This brings the Suspense boundary that's switching into view so that
when you play the loading sequence you can see how it plays out.
Otherwise it's really hard to find where things are changing.
This assumes we'll also scroll synchronize the suspense tab which will
bring it into view there too.
We currently only track the reason something might suspend in
development mode through debug info but this excludes some cases. As a
result we can end up with boundary that suspends but has no cause. This
tries to detect that and show a notice for why that might be. I'm also
trying to make it work with old React versions to cover everything.
In production we don't track any of this meta data like `_debugInfo`,
`_debugThenable` etc. so after resolution there's no information to take
from. Except suspensey images / css which we can track in prod too. We
could track lazy component types already. We'd have to add something
that tracks after the fact if something used a lazy child, child as a
promise, hooks, etc. which doesn't exist today. So that's not backwards
compatible and might add some perf/memory cost. However, another
strategy is also to try to replay the components after the fact which
could be backwards compatible. That's tricky for child position since
there's so many rules for how to do that which would have to be
replicated.
If you're in development you get a different error. Given that we've
added instrumentation very recently. If you're on an older development
version of React, then you get a different error. Unfortunately I think
my feature test is not quite perfect because it's tricky to test for the
instrumentation I just added.
https://github.com/facebook/react/pull/34146 So I think for some
prereleases that has `_debugOwner` but doesn't have that you'll get a
misleading error.
Finally, if you're in a modern development environment, the only reason
we should have any gaps is because of throw-a-Promise. This will
highlight it as missing. We can detect that something threw if a
Suspense boundary commits with a RetryCache but since it's a WeakSet we
can't look into it to see anything about what it might have been. I
don't plan on doing anything to improve this since it would only apply
to new versions of React anyway and it's just inherently flawed. So just
deprecate it #34032.
Note that nothing in here can detect that we suspended Transition. So
throwing at the root or in an update won't show that anywhere.
This computes a min and max range for the whole suspense boundary even
when selecting a single component so that each component in a boundary
has a consistent range.
The start of this range is the earliest start of I/O in that boundary or
the end of the previous suspense boundary, whatever is earlier. If the
end of the previous boundary would make the range large, then we cap it
since it's likely that the other boundary was just an independent
render.
The end of the range is the latest end of I/O in that boundary. If this
is smaller than the end of the previous boundary plus the 300ms
throttle, then we extend the end. This visualizes what throttling could
potentially do if the previous boundary committed right at its end. Ofc,
it might not have committed exactly at that time in this render. So this
is just showing a potential throttle that could happen. To see actual
throttle, you look in the Performance Track.
<img width="661" height="353" alt="Screenshot 2025-08-14 at 12 41 43 AM"
src="https://github.com/user-attachments/assets/b0155e5e-a83f-400c-a6b9-5c38a9d8a34f"
/>
We could come up with some annotation to highlight that this is eligible
to be throttled in this case. If the lines don't extend to the edge,
then it's likely it was throttled.
The name prop will be used in the Suspense tab to help identity a
boundary. Activity will also allow names. A custom component can be
identified by the name of the component but built-ins doesn't have that.
This PR adds it to the Components Tree View as well since otherwise you
only have the key to go on. Normally we don't add all the props to avoid
making this view too noisy but this is an exception along with key to
help identify a boundary quickly in the tree.
Unlike the SuspenseNode store, this wouldn't ever have a name inferred
by owner since that kind of context already exists in this view.
<img width="600" height="161" alt="Screenshot 2025-08-08 at 1 20 36 PM"
src="https://github.com/user-attachments/assets/fe50d624-887a-4b9d-9186-75f131f83195"
/>
I also made both the key and name prop searchable.
<img width="608" height="206" alt="Screenshot 2025-08-08 at 1 32 27 PM"
src="https://github.com/user-attachments/assets/d3502d9c-7614-45fc-b973-57f06dd9cddc"
/>
This shows the stack trace of the JSX at each level so now you can also
jump to the code location for the JSX callsite. The visual is similar to
the owner stacks with `createTask` except when you click the `<...>` you
jump to the Instance in the Components panel.
<img width="593" height="450" alt="Screenshot 2025-08-08 at 12 19 21 AM"
src="https://github.com/user-attachments/assets/dac35faf-9d99-46ce-8b41-7c6fe24625d2"
/>
I'm not sure it's really necessary to have all the JSX stacks of every
owner. We could just have it for the current component and then the rest
of the owners you could get to if you just click that owner instance.
