Commit Graph

60 Commits

Author SHA1 Message Date
Sebastian Markbage
a463fef31b Revert "[React Native] Add getInspectorDataForViewAtPoint (#18233)"
This reverts commit bf351089a0.
2020-03-11 10:05:26 -07:00
Ricky
bf351089a0 [React Native] Add getInspectorDataForViewAtPoint (#18233) 2020-03-11 16:12:41 +00:00
Dominic Gannaway
62861bbcc7 More event system cleanup and scaffolding (#18179) 2020-03-02 10:59:07 +00:00
Sebastian Markbåge
2c4221ce8b Change string refs in function component message (#18031)
This should refer to string refs specifically. The forwardRef part doesn't
make any sense in this case. I think this was just an oversight.
2020-02-21 10:12:34 -08:00
Dominic Gannaway
9def56ec0e Refactor DOM plugin system to single module (#18025) 2020-02-14 08:10:42 +00:00
Dominic Gannaway
256d78d11f Add feature flag for removing children Map support (#17990) 2020-02-06 13:19:35 +00:00
Andrew Clark
d364d8555f Set up experimental builds (#17071)
* Don't bother including `unstable_` in error

The method names don't get stripped out of the production bundles
because they are passed as arguments to the error decoder.

Let's just always use the unprefixed APIs in the messages.

* Set up experimental builds

The experimental builds are packaged exactly like builds in the stable
release channel: same file structure, entry points, and npm package
names. The goal is to match what will eventually be released in stable
as closely as possible, but with additional features turned on.

Versioning and Releasing
------------------------

The experimental builds will be published to the same registry and
package names as the stable ones. However, they will be versioned using
a separate scheme. Instead of semver versions, experimental releases
will receive arbitrary version strings based on their content hashes.
The motivation is to thwart attempts to use a version range to match
against future experimental releases. The only way to install or depend
on an experimental release is to refer to the specific version number.

Building
--------

I did not use the existing feature flag infra to configure the
experimental builds. The reason is because feature flags are designed
to configure a single package. They're not designed to generate multiple
forks of the same package; for each set of feature flags, you must
create a separate package configuration.

Instead, I've added a new build dimension called the **release
channel**. By default, builds use the **stable** channel. There's
also an **experimental** release channel. We have the option to add more
in the future.

There are now two dimensions per artifact: build type (production,
development, or profiling), and release channel (stable or
experimental). These are separate dimensions because they are
combinatorial: there are stable and experimental production builds,
stable and experimental developmenet builds, and so on.

You can add something to an experimental build by gating on
`__EXPERIMENTAL__`, similar to how we use `__DEV__`. Anything inside
these branches will be excluded from the stable builds.
This gives us a low effort way to add experimental behavior in any
package without setting up feature flags or configuring a new package.
2019-10-14 10:46:42 -07:00
Dominic Gannaway
4c5698400f [react-interactions] Remove context.setTimeout & context.clearTimeout (#17000) 2019-10-03 13:37:37 +02:00
Sebastian Markbåge
a06d181af0 Include tag in begin/complete invariant (#16881) 2019-09-25 08:10:35 -07:00
Andrew Clark
013b7ad117 [suspense][error handling] Inline renderRoot and fix error handling bug (#16801)
* Outline push/pop logic in `renderRoot`

I want to get rid of the the `isSync` argument to `renderRoot`, and
instead use separate functions for concurrent and synchronous render.

As a first step, this extracts the push/pop logic that happens before
and after the render phase into helper functions.

* Extract `catch` block into helper function

Similar to previous commit. Extract error handling logic into
a separate function so it can be reused.

* Fork `renderRoot` for sync and concurrent

Removes `isSync` argument in favor of separate functions.

* Extra "root completion" logic to separate function

Moving this out to avoid an accidental early return, which would
bypass the call to `ensureRootIsScheduled` and freeze the UI.

