When packaging we want to infer that a bundle exists for a
`react-server` file even if it isn't explicitly configured. This is
useful in particular for the react-server entrypoints that error on
import that were recently added to `react-dom`
This change also cleans up a wayward comment left behind in a prior PR
Follow up to #28783 and #28786.
Since we've changed the implementations of these we can rename them to
something a bit more descriptive while we're at it, since anyone
depending on them will need to upgrade their code anyway.
"react" with no condition:
`__CLIENT_INTERNALS_DO_NOT_USE_OR_WARN_USERS_THEY_CANNOT_UPGRADE`
"react" with "react-server" condition:
`__SERVER_INTERNALS_DO_NOT_USE_OR_WARN_USERS_THEY_CANNOT_UPGRADE`
"react-dom":
`__DOM_INTERNALS_DO_NOT_USE_OR_WARN_USERS_THEY_CANNOT_UPGRADE`
We have a different set of dispatchers that Flight uses. This also
includes the `jsx-runtime` which must also be aliased to use the right
version.
To ensure the right versions are used together we rename the export of
the SharedInternals from 'react' and alias it in relevant bundles.
Stacked on #28751
ReactDOMSharedInternals uses properties of considerable length to model
mutuable state. These properties are not mangled during minification and
contribute a not insigificant amount to the uncompressed bundle size and
to a lesser degree compressed bundle size.
This change rewrites the DOMInternals in a way that shortens property
names so we can have smaller builds.
It also treats the entire object as a mutable container rather than
having different mutable sub objects.
The same treatment should be given to ReactSharedInternals
Remove @providesModule remnants
Removes `@providesModule` from the generated RN modules and CI
validation that no `@providesModule` is added which should no longer be
needed as this has been the case for years now.
Make it more clear that these flags aren't used in RN OSS.
- Rename
`packages/shared/forks/ReactFeatureFlags.test-renderer.native.js` to
`packages/shared/forks/ReactFeatureFlags.test-renderer.native-fb.js`
- Remove RN OSS build cases consuming the feature flags since there is
no RN OSS RTR build.
Stacked on #28627.
This makes error logging configurable using these
`createRoot`/`hydrateRoot` options:
```
onUncaughtError(error: mixed, errorInfo: {componentStack?: ?string}) => void
onCaughtError(error: mixed, errorInfo: {componentStack?: ?string, errorBoundary?: ?React.Component<any, any>}) => void
onRecoverableError(error: mixed, errorInfo: {digest?: ?string, componentStack?: ?string}) => void
```
We already have the `onRecoverableError` option since before.
Overriding these can be used to implement custom error dialogs (with
access to the `componentStack`).
It can also be used to silence caught errors when testing an error
boundary or if you prefer not getting logs for caught errors that you've
already handled in an error boundary.
I currently expose the error boundary instance but I think we should
probably remove that since it doesn't make sense for non-class error
boundaries and isn't very useful anyway. It's also unclear what it
should do when an error is rethrown from one boundary to another.
Since these are public APIs now we can implement the
ReactFiberErrorDialog forks using these options at the roots of the
builds. So I unforked those files and instead passed a custom option for
the native and www builds.
To do this I had to fork the ReactDOMLegacy file into ReactDOMRootFB
which is a duplication but that will go away as soon as the FB fork is
the only legacy root.
Stacked on top of #28498 for test fixes.
### Don't Rethrow
When we started React it was 1:1 setState calls a series of renders and
if they error, it errors where the setState was called. Simple. However,
then batching came and the error actually got thrown somewhere else.
With concurrent mode, it's not even possible to get setState itself to
throw anymore.
In fact, all APIs that can rethrow out of React are executed either at
the root of the scheduler or inside a DOM event handler.
If you throw inside a React.startTransition callback that's sync, then
that will bubble out of the startTransition but if you throw inside an
async callback or a useTransition we now need to handle it at the hook
site. So in 19 we need to make all React.startTransition swallow the
error (and report them to reportError).
The only one remaining that can throw is flushSync but it doesn't really
make sense for it to throw at the callsite neither because batching.
Just because something rendered in this flush doesn't mean it was
rendered due to what was just scheduled and doesn't mean that it should
abort any of the remaining code afterwards. setState is fire and forget.
It's send an instruction elsewhere, it's not part of the current
imperative code.
Error boundaries never rethrow. Since you should really always have
error boundaries, most of the time, it wouldn't rethrow anyway.
