* Don't invoke listeners on parent of dehydrated event target
* Move Suspense boundary check to getClosestInstanceFromNode
Now getClosestInstanceFromNode can return either a host component,
host text component or suspense component when the suspense
component is dehydrated.
We then use that to ignore events on a suspense component.
* Attach the HostRoot fiber to the DOM container
This lets us detect if an event happens on this root's subtree before it
has rendered something.
* Add todo
The approach of checking isFiberMounted answers if we might be in an
in-progress hydration but it doesn't answer which root or boundary
might be in-progress so we don't know what to wait for.
This needs some refactoring.
* Refactor isFiberMountedImpl to getNearestMountedFiber
We'll need the nearest boundary for event replaying so this prepares for
that.
This surfaced an issue that we attach Hydrating tag on the root but normally
this (and Placement) is attached on the child. This surfaced an issue
that this can lead to both Placement and Hydrating effects which is not
supported so we need to ensure that we only ever use one or the other.
* Add todo for bug I spotted
* Cache tags
* Check the ContainerInstanceKey before the InstanceKey
The container is inside the instance, so we must find it before the
instance, since otherwise we'll miss it.
This is a partial replacement for the 'Press' responder:
1. `useTap` is scoped to pointers (no keyboard support). Our current thinking is
that "responders" should be limited to working with pointers, and that they can
be combined with 'useKeyboard' in user-space. For example, we might create a
'usePress' hook in user-space that combines 'useTap' with 'useKeyboard' to react
to both pointers and keyboard interactions.
2. `useTap` cancels the gesture once the pointer moves over an element that is
not within the responder target's subtree. This differs from `usePress` (and
React Native), where the gesture remains active after the pointer exits the
target's subtree and is restarted once the pointer reenters. One of the
drawbacks with the `usePress` behavior is that it requires repeatedly measuring
DOM elements (which can cause jank) to perform hit region tests. `useTap` avoids
doing this and relies on `document.elementFromPoint` only to support the
TouchEvent fallbacks.
3. `useTap` calls `onTapUpdate` when the active gesture's state changes,
`onTapEnd` when the gesture successfully completes. and `onTapCancel` when it
fails. There is no `onTap` callback. `usePress` did not explicitly report back
when the gesture failed, and product developers were confused about the
difference between `onPress` and `onPressEnd`.
4. `useTap` explicitly separates the PointerEvent implementation from the
MouseEvent/TouchEvent fallback.
5. `useTap` has better unit test coverage . All pointer types and the fallback
environment are tested. The shape of the gesture state object is also defined
and tested.
* Refactor a bit to use less property access
* Add test for invoking an event before mount
* Add Hydration effect tag
This is equivalent to a "Placement" effect in that it's a new insertion
to the tree but it doesn't need an actual mutation.
It is only used to determine if a subtree has actually mounted yet.
* Use the Hydration flag for Roots
Previous roots had a Placement flag on them as a hack for this case but
since we have a special flag for it now, we can just use that.
* Add Flare test
The semantics of 'button' on events differs between PointerEvent and
MouseEvent, whereas they are the same for 'buttons'. Furthermore, 'buttons'
allows developers to determine when multiple buttons are pressed as the same
time.
https://w3c.github.io/pointerevents/#the-button-property
Provides partial support for React.lazy() components from the existing PartialRenderer server-side renderer.
Lazy components which are already resolved (or rejected), perhaps with something like `react-ssr-prepass`, can be continued into synchronously. If they have not yet been initialized, they'll be initialized before checking, opening the possibility to exploit this capability with a babel transform. If they're pending (which will typically be the case for a just initialized async ctor) then the existing invariant continues to be thrown.
* Test that we can suspend updates while waiting to hydrate
* Attempt hydration at a higher pri first if props/context changes
* Retrying a dehydrated boundary pings at the earliest forced time
This might quickly become an already expired time.