As a bonus, I also use the JSX callsite as the fallback for the "View
Source" button. This is primarily useful for built-ins like `<div>` and
`<Suspense>` that don't have any implementation to jump to anyway. It's
useful to be able to jump to where a boundary was defined.
Stacked on #34101.
This adds a badge to owners if they are different from the currently
selected component's environment.
<img width="590" height="566" alt="Screenshot 2025-08-04 at 5 15 02 PM"
src="https://github.com/user-attachments/assets/e898254f-1b4c-498e-8713-978d90545340"
/>
We also add one to the end of stack traces if the stack trace has a
different environment than the owner which can happen when you call a
function (without rendering a component) into a third party environment
but the owner component was in the first party.
One awkward thing is that Suspense boundaries are always in the client
environment so their Server Components are always badged.
This collects the ReactAsyncInfo between instances. It associates it
with the parent. Typically this would be a Server Component's Promise
return value but it can also be Promises in a fragment. It can also be
associated with a client component when you pass a Promise into the
child position e.g. `<div>{promise}</div>` then it's associated with the
div. If an instance is filtered, then it gets associated with the parent
of that's unfiltered.
The stack trace currently isn't source mapped. I'll do that in a follow
up.
We also need to add a "short name" from the Promise for the description
(e.g. url). I'll also add a little marker showing the relative time span
of each entry.
<img width="447" height="591" alt="Screenshot 2025-07-26 at 7 56 00 PM"
src="https://github.com/user-attachments/assets/7c966540-7b1b-4568-8cb9-f25cefd5a918"
/>
<img width="446" height="570" alt="Screenshot 2025-07-26 at 7 55 23 PM"
src="https://github.com/user-attachments/assets/4eac235b-e735-41e8-9c6e-a7633af64e4b"
/>
The `useOpenResource` hook is now used to open links. Currently, the
`<>` icon for the component stacks and the link in the bottom of the
components stack. But it'll also be used for many new links like stacks.
If this new option is configured, and this is a local file then this is
opened directly in the external editor. Otherwise it fallbacks to open
in the Sources tab or whatever the standalone or inline is configured to
use.
<img width="453" height="252" alt="Screenshot 2025-07-24 at 4 09 09 PM"
src="https://github.com/user-attachments/assets/04cae170-dd30-4485-a9ee-e8fe1612978e"
/>
I prominently surface this option in the Source pane to make it
discoverable.
<img width="588" height="144" alt="Screenshot 2025-07-24 at 4 03 48 PM"
src="https://github.com/user-attachments/assets/0f3a7da9-2fae-4b5b-90ec-769c5a9c5361"
/>
When this is configured, the "Open in Editor" is hidden since that's
just the default. I plan on deprecating this button to avoid having the
two buttons going forward.
Notably there's one exception where this doesn't work. When you click an
Action or Event listener it takes you to the Sources tab and you have to
open in editor from there. That's because we use the `inspect()`
mechanism instead of extracting the source location. That's because we
can't do the "throw trick" since these can have side-effects. The Chrome
debugger protocol would solve this but it pops up an annoying dialog. We
could maybe only attach the debugger only for that case. Especially if
the dialog disappears before you focus on the browser again.
Native only. Displays the native tag for Native Host components inside a
badge, when user inspects the component.
Only displaying will be supported for now, because in order to get
native tags indexable, they should be part of the bridge operations,
which is technically a breaking change that requires significantly more
time investment.
The text will only be shown when user hovers over the badge.

Stacked on https://github.com/facebook/react/pull/30566 and whats under
it. See [this
commit](374fd737e4).
It is mostly copying code from one place to another and updating tests.
With these changes, for every console method that we patch, there is
going to be a single applied patch:
- For `error`, `warn`, and `trace` we are patching when hook is
installed. This guarantees that component stacks are going to be
appended even if browser DevTools are not opened. We pay some price for
it, though: if user has browser DevTools closed and if at this point
some warning or error is emitted (logged), the next time user opens
browser DevTools, they are going to see `hook.js` as the source frame.
Unfortunately, ignore listing from source maps is not applied
retroactively, and I don't know if its a bug or just a design
limitations. Once browser DevTools are opened, source maps will be
loaded and ignore listing will be applied for all emitted logs in the
future.