Rethrowing also actually currently drops errors on the floor since we
can only rethrow the first error, so to avoid that we'd need to call
reportError anyway. This happens in RN events.
The other issue with rethrowing is that it logs an extra console.error.
Since we're not sure that user code will actually log it anywhere we
still log it too just like we do with errors inside error boundaries
which leads all of these to log twice.
The goal of this PR is to never rethrow out of React instead, errors
outside of error boundaries get logged to reportError. Event system
errors too.
### Breaking Changes
The main thing this affects is testing where you want to inspect the
errors thrown. To make it easier to port, if you're inside `act` we
track the error into act in an aggregate error and then rethrow it at
the root of `act`. Unlike before though, if you flush synchronously
inside of act it'll still continue until the end of act before
rethrowing.
I expect most user code breakages would be to migrate from `flushSync`
to `act` if you assert on throwing.
However, in the React repo we also have `internalAct` and the
`waitForThrow` helpers. Since these have to use public production
implementations we track these using the global onerror or process
uncaughtException. Unlike regular act, includes both event handler
errors and onRecoverableError by default too. Not just render/commit
errors. So I had to account for that in our tests.
We restore logging an extra log for uncaught errors after the main log
with the component stack in it. We use `console.warn`. This is not yet
ignorable if you preventDefault to the main error event. To avoid
confusion if you don't end up logging the error to console I just added
`An error occurred`.
### Polyfill
All browsers we support really supports `reportError` but not all test
and server environments do, so I implemented a polyfill for browser and
node in `shared/reportGlobalError`. I don't love that this is included
in all builds and gets duplicated into isomorphic even though it's not
actually needed in production. Maybe in the future we can require a
polyfill for this.
### Follow Ups
In a follow up, I'll make caught vs uncaught error handling be
configurable too.
---------
Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
Also apply content hash for experimental files
In #28582 I missed that experimental files have a copy of this build
function setting the version strings.
With this change, the different files in RN will have *different*
hashes. This replaces the git hash and means that the file content
(including version) is only updated when the rest of the file content
actually changes. This should remove "noop" changes that need to be
synced that only update the version string.
A difference to the www implementation here is (and I'd be looking at
updating www as well if this lands well) that each file has an
individual hash instead of a combined content hash. This further reduces
the number of updated files and I couldn't find a reason we need to have
these in sync. The best I can gather is that this hash is used so folks
don't directly compare version string and make future updates harder.
## Summary
We want to enable the new event loop in React Native
(https://github.com/react-native-community/discussions-and-proposals/pull/744)
for all users in the new architecture (determined by the use of
bridgeless, not by the use of Fabric). In order to leverage that, we
need to also set the flag for the React reconciler to use microtasks for
scheduling (so we'll execute them at the right time in the new event
loop).
This migrates from the previous approach using a dynamic flag (to be
used at Meta) with the check of a global set by React Native. The reason
for doing this is:
1) We still need to determine this dynamically in OSS (based on
Bridgeless, not on Fabric).
2) We still need the ability to configure the behavior at Meta, and for
internal build system reasons we cannot access the flag that enables
microtasks in
[`ReactNativeFeatureFlags`](6c28c87c4d/packages/react-native/src/private/featureflags/ReactNativeFeatureFlags.js (L121)).
## How did you test this change?
Manually synchronized the changes to React Native and ran all tests for
the new architecture on it. Also tested manually.
> [!NOTE]
> This change depends on
https://github.com/facebook/react-native/pull/43397 which has been
merged already
We broke the ability to "break on uncaught exceptions" by adding a
try/catch higher up in the scheduling. We're giving up on fixing that so
we can remove the replay trick inside an event handler.
The issue with that approach is that we end up double logging a lot of
errors in DEV since they get reported to the page.
It's also a lot of complexity around this feature.
The idea here is that host dispatchers are not bound to renders so we
need to be able to dispatch to them at any time. This updates the
implementation to chain these dispatchers so that each renderer can
respond to the dispatch. Semantically we don't always want every
renderer to do this for instance if Fizz handles a float method we don't
want Fiber to as well so each dispatcher implementation can decide if it
makes sense to forward the call or not. For float methods server
disaptchers will handle the call if they can resolve a Request otherwise
they will forward. For client dispatchers they will handle the call and
always forward. The choice needs to be made for each dispatcher method
and may have implications on correct renderer import order. For now we
just live with the restriction that if you want to use server and client
together (such as renderToString in the browser) you need to import the
server renderer after the client renderer.