* Mark the render as delayed if we have to retry
This allows the suspense config to kick in and we can wait for much longer
before we're forced to give up on hydrating.
If we get an insertion after a boundary, that has not yet been hydrated,
we take our best guess at which state the HTML is showing.
isSuspenseInstancePending means that we're still waiting for more server
HTML before we can hydrate. This should mean that we're showing the
fallback state.
isSuspenseInstanceFallback means that we want to client render something.
That most likely means that the server was unable to render and is
displaying a fallback state in this slot.
Adds tests to ensure that dehydrated components don't consider the force
flag.
* Move dehydrated to be child of regular SuspenseComponent
We now store the comment node on SuspenseState instead and that indicates
that this SuspenseComponent is still dehydrated.
We also store a child but that is only used to represent the DOM node for
deletions and getNextHostSibling.
* Move logic from DehydratedSuspenseComponent to SuspenseComponent
Forked based on SuspenseState.dehydrated instead.
* Retry logic for dehydrated boundary
We can now simplify the logic for retrying dehydrated boundaries without
hydrating. This is becomes simply a reconciliation against the dehydrated
fragment which gets deleted, and the new children gets inserted.
* Remove dehydrated from throw
Instead we use the regular Suspense path. To save code, we attach retry
listeners in the commit phase even though technically we don't have to.
* Pop to nearest Suspense
I think this is right...?
* Popping hydration state should skip past the dehydrated instance
* Split mount from update and special case suspended second pass
The DidCapture flag isn't used consistently in the same way. We need
further refactor for this.
* Reorganize update path
If we remove the dehydration status in the first pass and then do a second
pass because we suspended, then we need to continue as if it didn't
previously suspend. Since there is no fragment child etc.
However, we must readd the deletion.
* Schedule context work on the boundary and not the child
* Warn for Suspense hydration in legacy mode
It does a two pass render that client renders the content.
* Rename DehydratedSuspenseComponent -> DehydratedFragment
This now doesn't represent a suspense boundary itself. Its parent does.
This Fiber represents the fragment around the dehydrated content.
* Refactor returns
Avoids the temporary mutable variables. I kept losing track of them.
* Add a comment explaining the type.
Placing it in the type since that's the central point as opposed to spread
out.
These were discovered by @SimenB in https://github.com/facebook/react/pull/16332. We weren't making actual assertions on some values. This PR makes the assertions, and fixes the tests.
In a previous version of act(), we used a dummy dom element to flush effects. This doesn't need to exist anymore, and this PR removes it. The warning doesn't need to be there either (React will fire a wrong renderer act warning if needed).
When React detects a deprectated/unsafe lifecycle method, the warning points to a page with more details on the why/what of the warning. However, the actual link (https://fb.me/react-async-component-lifecycle-hooks) uses the phrase "lifecycle-hooks" which is confusing since it doesn't have anything to do with hooks. This PR changes the link to something less confusing - https://fb.me/react-unsafe-component-lifecycles.
* [Scheduler] Store Tasks on a Min Binary Heap
Switches Scheduler's priority queue implementation (for both tasks and
timers) to an array-based min binary heap.
This replaces the naive linked-list implementation that was left over
from the queue we once used to schedule React roots. A list was arguably
fine when it was only used for roots, since the total number of roots is
usually small, and is only 1 in the common case of a single-page app.
Since Scheduler is now used for many types of JavaScript tasks (e.g.
including timers), the total number of tasks can be much larger.
Binary heaps are the standard way to implement priority queues.
Insertion is O(1) in the average case (append to the end) and O(log n)
in the worst. Deletion is O(log n). Peek is O(1).
* Sophie nits
We might reenter a hydration state, when attempting to hydrate a boundary.
We need to ensure that we reset it to not hydrating once we exit it.
Otherwise the next sibling will still be in hydration mode.
