If an aborted task is not rendering, then this is an async abort.
Conceptually it's as if the abort happened inside the async gap. The
abort reason's stack frame won't have that on the stack so instead we
use the owner stack and debug task of any halted async debug info.
One thing that's a bit awkward is that if you do have a sync abort and
you use that error as the "reason" then that thing still has a sync
stack in a different component. In another approach I was exploring
having different error objects for each component but I don't think
that's worth it.
This is using the same trick as #30798 but for runtime code too. It's
essential zero cost.
This lets us include a source location for parent stacks of Server
Components when it has an owned child's location. Either from JSX or
I/O.
Ironically, a Component that throws an error will likely itself not get
the stack because it won't have any JSX rendered yet.
This will provide the opt-in for using [View
Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API)
in React.
View Transitions only trigger for async updates like `startTransition`,
`useDeferredValue`, Actions or `<Suspense>` revealing from fallback to
content. Synchronous updates provide an opt-out but also guarantee that
they commit immediately which View Transitions can't.
There's no need to opt-in to View Transitions at the "cause" side like
event handlers or actions. They don't know what UI will change and
whether that has an animated transition described.
Conceptually the `<ViewTransition>` component is like a DOM fragment
that transitions its children in its own isolate/snapshot. The API works
by wrapping a DOM node or inner component:
```js
import {ViewTransition} from 'react';
<ViewTransition><Component /></ViewTransition>
```
The default is `name="auto"` which will automatically assign a
`view-transition-name` to the inner DOM node. That way you can add a
View Transition to a Component without controlling its DOM nodes styling
otherwise.
A difference between this and the browser's built-in
`view-transition-name: auto` is that switching the DOM nodes within the
`<ViewTransition>` component preserves the same name so this example
cross-fades between the DOM nodes instead of causing an exit and enter:
```js
<ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition>
```
This becomes especially useful with `<Suspense>` as this example
cross-fades between Skeleton and Content:
```js
<ViewTransition>
<Suspense fallback={<Skeleton />}>
<Content />
</Suspense>
</ViewTransition>
```
Where as this example triggers an exit of the Skeleton and an enter of
the Content:
```js
<Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}>
<ViewTransition><Content /></ViewTransition>
</Suspense>
```
Managing instances and keys becomes extra important.
You can also specify an explicit `name` property for example for
animating the same conceptual item from one page onto another. However,
best practices is to property namespace these since they can easily
collide. It's also useful to add an `id` to it if available.
```js
<ViewTransition name="my-shared-view">
```
The model in general is the same as plain `view-transition-name` except
React manages a set of heuristics for when to apply it. A problem with
the naive View Transitions model is that it overly opts in every
boundary that *might* transition into transitioning. This is leads to
unfortunate effects like things floating around when unrelated updates
happen. This leads the whole document to animate which means that
nothing is clickable in the meantime. It makes it not useful for smaller
and more local transitions. Best practice is to add
`view-transition-name` only right before you're about to need to animate
the thing. This is tricky to manage globally on complex apps and is not
compositional. Instead we let React manage when a `<ViewTransition>`
"activates" and add/remove the `view-transition-name`. This is also when
React calls `startViewTransition` behind the scenes while it mutates the
DOM.
I've come up with a number of heuristics that I think will make a lot
easier to coordinate this. The principle is that only if something that
updates that particular boundary do we activate it. I hope that one day
maybe browsers will have something like these built-in and we can remove
our implementation.
A `<ViewTransition>` only activates if:
- If a mounted Component renders a `<ViewTransition>` within it outside
the first DOM node, and it is within the viewport, then that
ViewTransition activates as an "enter" animation. This avoids inner
"enter" animations trigger when the parent mounts.
- If an unmounted Component had a `<ViewTransition>` within it outside
the first DOM node, and it was within the viewport, then that
ViewTransition activates as an "exit" animation. This avoids inner
"exit" animations triggering when the parent unmounts.
- If an explicitly named `<ViewTransition name="...">` is deep within an
unmounted tree and one with the same name appears in a mounted tree at
the same time, then both are activated as a pair, but only if they're
both in the viewport. This avoids these triggering "enter" or "exit"
animations when going between parents that don't have a pair.
- If an already mounted `<ViewTransition>` is visible and a DOM
mutation, that might affect how it's painted, happens within its
children but outside any nested `<ViewTransition>`. This allows it to
"cross-fade" between its updates.
- If an already mounted `<ViewTransition>` resizes or moves as the
result of direct DOM nodes siblings changing or moving around. This
allows insertion, deletion and reorders into a list to animate all
children. It is only within one DOM node though, to avoid unrelated
changes in the parent to trigger this. If an item is outside the
viewport before and after, then it's skipped to avoid things flying
across the screen.