* Inline `renderRoot`

Inlines `renderRoot` into `performConcurrentWorkOnRoot` and
`performSyncWorkOnRoot`. This lets me remove the `isSync` argument
and also get rid of a redundant try-catch wrapper.

* [suspense][error handling] Add failing unit test

Covers an edge case where an error is thrown inside the complete phase
of a component that is in the return path of a component that suspends.
The second error should also be handled (i.e. able to be captured by
an error boundary.

The test is currently failing because there's a call to
`completeUnitOfWork` inside the main render phase `catch` block. That
call is not itself wrapped in try-catch, so anything that throws is
treated as a fatal/unhandled error.

I believe this bug is only observable if something in the host config
throws; and, only in legacy mode, because in concurrent/batched mode,
`completeUnitOfWork` on fiber that throws follows the "unwind" path
only, not the "complete" path, and the "unwind" path does not call
any host config methods.

* [scheduler][profiler] Start time of delayed tasks

Fixes a bug in the Scheduler profiler where the start time of a delayed
tasks is always 0.

* Remove ad hoc `throw`

Fatal errors (errors that are not captured by an error boundary) are
currently rethrown from directly inside the render phase's `catch`
block. This is a refactor hazard because the code in this branch has
to mirror the code that happens at the end of the function, when exiting
the render phase in the normal case.

This commit moves the throw to the end, using a new root exit status.

* Handle errors that occur on unwind
2019-09-23 11:23:28 -07:00
Sebastian Markbåge
8d7c733f1f [Partial Hydration] Don't invoke listeners on parent of dehydrated event target (#16591)
* Don't invoke listeners on parent of dehydrated event target

* Move Suspense boundary check to getClosestInstanceFromNode

Now getClosestInstanceFromNode can return either a host component,
host text component or suspense component when the suspense
component is dehydrated.

We then use that to ignore events on a suspense component.

* Attach the HostRoot fiber to the DOM container

This lets us detect if an event happens on this root's subtree before it
has rendered something.

* Add todo

The approach of checking isFiberMounted answers if we might be in an
in-progress hydration but it doesn't answer which root or boundary
might be in-progress so we don't know what to wait for.

This needs some refactoring.

* Refactor isFiberMountedImpl to getNearestMountedFiber

We'll need the nearest boundary for event replaying so this prepares for
that.

This surfaced an issue that we attach Hydrating tag on the root but normally
this (and Placement) is attached on the child. This surfaced an issue
that this can lead to both Placement and Hydrating effects which is not
supported so we need to ensure that we only ever use one or the other.

* Add todo for bug I spotted

* Cache tags

* Check the ContainerInstanceKey before the InstanceKey

The container is inside the instance, so we must find it before the
instance, since otherwise we'll miss it.
2019-09-05 08:51:31 -07:00
Dominic Gannaway
46f912fd57 [react-core] Add more support for experimental React Scope API (#16621) 2019-08-30 18:27:14 +01:00
Dan Abramov
56f93a7f38 Throw on unhandled SSR suspending (#16460)
* Throw on unhandled SSR suspending

* Add a nicer message when the flag is off

* Tweak internal refinement error message
2019-08-19 19:53:02 +01:00
Sebastian Markbåge
50addf4c0e Refactor Partial Hydration (#16346)
* Move dehydrated to be child of regular SuspenseComponent

We now store the comment node on SuspenseState instead and that indicates
that this SuspenseComponent is still dehydrated.

We also store a child but that is only used to represent the DOM node for
deletions and getNextHostSibling.

* Move logic from DehydratedSuspenseComponent to SuspenseComponent

Forked based on SuspenseState.dehydrated instead.

* Retry logic for dehydrated boundary

We can now simplify the logic for retrying dehydrated boundaries without
hydrating. This is becomes simply a reconciliation against the dehydrated
fragment which gets deleted, and the new children gets inserted.

* Remove dehydrated from throw

Instead we use the regular Suspense path. To save code, we attach retry
listeners in the commit phase even though technically we don't have to.