All our sources are considered third party and should be hidden in stack
traces unless expanded. Our internals aren't actionable anyway.
This doesn't really do much without tooling that actually forwards this
to new generated source maps, in which case they probably just add them
to ignorelist anyway.
Adds a new entrypoint for the production jsx-runtime when using
react-server condition. Currently the entrypoints are the same but in
the future we will potentially change the implementation of the runtime
in ways that can only be optimized for react-server constraints and we
want to have the entrypoint already separated so environments using it
will be pulling in the right version
The internal file ReactSharedSubset is what the `react` module resolves
to when imported from a Server Component environment. We gave it this
name because, originally, the idea was that Server Components can access
a subset of the APIs available on the client.
However, since then, we've also added APIs that can _only_ by accessed
on the server and not the client. In other words, it's no longer a
subset, it's a slightly different overlapping set.
So this commit renames ReactSharedSubet to ReactServer and updates all
the references. This does not affect the public API, only our internal
implementation.
This wires up the use of `async_hooks` in the Node build (as well as the
Edge build when a global is available) in DEV mode only. This will be
used to track debug info about what suspended during an RSC pass.
Enabled behind a flag for now.
## Summary
Follow up from #27717 based on feedback to rename the fork module itself
## How did you test this change?
- `yarn build`
- `yarn test
packages/scheduler/src/__tests__/SchedulerUMDBundle-test.internal.js`
Co-authored-by: Jack Pope <jackpope@meta.com>
This PR adds a new FB-specific configuration of Flight. We also need to
bundle a version of ReactSharedSubset that will be used for running
Flight on the server.
This initial implementation does not support server actions yet.
The FB-Flight still uses the text protocol on the server (the flag
`enableBinaryFlight` is set to false). It looks like we need some
changes in Hermes to properly support this binary format.
## Summary
After changes in https://github.com/facebook/react/pull/27436, UMD
builds no longer expose Scheduler from ReactSharedInternals. This module
is forked in rollup for UMD builds and the path no longer matches. This
PR updates the path name to match the new module:
ReactSharedInternalsClient.
## How did you test this change?
- `yarn build`
- Inspect `react.development.js` UMD build, observe `Scheduler:
Scheduler` is set in `ReactSharedInternals`, matching
[18.2.0](https://unpkg.com/react@18.2.0/umd/react.development.js)
- ran attribute-behavior fixture app
- Observe no more error `Uncaught (in promise) TypeError: Cannot read
properties of undefined (reading 'unstable_cancelCallback')`
Co-authored-by: Jack Pope <jackpope@meta.com>
## Summary
I had to change the commands to be windows specific so that it doesn't
cause any crashes
## How did you test this change?
I successfully built the different types of devtools extenstions on my
personal computer. In future may need to add a github action with
windows config to test these errors
#27193
In order to make Haste work with React's artifacts, It is important to
keep headers in this format:
```
/**
* ...
...
* ...
*/
```
For optimization purposes, Closure compiler will actually modify these
headers by removing * prefixes, which is expected.
We should pass sources to the compiler without license headers, with
these changes the current flow will be:
1. Apply top-level definitions. For UMD-bundles, for example, or
DEV-only bundles (e. g. `if (__DEV__) { ...`)
2. Apply licence headers for artifacts with sourcemaps: oss-production
and oss-profiling bundles, they don't need to preserve the header format
to comply with Haste. We need to apply these headers before passing
sources to Closure, so it can build correct mappings for sourcemaps.
3. Pass these sources to closure compiler for minification and
sourcemaps building.
4. Apply licence headers for artifacts without sourcemaps: dev bundles,
fb bundles. This way the header style will be preserved and not changed
by Closure.
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Before submitting a pull request, please make sure the following is
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1. Fork [the repository](https://github.com/facebook/react) and create
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2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn test --debug --watch TestName`,
open `chrome://inspect`, and press "Inspect".
7. Format your code with
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8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
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9. Run the [Flow](https://flowtype.org/) type checks (`yarn flow`).
10. If you haven't already, complete the CLA.
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## Summary
This PR updates the Rollup build pipeline to generate sourcemaps for
production build artifacts like `react-dom.production.min.js`.
It requires the Rollup v3 changes that were just merged in #26442 .
