Need to tighten up this a bit.
react-dom isomorphic currently depends on react-reconciler which is
mostly DCE but it's pulled in which makes it hard to make other bundling
changes.
ReactFlightServer can have a hard dependency on the module that imports
its internals since even if other internals are aliased it still always
needs the server one.
This PR reorganizes the `react-dom` entrypoint to only pull in code that
is environment agnostic. Previously if you required anything from this
entrypoint in any environment the entire client reconciler was loaded.
In a prior release we added a server rendering stub which you could
alias in server environments to omit this unecessary code. After landing
this change this entrypoint should not load any environment specific
code.
While a few APIs are truly client (browser) only such as createRoot and
hydrateRoot many of the APIs you import from this package are only
useful in the browser but could concievably be imported in shared code
(components running in Fizz or shared components as part of an RSC app).
To avoid making these require opting into the client bundle we are
keeping them in the `react-dom` entrypoint and changing their
implementation so that in environments where they are not particularly
useful they do something benign and expected.
#### Removed APIs
The following APIs are being removed in the next major. Largely they
have all been deprecated already and are part of legacy rendering modes
where concurrent features of React are not available
* `render`
* `hydrate`
* `findDOMNode`
* `unmountComponentAtNode`
* `unstable_createEventHandle`
* `unstable_renderSubtreeIntoContainer`
* `unstable_runWithPrioirty`
#### moved Client APIs
These APIs were available on both `react-dom` (with a warning) and
`react-dom/client`. After this change they are only available on
`react-dom/client`
* `createRoot`
* `hydrateRoot`
#### retained APIs
These APIs still exist on the `react-dom` entrypoint but have normalized
behavior depending on which renderers are currently in scope
* `flushSync`: will execute the function (if provided) inside the
flushSync implemention of FlightServer, Fizz, and Fiber DOM renderers.
* `unstable_batchedUpdates`: This is a noop in concurrent mode because
it is now the only supported behavior because there is no legacy
rendering mode
* `createPortal`: This just produces an object. It can be called from
anywhere but since you will probably not have a handle on a DOM node to
pass to it it will likely warn in environments other than the browser
* preloading APIS such as `preload`: These methods will execute the
preload across all renderers currently in scope. Since we resolve the
Request object on the server using AsyncLocalStorage or the current
function stack in practice only one renderer should act upon the
preload.
In addition to these changes the server rendering stub now just rexports
everything from `react-dom`. In a future minor we will add a warning
when using the stub and in the next major we will remove the stub
altogether
Based on:
- #28804
---
This sets adds a new ReactDOM export called requestFormReset, including
setting up the export and creating a method on the internal ReactDOM
dispatcher. It does not yet add any implementation.
Doing this in its own commit for review purposes.
The API itself will be explained in the next PR.
When packaging we want to infer that a bundle exists for a
`react-server` file even if it isn't explicitly configured. This is
useful in particular for the react-server entrypoints that error on
import that were recently added to `react-dom`
This change also cleans up a wayward comment left behind in a prior PR
Stacked on #28771
ReactDOMCurrentDispatcher has longer property names for various methods.
These methods are only ever called internally and don't need to be
represented with as many characters. This change shortens the names and
aligns them with the hint codes we use in Flight. This alignment is
passive since not all dispatcher methods will exist as flight
instructions but where they can line up it seems reasonable to make them
do so
Stacked on #28751
ReactDOMSharedInternals uses properties of considerable length to model
mutuable state. These properties are not mangled during minification and
contribute a not insigificant amount to the uncompressed bundle size and
to a lesser degree compressed bundle size.
This change rewrites the DOMInternals in a way that shortens property
names so we can have smaller builds.
It also treats the entire object as a mutable container rather than
having different mutable sub objects.
The same treatment should be given to ReactSharedInternals
This PR moves `flushSync` out of the reconciler. there is still an
internal implementation that is used when these semantics are needed for
React methods such as `unmount` on roots.