- For `log`, `info`, `group`, `groupCollapsed` we are only patching when
React notifies React DevTools about running in StrictMode. We unpatch
the methods right after it.
First, this basically reverts
1f3892ef8c
to use a Map/Set to track what is forced to suspend/error again instead
of flags on the Instance. The difference is that now the key in the
Fiber itself instead of the ID. Critically this avoids the
fiberToFiberInstance map to look up whether or not a Fiber should be
forced to suspend when asked by the renderer.
This also allows us to force suspend/error on filtered instances. It's a
bit unclear what should happen when you try to Suspend or Error a child
but its parent boundary is filtered. It was also inconsistent between
Suspense and Error due to how they were implemented.
I think conceptually you're trying to simulate what would happen if that
Component errored or suspended so it would be misleading if we triggered
a different boundary than would happen in real life. So I think we
should trigger the nearest unfiltered Fiber, not the nearest Instance.
The consequence of this however is that if this instance was filtered,
there's no way to undo it without refreshing or removing the filter.
This is an edge case though since it's unusual you'd filter these in the
first place.
It used to be that Suspense walked the store in the frontend and Error
walked the Fibers in the backend. They also did this somewhat eagerly.
This simplifies and unifies the model by passing the id of what you
clicked in the frontend and then we walk the Fiber tree from there in
the backend to lazily find the boundary. However I also eagerly walk the
tree at first to find whether we have any Suspense or Error boundary
parents at all so we can hide the buttons if not.
This also implements it to work with VirtualInstances using #30865. I
find the nearest Fiber Instance downwards filtered or otherwise. Then
from its parent we find the nearest Error or Suspense boundary. That's
because VirtualInstance will always have their inner Fiber as an
Instance but they might not have their parent since it might be
filtered. Which would potentially cause us to skip over a filtered
parent Suspense boundary.
This lets us get from a HostInstance to the nearest DevToolsInstance
without relying on `findFiberByHostInstance` and
`fiberToDevToolsInstanceMap`. We already did the equivalent of this for
Resources in HostHoistables.
One issue before was that we'd ideally get away from the
`fiberToDevToolsInstanceMap` map in general since we should ideally not
treat Fibers as stateful but they could be replaced by something else
stateful in principle.
This PR also addresses Virtual Instances. Now you can select a DOM node
and have it select a Virtual Instance if that's the nearest parent since
the parent doesn't have to be a Fiber anymore.
However, the other reason for this change is that I'd like to get rid of
the need for the `findFiberByHostInstance` from being injected. A
renderer should not need to store a reference back from its instance to
a Fiber. Without the Synthetic Event system this wouldn't be needed by
the renderer so we should be able to remove it. We also don't really
need it since we have all the information by just walking the commit to
collect the nodes if we just maintain our own Map.
There's one subtle nuance that the different renderers do. Typically a
HostInstance is the same thing as a PublicInstance in React but
technically in Fabric they're not the same. So we need to translate
between PublicInstance and HostInstance. I just hardcoded the Fabric
implementation of this since it's the only known one that does this but
could feature detect other ones too if necessary. On one hand it's more
resilient to refactors to not rely on injected helpers and on hand it
doesn't follow changes to things like this.
For the conflict resolution I added in #30494 I had to make that
specific to DOM so we can move the DOM traversal to the backend instead
of the injected helper.
Stacked on #30842.
This adds a filter to be able to exclude Components from a certain
environment. Default to Client or Server.
The available options are computed into a dropdown based on the names
that are currently used on the page (or an option that were previously
used). In addition to the hardcoded "Client". Meaning that if you have
Server Components on the page you see "Server" or "Client" as possible
options but it can be anything if there are multiple RSC environments on
the page.
"Client" in this case means Function and Class Components in Fiber -
excluding built-ins.
If a Server Component has two environments (primary and secondary) then
both have to be filtered to exclude it.
We don't show the option at all if there are no Server Components used
in the page to avoid confusing existing users that are just using Client
Components and wouldn't know the difference between Server vs Client.