Sourcemaps are currently _only_ generated for build artifacts that are
_truly_ "production" - no sourcemaps will be generated for development,
profiling, UMD, or `shouldStayReadable` artifacts.
The generated sourcemaps contain the bundled source contents right
before that chunk was minified by Closure, and _not_ the original source
files like `react-reconciler/src/*`. This better reflects the actual
code that is running as part of the bundle, with all the feature flags
and transformations that were applied to the source files to generate
that bundle. The sourcemaps _do_ still show comments and original
function names, thus improving debuggability for production usage.
Fixes#20186 .
<!--
Explain the **motivation** for making this change. What existing problem
does the pull request solve?
-->
This allows React users to actually debug a readable version of the
React bundle in production scenarios. It also allows other tools like
[Replay](https://replay.io) to do a better job inspecting the React
source when stepping through.
## How did you test this change?
- Generated numerous sourcemaps with various combinations of the React
bundle selections
- Viewed those sourcemaps in
https://evanw.github.io/source-map-visualization/ and confirmed via the
visualization that the generated mappings appear to be correct
I've attached a set of production files + their sourcemaps here:
[react-sourcemap-examples.zip](https://github.com/facebook/react/files/11023466/react-sourcemap-examples.zip)
You can drag JS+sourcemap file pairs into
https://evanw.github.io/source-map-visualization/ for viewing.
Examples:
- `react.production.min.js`:

- `react-dom.production.min.js`:

- `use-sync-external-store/with-selector.production.min.js`:

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If you leave this empty, your PR will very likely be closed.
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Updates useFormState to allow a sync function to be passed as an action.
A form action is almost always async, because it needs to talk to the
server. But since we support client-side actions, too, there's no reason
we can't allow sync actions, too.
I originally chose not to allow them to keep the implementation simpler
but it's not really that much more complicated because we already
support this for actions passed to startTransition. So now it's
consistent: anywhere an action is accepted, a sync client function is a
valid input.
Reverts facebook/react#27577.
We also sync React Native OSS bundles which means this didn't work as
hoped unless we abandon the commit hash in OSS which seems useful.
Similar to #26734, this switches the RN builds for Meta to a content
hash instead of git commit number to make the builds reproducible and
avoid creating sync commits if the bundled content didn't change.
## Summary
When transpiling `react-native` with `swc` this file caused some trouble
as it mixes ESM and CJS import/export syntax. This PR addresses this by
converting CJS exports to ESM exports. As
`ReactNativeViewConfigRegistry` is synced from `react` to `react-native`
repository, it's required to make the change here. I've also aligned the
mock of `ReactNativeViewConfigRegistry` to reflect current
implementation.
Related PR in `react-native`:
https://github.com/facebook/react-native/pull/40787
This lets a registered object or value be "tainted", which we block from
crossing the serialization boundary. It's only allowed to stay
in-memory.
This is an extra layer of protection against mistakes of transferring
data from a data access layer to a client. It doesn't provide perfect
protection, because it doesn't trace through derived values and
substrings. So it shouldn't be used as the only security layer but more
layers are better.
`taintObjectReference` is for specific object instances, not any nested
objects or values inside that object. It's useful to avoid specific
objects from getting passed as is. It ensures that you don't
accidentally leak values in a specific context. It can be for security
reasons like tokens, privacy reasons like personal data or performance
reasons like avoiding passing large objects over the wire.
It might be privacy violation to leak the age of a specific user, but
the number itself isn't blocked in any other context. As soon as the
value is extracted and passed specifically without the object, it can
therefore leak.
`taintUniqueValue` is useful for high entropy values such as hashes,
tokens or crypto keys that are very unique values. In that case it can
be useful to taint the actual primitive values themselves. These can be
encoded as a string, bigint or typed array. We don't currently check for
this value in a substring or inside other typed arrays.
Since values can be created from different sources they don't just
follow garbage collection. In this case an additional object must be
provided that defines the life time of this value for how long it should
be blocked. It can be `globalThis` for essentially forever, but that
risks leaking memory for ever when you're dealing with dynamic values
like reading a token from a database. So in that case the idea is that
you pass the object that might end up in cache.
A request is the only thing that is expected to do any work. The
principle is that you can derive values from out of a tainted
entry during a request. Including stashing it in a per request cache.
What you can't do is store a derived value in a global module level
cache. At least not without also tainting the object.
