Really the inner
one should conceptually have the first one as its owner in that case. So
currently the inner one will always have a null owner. We could somehow
connect them in this server-to-server case.

We don't currently have a way to configure the `"use client"` option but
I figured maybe that could be inferred by the server environment that
the Flight Client is executed within.

Note: We did talk before about annotating each stack frame with the
environment. You can effectively do that manually when parsing
`rsc://React/{environment}/` from `captureOwnerStack`. However, we can't
do that natively. At least not without deeper integration. Because it's
the source map that's responsible for the actual function name of each
stack frame - not what we give it at runtime. So for the native stacks,
the task showing the change in environment is more practical.
2024-07-25 11:46:58 -04:00
Sebastian Markbåge
4b62400765 [Flight] Add filterStackFrame options to the RSC Server (#30447)
This lets you customize the filter, for example allowing node_modules or
filter out additional functions that you don't want to include when
sending the stack to the client.

Notably this doesn't filter out Server Components out of the parent
stack. Those are just like a view of the tree by name. Not virtual stack
frames.
2024-07-25 10:50:56 -04:00
Jan Kassens
70484844bf [BE] switch to hermes parser for prettier (#30421)
This will allow us to parse new flow syntax since the `flow` parser is
no longer updated.

I had to exclude some files and have them fall back to `flow` parser
since they contain invalid graphql syntax that makes the plugin crash.
2024-07-22 19:16:13 -04:00
Jan Kassens
b7e7f1a3fa [BE] upgrade prettier to 3.3.3 (#30420)
Mostly just changes in ternary formatting.
2024-07-22 16:09:01 -04:00
Sebastian Silbermann
fac78affb0 [test] Add findSourceMapURL to ReactNoopFlightClient (#30395) 2024-07-19 22:45:27 +02:00
Sebastian Markbåge
8e9de898d3 [Flight] Add option to replay console logs or not (#30207)
Defaults to true in browser builds, otherwise defaults to false. The
assumption is that the server logs will already contain a log from the
original Flight server.

We currently always replay console logs but this leads to duplicates on
the server by default when you use SSR, because the Flight Client on the
server replays the logs. This can be nice since those logs gets badged.
It can also be nice if they're running in separate servers but when
they're logging to the same stream it's annoying. Which is really the
typical set up so we should just make that the default but leave it
configurable.
2024-07-04 12:15:35 -04:00
Sebastian Markbåge
349a99a7a3 Badge Environment Name on Thrown Errors from the Server (#29846)
When we replay logs we badge them with e.g. `[Server]`. That way it's
easy to identify that the source of the log actually happened on the
Server (RSC). However, when we threw an error we didn't have any such
thing. The error was rethrown on the client and then handled just like
any other client error.

This transfers the `environmentName` in DEV to our restored Error
"sub-class" (conceptually) along with `digest`. That way you can read
`error.environmentName` to print this in your own UI.

I also updated our default for `onCaughtError` (and `onError` in Fizz)
to use the `printToConsole` helper that the Flight Client uses to log it
with the badge format. So by default you get the same experience as
console.error for caught errors:

<img width="810" alt="Screenshot 2024-06-10 at 9 25 12 PM"
src="https://github.com/facebook/react/assets/63648/8490fedc-09f6-4286-9332-fbe6b0faa2d3">

<img width="815" alt="Screenshot 2024-06-10 at 9 39 30 PM"
src="https://github.com/facebook/react/assets/63648/bdcfc554-504a-4b1d-82bf-b717e74975ac">

Unfortunately I can't do the same thing for `onUncaughtError` nor
`onRecoverableError` because they use `reportError` which doesn't have
custom formatting (unless we also prevented default on window.onerror).
However maybe that's ok because 1) you should always have an error
boundary 2) it's not likely that an RSC error can actually recover
because it's not going to be rendered again so shouldn't really happen
outside some parent conditionally rendering maybe.

The other problem with this approach is that the default is no longer
trivial - so reimplementing the default in user space is trickier and
ideally we shouldn't expose our default to be called.
2024-06-26 13:27:26 -04:00
Jan Kassens
b565373afd lint: enable reportUnusedDisableDirectives and remove unused suppressions (#28721)
This enables linting against unused suppressions and removes the ones
that were unused.
2024-06-21 12:24:32 -04:00
Sebastian Markbåge
55c9d45f3b [Flight] Let environmentName vary over time by making it a function of string (#29867)
This lets the environment name vary within a request by the context a
component, log or error being executed in.

A potentially different API would be something like
`setEnvironmentName()` but we'd have to extend the `ReadableStream` or
something to do that like we do for `.allReady`. As a function though it
has some expansion possibilities, e.g. we could potentially also pass
some information to it for context about what is being asked for.