* Pop to nearest Suspense

I think this is right...?

* Popping hydration state should skip past the dehydrated instance

* Split mount from update and special case suspended second pass

The DidCapture flag isn't used consistently in the same way. We need
further refactor for this.

* Reorganize update path

If we remove the dehydration status in the first pass and then do a second
pass because we suspended, then we need to continue as if it didn't
previously suspend. Since there is no fragment child etc.

However, we must readd the deletion.

* Schedule context work on the boundary and not the child

* Warn for Suspense hydration in legacy mode

It does a two pass render that client renders the content.

* Rename DehydratedSuspenseComponent -> DehydratedFragment

This now doesn't represent a suspense boundary itself. Its parent does.

This Fiber represents the fragment around the dehydrated content.

* Refactor returns

Avoids the temporary mutable variables. I kept losing track of them.

* Add a comment explaining the type.

Placing it in the type since that's the central point as opposed to spread
out.
2019-08-12 15:58:38 -07:00
Andrew Clark
c2034716a5 Fix typo in error code map (#16373)
"responer" -> "responder"

I also removed an unused error code that never shipped.
2019-08-12 14:56:09 -07:00
Dominic Gannaway
42794557ca [Flare] Tweaks to Flare system design and API (#16264) 2019-08-01 19:08:54 +01:00
Dominic Gannaway
5098891193 [Flare] Redesign core event system (#16163) 2019-07-23 23:46:44 +01:00
Dominic Gannaway
2c4d61e102 Adds experimental fundamental interface (#16049) 2019-07-19 22:20:28 +01:00
Dominic Gannaway
720db4cbe6 [Flare] Add useEvent hook implementation (#15927)
* [Flare] Add useEvent hook implementation

Validate hooks have decendent event components

Few fixes and displayName changes

Fix more responder bugs

Update error codes

* Add another test

* Address feedback
2019-06-20 19:12:40 -07:00
Andrew Clark
112168f31b Lint rule for unminified errors (#15757)
* Lint rule for unminified errors

Add a lint rule that fails if an invariant message is not part of the
error code map.

The goal is to be more disciplined about adding and modifiying
production error codes. Error codes should be consistent across releases
even if their wording changes, for continuity in logs.

Currently, error codes are added to the error code map via an automated
script that runs right before release. The problem with this approach is
that if someone modifies an error message in the source, but neglects to
modify the corresponding message in the error code map, then the message
will be assigned a new error code, instead of reusing the existing one.

Because the error extraction script only runs before a release, people
rarely modify the error code map in practice. By moving the extraction
step to the PR stage, it forces the author to consider whether the
message should be assigned a new error code. It also allows the reviewer
to review the changes.

The trade off is that it requires more effort and context to land new
error messages, or to modify existing ones, particular for new
contributors who are not familiar with our processes.

Since we already expect users to lint their code, I would argue the
additional burden is marginal. Even if they forget to run the lint
command locally, they will get quick feedback from the CI lint job,
which typically finishes within 2-3 minutes.

* Add unreleased error messages to map
2019-05-29 11:29:04 -07:00
Owen Conti
7c5645ddb1 Fix double spaces. (#15641) 2019-05-28 10:34:18 -07:00
Andrew Clark
cc24d0ea56 Invariant that throws when committing wrong tree (#15517)
If React finishes rendering a tree, delays committing it (e.g.
Suspense), then subsequently starts over or renders a new tree, the
pending tree is no longer valid. That's because rendering a new work-in
progress mutates the old one in place.

The current structure of the work loop makes this hard to reason about
because, although `renderRoot` and `commitRoot` are separate functions,
they can't be interleaved. If they are interleaved by accident, it
either results in inconsistent render output or invariant violations
that are hard to debug.

This commit adds an invariant that throws if the new tree is the same as
the old one. This won't prevent all bugs of this class, but it should
catch the most common kind.

To implement the invariant, I store the finished tree on a field on the
root. We already had a field for this, but it was only being used for
the unstable `createBatch` feature.