This new isomorphic `flushSync` is only used in builds that no longer
support legacy mode.
Additionally all the internal uses of flushSync in the reconciler have
been replaced with more direct methods. There is a new
`updateContainerSync` method which updates a container but forces it to
the Sync lane and flushes passive effects if necessary. This combined
with flushSyncWork can be used to replace flushSync for all instances of
internal usage.
We still maintain the original flushSync implementation as
`flushSyncFromReconciler` because it will be used as the flushSync
implementation for FB builds. This is because it has special legacy mode
handling that the new isomorphic implementation does not need to
consider. It will be removed from production OSS builds by closure
though
Currently updatePriority is tracked in the reconciler. `flushSync` is
going to be implemented reconciler agnostic soon and we need to move the
tracking of this state to the renderer and out of reconciler. This
change implements new renderer bin dings for getCurrentUpdatePriority
and setCurrentUpdatePriority.
I was originally going to have the getter also do the event priority
defaulting using window.event so we eliminate getCur rentEventPriority
but this makes all the callsites where we store the true current
updatePriority on the stack harder to work with so for now they remain
separate.
I also moved runWithPriority to the renderer since it really belongs
whereever the state is being managed and it is only currently exposed in
the DOM renderer.
Additionally the current update priority is not stored on
ReactDOMSharedInternals. While not particularly meaningful in this
change it opens the door to implementing `flushSync` outside of the
reconciler
Only the FB entry point has legacy mode now so we can move the remaining
code in there.
Also enable disableLegacyMode in modern www builds since it doesn't
expose those entry points.
Now dependent on #28709.
---------
Co-authored-by: Josh Story <story@hey.com>
In the next major `findDOMNode` is being removed. This PR removes the
API from the react-dom entrypoints for OSS builds and re-exposes the
implementation as part of internals.
`findDOMNode` is being retained for Meta builds and so all tests that
currently use it will continue to do so by accessing it from internals.
Once the replacement API ships in an upcoming minor any tests that were
using this API incidentally can be updated to use the new API and any
tests asserting `findDOMNode`'s behavior directly can stick around until
we remove it entirely (once Meta has moved away from it)
The idea here is that host dispatchers are not bound to renders so we
need to be able to dispatch to them at any time. This updates the
implementation to chain these dispatchers so that each renderer can
respond to the dispatch. Semantically we don't always want every
renderer to do this for instance if Fizz handles a float method we don't
want Fiber to as well so each dispatcher implementation can decide if it
makes sense to forward the call or not. For float methods server
disaptchers will handle the call if they can resolve a Request otherwise
they will forward. For client dispatchers they will handle the call and
always forward. The choice needs to be made for each dispatcher method
and may have implications on correct renderer import order. For now we
just live with the restriction that if you want to use server and client
together (such as renderToString in the browser) you need to import the
server renderer after the client renderer.
Float types are currently spread out. this moves them to a single place
to ensure we properly handle the public type interface in all three
renderers.
This is a step towards moving the public interface and validation to a
common file shared by all three runtimes. Will also probably change the
function interface to be flatter
Stacked on #26557
Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.
Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.
Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.
For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.
This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.
This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* [Fizz/Float] Float for stylesheet resources
This commit implements Float in Fizz and on the Client. The initial set of supported APIs is roughly
1. Convert certain stylesheets into style Resources when opting in with precedence prop
2. Emit preloads for stylesheets and explicit preload tags
3. Dedupe all Resources by href
4. Implement ReactDOM.preload() to allow for imperative preloading
5. Implement ReactDOM.preinit() to allow for imperative preinitialization
Currently supports
1. style Resources (link rel "stylesheet")
2. font Resources (preload as "font")
later updates will include support for scripts and modules
This lets us share it with react-server-dom-webpack while still having a
dependency on react-dom. It also makes somewhat sense from a bundling
perspective since react-dom is an external to itself.