Commit Graph

284 Commits

Author SHA1 Message Date
Andrew Clark
dd5c208257 Revert yieldy behavior for non-use Suspense (#25537)
To derisk the rollout of `use`, and simplify the implementation, this
reverts the yield-to-microtasks behavior for promises that are thrown
directly (as opposed to being unwrapped by `use`).

We may add this back later. However, the plan is to deprecate throwing a
promise directly and migrate all existing Suspense code to `use`, so the
extra code probably isn't worth it.
2022-10-22 17:52:20 -04:00
Samuel Susla
987292815c Remove feature flag enableStrictEffects (#25387) 2022-10-19 10:57:09 +01:00
Andrew Clark
9cdf8a99ed [Codemod] Update copyright header to Meta (#25315)
* Facebook -> Meta in copyright

rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'

* Manual tweaks
2022-10-18 11:19:24 -04:00
Samuel Susla
14072ce648 Add detach to Offscreen component (#25265) 2022-10-18 15:56:41 +01:00
Andrew Clark
9ecf84ed7f Bugfix: Suspending in shell during discrete update (#25495)
Fixes a bug that happens when you suspend in the shell (the part of the
tree that is not wrapped in a Suspense boundary) during a
discrete update.

There were two underyling issues. One was just a mistake:
RootDidNotComplete needs to be handled in both renderRootConcurrent and
renderRootSync, but it was only handled in renderRootConcurrent. I did
it this way because I thought this path was unreachable during a sync
update, but I neglected to consider that renderRootSync is sometimes
called for non-concurrent lanes, like when recovering from an error, or
patching up a mutation to an external store.

After I fixed that oversight, the other issue is that we intentionally
error if the shell suspends during a sync update. The idea was that you
should either wrap the tree in a Suspense boundary, or you should mark
the update as a transition to allow React to suspend.

However, this did not take into account selective hydration, which can
force a sync render before anything has even committed. There's no way
in that case to wrap the update in startTransition.

Our solution for now is to remove the error that happens when you
suspend in the shell during a sync update — even for discrete updates.

We will likely revisit this in the future. One appealing possibility is
to commit the whole root in an inert state, as if it were a hidden
Offscreen tree.

Co-authored-by: Sebastian Markbåge <sebastian@calyptus.eu>

Co-authored-by: Sebastian Markbåge <sebastian@calyptus.eu>
2022-10-17 14:17:17 -04:00
Sebastian Markbåge
a8c16a0040 Split Cache into its own Dispatcher (#25474)
* Missing Hooks

* Remove www forks. These can use __SECRET... instead.

* Move cache to separate dispatcher

These will be available in more contexts than just render.
2022-10-12 23:13:39 -04:00
Jan Kassens
ea04a486a7 Flow: remove unused suppressions (#25424)
Removes $FlowFixMe's that are no longer needed.

Used flow/tool from the Flow repo:

```
 ~/Developer/flow/tool update-suppressions .
```
2022-10-04 16:18:12 -04:00
Jan Kassens
9813edef29 Flow upgrade to 0.188
ghstack-source-id: 5c359b97cc
Pull Request resolved: https://github.com/facebook/react/pull/25423
2022-10-04 15:49:48 -04:00
Jan Kassens
3b6826ed9e Flow: inference_mode=constrain_writes
This mode is going to be the new default in Flow going forward.
There was an unfortuante large number of suppressions in this update.

More on the changes can be found in this [Flow blog post](https://medium.com/flow-type/new-flow-language-rule-constrained-writes-4c70e375d190).

Added some of the required annotations using the provided codemod:

```sh
node_modules/.bin/flow codemod annotate-declarations --write .
```

ghstack-source-id: 0b168e1b23
Pull Request resolved: https://github.com/facebook/react/pull/25422
2022-10-04 15:49:48 -04:00
Jan Kassens
aed33a49cc Flow upgrade to 0.185
ghstack-source-id: 8104710c96
Pull Request resolved: https://github.com/facebook/react/pull/25420
2022-10-04 13:50:59 -04:00
Jan Kassens
9f8a98a390 Flow upgrade to 0.153
- method unbinding is no longer supported in Flow for soundness, this added a bunch of suppressions
- Flow now prevents objects to be supertypes of interfaces/classes

ghstack-source-id: d7749cbad8
Pull Request resolved: https://github.com/facebook/react/pull/25412
2022-10-04 11:30:06 -04:00
Jan Kassens
64fe791be8 Flow upgrade to 0.146
This upgrade made more expressions invalidate refinements. In some
places this lead to a large number of suppressions that I automatically
suppressed and should be followed up on when the code is touched.
I think most of them might require either manual annotations or moving
a value into a const to allow refinement.