<img width="815" alt="Screenshot 2024-08-30 at 12 56 42 AM"
src="https://github.com/user-attachments/assets/e06b225a-e85d-4cdc-8707-d4630fede19e">
I noticed that there is a delay due to the inspection being split into
one part that gets the attribute and another eval that does the
inspection. This is a bit hacky and uses temporary global names that are
leaky. The timeout was presumably to ensure that the first step had
fully propagated but it's slow. As we've learned, it can be throttled,
and it isn't a guarantee either way.
Instead, we can just consolidate these into a single operation that
by-passes the bridge and goes straight to the renderer interface from
the eval.
I did the same for the viewElementSource helper even though that's not
currently in use since #28471 but I think we probably should return to
that technique when it's available since it's more reliable than the
throw - at least in Chrome. I'm not sure about the status of React
Native here. In Firefox, inspecting a function with source maps doesn't
seem to work. It doesn't jump to original code.
Stacked on #30491.
When going from DOM Node to select a component or highlight a component
we find the nearest mounted ancestor. However, when multiple renderers
are nested there can be multiple ancestors. The original fix#24665 did
this by taking the inner renderer if it was an exact match but if it
wasn't it just took the first renderer.
Instead, we can track the inner most node we've found so far. Then get
the ID from that node (which will be fast since it's now a perfect
match). This is a better match.
However, the main reason I'm doing this is because the old mechanism
leaked the `Fiber` type outside the `RendererInterface` which is
supposed to abstract all of that. With the new algorithm this doesn't
leak.
I've tested this with a new build against the repro in the old issue
#24539 and it seems to work.
Stacked on #30490.
This is in the same spirit but to clarify the difference between what is
React Native vs part of any generic Host. We used to use "Native" to
mean three different concepts. Now "Native" just means React Native.
E.g. from the frontend's perspective the Host can be
Highlighted/Inspected. However, that in turn can then be implemented as
either direct DOM manipulation or commands to React Native. So frontend
-> backend is "Host" but backend -> React Native is "Native" while
backend -> DOM is "Web".
Rename NativeElementsPanel to BuiltinElementsPanel. This isn't a React
Native panel but one part of the surrounding DevTools. We refer to Host
more as the thing running React itself. I.e. where the backend lives.
The runtime you're inspecting. The DevTools itself needs a third term.
So I went with "Builtin".
I need to start clarifying where things are really actually Fibers and
where they're not since I'm adding Server Components as a separate type
of component instance which is not backed by a Fiber.
Nothing in the front end should really know anything about what kind of
renderer implementation we're inspecting and indeed it's already not
always a "Fiber" in the legacy renderer.
We typically refer to this as a "Component Instance" but the front end
currently refers to it as an Element as it historically grew from the
browser DevTools Elements tab.
I also moved the renderer.js implementation into the `backend/fiber`
folder. These are at the same level as `backend/legacy`. This clarifies
that anything outside of this folder ideally shouldn't refer to a
"Fiber".
console.js and profilingHooks.js unfortunately use Fibers a lot which
needs further refactoring. The profiler frontend also uses the term
alot.
`_debugSource` was removed in
https://github.com/facebook/react/pull/28265.
This PR migrates DevTools to define `source` for Fiber based on
component stacks. This will be done lazily for inspected elements, once
user clicks on the element in the tree.
`DevToolsComponentStackFrame.js` was just copy-pasted from the
implementation in `ReactComponentStackFrame`.
Symbolication part is done in
https://github.com/facebook/react/pull/28471 and stacked on this commit.
Along with all the places using it like the `_debugSource` on Fiber.
This still lets them be passed into `createElement` (and JSX dev
runtime) since those can still be used in existing already compiled code
and we don't want that to start spreading to DOM attributes.
We used to have a DEV mode that compiles the source location of JSX into
the compiled output. This was nice because we could get the actual call
site of the JSX (instead of just somewhere in the component). It had a
bunch of issues though:
- It only works with JSX.
- The way this source location is compiled is different in all the
pipelines along the way. It relies on this transform being first and the
source location we want to extract but it doesn't get preserved along
source maps and don't have a way to be connected to the source hosted by
the source maps. Ideally it should just use the mechanism other source
maps use.
- Since it's expensive it only works in DEV so if it's used for
component stacks it would vary between dev and prod.
- It only captures the callsite of the JSX and not the stack between the
component and that callsite. In the happy case it's in the component but
not always.