If it changes before completing a task, we also emit the change so that
we have the debug info for what the environment was before entering a
component and what it was after completing it.
2024-06-12 10:55:42 -04:00
Josh Story
1e1e5cd252 [Flight] Schedule work in a microtask (#29491)
Stacked on #29551

Flight pings much more often than Fizz because async function components
will always take at least a microtask to resolve . Rather than
scheduling this work as a new macrotask Flight now schedules pings in a
microtask. This allows more microtasks to ping before actually doing a
work flush but doesn't force the vm to spin up a new task which is quite
common give n the nature of Server Components
2024-06-06 10:19:57 -07:00
Josh Story
217b2ccf16 [Fiber] render boundary in fallback if it contains a new stylesheet during sync update (#28965)
Updates Suspensey instances and resources to preload even during urgent
updates and to potentially suspend.

The current implementation is unchanged for transitions but for sync
updates if there is a suspense boundary above the resource/instance it
will be rendered in fallback mode instead.

Note: This behavior is not what we want for images once we make them
suspense enabled. We will need to have forked behavior here to
distinguish between stylesheets which should never commit when not
loaded and images which should commit after a small delay
2024-05-21 16:03:46 -07:00
Sebastian Silbermann
82d8129e58 Reconciler: Change commitUpdate signature to account for unused updatePayload parameter (#28909) 2024-04-25 19:14:06 +02:00
Andrew Clark
857ee8cdf9 Don't minify symbols in production builds (#28881)
This disables symbol renaming in production builds. The original
variable and function names are preserved. All other forms of
compression applied by Closure (dead code elimination, inlining, etc)
are unchanged — the final program is identical to what we were producing
before, just in a more readable form.

The motivation is to make it easier to debug React issues that only
occur in production — the same reason we decided to start shipping
sourcemaps in #28827 and #28827.

However, because most apps run their own minification step on their npm
dependencies, it's not necessary for us to minify the symbols before
publishing — it'll be handled the app, if desired.

This is the same strategy Meta has used to ship React for years. The
React build itself has unminified symbols, but they get minified as part
of Meta's regular build pipeline.

Even if an app does not minify their npm dependencies, gzip covers most
of the cost of symbol renaming anyway.

This saves us from having to ship sourcemaps, which means even apps that
don't have sourcemaps configured will be able to debug the React build
as easily as they would any other npm dependency.
2024-04-20 11:23:46 -04:00
Andrew Clark
41950d14a5 Automatically reset forms after action finishes (#28804)
This updates the behavior of form actions to automatically reset the
form's uncontrolled inputs after the action finishes.

This is a frequent feature request for people using actions and it
aligns the behavior of client-side form submissions more closely with
MPA form submissions.

It has no impact on controlled form inputs. It's the same as if you
called `form.reset()` manually, except React handles the timing of when
the reset happens, which is tricky/impossible to get exactly right in
userspace.

The reset shouldn't happen until the UI has updated with the result of
the action. So, resetting inside the action is too early.

Resetting in `useEffect` is better, but it's later than ideal because
any effects that run before it will observe the state of the form before
it's been reset.

It needs to happen in the mutation phase of the transition. More
specifically, after all the DOM mutations caused by the transition have
been applied. That way the `defaultValue` of the inputs are updated
before the values are reset. The idea is that the `defaultValue`
represents the current, canonical value sent by the server.

Note: this change has no effect on form submissions that aren't
triggered by an action.
2024-04-10 16:54:24 -04:00
Sebastian Markbåge
d50323eb84 Flatten ReactSharedInternals (#28783)
This is similar to #28771 but for isomorphic. We need a make over for
these dispatchers anyway so this is the first step. Also helps flush out
some internals usage that will break anyway.

It flattens the inner mutable objects onto the ReactSharedInternals.
2024-04-08 19:23:23 -04:00
Josh Story
4c12339ce3 [DOM] move flushSync out of the reconciler (#28500)
This PR moves `flushSync` out of the reconciler. there is still an
internal implementation that is used when these semantics are needed for
React methods such as `unmount` on roots.

This new isomorphic `flushSync` is only used in builds that no longer
support legacy mode.

Additionally all the internal uses of flushSync in the reconciler have
been replaced with more direct methods. There is a new
`updateContainerSync` method which updates a container but forces it to
the Sync lane and flushes passive effects if necessary. This combined
with flushSyncWork can be used to replace flushSync for all instances of
internal usage.