ghstack-source-id: a45b40abf0
Pull Request resolved: https://github.com/facebook/react/pull/25410
2022-10-04 11:01:50 -04:00
Jan Kassens
0a3072278e Flow: complete types first migration (#25389)
This complete the "types first" migration and enables the config everywhere.
2022-10-03 21:59:33 -04:00
Jan Kassens
9c3de25e1c Flow: types first in reconciler (#25362)
This contains one code change, renaming the local function `ChildReconciler` to `createChildReconciler` as it's called as a function, not a constructor and to free up the name for the return value.
2022-10-01 18:47:32 -04:00
Josh Story
7b25b961df [Fizz/Float] Float for stylesheet resources (#25243)
* [Fizz/Float] Float for stylesheet resources

This commit implements Float in Fizz and on the Client. The initial set of supported APIs is roughly

1. Convert certain stylesheets into style Resources when opting in with precedence prop
2. Emit preloads for stylesheets and explicit preload tags
3. Dedupe all Resources by href
4. Implement ReactDOM.preload() to allow for imperative preloading
5. Implement ReactDOM.preinit() to allow for imperative preinitialization

Currently supports
1. style Resources (link rel "stylesheet")
2. font Resources (preload as "font")

later updates will include support for scripts and modules
2022-09-30 16:14:04 -07:00
Samuel Susla
abbbdf4cec Put modern StrictMode behind a feature flag (#25365)
* Put modern StrictMode behind a feature flag

* Remove unneeded flag
2022-09-30 17:06:11 +01:00
Samuel Susla
c1d414d758 Add ref to Offscreen component (#25254)
* Expose ref to Offscreen if mode is manual

* Prepend private fields on OffscreenInstance with underscore

* Schedule Ref effect unconditionally on Offscreen

* Make sure Offscreen's ref is detached when unmounted

* Make sure ref is mounted/unmounted in all scenarious

* Nit: pendingProps -> memoizedProps

Co-authored-by: Andrew Clark <git@andrewclark.io>
2022-09-23 11:31:34 -04:00
Josh Story
112d0498c8 [Fizz] Move digest from errorInfo to Error instance (#25313)
* suspense boundary error digest to Error instance and deprecate digest from errorInfo for onRecoverableError

* fix closure escape
2022-09-22 12:40:30 -07:00
Andrew Clark
d1bb1c5861 Fix memory leak after repeated setState bailouts (#25309)
There's a global queue (`concurrentQueues` in the
ReactFiberConcurrentUpdates module) that is cleared at the beginning of
each render phase.

However, in the case of an eager `setState` bailout where the state is
updated to same value as the current one, we add the update to the queue
without scheduling a render. So the render phase never removes it from
the queue. This can lead to a memory leak if it happens repeatedly
without any other updates.

There's only one place where this ever happens, so the fix was pretty
straightforward.

Currently there's no great way to test this from a Jest test, so I
confirmed locally by checking in an existing test whether the array gets
reset. @sompylasar had an interesting suggestion for how to catch these
in the future: in the development build (perhaps behind a flag), use a
Babel plugin to instrument all module-level variables. Then periodically
sweep to confirm if something has leaked. The logic is that if there's
no React work scheduled, and a module-level variable points to an
object, it very likely indicates a memory leak.
2022-09-22 11:19:54 -04:00
Samuel Susla
0cac4d54c3 Double invoked effects on suspended children (#25307)
Co-authored-by: Robert Balicki <robertbalicki@fb.com>
2022-09-21 16:58:04 +01:00
Victoria Graf
3d615fc14a Grammar. Removed doubles of the word "the". (#25295) 2022-09-19 10:04:03 -04:00
Lauren Tan
c91a1e03be experimental_useEvent (#25229)
This commit adds a new hook `useEvent` per the RFC [here](https://github.com/reactjs/rfcs/pull/220), gated as experimental. 

Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
Co-authored-by: Lauren Tan <poteto@users.noreply.github.com>
2022-09-14 11:39:06 -07:00
Jan Kassens
346c7d4c43 straightford explicit types (#25253) 2022-09-13 17:57:38 -04:00
Luna Ruan
0556bab32c [Transition Tracing] More Accurate End Time (#25105)
add more accurate end time for transitions and update host configs with `requestPostPaintCallback` function and move post paint logic to another module and use it in the work loop
2022-09-13 10:55:56 -07:00
Sebastian Markbåge
5c43c6f026 Unwind the current workInProgress if it's suspended (#25247)
Usually we complete workInProgress before yielding but if that's the
currently suspended one, we don't yet complete it in case we can
immediately unblock it.

If we get interrupted, however, we must unwind it. Where as we usually
assume that we've already completed it.

This shows up when the current work in progress was a Context that pushed
and then it suspends in its immediate children. If we don't unwind,
it won't pop and so we get an imbalance.
2022-09-13 11:18:57 -04:00
Samuel Susla
e52fa4c575 Add early exit to strict mode (#25235) 2022-09-13 12:08:51 +01:00
Jan Kassens
6aa38e74c7 Flow: enable unsafe-addition error (#25242) 2022-09-12 16:22:50 -04:00
Samuel Susla
269c4e975f Prevent infinite re-renders in StrictMode + Offscreen (#25203)
* Prevent infinite re-render in StrictMode + Offscreen

* Only fire effects for Offscreen when it is revealed

* Move setting debug fiber into if branch

* Move settings of debug fiber out of if branch
2022-09-09 21:10:26 +01:00
Andrew Clark
b6978bc38f experimental_use(promise) (#25084)
* Internal `act`: Unwrapping resolved promises

This update our internal implementation of `act` to support React's new
behavior for unwrapping promises. Like we did with Scheduler, when 
something suspends, it will yield to the main thread so the microtasks
can run, then continue in a new task.

I need to implement the same behavior in the public version of `act`,
but there are some additional considerations so I'll do that in a
separate commit.

* Move throwException to after work loop resumes

throwException is the function that finds the nearest boundary and
schedules it for a second render pass. We should only call it right 
before we unwind the stack — not if we receive an immediate ping and
render the fiber again.

This was an oversight in 8ef3a7c that I didn't notice because it happens
to mostly work, anyway. What made me notice the mistake is that
throwException also marks the entire render phase as suspended
(RootDidSuspend or RootDidSuspendWithDelay), which is only supposed to
be happen if we show a fallback. One consequence was that, in the 
RootDidSuspendWithDelay case, the entire commit phase was blocked,
because that's the exit status we use to block a bad fallback
from appearing.

* Use expando to check whether promise has resolved

Add a `status` expando to a thrown thenable to track when its value has
resolved.

In a later step, we'll also use `value` and `reason` expandos to track
the resolved value.

This is not part of the official JavaScript spec — think of
it as an extension of the Promise API, or a custom interface that is a
superset of Thenable. However, it's inspired by the terminology used
by `Promise.allSettled`.

The intent is that this will be a public API — Suspense implementations
can set these expandos to allow React to unwrap the value synchronously
without waiting a microtask.

* Scaffolding for `experimental_use` hook

Sets up a new experimental hook behind a feature flag, but does not
implement it yet.

* use(promise)

Adds experimental support to Fiber for unwrapping the value of a promise
inside a component. It is not yet implemented for Server Components, 
but that is planned.

If promise has already resolved, the value can be unwrapped
"immediately" without showing a fallback. The trick we use to implement
this is to yield to the main thread (literally suspending the work
loop), wait for the microtask queue to drain, then check if the promise
resolved in the meantime. If so, we can resume the last attempted fiber
without unwinding the stack. This functionality was implemented in 
previous commits.

Another feature is that the promises do not need to be cached between
attempts. Because we assume idempotent execution of components, React
will track the promises that were used during the previous attempt and
reuse the result. You shouldn't rely on this property, but during
initial render it mostly just works. Updates are trickier, though,
because if you used an uncached promise, we have no way of knowing 
whether the underlying data has changed, so we have to unwrap the
promise every time. It will still work, but it's inefficient and can
lead to unnecessary fallbacks if it happens during a discrete update.

