The testing build versions of react-dom are included in the builds right now, but we're not ready to share them yet. This PR removes them for now (back soon for the next release)
* Add options for forked entry points
We currently fork .fb.js entry points. This adds a few more options.
.modern.fb.js - experimental FB builds
.classic.fb.js - stable FB builds
.fb.js - if no other FB build, use this for FB builds
.experimental.js - experimental builds
.stable.js - stable builds
.js - used if no other override exists
This will be used to have different ES exports for different builds.
* Switch React to named exports
* Export named exports from the export point itself
We need to re-export the Flow exported types so we can use them in our code.
We don't want to use the Flow types from upstream since it doesn't have the non-public APIs that we have.
This should be able to use export * but I don't know why it doesn't work.
This actually enables Flow typing of React which was just "any" before.
This exposed some Flow errors that needs fixing.
* Create forks for the react entrypoint
None of our builds expose all exports and they all differ in at least one
way, so we need four forks.
* Set esModule flag to false
We don't want to emit the esModule compatibility flag on our CommonJS
output. For now we treat our named exports as if they're CommonJS.
This is a potentially breaking change for scheduler (but all those apis
are unstable), react-is and use-subscription. However, it seems unlikely
that anyone would rely on this since these only have named exports.
* Remove unused Feature Flags
* Let jest observe the stable fork for stable tests
This lets it do the negative test by ensuring that the right tests fail.
However, this in turn will make other tests that are not behind
__EXPERIMENTAL__ fail. So I need to do that next.
* Put all tests that depend on exports behind __EXPERIMENTAL__
Since there's no way to override the exports using feature flags
in .intern.js anymore we can't use these APIs in stable.
The tradeoff here is that we can either enable the negative tests on
"stable" that means experimental are expected to fail, or we can disable
tests on stable. This is unfortunate since some of these APIs now run on
a "stable" config at FB instead of the experimental.
* Switch ReactDOM to named exports
Same strategy as React.
I moved the ReactDOMFB runtime injection to classic.fb.js
Since we only fork the entrypoint, the `/testing` entrypoint needs to
be forked too to re-export the same things plus `act`. This is a bit
unfortunate. If it becomes a pattern we can consider forking in the
module resolution deeply.
fix flow
* Fix ReactDOM Flow Types
Now that ReactDOM is Flow type checked we need to fix up its types.
* Configure jest to use stable entry for ReactDOM in non-experimental
* Remove additional FeatureFlags that are no longer needed
These are only flagging the exports and no implementation details so we
can control them fully through the export overrides.
* Build both stable and experimental WWW builds
* Flip already experimental WWW flags to true
* Remove FB-specific internals from modern FB builds
We think we're not going to need these.
* Disable classic features in modern WWW builds
* Disable legacy ReactDOM API for modern WWW build
* Don’t include user timing in prod
* Fix bad copy paste and add missing flags to test renderer
* Add testing WWW feature flag file
We need it because WWW has a different meaning of experimental now.
This PR introduces adds `react/testing` and `react-dom/testing`.
- changes infra to generate these builds
- exports act on ReactDOM in these testing builds
- uses the new test builds in fixtures/dom
In the next PR -
- I'll use the new builds for all our own tests
- I'll replace usages of TestUtils.act with ReactDOM.act.
* Update Flow to 0.84
* Fix violations
* Use inexact object syntax in files from fbsource
* Fix warning extraction to use a modern parser
* Codemod inexact objects to new syntax
* Tighten types that can be exact
* Revert unintentional formatting changes from codemod
* Replace all warning/lowPriWarning with console calls
* Replace console.warn/error with a custom wrapper at build time
* Fail the build for console.error/warn() where we can't read the stack
* prep for codemod
* prep warnings
* rename lint rules
* codemod for ifs
* shim www functions
* Handle more cases in the transform
* Thanks De Morgan
* Run the codemod
* Delete the transform
* Fix up confusing conditions manually
* Fix up www shims to match expected API
* Also check for low-pri warning in the lint rule
* Replace Babel plugin with an ESLint plugin
* Fix ESLint rule violations
* Move shared conditions higher
* Test formatting nits
* Tweak ESLint rule
* Bugfix: inside else branch, 'if' tests are not satisfactory
* Use a stricter check for exactly if (__DEV__)
This makes it easier to see what's going on and matches dominant style in the codebase.
* Fix remaining files after stricter check
* Move Flight DOM to Webpack Specific Packagee
We'll have Webpack specific coupling so we need to ensure that it can be
versioned separately from various Webpack versions. We'll also have builds
for other bundlers in the future.
* Move to peerDep
* Move DOM Flight Tests
* Merge ReactFlightIntegration into ReactFlightDOM
This was an integration test. We can add to it.
* Fix fixture paths
* Rename ReactFlightStreamer -> ReactFlightServer
* Unify Browser/Node stream tests into one file and use the client reader
* Defer to the actual ReactDOM for HTML rendering for now
This will need to use a variant of Fizz to do inline SSR in Flight.