We still maintain the original flushSync implementation as
`flushSyncFromReconciler` because it will be used as the flushSync
implementation for FB builds. This is because it has special legacy mode
handling that the new isomorphic implementation does not need to
consider. It will be removed from production OSS builds by closure
though
2024-04-08 09:03:20 -07:00
Josh Story
8e1462e8c4 [Fiber] Move updatePriority tracking to renderers (#28751)
Currently updatePriority is tracked in the reconciler. `flushSync` is
going to be implemented reconciler agnostic soon and we need to move the
tracking of this state to the renderer and out of reconciler. This
change implements new renderer bin dings for getCurrentUpdatePriority
and setCurrentUpdatePriority.

I was originally going to have the getter also do the event priority
defaulting using window.event so we eliminate getCur rentEventPriority
but this makes all the callsites where we store the true current
updatePriority on the stack harder to work with so for now they remain
separate.

I also moved runWithPriority to the renderer since it really belongs
whereever the state is being managed and it is only currently exposed in
the DOM renderer.

Additionally the current update priority is not stored on
ReactDOMSharedInternals. While not particularly meaningful in this
change it opens the door to implementing `flushSync` outside of the
reconciler
2024-04-08 08:53:17 -07:00
Sebastian Markbåge
fd0da3eef1 Remove _owner field from JSX elements in prod if string refs are disabled (#28739)
In prod, the `_owner` field is only used for string refs so if we have
string refs disabled, we don't need this field. In fact, that's one of
the big benefits of deprecating them.
2024-04-04 11:20:15 -04:00
Sebastian Markbåge
5de8703646 Use the disableLegacyMode where ever we check the ConcurrentMode mode (#28657)
Saves some bytes and ensures that we're actually disabling it.

Turns out this flag wasn't disabling React Native/Fabric, React Noop and
React ART legacy modes so those are updated too.

Should be rebased on #28681.
2024-04-02 21:07:28 -04:00
Sebastian Markbåge
a053716077 Make onUncaughtError and onCaughtError Configurable (#28641)
Stacked on #28627.

This makes error logging configurable using these
`createRoot`/`hydrateRoot` options:

```
onUncaughtError(error: mixed, errorInfo: {componentStack?: ?string}) => void
onCaughtError(error: mixed, errorInfo: {componentStack?: ?string, errorBoundary?: ?React.Component<any, any>}) => void
onRecoverableError(error: mixed, errorInfo: {digest?: ?string, componentStack?: ?string}) => void
```

We already have the `onRecoverableError` option since before.

Overriding these can be used to implement custom error dialogs (with
access to the `componentStack`).

It can also be used to silence caught errors when testing an error
boundary or if you prefer not getting logs for caught errors that you've
already handled in an error boundary.

I currently expose the error boundary instance but I think we should
probably remove that since it doesn't make sense for non-class error
boundaries and isn't very useful anyway. It's also unclear what it
should do when an error is rethrown from one boundary to another.

Since these are public APIs now we can implement the
ReactFiberErrorDialog forks using these options at the roots of the
builds. So I unforked those files and instead passed a custom option for
the native and www builds.

To do this I had to fork the ReactDOMLegacy file into ReactDOMRootFB
which is a duplication but that will go away as soon as the FB fork is
the only legacy root.
2024-03-27 00:51:37 -04:00
Josh Story
b09e102ff1 [Fizz] Prevent uncloned large precomputed chunks without relying on render-time assertions (#28568)
A while back we implemented a heuristic that if a chunk was large it was
assumed to be produced by the render and thus was safe to stream which
results in transferring the underlying object memory. Later we ran into
an issue where a precomputed chunk grew large enough to trigger this
hueristic and it started causing renders to fail because once a second
render had occurred the precomputed chunk would not have an underlying
buffer of bytes to send and these bytes would be omitted from the
stream. We implemented a technique to detect large precomputed chunks
and we enforced that these always be cloned before writing.
Unfortunately our test coverage was not perfect and there has been for a
very long time now a usage pattern where if you complete a boundary in
one flush and then complete a boundary that has stylehsheet dependencies
in another flush you can get a large precomputed chunk that was not
being cloned to be sent twice causing streaming errors.

I've thought about why we even went with this solution in the first
place and I think it was a mistake. It relies on a dev only check to
catch paired with potentially version specific order of operations on
the streaming side. This is too unreliable. Additionally the low limit
of view size for Edge is not used in Node.js but there is not real
justification for this.

In this change I updated the view size for edge streaming to match Node
at 2048 bytes which is still relatively small and we have no data one
way or another to preference 512 over this. Then I updated the assertion
logic to error anytime a precomputed chunk exceeds the size. This
eliminates the need to clone these chunks by just making sure our view
size is always larger than the largest precomputed chunk we can possibly
write. I'm generally in favor of this for a few reasons.