Instead, we have another zero-cost trick to extract the call site of
each component lazily only if it's needed. This ensures that component
stacks are the same in DEV and PROD. At the cost of worse line number
information.
The better way to get the JSX call site would be to get it from `new
Error()` or `console.createTask()` inside the JSX runtime which can
capture the whole stack in a consistent way with other source mappings.
We might explore that in the future.
This removes source location info from React DevTools and React Native
Inspector. The "jump to source code" feature or inspection can be made
lazy instead by invoking the lazy component stack frame generation. That
way it can be made to work in prod too. The filtering based on file path
is a bit trickier.
When redesigned this UI should ideally also account for more than one
stack frame.
With this change the DEV only Babel transforms are effectively
deprecated since they're not necessary for anything.
There are not so many changes, most of them are changing imports,
because I've moved types for UI in a single file.
In https://github.com/facebook/react/pull/27357 I've added support for
pausing polling events: when user inspects an element, we start polling
React DevTools backend for updates in props / state. If user switches
tabs, extension's service worker can be killed by browser and this
polling will start spamming errors.
What I've missed is that we also have a separate call for this API, but
which is executed only once when user selects an element. We don't
handle promise rejection here and this can lead to some errors when user
selects an element and switches tabs right after it.
The only change here is that this API now has
`shouldListenToPauseEvents` param, which is `true` for polling, so we
will pause polling once user switches tabs. It is `false` by default, so
we won't pause initial call by accident.
af8beeebf6/packages/react-devtools-shared/src/backendAPI.js (L96)
For React Native environment, we sometimes spam the console with
warnings `"Could not find Fiber with id ..."`.
This is an attempt to fix this or at least reduce the amount of such
potential warnings being thrown.
Now checking if fiber is already unnmounted before trying to get native
nodes for fiber. This might happen if you try to inspect an element in
DevTools, but at the time when event has been received, the element was
already unmounted.
Just a small upgrade to keep us current and remove unused suppressions
(probably fixed by some upgrade since).
- `*` is no longer allowed and has been an alias for `any` for a while
now.
Fixes https://github.com/facebook/react/issues/26500
## Summary
- No more using `clipboard-js` from the backend side, now emitting
custom `saveToClipboard` event, also adding corresponding listener in
`store.js`
- Not migrating to `navigator.clipboard` api yet, there were some issues
with using it on Chrome, will add more details to
https://github.com/facebook/react/pull/26539
## How did you test this change?
- Tested on Chrome, Firefox, Edge
- Tested on standalone electron app: seems like context menu is not
expected to work there (cannot right-click on value, the menu is not
appearing), other logic (pressing on copy icon) was not changed
The old version of prettier we were using didn't support the Flow syntax
to access properties in a type using `SomeType['prop']`. This updates
`prettier` and `rollup-plugin-prettier` to the latest versions.
I added the prettier config `arrowParens: "avoid"` to reduce the diff
size as the default has changed in Prettier 2.0. The largest amount of
changes comes from function expressions now having a space. This doesn't
have an option to preserve the old behavior, so we have to update this.
This enables the "exact_empty_objects" setting for Flow which makes
empty objects exact instead of building up the type as properties are
added in code below. This is in preparation to Flow 191 which makes this
the default and removes the config.
More about the change in the Flow blog
[here](https://medium.com/flow-type/improved-handling-of-the-empty-object-in-flow-ead91887e40c).
This setting is an incremental path to the next Flow version enforcing
type annotations on most functions (except some inline callbacks).
Used
```
node_modules/.bin/flow codemod annotate-functions-and-classes --write .
```
to add a majority of the types with some hand cleanup when for large
inferred objects that should just be `Fiber` or weird constructs
including `any`.
Suppressed the remaining issues.
Builds on #25918
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
Refactor DevTools to record Timeline data (in memory) while profiling. Updated the Profiler UI to import/export Timeline data along with legacy profiler data.
Relates to issue #22529
Adds the concept of subtree modes to DevTools to bridge protocol as follows:
1. Add-root messages get two new attributes: one specifying whether the root is running in strict mode and another specifying whether the root (really the root's renderer) supports the concept of strict mode.
2. A new backend message type (TREE_OPERATION_SET_SUBTREE_MODE). This type specifies a subtree root (id) and a mode (bitmask). For now, the only mode this message deals with is strict mode.