I do this by simply renaming the secret export name in the "subset"
bundle and this renamed version is what the FlightServer uses.
This requires us to be more diligent about always using the correct
instance of "react" in our tests so there's a bunch of clean up for
that.
stacked on #27314
Turbopack requires a different module loading strategy than Webpack and
as such this PR implements a new package `react-server-dom-turbopack`
which largely follows the `react-server-dom-webpack` but is implemented
for this new bundler
To support MPA-style form submissions, useFormState sends down a key
that represents the identity of the hook on the page. It's based on the
key path of the component within the React tree; for deeply nested
hooks, this keypath can become very long. We can hash the key to make it
shorter.
Adds a method called createFastHash to the Stream Config interface.
We're not using this for security or obfuscation, only to generate a
more compact key without sacrificing too much collision resistance.
- In Node.js builds, createFastHash uses the built-in crypto module.
- In Bun builds, createFastHash uses Bun.hash. See:
https://bun.sh/docs/api/hashing#bun-hash
I have not yet implemented createFastHash in the Edge, Browser, or FB
(Hermes) stream configs because those environments do not have a
built-in hashing function that meets our requirements. (We can't use the
web standard `crypto` API because those methods are async, and yielding
to the main thread is too costly to be worth it for this particular use
case.) We'll likely use a pure JS implementation in those environments;
for now, they just return the original string without hashing it. I'll
address this in separate PRs.
Adds a separate entry point for the react-dom package when it's accessed
from a Server Component environment, using the "react-server" export
condition.
When you're inside a Server Component module, you won't be able to
import client-only APIs like useState. This applies to almost all React
DOM exports, except for Float ones like preload.
This joins the static (prerender) builds with the server builds but
doesn't change the public entry points.
The idea of two separate bundles is that we'd have a specialized build
for Fizz just for the prerender that could do a lot more. However, in
practice the code is implemented with a dynamic check so it's in both.
It's also not a lot of code.
At the same time if you do have a set up that includes both the
prerender and the render in the same build output, this just doubles the
server bundle size for no reason.
So we might as well merge them into one build. However, I don't expose
the `prerender` from `/server`. Instead it's just exposed from the
public `/static` entry point. This leaves us with the option to go back
to separate builds later if it diverges more in the future.
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.
The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.
Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.
We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.
This is not yet a serializable format. That can be done in a follow up.
We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
Search for more generic fork files if an exact match does not exist. If
`forks/MyFile.dom.js` exists but `forks/MyFile.dom-node.js` does not
then use it when trying to resolve forks for the `"dom-node"` renderer
in flow, tests, and build
consolidate certain fork files that were identical and make semantic
sense to be generalized
add `dom-browser-esm` bundle and use it for
`react-server-dom-esm/client.browser` build
We already did this for Server References on the Client so this brings
us parity with that. This gives us some more flexibility with changing
the runtime implementation without having to affect the loaders.
We can also do more in the runtime such as adding `.bind()` support to
Server References.
I also moved the CommonJS Proxy creation into the runtime helper from
the register so that it can be handled in one place.
This lets us remove the forks from Next.js since the loaders can be
simplified there to just use these helpers.
This PR doesn't change the protocol or shape of the objects. They're
still specific to each bundler but ideally we should probably move this
to shared helpers that can be used by multiple bundler implementations.
This uses the same mechanism as [large
strings](https://github.com/facebook/react/pull/26932) to encode chunks
of length based binary data in the RSC payload behind a flag.
I introduce a new BinaryChunk type that's specific to each stream and
ways to convert into it. That's because we sometimes need all chunks to
be Uint8Array for the output, even if the source is another array buffer
view, and sometimes we need to clone it before transferring.
Each type of typed array is its own row tag. This lets us ensure that
the instance is directly in the right format in the cached entry instead
of creating a wrapper at each reference. Ideally this is also how
Map/Set should work but those are lazy which complicates that approach a
bit.
We assume both server and client use little-endian for now. If we want
to support other modes, we'd convert it to/from little-endian so that
the transfer protocol is always little-endian. That way the common
clients can be the fastest possible.
So far this only implements Server to Client. Still need to implement
Client to Server for parity.
NOTE: This is the first time we make RSC effectively a binary format.
This is not compatible with existing SSR techniques which serialize the
stream as unicode in the HTML. To be compatible, those implementations
would have to use base64 or something like that. Which is what we'll do
when we move this technique to be built-in to Fizz.