This happens in this case: `<!--$!--><!--$!-->...<!--/$--><!--/$-->...`
getNextHydratableInstanceAfterSuspenseInstance didn't take
SUSPENSE_FALLBACK_START_DATA or SUSPENSE_PENDING_START_DATA into account
so if a boundary was in one of those states, it wouldn't be considered to
push the stack of boundaries. As a result the first end comment was
considered the end but it really should've been the second end comment.
The next comment then would've been considered something that can be
skipped. However, since the logic in there considered all comments as
"hydratable", it was considered a hydratable node. Since it was considered
a node that didn't actually correspond to anything in the React tree it got
deleted.
The HTML is now `<!--$!--><!--$!-->...<!--/$-->...` and the trailing
content is now hydrated since it did match something.
Next, since this was client rendered, we're going to delete the suspended
boundary by calling clearSuspenseBoundary and then inserting new content.
However, clearSuspenseBoundary *is* aware of SUSPENSE_FALLBACK_START_DATA
and assumes that there must be another `<!--/$-->` after the first one.
As a result it deleted the trailing content from the DOM since it should
be part of the boundary. However, those DOM nodes were already hydrated in
the React tree. So we end up in an inconsistent state.
When we then try to insert the new content we throw as a result.
I think we would have recovered correctly if clearSuspenseBoundary and
getNextHydratableInstanceAfterSuspenseInstance had the *same* bug but
because they were inconsistent we ended up in a bad place.
We have behaviour divergence for act() between prod and dev (specifically, act() + concurrent mode does not flush fallbacks in prod. This doesn't affect anyone in OSS yet)
We also don't have a good story for writing tests in prod (and what from what I gather, nobody really writes tests in prod mode).
We could have wiped out act() in prod builds, except that _we_ ourselves use act() for our tests when we run them in prod mode.
This PR is a compromise to all of this. We will log a warning if you try to use act() in prod mode, and we silence it in our test suites.
* Add a feature flag to disable legacy context
* Address review
- invariant -> warning
- Make this.context and context argument actually undefined
* Increase test coverage for lifecycles
* Also disable it on the server is flag is on
* Make this.context {} when disabled, but function context is undefined
* Move checks inside
* [act] Wrap IsThisRendererActing in DEV check
So that it doesn't leak into the production bundle. Follow-up to #16240.
* Disable Suspense fallback test in prod
In this PR, for tests (specifically, code inside an `act()` scope), we immediately trigger work that would have otherwise required a timeout. This makes it simpler to tests loading/spinner states, and makes tests resilient to changes in React.
For some of our tests(specifically, ReactSuspenseWithNoopRenderer-test.internal), we _don't_ want fallbacks to immediately trigger, because we're testing intermediate states and such. Added a feature flag `flushSuspenseFallbacksInTests` to disable this behaviour on a per case basis.
Concurrent/Batched mode tests should always be run with a mocked scheduler (v17 or not). This PR adds a warning for the same. I'll put up a separate PR to the docs with a page detailing how to mock the scheduler.
* Do not hyphenate custom CSS property
* Move check into the processStyleName fn
* Formatting
* add test
* Put isCustomProperty check after conditional return
* add test to `ReactDOMServerIntegration` and supress warning
* Don't indexOf twice
* Simpler fix
Not returning the value of flushPassiveEffects() in flushWork() meant that with async act, we wouldn't flush all work with cascading effects. This PR fixes that oversight, and adds some tests to catch this in the future.
Given this snippet:
```jsx
TestRenderer.act(() => {
TestUtils.act(() => {
TestRenderer.create(<Effecty />);
});
});
```
We want to make sure that all work is only flushed on exiting the outermost act().
Now, naively doing this based on actingScopeDepth would work with a mocked scheduler, where flushAll() would flush all work across renderers.
This doesn't work without mocking the scheduler though; and where flushing work only works per renderer. So we disable this behaviour for a non-mocked scenario. This seems like an ok tradeoff.