The DevTools frontend has been updated as well to highlight non-StrictMode compliant components.
The changes to the bridge protocol require incrementing the bridge protocol version number, which will also require updating the version of react-devtools-core backend that is shipped with React Native.
Adds the concept of "plugins" to the inspected element payload. Also adds the first plugin, one that resolves StyleX atomic style names to their values and displays them as a unified style object (rather than a nested array of objects and booleans).
Source file names are displayed first, in dim color, followed by an ordered set of resolved style values.
For builds with the new feature flag disabled, there is no observable change.
A next step to build on top of this could be to make the style values editable, but change the logic such that editing one directly added an inline style to the item (rather than modifying the stylex class– which may be shared between multiple other components).
* Revise ESLint rules for string coercion
Currently, react uses `'' + value` to coerce mixed values to strings.
This code will throw for Temporal objects or symbols.
To make string-coercion safer and to improve user-facing error messages,
This commit adds a new ESLint rule called `safe-string-coercion`.
This rule has two modes: a production mode and a non-production mode.
* If the `isProductionUserAppCode` option is true, then `'' + value`
coercions are allowed (because they're faster, although they may
throw) and `String(value)` coercions are disallowed. Exception:
when building error messages or running DEV-only code in prod
files, `String()` should be used because it won't throw.
* If the `isProductionUserAppCode` option is false, then `'' + value`
coercions are disallowed (because they may throw, and in non-prod
code it's not worth the risk) and `String(value)` are allowed.
Production mode is used for all files which will be bundled with
developers' userland apps. Non-prod mode is used for all other React
code: tests, DEV blocks, devtools extension, etc.
In production mode, in addiiton to flagging `String(value)` calls,
the rule will also flag `'' + value` or `value + ''` coercions that may
throw. The rule is smart enough to silence itself in the following
"will never throw" cases:
* When the coercion is wrapped in a `typeof` test that restricts to safe
(non-symbol, non-object) types. Example:
if (typeof value === 'string' || typeof value === 'number') {
thisWontReport('' + value);
}
* When what's being coerced is a unary function result, because unary
functions never return an object or a symbol.
* When the coerced value is a commonly-used numeric identifier:
`i`, `idx`, or `lineNumber`.
* When the statement immeidately before the coercion is a DEV-only
call to a function from shared/CheckStringCoercion.js. This call is a
no-op in production, but in DEV it will show a console error
explaining the problem, then will throw right after a long explanatory
code comment so that debugger users will have an idea what's going on.
The check function call must be in the following format:
if (__DEV__) {
checkXxxxxStringCoercion(value);
};
Manually disabling the rule is usually not necessary because almost all
prod use of the `'' + value` pattern falls into one of the categories
above. But in the rare cases where the rule isn't smart enough to detect
safe usage (e.g. when a coercion is inside a nested ternary operator),
manually disabling the rule will be needed.
The rule should also be manually disabled in prod error handling code
where `String(value)` should be used for coercions, because it'd be
bad to throw while building an error message or stack trace!
The prod and non-prod modes have differentiated error messages to
explain how to do a proper coercion in that mode.
If a production check call is needed but is missing or incorrect
(e.g. not in a DEV block or not immediately before the coercion), then
a context-sensitive error message will be reported so that developers
can figure out what's wrong and how to fix the problem.
Because string coercions are now handled by the `safe-string-coercion`
rule, the `no-primitive-constructor` rule no longer flags `String()`
usage. It still flags `new String(value)` because that usage is almost
always a bug.
* Add DEV-only string coercion check functions
This commit adds DEV-only functions to check whether coercing
values to strings using the `'' + value` pattern will throw. If it will
throw, these functions will:
1. Display a console error with a friendly error message describing
the problem and the developer can fix it.
2. Perform the coercion, which will throw. Right before the line where
the throwing happens, there's a long code comment that will help
debugger users (or others looking at the exception call stack) figure
out what happened and how to fix the problem.
One of these check functions should be called before all string coercion
of user-provided values, except when the the coercion is guaranteed not
to throw, e.g.
* if inside a typeof check like `if (typeof value === 'string')`
* if coercing the result of a unary function like `+value` or `value++`
* if coercing a variable named in a whitelist of numeric identifiers:
`i`, `idx`, or `lineNumber`.
The new `safe-string-coercion` internal ESLint rule enforces that
these check functions are called when they are required.