A more rigorous way to address this type of problem could be to unify
`renderRoot` and `commitRoot` into a single function, so that it's
harder to accidentally interleave the two phases. I plan to do something
like this in a follow-up.
2019-05-13 16:15:50 -07:00
Dan Abramov
8e9a013c07 Release 16.8.5 2019-03-22 16:47:59 +00:00
Andrew Clark
69060e1da6 Swap expect(ReactNoop) for expect(Scheduler) (#14971)
* Swap expect(ReactNoop) for expect(Scheduler)

In the previous commits, I upgraded our custom Jest matchers for the
noop and test renderers to use Scheduler under the hood.

Now that all these matchers are using Scheduler, we can drop
support for passing ReactNoop and test roots and always pass
Scheduler directly.

* Externalize Scheduler in noop and test bundles

I also noticed we don't need to regenerator runtime in noop anymore.
2019-02-28 12:54:47 -08:00
Dan Abramov
3e55560438 Release 16.8.2 2019-02-14 19:13:15 +00:00
Brian Vaughn
008a2ab9cd 16.8.0 2019-02-06 08:04:00 +00:00
Andrew Clark
c695b2384f React v16.7.0 2018-12-19 17:23:14 -08:00
Andrew Clark
3cd89daed9 Update error codes 2018-11-13 20:29:30 +00:00
Andrew Clark
a24d510287 Update error codes for 16.6.1 release 2018-11-06 18:28:50 -08:00
Dan Abramov
c8ade996e9 Update error codes for 16.6.0 release 2018-10-23 16:29:35 -07:00
Dan Abramov
101ea6b84d Update error codes for 16.6.0-alpha.8af6728 release 2018-10-10 17:18:59 +01:00
Brian Vaughn
789e714bd7 Update error codes for 16.5.2 release 2018-09-18 11:30:50 -07:00
Brian Vaughn
39f93f7987 Revert "Update error codes for 16.6.0-alpha.0 release"
This reverts commit 21ceb19ea0.
2018-09-18 11:00:04 -07:00
Brian Vaughn
21ceb19ea0 Update error codes for 16.6.0-alpha.0 release 2018-09-17 15:05:46 -07:00
Dan Abramov
cc66a1aa23 Update error codes for 16.5.1 release 2018-09-13 19:31:18 +01:00
Brian Vaughn
92a620e214 Update error codes for 16.5.0 release 2018-09-06 09:34:27 -07:00
Dan Abramov
a5957bf296 Update error codes for 16.4.1 release 2018-06-13 17:20:35 +01:00
Andrew Clark
d31e753f89 Update error codes for 16.4.0 release 2018-05-23 17:35:31 -07:00
Dan
7b19f93ab9 Record sizes 2018-05-13 21:12:25 +01:00
Dan Abramov
6494f6b6b8 Update error codes for 16.3.2 release 2018-04-16 16:23:12 +01:00
Brian Vaughn
45300e8e5b Update error codes for 16.3.0-alpha.2 release 2018-03-14 13:26:40 -07:00
Brian Vaughn
4da13ec5e1 Update error codes for 16.3.0-alpha.0 release 2018-02-02 13:01:33 -08:00
Dan Abramov
0acde04377 Update error codes for 16.1.0-beta.1 release 2017-11-07 14:53:31 +00:00
Brian Vaughn
8306553301 Update error codes for 16.1.0-beta release 2017-11-02 15:34:31 -07:00
Sebastian Markbåge
b52a5624e9 [CS] Persistent Updates (#11260)
* Update build size

* [CS] Clone container instead of new root concept

The extra "root" concept is kind of unnecessary. Instead of having a
mutable container even in the persistent mode, I'll instead make the
container be immutable too and be cloned. Then the "commit" just becomes
swapping the previous container for the new one.

* Change the signature or persistence again

We may need to clone without any updates, e.g. when the children are changed.