First, we'll always know during testing whether we've violated the limit
as long as we exercise each stream config because the precomputed chunks
are created in module scope. Second, we can always split up large chunks
so making sure the precomptued chunk is smaller than whatever view size
we actually desire is relatively trivial.
2024-03-16 12:39:37 -07:00
Josh Story
113ab9af08 [Flight][Fizz][Fiber] Chain HostDispatcher implementations (#28488)
The idea here is that host dispatchers are not bound to renders so we
need to be able to dispatch to them at any time. This updates the
implementation to chain these dispatchers so that each renderer can
respond to the dispatch. Semantically we don't always want every
renderer to do this for instance if Fizz handles a float method we don't
want Fiber to as well so each dispatcher implementation can decide if it
makes sense to forward the call or not. For float methods server
disaptchers will handle the call if they can resolve a Request otherwise
they will forward. For client dispatchers they will handle the call and
always forward. The choice needs to be made for each dispatcher method
and may have implications on correct renderer import order. For now we
just live with the restriction that if you want to use server and client
together (such as renderToString in the browser) you need to import the
server renderer after the client renderer.
2024-03-04 12:27:15 -08:00
Sebastian Silbermann
2f240c91ed Add support for rendering BigInt (#24580) 2024-02-26 19:18:50 +01:00
Sebastian Markbåge
c0274063f0 [Flight] Prefix Replayed Console Logs with a Badge (#28403)
Builds on top of #28384.

This prefixes each log with a badge similar to how we badge built-ins
like "ForwardRef" and "Memo" in the React DevTools. The idea is that we
can add such badges in DevTools for Server Components too to carry on
the consistency.

This puts the "environment" name in the badge which defaults to
"Server". So you know which source it is coming from.

We try to use the same styling as the React DevTools. We use light-dark
mode where available to support the two different color styles, but if
it's not available I use a fixed background so that it's always readable
even in dark mode.

In Terminals, instead of hard coding colors that might not look good
with some themes, I use the ANSI color code to flip
background/foreground colors in that case.

In earlier commits I had it on the end of the line similar to the
DevTools badges but for multiline I found it better to prefix it. We
could try various options tough.

In most cases we can use both ANSI and the `%c` CSS color specifier,
because node will only use ANSI and hide the other. Chrome supports both
but the color overrides ANSI if it comes later (and Chrome doesn't
support color inverting anyway). Safari/Firefox prints the ANSI, so it
can only use CSS colors.

Therefore in browser builds I exclude ANSI.

On the server I support both so if you use Chrome inspector on the
server, you get nice colors on both terminal and in the inspector.

Since Bun uses WebKit inspector and it prints the ANSI we can't safely
emit both there. However, we also can't emit just the color specifier
because then it prints in the terminal.
https://github.com/oven-sh/bun/issues/9021 So we just use a plain string
prefix for now with a bracket until that's fixed.

Screen shots:

<img width="758" alt="Screenshot 2024-02-21 at 12 56 02 AM"
src="https://github.com/facebook/react/assets/63648/4f887ffe-fffe-4402-bf2a-b7890986d60c">
<img width="759" alt="Screenshot 2024-02-21 at 12 56 24 AM"
src="https://github.com/facebook/react/assets/63648/f32d432f-f738-4872-a700-ea0a78e6c745">
<img width="514" alt="Screenshot 2024-02-21 at 12 57 10 AM"
src="https://github.com/facebook/react/assets/63648/205d2e82-75b7-4e2b-9d9c-aa9e2cbedf39">
<img width="489" alt="Screenshot 2024-02-21 at 12 57 34 AM"
src="https://github.com/facebook/react/assets/63648/ea52d1e4-b9fa-431d-ae9e-ccb87631f399">
<img width="516" alt="Screenshot 2024-02-21 at 12 58 23 AM"
src="https://github.com/facebook/react/assets/63648/52b50fac-bec0-471d-a457-1a10d8df9172">
<img width="956" alt="Screenshot 2024-02-21 at 12 58 56 AM"
src="https://github.com/facebook/react/assets/63648/0096ed61-5eff-4aa9-8a8a-2204e754bd1f">
2024-02-21 14:59:08 -05:00
Andrew Clark
fa2f82addc Pass ref as normal prop (#28348)
Depends on:

- #28317 
- #28320 

---

Changes the behavior of the JSX runtime to pass through `ref` as a
normal prop, rather than plucking it from the props object and storing
on the element.

This is a breaking change since it changes the type of the receiving
component. However, most code is unaffected since it's unlikely that a
component would have attempted to access a `ref` prop, since it was not
possible to get a reference to one.