Only use these check functions in production code that will be bundled
with user apps. For non-prod code (and for production error-handling
code), use `String(value)` instead which may be a little slower but will
never throw.
* Add failing tests for string coercion
Added failing tests to verify:
* That input, select, and textarea elements with value and defaultValue
set to Temporal-like objects which will throw when coerced to string
using the `'' + value` pattern.
* That text elements will throw for Temporal-like objects
* That dangerouslySetInnerHTML will *not* throw for Temporal-like
objects because this value is not cast to a string before passing to
the DOM.
* That keys that are Temporal-like objects will throw
All tests above validate the friendly error messages thrown.
* Use `String(value)` for coercion in non-prod files
This commit switches non-production code from `'' + value` (which
throws for Temporal objects and symbols) to instead use `String(value)`
which won't throw for these or other future plus-phobic types.
"Non-produciton code" includes anything not bundled into user apps:
* Tests and test utilities. Note that I didn't change legacy React
test fixtures because I assumed it was good for those files to
act just like old React, including coercion behavior.
* Build scripts
* Dev tools package - In addition to switching to `String`, I also
removed special-case code for coercing symbols which is now
unnecessary.
* Add DEV-only string coercion checks to prod files
This commit adds DEV-only function calls to to check if string coercion
using `'' + value` will throw, which it will if the value is a Temporal
object or a symbol because those types can't be added with `+`.
If it will throw, then in DEV these checks will show a console error
to help the user undertsand what went wrong and how to fix the
problem. After emitting the console error, the check functions will
retry the coercion which will throw with a call stack that's easy (or
at least easier!) to troubleshoot because the exception happens right
after a long comment explaining the issue. So whether the user is in
a debugger, looking at the browser console, or viewing the in-browser
DEV call stack, it should be easy to understand and fix the problem.
In most cases, the safe-string-coercion ESLint rule is smart enough to
detect when a coercion is safe. But in rare cases (e.g. when a coercion
is inside a ternary) this rule will have to be manually disabled.
This commit also switches error-handling code to use `String(value)`
for coercion, because it's bad to crash when you're trying to build
an error message or a call stack! Because `String()` is usually
disallowed by the `safe-string-coercion` ESLint rule in production
code, the rule must be disabled when `String()` is used.
Previously, DevTools always overrode the native console to dim or supress StrictMode double logging. It also overrode console.log (in addition to console.error and console.warn). However, this changes the location shown by the browser console, which causes a bad developer experience. There is currently a TC39 proposal that would allow us to extend console without breaking developer experience, but in the meantime this PR changes the StrictMode console override behavior so that we only patch the console during the StrictMode double render so that, during the first render, the location points to developer code rather than our DevTools console code.
I recently added UI for the Profiler's commit and post-commit durations to the DevTools, but I made two pretty silly oversights:
1. I used the commit hook (called after mutation+layout effects) to read both the layout and passive effect durations. This is silly because passive effects may not have flushed yet git at this point.
2. I didn't reset the values on the HostRoot node, so they accumulated with each commit.
This commitR addresses both issues:
1. First it adds a new DevTools hook, onPostCommitRoot*, to be called after passive effects get flushed. This gives DevTools the opportunity to read passive effect durations (if the build of React being profiled supports it).
2. Second the work loop resets these durations (on the HostRoot) after calling the post-commit hook so address the accumulation problem.
I've also added a unit test to guard against this regressing in the future.
* Doing this in flushPassiveEffectsImpl seemed simplest, since there are so many places we flush passive effects. Is there any potential problem with this though?
* Restore inspect-element bridge optimizations
When the new Suspense cache was integrated (so that startTransition could be used) I removed a couple of optimizations between the backend and frontend that reduced bridge traffic when e.g. dehydrated paths were inspected for elements that had not rendered since previously inspected. This commit re-adds those optimizations as well as an additional test with a bug fix that I noticed while reading the backend code.
There are two remaining TODO items as of this commit:
- Make inspected element edits and deletes also use transition API
- Don't over-eagerly refresh the cache in our ping-for-updates handler
I will addres both in subsequent commits.