When we implement this for Server Components, this will be less of an
issue because there are no updates in that environment. However, it's
still better for performance to cache data requests, so the same
principles largely apply.

The intention is that this will eventually be the only supported way to
suspend on arbitrary promises. Throwing a promise directly will
be deprecated.
2022-08-25 14:12:07 -04:00
Luna Ruan
11ed7010c6 [Transition Tracing] onMarkerIncomplete - Tracing Marker/Suspense Boundary Deletions (#24885)
This PR adds the `onMarkerIncomplete` callback for tracing marker name changes. Specifically, this PR:
* Adds the `onMarkerIncomplete` callback
* When a tracing marker is deleted, call `onMarkerIncomplete` with the `name` of the tracing marker for the tracing marker. 
* When a tracing marker/suspense boundary is deleted, call `onMarkerIncomplete` for every parent tracing marker with the `name` of the tracing marker that caused the transition to be incomplete. 
* Don't call `onTransitionComplete` or `onMarkerComplete` when `onMarkerIncomplete` is called for all tracing markers with the same transitions, but continue to call `onTransitionProgress`
2022-08-25 11:03:03 -07:00
Samuel Susla
5d1ce65139 Align StrictMode behaviour with production (#25049)
* Skip double invoking effects in Offscreen

* Run yarn replace-fork

* Use executionContext to disable profiler timer

* Restructure recursion into two functions

* Fix ReactStrictMode test

* Use gate pragma in ReacetOffscreenStrictMode test

* Set and reset current debug fiber in dev

* Skip over paths that don't include any insertions

* Extract common logic to check for profiling to a helper function

* Remove hasPassiveEffects flag from StrictMode

* Fix flow issues

* Revert "Skip over paths that don't include any insertions"
2022-08-23 18:19:07 +01:00
Andrew Clark
8ef3a7c08c Resume immediately pinged fiber without unwinding (#25074)
* Yield to main thread if continuation is returned

Instead of using an imperative method `requestYield` to ask Scheduler to
yield to the main thread, we can assume that any time a Scheduler task
returns a continuation callback, it's because it wants to yield to the
main thread. We can assume the task already checked some condition that
caused it to return a continuation, so we don't need to do any
additional checks — we can immediately yield and schedule a new task
for the continuation.

The replaces the `requestYield` API that I added in ca990e9.

* Move unwind after error into main work loop

I need to be able to yield to the main thread in between when an error
is thrown and when the stack is unwound. (This is the motivation behind
the refactor, but it isn't implemented in this commit.) Currently the
unwind is inlined directly into `handleError`.

Instead, I've moved the unwind logic into the main work loop. At the
very beginning of the function, we check to see if the work-in-progress
is in a "suspended" state — that is, whether it needs to be unwound. If
it is, we will enter the unwind phase instead of the begin phase.

We only need to perform this check when we first enter the work loop:
at the beginning of a Scheduler chunk, or after something throws. We
don't need to perform it after every unit of work.

* Yield to main thread whenever a fiber suspends

When a fiber suspends, we should yield to the main thread in case the
data is already cached, to unblock a potential ping event.

By itself, this commit isn't useful because we don't do anything special
in the case where to do receive an immediate ping event. I've split this
out only to demonstrate that it doesn't break any existing behavior.

See the next commit for full context and motivation.

* Resume immediately pinged fiber without unwinding

If a fiber suspends, and is pinged immediately in a microtask (or a
regular task that fires before React resumes rendering), try rendering
the same fiber again without unwinding the stack. This can be super
helpful when working with promises and async-await, because even if the
outermost promise hasn't been cached before, the underlying data may
have been preloaded. In many cases, we can continue rendering
immediately without having to show a fallback.

This optimization should work during any concurrent (time-sliced)
render. It doesn't work during discrete updates because those are
semantically required to finish synchronously — those get the current
behavior.
2022-08-11 22:01:56 -04:00
Luna Ruan
fa20b319fc [Transition Tracing] Code Cleanup (#24880)
This PR cleans up some of the transition tracing code by:
* Looping through marker transitions only when we process the markerComplete callback (rather than in the commit phase) so we block for less time during commit.
* Renaming `PendingSuspenseBoundaries` to `pendingBoundaries`
* Cleaning up the callback functions
2022-07-12 12:48:04 -07:00
Luna Ruan
5e8c1961c0 [Transition Tracing] onMarkerProgress (#24861)
This PR adds support for `onMarkerProgress` (`onTransitionProgress(transitionName: string, markerName: string, startTime: number, currentTime: number, pending: Array<{name: null | string}>)`)