`forwardRef` _will_ still pluck `ref` from the props object, though,
since it's extremely common for users to spread the props object onto
the inner component and pass `ref` as a differently named prop. This is
for maximum compatibility with existing code — the real impact of this
change is that `forwardRef` is no longer required.

Currently, refs are resolved during child reconciliation and stored on
the fiber. As a result of this change, we can move ref resolution to
happen only much later, and only for components that actually use them.
Then we can remove the `ref` field from the Fiber type. I have not yet
done that in this step, though.
2024-02-20 14:17:41 -05:00
Sebastian Markbåge
629541bcc0 [Flight] Transfer Debug Info in Server-to-Server Flight Requests (#28275)
A Flight Server can be a consumer of a stream from another Server. In
this case the meta data is attached to debugInfo properties on lazy,
Promises, Arrays or Elements that might in turn get forwarded to the
next stream. In this case we want to forward this debug information to
the client in the stream.

I also added a DEV only `environmentName` option to the Flight Server.
This lets you name the server that is producing the debug info so that
you can trace the origin of where that component is executing. This
defaults to `"server"`. DevTools could use this for badges or different
colors.
2024-02-12 13:38:14 -05:00
dan
472854820b [Flight] Delete Server Context (#28225)
Server Context was never documented, and has been deprecated in
https://github.com/facebook/react/pull/27424.

This PR removes it completely, including the implementation code.

Notably, `useContext` is removed from the shared subset, so importing it
from a React Server environment would now should be a build error in
environments that are able to enforce that.
2024-02-05 22:39:15 +00:00
Josh Story
554fc49f41 [Fizz] improve Hoistable handling for Elements and Resources inside Suspense Boundaries (#28069)
Updates Fizz to handle Hoistables (Resources and Elements) in a way that
better aligns with Suspense fallbacks

1. Hoistable Elements inside a fallback (regardless of how deep and how
many additional boundaries are intermediate) will be ignored. The
reasoning is fallbacks are transient and since there is not good way to
clean up hoistables because they escape their Suspense container its
better to not emit them in the first place. SSR fallbacks are already
not full fidelity because they never hydrate so this aligns with that
somewhat.
2. Hoistable stylesheets in fallbacks will only block the reveal of a
parent suspense boundary if the fallback is going to flush with that
completed parent suspense boundary. Previously if you rendered a
stylesheet Resource inside a fallback any parent suspense boundaries
that completed after the shell flushed would include that resource in
the set required to resolve before the boundary reveal happens on the
client. This is not a semantic change, just a performance optimization
3. preconnect and preload hoistable queues are gone, if you want to
optimize resource loading you shoudl use `ReactDOM.preconnect` and
`ReactDOM.preload`. `viewport` meta tags get their own queue because
they need to go before any preloads since they affect the media state.

In addition to those functional changes this PR also refactors the
boundary resource tracking by moving it to the task rather than using
function calls at the start of each render and flush. Tasks also now
track whether they are a fallback task

supercedes prior work here: https://github.com/facebook/react/pull/27534
2024-01-30 10:14:59 -08:00
Josh Story
7468903294 [Static][Fizz] bootstrap scripts should only emit once (#27674)
I introduced a bug in a recent change to how bootstrap scripts are
handled. Rather than clearing out the bootstrap script state from
ResumableState on completion of the prerender I did it during the
flushing phase which comes later after the postponed state has likely
been serialized. We should freeze these objects in dev so this is not
possible to do easily in test (nor in actual code in real systems).

This fixes the bug by eliminating the bootstrap config during
getPostponedState which is before the state can be serialized.
2023-11-08 17:51:47 -08:00
Josh Story
2983249dd2 [Fizz] implement onHeaders and headersLengthHint options (#27641)
Adds a new option to `react-dom/server` entrypoints.

`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)

When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.

When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.

When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.

Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads

Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)

There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.

If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.

Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
2023-11-07 10:16:33 -08:00
Sebastian Markbåge
05fbd1aab0 [Fizz] Postponing in the shell (#27569)
When we postpone a prerender in the shell, we should just leave an empty
prelude and resume from the root. While preserving any options passed
in.

Since we haven't flushed anything we can't assume we've already emitted
html/body tags or any resources tracked in the resumable state. This
introduces a resetResumableState function to reset anything we didn't
flush.

This is a bit hacky. Ideally, we probably shouldn't have tracked it as
already happened until it flushed or something like that.