* Poll for update only refreshes cache when there's an update
* Added inline comment
DevTools was built with a fork of an early idea for how Suspense cache might work. This idea is incompatible with newer APIs like `useTransition` which unfortunately prevented me from making certain UX improvements. This PR swaps out the primary usage of this cache (there are a few) in favor of the newer `unstable_getCacheForType` and `unstable_useCacheRefresh` APIs. We can go back and update the others in follow up PRs.
### Messaging changes
I've refactored the way the frontend loads component props/state/etc to hopefully make it better match the Suspense+cache model. Doing this gave up some of the small optimizations I'd added but hopefully the actual performance impact of that is minor and the overall ergonomic improvements of working with the cache API make this worth it.
The backend no longer remembers inspected paths. Instead, the frontend sends them every time and the backend sends a response with those paths. I've also added a new "force" parameter that the frontend can use to tell the backend to send a response even if the component hasn't rendered since the last time it asked. (This is used to get data for newly inspected paths.)
_Initial inspection..._
```
front | | back
| -- "inspect" (id:1, paths:[], force:true) ---------> |
| <------------------------ "inspected" (full-data) -- |
```
_1 second passes with no updates..._
```
| -- "inspect" (id:1, paths:[], force:false) --------> |
| <------------------------ "inspected" (no-change) -- |
```
_User clicks to expand a path, aka hydrate..._
```
| -- "inspect" (id:1, paths:['foo'], force:true) ----> |
| <------------------------ "inspected" (full-data) -- |
```
_1 second passes during which there is an update..._
```
| -- "inspect" (id:1, paths:['foo'], force:false) ---> |
| <----------------- "inspectedElement" (full-data) -- |
```
### Clear errors/warnings transition
Previously this meant there would be a delay after clicking the "clear" button. The UX after this change is much improved.
### Hydrating paths transition
I also added a transition to hydration (expanding "dehyrated" paths).
### Better error boundaries
I also added a lower-level error boundary in case the new suspense operation ever failed. It provides a better "retry" mechanism (select a new element) so DevTools doesn't become entirely useful. Here I'm intentionally causing an error every time I select an element.
### Improved snapshot tests
I also migrated several of the existing snapshot tests to use inline snapshots and added a new serializer for dehydrated props. Inline snapshots are easier to verify and maintain and the new serializer means dehydrated props will be formatted in a way that makes sense rather than being empty (in external snapshots) or super verbose (default inline snapshot format).
* Improve DevTools editing interface
This commit adds the ability to rename or delete keys in the props/state/hooks/context editor and adds tests to cover this functionality. DevTools will degrade gracefully for older versions of React that do not inject the new reconciler rename* or delete* methods.
Specifically, this commit includes the following changes:
* Adds unit tests (for modern and legacy renderers) to cover overriding props, renaming keys, and deleting keys.
* Refactor backend override methods to reduce redundant Bridge/Agent listeners and methods.
* Inject new (DEV-only) methods from reconciler into DevTools to rename and delete paths.
* Refactor 'inspected element' UI components to improve readability.
* Improve auto-size input to better mimic Chrome's Style editor panel. (See this Code Sandbox for a proof of concept.)
It also contains the following code cleanup:
* Additional unit tests have been added for modifying values as well as renaming or deleting paths.
* Four new DEV-only methods have been added to the reconciler to be injected into the DevTools hook: overrideHookStateDeletePath, overrideHookStateRenamePath, overridePropsDeletePath, and overridePropsRenamePath. (DevTools will degrade gracefully for older renderers without these methods.)
* I also took this as an opportunity to refactor some of the existing code in a few places:
* Rather than the backend implementing separate methods for editing props, state, hooks, and context– there are now three methods: deletePath, renamePath, and overrideValueAtPath that accept a type argument to differentiate between props, state, context, or hooks.
* The various UI components for the DevTools frontend have been refactored to remove some unnecessary repetition.
This commit also adds temporary support for override* commands with mismatched backend/frontend versions:
* Add message forwarding for older backend methods (overrideContext, overrideHookState, overrideProps, and overrideState) to the new overrideValueAtPath method. This was done in both the frontend Bridge (for newer frontends passing messages to older embedded backends) and in the backend Agent (for older frontends passing messages to newer backends). We do this because React Native embeds the React DevTools backend, but cannot control which version of the frontend users use.
* Additional unit tests have been added as well to cover the older frontend to newer backend case. Our DevTools test infra does not make it easy to write tests for the other way around.