We call this callback when:
    * When **a child suspense boundary of the marker commits in a fallback state**. Only the suspense boundaries that are triggered and commit in a fallback state when the transition first occurs (and all subsequent suspense boundaries in the initial suspense boundary's subtree) are considered a part of the transition
    * **A child suspense boundary of the marker resolves**
   
When we call `onMarkerProgress`, we call the function with a `pending` array. This array contains the names of the transition's suspense boundaries that are still in a fallback state
2022-07-12 11:59:54 -07:00
Luna Ruan
e225fa43ad [Transition Tracing] Don't call transition callbacks if no transition name specified (#24887)
This PR checks to see if `transition.name` is defined before adding the transition so we avoid doing unnecessary work for transitions without a transition name
2022-07-11 18:00:49 -04:00
Luna Ruan
80208e7696 [Transition Tracing] Add onTransitionProgress Callback (#24833)
This PR adds support for `onTransitionProgress` (`onTransitionProgress(transitionName: string, startTime: number, currentTime: number, pending: Array<{name: null | string}>)`)

We call this callback when:
    * When **a child suspense boundary of the transition commits in a fallback state**. Only the suspense boundaries that are triggered and commit in a fallback state when the transition first occurs (and all subsequent suspense boundaries in the initial suspense boundary's subtree) are considered a part of the transition
    * **A child suspense boundary of the transition resolves**
   
When we call `onTransitionProgress`, we call the function with a `pending` array. This array contains the names of the transition's suspense boundaries that are still in a fallback state
2022-07-08 12:13:29 -04:00
Luna Ruan
deab1263a8 [Transition Tracing] Change Transition Type Passed Pending Transitions (#24856)
This PR changes the type of the object we store in the pending transitions callbacks map. Previously, we were recreating the transition object that we initially created during `startTransition`. However, we can actually reuse the object instead (and it also gives us a stable way to identify a transition). This PR changes the implementation to reuse the transition object instead of creating a new one
2022-07-06 09:37:46 -04:00
Andrew Clark
82e9e99098 Suspending inside a hidden tree should not cause fallbacks to appear (#24699)
* [FORKED] Hidden trees should capture Suspense

If something suspends inside a hidden tree, it should not affect
anything in the visible part of the UI. This means that Offscreen acts
like a Suspense boundary whenever it's in its hidden state.

* Add previous commit to forked revisions
2022-07-05 17:51:27 -04:00
Andrew Clark
1859329021 Track nearest Suspense handler on stack (#24585)
* [FORKED] Add HiddenContext to track if subtree is hidden

This adds a new stack cursor for tracking whether we're rendering inside
a subtree that's currently hidden.

This corresponds to the same place where we're already tracking the
"base lanes" needed to reveal a hidden subtree — that is, when going
from hidden -> visible, the base lanes are the ones that we skipped
over when we deferred the subtree. We must includes all the base lanes
and their updates in order to avoid an inconsistency with the
surrounding content that already committed.

I consolidated the base lanes logic and the hidden logic into the same
set of push/pop calls.

This is intended to replace the InvisibleParentContext that is currently
part of SuspenseContext, but I haven't done that part yet.

* Add previous commit to forked revisions

* [FORKED] Track nearest Suspense handler on stack

Instead of traversing the return path whenever something suspends to
find the nearest Suspense boundary, we can push the Suspense boundary
onto the stack before entering its subtree. This doesn't affect the
overall algorithm that much, but because we already do all the same
logic in the begin phase, we can save some redundant work by tracking
that information on the stack instead of recomputing it every time.

* Add previous commit to forked revisions
2022-06-30 10:03:29 -04:00
Luna Ruan
7cf8dfd94f [Transition Tracing] Create/Process Marker Complete Callback (#24700)
This PR adds code to add a marker complete callback to the queue. It also adds code to process marker complete callback.