Basically, it's like restarting the prerender with the same options and
then immediately aborting. When we add the preload headers, we'd track
those as preload() being emitted after the reset and so they get readded
to the resumable state in that case.
2023-10-23 15:53:59 -04:00
Pieter De Baets
151e75a128 [Fabric] Pass children when cloning (#27458)
## Summary

Currently when cloning nodes in Fabric, we reset a node's children on
each clone, and then repeatedly call appendChild to restore the previous
list of children (even if it was quasi-identical to before). This causes
unnecessary invalidation of the layout state in Fabric's ShadowNode data
(which in turn may require additional yoga clones) and extra JSI calls.

This PR adds a feature flag to pass in the children as part of the clone
call, so Fabric always has a complete view of the node that's being
mutated.

This feature flag requires matching changes in the react-native repo:
https://github.com/facebook/react-native/pull/39817

## How did you test this change?

Unit test added demonstrates the new behaviour 

```
yarn test -r www-modern ReactFabric-test
yarn test ReactFabric-test.internal
```

Tested a manual sync into React Native and verified core surfaces render
correctly.
2023-10-10 15:11:26 +01:00
Josh Story
701ac2e572 [Flight][Float] Preinitialize module imports during SSR (#27314)
Currently when we SSR a Flight response we do not emit any resources for
module imports. This means that when the client hydrates it won't have
already loaded the necessary scripts to satisfy the Imports defined in
the Flight payload which will lead to a delay in hydration completing.

This change updates `react-server-dom-webpack` and
`react-server-dom-esm` to emit async script tags in the head when we
encounter a modules in the flight response.

To support this we need some additional server configuration. We need to
know the path prefix for chunk loading and whether the chunks will load
with CORS or not (and if so with what configuration).
2023-09-27 09:53:31 -07:00
Sophie Alpert
7f6201889e Ship diffInCommitPhase (#27409)
Performance tests at Meta showed neutral results.
2023-09-22 20:24:42 -07:00
Sebastian Markbåge
2807d781a0 [Fizz] Reuse rootSegmentID as the SuspenseBoundaryID (#27387)
Originally the intension was to have React assign an ID to a user
rendered DOM node inside a `fallback` while it was loading. If there
already were an explicit `id` defined on the DOM element we would reuse
that one instead. That's why this was a DOM Config option and not just
built in to Fizz.

This became tricky since it can load late and so we'd have to transfer
it down and detect it only once it finished rendering and if there is no
DOM element it doesn't work anyway. So instead, what we do in practice
is to always use a `<template>` tag with the ID. This has the downside
of an extra useless node and shifting child CSS selectors.

Maybe we'll get around to fixing this properly but it might not be worth
it.

This PR just gets rid of the SuspenseBoundaryID concept and instead we
just use the same ID number as the root segment ID of the boundary to
refer to the boundary to simplify the implementation.

This also solves the problem that SuspenseBoundaryID isn't currently
serializable (although that's easily fixable by itself if necessary).
2023-09-18 11:56:47 -04:00
Sebastian Markbåge
953cb02f6d [Fizz] Split createRequest into createRequest, createPrerenderRequest and resumeRequest (#27342)
Just moving some internal code around again.

I originally encoded what type of work using startRender vs
startPrerender. I had intended to do more forking of the work loop but
we've decided not to go with that strategy. It also turns out that
forking when we start working is actually too late because of a subtle
thing where you can call abort before work begins. Therefore it's
important that starting the work comes later.
2023-09-07 00:18:30 -04:00
Sebastian Markbåge
b70a0d7022 [Fizz] Track postponed holes in the prerender pass (#27317)
This is basically the implementation for the prerender pass.

Instead of forking basically the whole implementation for prerender, I
just add a conditional field on the request. If it's `null` it behaves
like before. If it's non-`null` then instead of triggering client
rendered boundaries it triggers those into a "postponed" state which is
basically just a variant of "pending". It's supposed to be filled in
later.

It also builds up a serializable tree of which path can be followed to
find the holes. This is basically a reverse `KeyPath` tree.

It is unfortunate that this approach adds more code to the regular Fizz
builds but in practice. It seems like this side is not going to add much
code and we might instead just want to merge the builds so that it's
smaller when you have `prerender` and `resume` in the same bundle -
which I think will be common in practice.

This just implements the prerender side, and not the resume side, which
is why the tests have a TODO. That's in a follow up PR.
2023-08-31 12:23:26 -04:00
Sebastian Markbåge
31034b6de7 [Fizz] Split ResponseState/Resources into RenderState/ResumableState (#27268)
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.

The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.

Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.

We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.

This is not yet a serializable format. That can be done in a follow up.

We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
2023-08-22 15:21:36 -04:00
Sebastian Markbåge
ce6842d8f5 Delete processStringChunk (#26896)
Follow up to #26827.

These can't include binary data and we don't really have any use cases
that really require these to already be strings.