- If a `<ViewTransition>` boundary changes size, due to a DOM mutation
within it, then the parent activates (or the root document if there are
no more parents). This ensures that the container can cross-fade to
avoid abrupt relayout. This can be avoided by using absolutely
positioned children. When this can avoid bubbling to the root document,
whatever is not animating is still responsive to clicks during the
transition.
Conceptually each DOM node has its own default that activates the parent
`<ViewTransition>` or no transition if the parent is the root. That
means that if you add a DOM node like `<div><ViewTransition><Component
/></ViewTransition></div>` this won't trigger an "enter" animation since
it was the div that was added, not the ViewTransition. Instead, it might
cause a cross-fade of the parent ViewTransition or no transition if it
had no parent. This ensures that only explicit boundaries perform coarse
animations instead of every single node which is really the benefit of
the View Transitions model. This ends up working out well for simple
cases like switching between two pages immediately while transitioning
one floating item that appears on both pages. Because only the floating
item transitions by default.
Note that it's possible to add manual `view-transition-name` with CSS or
`style={{ viewTransitionName: 'auto' }}` that always transitions as long
as something else has a `<ViewTransition>` that activates. For example a
`<ViewTransition>` can wrap a whole page for a cross-fade but inside of
it an explicit name can be added to something to ensure it animates as a
move when something relates else changes its layout. Instead of just
cross-fading it along with the Page which would be the default.
There's more PRs coming with some optimizations, fixes and expanded
APIs. This first PR explores the above core heuristic.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
We still filter them before passing from server to client in Flight
Server but when presenting a native stack, we don't need to filter them.
That's left to ignore listing in the presentation.
The stacks are pretty clean regardless thanks to the bottom stack
frames.
We can also unify the owner stack formatters into one shared module
since Fizz/Flight/Fiber all do the same thing. DevTools currently does
the same thing but is forked so it can support multiple versions.
Stacked on #30401.
Previously we were transferring the original V8 stack trace string to
the client and then parsing it there. However, really the server is the
one that knows what format it is and it should be able to vary by server
environment.
We also don't use the raw string anymore (at least not in
enableOwnerStacks). We always create the native Error stacks.
The string also made it unclear which environment it is and it was
tempting to just use it as is.
Instead I parse it on the server and make it a structured stack in the
transfer format. It also makes it clear that it needs to be formatted in
the current environment before presented.
Stacked on https://github.com/facebook/react/pull/30400 and
https://github.com/facebook/react/pull/30369
Previously we were using fake evals to recreate a stack for console
replaying and thrown errors. However, for owner stacks we just used the
raw string that came from the server.
This means that the format of the owner stack could include different
formats. Like Spidermonkey format for the client components and V8 for
the server components. This means that this stack can't be parsed
natively by the browser like when printing them as error like in
https://github.com/facebook/react/pull/30289. Additionally, since
there's no source file registered with that name and no source mapping
url, it can't be source mapped.
Before:
<img width="1329" alt="before-firefox"
src="https://github.com/user-attachments/assets/cbe03f9c-96ac-48fb-b58f-f3a224a774f4">
Instead, we need to create a fake stack like we do for the other things.
That way when it's printed as an Error it gets source mapped. It also
means that the format is consistently in the native format of the
current browser.
After:
<img width="753" alt="after-firefox"
src="https://github.com/user-attachments/assets/b436f1f5-ca37-4203-b29f-df9828c9fad3">
So this is nice because you can just take the result from
`captureOwnerStack()` and append it to an `Error` stack and print it
natively. E.g. this is what React DevTools will do.
If you want to parse and present it yourself though it's a bit awkward
though. The `captureOwnerStack()` API now includes a bunch of
`rsc://React/` URLs. These don't really have any direct connection to
the source map. Only the browser knows this connection from the eval.
You basically have to strip the prefix and then manually pass the
remainder to your own `findSourceMapURL`.
Another awkward part is that since Safari doesn't support eval sourceURL
exposed into `error.stack` - it means that `captureOwnerStack()` get an
empty location for server components since the fake eval doesn't work
there. That's not a big deal since these stacks are already broken even
for client modules for many because the `eval-source-map` strategy in
Webpack doesn't work in Safari for this same reason.
A lot of this refactoring is just clarifying that there's three kind of
ReactComponentInfo fields:
- `stack` - The raw stack as described on the original server.
- `debugStack` - The Error object containing the stack as represented in
the current client as fake evals.
- `debugTask` - The same thing as `debugStack` but described in terms of
a native `console.createTask`.
Component stacks have a similar problem to the problem with keyPath
where we had to move it down and set it late right before recursing.
Currently we work around that by popping exactly one off when something
suspends. That doesn't work with the new server stacks being added which
are more than one. It also meant that we kept having add a single frame
that could be popped when there shouldn't need to be one.