Passing in the previous node is not enough to recycle since it won't have the
up-to-date props and children. It's really only useful to for allocation pooling.

* Implement persistent updates

This forks the update path for host fibers. For mutation mode we mark
them as having an effect. For persistence mode, we clone the stateNode with
new props/children.

Next I'll do HostRoot and HostPortal.

* Refine protocol into a complete and commit phase

finalizeContainerChildren will get called at the complete phase.
replaceContainer will get called at commit.

Also, drop the keepChildren flag. We'll never keep children as we'll never
update a container if none of the children has changed.

* Implement persistent updates of roots and portals

These are both "containers". Normally we rely on placement/deletion effects
to deal with insertions into the containers. In the persistent mode we need
to clone the container and append all the changed children to it.

I needed somewhere to store these new containers before they're committed
so I added another field.

* Commit persistent work at the end by swapping out the container

* Unify cloneOrRecycle

Originally I tried to make the recyclable instance nullable but Flow didn't
like that and it's kind of sketchy since the instance type might not be
nullable.

However, the real difference which one we call is depending on whether they
are equal. We can just offload that to the renderer. Most of them won't
need to know about this at all since they'll always clone or just create
new.

The ones that do know now have to be careful to compare them so they don't
reuse an existing instance but that's probably fine to simplify the
implementation and API.

* Add persistent noop renderer for testing

* Add basic persistent tree test

* Test bail out

This adds a test for bailouts. This revealed a subtle bug. We don't set the
return pointer when stepping into newly created fibers because there
can only be one. However, since I'm reusing this mechanism for persistent
updates, I'll need to set the return pointer because a bailed out tree
won't have the right return pointer.

* Test persistent text nodes

Found another bug.

* Add persistent portal test

This creates a bit of an unfortunate feature testing in the unmount
branch.

That's because we want to trigger nested host deletions in portals in the
mutation mode.

* Don't consider container when determining portal identity

Basically, we can't use the container to determine if we should keep
identity and update an existing portal instead of recreate it. Because
for persistent containers, there is no permanent identity.

This makes it kind of strange to even use portals in this mode. It's
probably more ideal to have another concept that has permanent identity
rather than trying to swap out containers.

* Clear portals when the portal is deleted

When a portal gets deleted we need to create a new empty container and
replace the current one with the empty one.

* Add renderer mode flags for dead code elimination

* Simplify ReactNoop fix

* Add new type to the host config for persistent configs

We need container to stay as the persistent identity of the root atom.
So that we can refer to portals over time.

Instead, I'll introduce a new type just to temporarily hold the children
of a container until they're ready to be committed into the permanent
container. Essentially, this is just a fancy array that is not an array
so that the host can choose data structure/allocation for it.

* Implement new hooks

Now containers are singletons and instead their children swap. That way
portals can use the container as part of their identity again.

* Update build size and error codes

* Address comment

* Move new files to new location
2017-10-18 18:28:23 -07:00
Andrew Clark
7ccfbfc25d Update error codes 2017-09-26 08:44:21 -07:00
Dan Abramov
07f129bec2 Update error codes 2017-09-14 13:37:26 +01:00
Flarnie Marchan
8e4654015a Update error codes and results.json (#10619)
* Update results.json

**what is the change?:**
Ran the build after updating Yarn lockfile and recorded latest build
size results.

**why make this change?:**
Let's get an idea of bundle size at this point, when we are preparing
the 16.0 RC.

**test plan:**
NA

**issue:**
https://github.com/facebook/react/issues/8854

* Update error codes

https://github.com/facebook/react/tree/master/scripts/release-manager#update-the-error-codes
2017-09-06 11:11:19 -07:00
Sasha Aickin
4d08914985 Fix for #10388. Renames renderToStream to renderToNodeStream. (#10425) 2017-08-10 12:23:00 -07:00
Brian Vaughn
c3718c48f0 16 beta 5 version bump and results JSON 2017-08-08 10:25:25 -07:00