When the stream is encoded inside another protocol - such as HTML we
need a different format that encode binary offsets and binary data.
2023-06-10 16:59:45 -04:00
Andrew Clark
540bab085d Implement experimental_useFormStatus (#26722)
This hook reads the status of its ancestor form component, if it exists.

```js
const {pending, data, action, method} = useFormStatus();
```

It can be used to implement a loading indicator, for example. You can
think of it as a shortcut for implementing a loading state with the
useTransition hook.

For now, it's only available in the experimental channel. We'll share
docs once its closer to being stable. There are additional APIs that
will ship alongside it.

Internally it's implemented using startTransition + a context object.
That's a good way to think about its behavior, but the actual
implementation details may change in the future.

Because form elements cannot be nested, the implementation in the
reconciler does not bother to keep track of multiple nested "transition
providers". So although it's implemented using generic Fiber config
methods, it does currently make some assumptions based on React DOM's
requirements.
2023-04-26 18:19:58 -04:00
Josh Story
36e4cbe2e9 [Float][Flight] Flight support for Float (#26502)
Stacked on #26557 

Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.

Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.

Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.

For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.

This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.

This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
2023-04-21 20:45:51 -07:00
Josh Story
fdad813ac7 [Float][Fiber] Enable Float methods to be called outside of render (#26557)
Stacked on #26570 

Previously we restricted Float methods to only being callable while
rendering. This allowed us to make associations between calls and their
position in the DOM tree, for instance hoisting preinitialized styles
into a ShadowRoot or an iframe Document.

When considering how we are going to support Flight support in Float
however it became clear that this restriction would lead to compromises
on the implementation because the Flight client does not execute within
the context of a client render. We want to be able to disaptch Float
directives coming from Flight as soon as possible and this requires
being able to call them outside of render.

this patch modifies Float so that its methods are callable anywhere. The
main consequence of this change is Float will always use the Document
the renderer script is running within as the HoistableRoot. This means
if you preinit as style inside a component render targeting a ShadowRoot
the style will load in the ownerDocument not the ShadowRoot. Practially
speaking it means that preinit is not useful inside ShadowRoots and
iframes.

This tradeoff was deemed acceptable because these methods are
optimistic, not critical. Additionally, the other methods, preconntect,
prefetchDNS, and preload, are not impacted because they already operated
at the level of the ownerDocument and really only interface with the
Network cache layer.

I added a couple additional fixes that were necessary for getting tests
to pass that are worth considering separately.

The first commit improves the diff for `waitForThrow` so it compares
strings if possible.

The second commit makes invokeGuardedCallback not use metaprogramming
pattern and swallows any novel errors produced from trying to run the
guarded callback. Swallowing may not be the best we can do but it at
least protects React against rapid failure when something causes the
dispatchEvent to throw.
2023-04-20 14:40:25 -07:00
Tianyu Yao
d121c67004 Synchronously flush the transition lane scheduled in a popstate event (#26025)
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## Summary

Browsers restore state like forms and scroll position right after the
popstate event. To make sure the page work as expected on back or
forward button, we need to flush transitions scheduled in a popstate
synchronously, and only yields if it suspends.
This PR adds a new HostConfig method to check if `window.event ===
'popstate'`, and `scheduleMicrotask` if a transition is scheduled in a
`PopStateEvent`.

## How did you test this change?

yarn test
2023-04-13 15:21:19 -04:00
Sebastian Markbåge
ca41adb8c1 Diff properties in the commit phase instead of generating an update payload (#26583)
This removes the concept of `prepareUpdate()`, behind a flag.

React Native already does everything in the commit phase, but generates
a temporary update payload before applying it.

React Fabric does it both in the render phase. Now it just moves it to a
single host config.

For DOM I forked updateProperties into one that does diffing and
updating in one pass vs just applying a pre-diffed updatePayload.

There are a few downsides of this approach:

- If only "children" has changed, we end up scheduling an update to be
done in the commit phase. Since we traverse through it anyway, it's
probably not much extra.
- It does more work in the commit phase so for a large tree that is
mostly unchanged, it'll stall longer.
- It does some extra work for special cases since that work happens if
anything has changed. We no longer have a deep bailout.
- The special cases now have to each replicate the "clean up old props"
loop, leading to extra code.

The benefit is that this doesn't allocate temporary extra objects
(possibly multiple per element if the array has to resize). It's less
work overall. It also gives us an option to reuse this function for a
sync render optimization.