However, I don't want to build the whole impl right now but also don't
want to exclude the use case yet. So I outsource it to the existing
renderer. Ofc, this doesn't work with Suspense atm.
* Change demo to server
* Expose client in package.json
* Reorganize tests
We don't want unit tests but instead test how both server and clients work
together. So this merges server/client test files.
* Fill in the client implementation a bit
* Use new client in fixture
* Add Promise/Uint8Array to lint rule
I'll probably end up deleting these deps later but they're here for now.
* Add Flight Build and Unify HostFormat Config between Flight and Fizz
* Add basic resolution of models
* Add basic Flight fixture
Demonstrates the streaming protocol.
* Rename to flight-server to distinguish from the client parts
* Add Flight Client package and entry point
* Fix fixture
`yarn build` defaults to building in experimental mode. To opt-out, set
the `RELEASE_CHANNEL` environment variable to `stable`. This is the same
as what we do when running tests via `yarn test`, to make local
development easier.
* Don't bother including `unstable_` in error
The method names don't get stripped out of the production bundles
because they are passed as arguments to the error decoder.
Let's just always use the unprefixed APIs in the messages.
* Set up experimental builds
The experimental builds are packaged exactly like builds in the stable
release channel: same file structure, entry points, and npm package
names. The goal is to match what will eventually be released in stable
as closely as possible, but with additional features turned on.
Versioning and Releasing
------------------------
The experimental builds will be published to the same registry and
package names as the stable ones. However, they will be versioned using
a separate scheme. Instead of semver versions, experimental releases
will receive arbitrary version strings based on their content hashes.
The motivation is to thwart attempts to use a version range to match
against future experimental releases. The only way to install or depend
on an experimental release is to refer to the specific version number.
Building
--------
I did not use the existing feature flag infra to configure the
experimental builds. The reason is because feature flags are designed
to configure a single package. They're not designed to generate multiple
forks of the same package; for each set of feature flags, you must
create a separate package configuration.
Instead, I've added a new build dimension called the **release
channel**. By default, builds use the **stable** channel. There's
also an **experimental** release channel. We have the option to add more
in the future.
There are now two dimensions per artifact: build type (production,
development, or profiling), and release channel (stable or
experimental). These are separate dimensions because they are
combinatorial: there are stable and experimental production builds,
stable and experimental developmenet builds, and so on.
You can add something to an experimental build by gating on
`__EXPERIMENTAL__`, similar to how we use `__DEV__`. Anything inside
these branches will be excluded from the stable builds.
This gives us a low effort way to add experimental behavior in any
package without setting up feature flags or configuring a new package.
* Rename lowPriorityWarning to lowPriorityWarningWithoutStack
This maintains parity with the other warning-like functions.
* Duplicate the toWarnDev tests to test toLowPriorityWarnDev
* Make a lowPriorityWarning version of warning.js
* Extract both variants in print-warning
Avoids parsing lowPriorityWarning.js itself as the way it forwards the
call to lowPriorityWarningWithoutStack is not analyzable.
This implements 'usePress' in user-space as a combination of 'useKeyboard' and 'useTap'. The existing 'usePress' API is preserved for now. The previous 'usePress' implementation is moved to 'PressLegacy'.
* Add trusted types to react on client side
* Implement changes according to review
* Remove support for trusted URLs, change TrustedTypes to trustedTypes
* Add support for deprecated trusted URLs
* Apply PR suggesstions
* Warn only once, remove forgotten check, put it behind a flag
* Move comment
* Fix PR comments
* Fix html toString concatenation
* Fix forgotten else branch
* Fix PR comments
This is a partial replacement for the 'Press' responder:
1. `useTap` is scoped to pointers (no keyboard support). Our current thinking is
that "responders" should be limited to working with pointers, and that they can
be combined with 'useKeyboard' in user-space. For example, we might create a
'usePress' hook in user-space that combines 'useTap' with 'useKeyboard' to react
to both pointers and keyboard interactions.
2. `useTap` cancels the gesture once the pointer moves over an element that is
not within the responder target's subtree. This differs from `usePress` (and
React Native), where the gesture remains active after the pointer exits the
target's subtree and is restarted once the pointer reenters. One of the
drawbacks with the `usePress` behavior is that it requires repeatedly measuring
DOM elements (which can cause jank) to perform hit region tests. `useTap` avoids
doing this and relies on `document.elementFromPoint` only to support the
TouchEvent fallbacks.
3. `useTap` calls `onTapUpdate` when the active gesture's state changes,
`onTapEnd` when the gesture successfully completes. and `onTapCancel` when it
fails. There is no `onTap` callback. `usePress` did not explicitly report back
when the gesture failed, and product developers were confused about the
difference between `onPress` and `onPressEnd`.
4. `useTap` explicitly separates the PointerEvent implementation from the
MouseEvent/TouchEvent fallback.
5. `useTap` has better unit test coverage . All pointer types and the fallback
environment are tested. The shape of the gesture state object is also defined
and tested.