Unlike keyPath component stacks has this weird property that once
something throws we might need the stack that was attempted for errors
or the previous stack if we're going to retry and just recreate it.
I've tried a few different approaches and I didn't like either but this
is the one that seems least problematic.
I first split out renderNodeDestructive into a retryNode helper. During
retries only retryNode is called. When we first discover a node, we pass
through renderNodeDestructive.
Instead of add a component stack frame deep inside renderNodeDestructive
after we've already refined a node, we now add it before in
renderNodeDestructive. That way it's only added once before being
attempted. This is similar to how Fiber works where in ChildFiber we
match the node once to create the instance and then later do we attempt
to actually render it and it's only the second part that's ever retried.
This unfortunately means that we now have to refine the node down to
element/lazy/thenables twice. To avoid refining the type too I move that
to be done lazily.
Stacked on #30170.
This lets us track Server Component parent stacks in Fizz which also
lets us track the correct owner stack for lazy.
In Fiber we're careful not to make any DEV only fibers but since the
ReactFizzComponentStack data structures just exist for debug meta data
anyway we can just expand on that.
Stacked on #30142.
This tracks owners and their stacks in DEV in Fizz. We use the
ComponentStackNode as the data structure to track this information -
effectively like ReactComponentInfo (Server) or Fiber (Client). They're
the instance.
I then port them same logic from ReactFiberComponentStack,
ReactFiberOwnerStack and ReactFiberCallUserSpace to Fizz equivalents.
This gets us both owner stacks from `captureOwnerStack()`, as well as
appended to console.errors logged by Fizz, while rendering and in
onError.
This implements the concept of a DEV-only "owner" for Server Components.
The owner concept isn't really super useful. We barely use it anymore,
but we do have it as a concept in DevTools in a couple of cases so this
adds it for parity. However, this is mainly interesting because it could
be used to wire up future owner-based stacks.
I do this by outlining the DebugInfo for a Server Component
(ReactComponentInfo). Then I just rely on Flight deduping to refer to
that. I refer to the same thing by referential equality so that we can
associate a Server Component parent in DebugInfo with an owner.
If you suspend and replay a Server Component, we have to restore the
same owner. To do that, I did a little ugly hack and stashed it on the
thenable state object. Felt unnecessarily complicated to add a stateful
wrapper for this one dev-only case.
The owner could really be anything since it could be coming from a
different implementation. Because this is the first time we have an
owner other than Fiber, I have to fix up a bunch of places that assumes
Fiber. I mainly did the `typeof owner.tag === 'number'` to assume it's a
Fiber for now.
This also doesn't actually add it to DevTools / RN Inspector yet. I just
ignore them there for now.
Because Server Components can be async the owner isn't tracked after an
await. We need per-component AsyncLocalStorage for that. This can be
done in a follow up.
Along with all the places using it like the `_debugSource` on Fiber.
This still lets them be passed into `createElement` (and JSX dev
runtime) since those can still be used in existing already compiled code
and we don't want that to start spreading to DOM attributes.
We used to have a DEV mode that compiles the source location of JSX into
the compiled output. This was nice because we could get the actual call
site of the JSX (instead of just somewhere in the component). It had a
bunch of issues though:
- It only works with JSX.
- The way this source location is compiled is different in all the
pipelines along the way. It relies on this transform being first and the
source location we want to extract but it doesn't get preserved along
source maps and don't have a way to be connected to the source hosted by
the source maps. Ideally it should just use the mechanism other source
maps use.
- Since it's expensive it only works in DEV so if it's used for
component stacks it would vary between dev and prod.
- It only captures the callsite of the JSX and not the stack between the
component and that callsite. In the happy case it's in the component but
not always.
Instead, we have another zero-cost trick to extract the call site of
each component lazily only if it's needed. This ensures that component
stacks are the same in DEV and PROD. At the cost of worse line number
information.
The better way to get the JSX call site would be to get it from `new
Error()` or `console.createTask()` inside the JSX runtime which can
capture the whole stack in a consistent way with other source mappings.
We might explore that in the future.
This removes source location info from React DevTools and React Native
Inspector. The "jump to source code" feature or inspection can be made
lazy instead by invoking the lazy component stack frame generation. That
way it can be made to work in prod too. The filtering based on file path
is a bit trickier.
When redesigned this UI should ideally also account for more than one
stack frame.
With this change the DEV only Babel transforms are effectively
deprecated since they're not necessary for anything.
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* Implement component stacks
This uses a reverse linked list in DEV-only to keep track of where we're
currently executing.
* Fix bug that wasn't picking up the right stack at suspended boundaries
This makes it more explicit which stack we pass in to be retained by the
task.