This isn't really meant to be actually used, there are many issues with
this approach, but it shows the capabilities as a proof-of-concept.
It's a new reference implementation package `react-server-dom-esm` as
well as a fixture in `fixtures/flight-esm` (fork of `fixtures/flight`).
This works pretty much the same as pieces we already have in the Webpack
implementation but instead of loading modules using Webpack on the
client it uses native browser ESM.
To really show it off, I don't use any JSX in the fixture and so it also
doesn't use Babel or any compilation of the files.
This works because we don't actually bundle the server in the reference
implementation in the first place. We instead use [Node.js
Loaders](https://nodejs.org/api/esm.html#loaders) to intercept files
that contain `"use client"` and `"use server"` and replace them. There's
a simple check for those exact bytes, and no parsing, so this is very
fast.
Since the client isn't actually bundled, there's no module map needed.
We can just send the file path to the file we want to load in the RSC
payload for client references.
Since the existing reference implementation for Node.js already used ESM
to load modules on the server, that all works the same, including Server
Actions. No bundling.
There is one case that isn't implemented here. Importing a `"use
server"` file from a Client Component. We don't have that implemented in
the Webpack reference implementation neither - only in Next.js atm. In
Webpack it would be implemented as a Webpack loader.
There are a few ways this can be implemented without a bundler:
- We can intercept the request from the browser importing this file in
the HTTP server, and do a quick scan for `"use server"` in the file and
replace it just like we do with loaders in Node.js. This is effectively
how Vite works and likely how anyone using this technique would have to
support JSX anyway.
- We can use native browser "loaders" once that's eventually available
in the same way as in Node.js.
- We can generate import maps for each file and replace it with a
pointer to a placeholder file. This requires scanning these ahead of
time which defeats the purposes.
Another case that's not implemented is the inline `"use server"` closure
in a Server Component. That would require the existing loader to be a
bit smarter but would still only "compile" files that contains those
bytes in the fast path check. This would also happen in the loader that
already exists so wouldn't do anything substantially different than what
we currently have here.
The bindings upstream in Relay has been removed so we don't need these
builds anymore. The idea is to revisit an FB integration of Flight but
it wouldn't use the Relay specific bindings. It's a bit unclear how it
would look but likely more like the OSS version so not worth keeping
these around.
The `dom-relay` name also included the FB specific Fizz implementation
of the streaming config so I renamed that to `dom-fb`. There's no Fizz
implementation for Native yet so I just removed `native-relay`.
We created a configurable fork for how to encode the output of Flight
and the Relay implementation encoded it as JSON objects instead of
strings/streams. The new implementation would likely be more stream-like
and just encode it directly as string/binary chunks. So I removed those
indirections so that this can just be declared inline in
ReactFlightServer/Client.
## Summary
To support incremental adoption of bridgeless logic we want to default
to using these globals whenever they're available.
## How did you test this change?
https://github.com/facebook/react-native/pull/37410
The "next" prerelease channel represents what will be published the next
time we do a stable release. We publish a new "next" release every day
using a timed CI workflow.
When we introduced this prerelease channel a few years ago, another name
we considered was "canary". But I proposed "next" instead to create a
greater distinction between this channel and the "experimental" channel
(which is published at the same cadence, but includes extra experimental
features), because some other projects use "canary" to refer to releases
that are more unstable than how we would use it.
The main downside of "next" is someone might mistakenly assume the name
refers to Next.js. We were aware of this risk at the time but didn't
think it would be an issue in practice.
However, colloquially, we've ended up referring to this as the "canary"
channel anyway to avoid precisely that confusion.
So after further discussion, we've agreed to rename to "canary".
This affects the label used in the version string (e.g.
`18.3.0-next-a1c2d3e4` becomes `18.3.0-canary-a1c2d3e4`) as well as the
npm dist tags used to publish the releases. For now, I've chosen to
publish the canaries using both `@canary` and `@next` dist tags, so that
downstream consumers who might depend on `@next` have time to adjust. We
can remove that later after the change has been communicated.
## Summary
We added some post-processing in the build for RN in #26616 that broke
for users on Windows due to how line endings were handled to the regular
expression to insert some directives in the docblock. This fixes that
problem, reported in #26697 as well.
## How did you test this change?
Verified files are still built correctly on Mac/Linux. Will ask for help
to test on Windows.