Another benefit is that if we do the loop in the commit phase I can do
further optimizations by reading all props that I need for special cases
in that loop instead of polymorphic reads from props. This is what I'd
like to do in future refactors that would be stacked on top of this
change.
2023-04-10 19:09:28 -04:00
Jan Kassens
afea1d0c53 [flow] make Flow suppressions explicit on the error (#26487)
Added an explicit type to all $FlowFixMe suppressions to reduce
over-suppressions of new errors that might be caused on the same lines.

Also removes suppressions that aren't used (e.g. in a `@noflow` file as
they're purely misleading)

Test Plan:
yarn flow-ci
2023-03-27 13:43:04 +02:00
Josh Story
73b6435ca4 [Float][Fiber] Implement waitForCommitToBeReady for stylesheet resources (#26450)
Before a commit is finished if any new stylesheet resources are going to
mount and we are capable of delaying the commit we will do the following

1. Wait for all preloads for newly created stylesheet resources to load
2. Once all preloads are finished we insert the stylesheet instances for
these resources and wait for them all to load
3. Once all stylesheets have loaded we complete the commit

In this PR I also removed the synchronous loadingstate tracking in the
fizz runtime. It was not necessary to support the implementation on not
used by the fizz runtime itself. It makes the inline script slightly
smaller

In this PR I also integrated ReactDOMFloatClient with
ReactDOMHostConfig. It leads to better code factoring, something I
already did on the server a while back. To make the diff a little easier
to follow i make these changes in a single commit so you can look at the
change after that commit if helpful

There is a 500ms timeout which will finish the commit even if all
suspended host instances have not finished loading yet

At the moment error and load events are treated the same and we're
really tracking whether the host instance is finished attempting to
load.
2023-03-24 19:17:38 -07:00
Andrew Clark
0131d0cff4 Check if suspensey instance resolves in immediate task (#26427)
When rendering a suspensey resource that we haven't seen before, it may
have loaded in the background while we were rendering. We should yield
to the main thread to see if the load event fires in an immediate task.

For example, if the resource for a link element has already loaded, its
load event will fire in a task right after React yields to the main
thread. Because the continuation task is not scheduled until right
before React yields, the load event will ping React before it resumes.

If this happens, we can resume rendering without showing a fallback.

I don't think this matters much for images, because the `completed`
property tells us whether the image has loaded, and during a non-urgent
render, we never block the main thread for more than 5ms at a time (for
now — we might increase this in the future). It matters more for
stylesheets because the only way to check if it has loaded is by
listening for the load event.

This is essentially the same trick that `use` does for userspace
promises, but a bit simpler because we don't need to replay the host
component's begin phase; the work-in-progress fiber already completed,
so we can just continue onto the next sibling without any additional
work.

As part of this change, I split the `shouldSuspendCommit` host config
method into separate `maySuspendCommit` and `preloadInstance` methods.
Previously `shouldSuspendCommit` was used for both.

This raised a question of whether we should preload resources during a
synchronous render. My initial instinct was that we shouldn't, because
we're going to synchronously block the main thread until the resource is
inserted into the DOM, anyway. But I wonder if the browser is able to
initiate the preload even while the main thread is blocked. It's
probably a micro-optimization either way because most resources will be
loaded during transitions, not urgent renders.
2023-03-20 12:35:10 -04:00
Andrew Clark
db281b3d9c Feature: Suspend commit without blocking render (#26398)
This adds a new capability for renderers (React DOM, React Native):
prevent a tree from being displayed until it is ready, showing a
fallback if necessary, but without blocking the React components from
being evaluated in the meantime.

A concrete example is CSS loading: React DOM can block a commit from
being applied until the stylesheet has loaded. This allows us to load
the CSS asynchronously, while also preventing a flash of unstyled
content. Images and fonts are some of the other use cases.

You can think of this as "Suspense for the commit phase". Traditional
Suspense, i.e. with `use`, blocking during the render phase: React
cannot proceed with rendering until the data is available. But in the
case of things like stylesheets, you don't need the CSS in order to
evaluate the component. It just needs to be loaded before the tree is
committed. Because React buffers its side effects and mutations, it can
do work in parallel while the stylesheets load in the background.

Like regular Suspense, a "suspensey" stylesheet or image will trigger
the nearest Suspense fallback if it hasn't loaded yet. For now, though,
we only do this for non-urgent updates, like with startTransition. If
you render a suspensey resource during an urgent update, it will revert
to today's behavior. (We may or may not add a way to suspend the commit
during an urgent update in the future.)

In this PR, I have implemented this capability in the reconciler via new
methods added to the host config. I've used our internal React "no-op"
renderer to write tests that demonstrate the feature. I have not yet
implemented Suspensey CSS, images, etc in React DOM. @gnoff and I will
work on that in subsequent PRs.
2023-03-17 18:05:11 -04:00