Marker complete callbacks, in addition to the fields that transition complete callbacks need, also have a `markerName` field
2022-06-13 10:56:21 -07:00
Andrew Clark
8186b19378 Check for infinite update loops even if unmounted (#24697)
* [FORKED] Check for infinite update loops even if unmounted

The infinite update loop check doesn't need to run if the component
already unmounted, because an update to an unmounted component can't
cause a re-render. But because we used to run the check in this case,
anyway, I found one test in www that happens to "rely on" this behavior
(accidentally). The test is a pretty messy snapshot thing that I have no
interest fixing so to unblock the sync I'm just going to switch this
back to how it was.

* Add previous commit to forked revisions
2022-06-08 22:29:10 -04:00
Andrew Clark
79f54c16dc Bugfix: Revealing a hidden update (#24685)
* Add `isHidden` to OffscreenInstance

We need to be able to read whether an offscreen tree is hidden from
an imperative event. We can store this on its OffscreenInstance.

We were already scheduling a commit effect whenever the visibility
changes, in order to toggle the inner effects. So we can reuse that.

* [FORKED] Bugfix: Revealing a hidden update

This fixes a bug I discovered related to revealing a hidden Offscreen
tree. When this happens, we include in that render all the updates that
had previously been deferred — that is, all the updates that would have
already committed if the tree weren't hidden. This is necessary to avoid
tearing with the surrounding contents. (This was the "flickering"
Suspense bug we found a few years ago: #18411.)

The way we do this is by tracking the lanes of the updates that were
deferred by a hidden tree. These are the "base" lanes. Then, in order
to reveal the hidden tree, we process any update that matches one of
those base lanes.

The bug I discovered is that some of these base lanes may include
updates that were not present at the time the tree was hidden. We cannot
flush those updates earlier that the surrounding contents — that, too,
could cause tearing.

The crux of the problem is that we sometimes reuse the same lane for
base updates and for non-base updates. So the lane alone isn't
sufficient to distinguish between these cases. We must track this in
some other way.

The solution I landed upon was to add an extra OffscreenLane bit to any
update that is made to a hidden tree. Then later when we reveal the
tree, we'll know not to treat them as base updates.

The extra OffscreenLane bit is removed as soon as that lane is committed
by the root (markRootFinished) — at that point, it gets
"upgraded" to a base update.

The trickiest part of this algorithm is reliably detecting when an
update is made to a hidden tree. What makes this challenging is when the
update is received during a concurrent event, while a render is already
in progress — it's possible the work-in-progress render is about to
flip the visibility of the tree that's being updated, leading to a race
condition.

To avoid a race condition, we will wait to read the visibility of the
tree until the current render has finished. In other words, this makes
it an atomic operation. Most of this logic was already implemented
in #24663.

Because this bugfix depends on a moderately risky refactor to the update
queue (#24663), it only works in the "new" reconciler fork. We will roll
it out gradually to www before landing in the main fork.

* Add previous commit to list of forked revisions
2022-06-07 20:04:02 -04:00
Josh Story
4f29ba1cc5 support errorInfo in onRecoverableError (#24591)
* extend onRecoverableError API to support errorInfo

errorInfo has been used in Error Boundaries wiht componentDidCatch for a while now. To date this metadata only contained a componentStack. onRecoverableError only receives an error (type mixed) argument and thus providing additional error metadata was not possible without mutating user created mixed objects.

This change modifies rootConcurrentErrors rootRecoverableErrors, and hydrationErrors so all expect CapturedValue types. additionally a new factory function allows the creation of CapturedValues from a value plus a hash and stack.

In general, client derived CapturedValues will be created using the original function which derives a componentStack from a fiber and server originated CapturedValues will be created using with a passed in hash and optional componentStack.
2022-06-06 14:23:32 -07:00
Andrew Clark
1cd90d2ccc Refactor of interleaved ("concurrent") update queue (#24663)
* Always push updates to interleaved queue first

Interleaves updates (updates that are scheduled while another render
is already is progress) go into a special queue that isn't applied until
the end of the current render. They are transferred to the "real" queue
at the beginning of the next render.

Currently we check during `setState` whether an update should go
directly onto the real queue or onto the special interleaved queue. The
logic is subtle and it can lead to bugs if you mess it up, as in #24400.

Instead, this changes it to always go onto the interleaved queue. The
behavior is the same but the logic is simpler.

As a further step, we can also wait to update the `childLanes` until
the end of the current render. I'll do this in the next step.

* Move setState return path traversal to own call

A lot of the logic around scheduling an update needs access to the
fiber root. To obtain this reference, we must walk up the fiber return
path. We also do this to update `childLanes` on all the parent
nodes, so we can use the same traversal for both purposes.

The traversal currently happens inside `scheduleUpdateOnFiber`, but
sometimes we need to access it beyond that function, too.

So I've hoisted the traversal out of `scheduleUpdateOnFiber` into its
own function call that happens at the beginning of the
`setState` algorithm.

* Rename ReactInterleavedUpdates -> ReactFiberConcurrentUpdates

The scope of this module is expanding so I've renamed accordingly. No
behavioral changes.

* Enqueue and update childLanes in same function

During a setState, the childLanes are updated immediately, even if a
render is already in progress. This can lead to subtle concurrency bugs,
so the plan is to wait until the in-progress render has finished before
updating the childLanes, to prevent subtle concurrency bugs.

As a step toward that change, when scheduling an update, we should not
update the childLanes directly, but instead defer to the
ReactConcurrentUpdates module to do it at the appropriate time.

This makes markUpdateLaneFromFiberToRoot a private function that is
only called from the ReactConcurrentUpdates module.

* [FORKED] Don't update childLanes until after current render

(This is the riskiest commit in the stack. Only affects the "new"
reconciler fork.)

Updates that occur in a concurrent event while a render is already in
progress can't be processed during that render. This is tricky to get
right. Previously we solved this by adding concurrent updates to a
special `interleaved` queue, then transferring the `interleaved` queue
to the `pending` queue after the render phase had completed.

However, we would still mutate the `childLanes` along the parent path
immediately, which can lead to its own subtle data races.

Instead, we can queue the entire operation until after the render phase
has completed. This replaces the need for an `interleaved` field on
every fiber/hook queue.

The main motivation for this change, aside from simplifying the logic a
bit, is so we can read information about the current fiber while we're
walking up its return path, like whether it's inside a hidden tree.
(I haven't done anything like that in this commit, though.)

* Add 17691ac to forked revisions
2022-06-06 12:15:59 -04:00
dan
2c8a1452b8 Fix ignored setState in Safari when iframe is touched (#24459) 2022-05-12 17:58:18 +01:00
Josh Story
b4eb0ad71f Do not replay erroring beginWork with invokeGuardedCallback when suspended or previously errored (#24480)
When hydrating a suspense boundary an error or a suspending fiber can often lead to a cascade of hydration errors. While in many cases these errors are simply discarded (e.g. when teh root does not commit and we fall back to client rendering) the use of invokeGuardedCallback can lead to many of these errors appearing as uncaught in the browser console. This change avoids error replaying using invokeGuardedCallback when we are hydrating a suspense boundary and have either already suspended or we have one previous error which was replayed.
2022-05-03 11:07:47 -07:00
dan
bd4784c8f8 Revert #24236 (Don't recreate the same fallback on the client if hydrating suspends) (#24434)
* Revert #24236 (Don't recreate the same fallback on the client if hydrating suspends)

* Use @gate FIXME
2022-04-25 16:16:32 +01:00
Andrew Clark
392808a1f7 Land enableClientRenderFallbackOnTextMismatch flag (#24405)
This flag is already enabled on all relevant surfaces. We can remove it.
2022-04-20 10:21:36 -04:00
Andrew Clark
168da8d557 Fix typo that happened during rebasing
I changed the type of this functions returned value but forgot to change
the check.

It happens to work before anyway, because eventually the interleaved
updates will get transferred at the beginning of the next render phase.
But this is more logically consistent.
2022-04-12 15:43:51 -04:00
Andrew Clark
8bc527a4cf Bugfix: Fix race condition between interleaved and non-interleaved updates (#24353)
* Regression test: Interleaved update race condition

Demonstrates the bug reported in #24350.

* Bugfix: Last update wins, even if interleaved

"Interleaved" updates are updates that are scheduled while a render is
already in progress. We put these on a special queue so that they don't
get processed during the current render. Then we transfer them to
the "real" queue after the render has finished.

There was a race condition where an update is received after the render
has finished but before the interleaved update queue had been
transferred, causing the updates to be queued in the wrong order.

The fix I chose is to check if the interleaved updates queue is empty
before adding any update to the real queue. If it's not empty, then
the new update must also be treated as interleaved.
2022-04-12 15:39:11 -04:00