Commit Graph

212 Commits

Author SHA1 Message Date
Sebastian Markbåge
e8df0cf9f7 Switch to binding the console with badging instead of calling it directly (#30461)
This is a major nit but this avoids an extra stack frame when we're
replaying logs.

Normally the `printToConsole` frame doesn't show up because it'd be
ignore listed.

<img width="421" alt="Screenshot 2024-07-25 at 11 49 39 AM"
src="https://github.com/user-attachments/assets/81334c2f-e19e-476a-871e-c4db9dee294e">

When you expand to show ignore listed frames a ton of other frames show
up.

<img width="516" alt="Screenshot 2024-07-25 at 11 49 47 AM"
src="https://github.com/user-attachments/assets/2ab8bdfb-464c-408d-9176-ee2fabc114b6">

The annoying thing about this frame is that it's at the top of the stack
where as typically framework stuff ends up at the bottom and something
you can ignore. The user space stack comes first.

With this fix there's no longer any `printToConsole` frame.

<img width="590" alt="Screenshot 2024-07-25 at 12 09 09 PM"
src="https://github.com/user-attachments/assets/b8365d53-31f3-43df-abce-172d608d3c9c">

Am I wiling to eat the added complexity and slightly slower performance
for this nit? Definitely.
2024-07-25 12:32:16 -04:00
Sebastian Markbåge
c2d103594d Configure the requested environment and annotate tasks at boundary between environments (#30455)
This enables configuring the name of the requested environment.

When we currently use createTask, we start with a `"use server"`
annotation. This option basically configures that string.

I now also deal with the case when switching environments along the
owner path. If you go from `"Third Party"` to `"Server"` to `"Client"`,
it'll have a task named `"use third party"` at the root, then `"use
server"` and then finally `"use client"`.

We don't really have the concept of a Server Component making a request
during render to then create another Server Component. Really the inner
one should conceptually have the first one as its owner in that case. So
currently the inner one will always have a null owner. We could somehow
connect them in this server-to-server case.

We don't currently have a way to configure the `"use client"` option but
I figured maybe that could be inferred by the server environment that
the Flight Client is executed within.

Note: We did talk before about annotating each stack frame with the
environment. You can effectively do that manually when parsing
`rsc://React/{environment}/` from `captureOwnerStack`. However, we can't
do that natively. At least not without deeper integration. Because it's
the source map that's responsible for the actual function name of each
stack frame - not what we give it at runtime. So for the native stacks,
the task showing the change in environment is more practical.
2024-07-25 11:46:58 -04:00
Sebastian Markbåge
e5d22459ff [Flight] Include environment name both in the virtual URL and findSourceMapURL (#30452)
This way you can use the environment to know where to look for the
source map in case you have multiple server environments.

This becomes part of the public protocol since it's part of what you'll
parse out of the `rsc://React/` prefixed URLs inside of
`captureOwnerStack`.
2024-07-25 11:14:24 -04:00
Sebastian Markbåge
4b62400765 [Flight] Add filterStackFrame options to the RSC Server (#30447)
This lets you customize the filter, for example allowing node_modules or
filter out additional functions that you don't want to include when
sending the stack to the client.

Notably this doesn't filter out Server Components out of the parent
stack. Those are just like a view of the tree by name. Not virtual stack
frames.
2024-07-25 10:50:56 -04:00
Hendrik Liebau
76002254b7 Fix resolving of references to deduped props in lazy elements (#30441)
When a model references a deduped object of a blocked element that has
subsequently been turned into a lazy element, we need to wait for the
lazy element's chunk to resolve before resolving the reference.

Without the fix, the new test failed with the following runtime error:

```
TypeError: Cannot read properties of undefined (reading 'children')
  1003 |       let value = chunk.value;
  1004 |       for (let i = 1; i < path.length; i++) {
> 1005 |         value = value[path[i]];
       |                          ^
  1006 |       }
  1007 |       const chunkValue = map(response, value);
  1008 |       if (__DEV__ && chunk._debugInfo) {

  at getOutlinedModel (packages/react-client/src/ReactFlightClient.js:1005:26)
```

The bug was uncovered after updating React in Next.js in
https://github.com/vercel/next.js/pull/66711.
2024-07-24 19:34:41 -04:00
Sebastian Markbåge
933b737f64 Use brackets instead of parenthesis in empty name eval (#30449)
Otherwise V8 will parse it as a URL and mess it up. The bracket is a
magic string meaning empty.
2024-07-24 17:45:22 -04:00
Sebastian Silbermann
c0b76a6831 [Flight] Allow parens in filenames when parsing stackframes (#30396) 2024-07-24 20:02:20 +02:00
Sebastian Markbåge
f83615ad30 Reverse engineer original stack frames when virtual frames are re-serialized (#30416)
Stacked on #30410.

If we've parsed another RSC stream on the server from a different RSC
server, while using `findSourceMapURL`, the Flight Client ends up adding
a `rsc://React/` prefix and a numeric suffix to the URL. It's a virtual
file that represents the virtual eval:ed frame in that environment.

If we then see that same stack again, we'd serialize a virtual frame to
another virtual. Meaning `findSourceMapURL` on the client would see the
virtual frame of the intermediate server and it would have to strip it
to figure out what source map to use.

This PR strips it in the Server if we see a virtual frame. At each new
client it always refers to the original stack.

We don't have to do this. We could leave it to each `findSourceMapURL`
implementation and `captureOwnerStack` parser to recursively strip each
layer. It could maybe be useful to have the environment name in the
virtual frame to know which server to look for the source map in.
2024-07-22 18:50:14 -04:00
Sebastian Markbåge
06763852de [Flight] Parse Stack on the Server and Transfer Structured Stack (#30410)
Stacked on #30401.

Previously we were transferring the original V8 stack trace string to
the client and then parsing it there. However, really the server is the
one that knows what format it is and it should be able to vary by server
environment.

We also don't use the raw string anymore (at least not in
enableOwnerStacks). We always create the native Error stacks.

The string also made it unclear which environment it is and it was
tempting to just use it as is.

Instead I parse it on the server and make it a structured stack in the
transfer format. It also makes it clear that it needs to be formatted in
the current environment before presented.
2024-07-22 11:18:55 -04:00
Sebastian Markbåge
b15c1983dc [Flight] Normalize Stack Using Fake Evals (#30401)
Stacked on https://github.com/facebook/react/pull/30400 and
https://github.com/facebook/react/pull/30369

Previously we were using fake evals to recreate a stack for console
replaying and thrown errors. However, for owner stacks we just used the
raw string that came from the server.

This means that the format of the owner stack could include different
formats. Like Spidermonkey format for the client components and V8 for
the server components. This means that this stack can't be parsed
natively by the browser like when printing them as error like in
https://github.com/facebook/react/pull/30289. Additionally, since
there's no source file registered with that name and no source mapping
url, it can't be source mapped.

Before:

<img width="1329" alt="before-firefox"
src="https://github.com/user-attachments/assets/cbe03f9c-96ac-48fb-b58f-f3a224a774f4">

Instead, we need to create a fake stack like we do for the other things.
That way when it's printed as an Error it gets source mapped. It also
means that the format is consistently in the native format of the
current browser.

After:

<img width="753" alt="after-firefox"
src="https://github.com/user-attachments/assets/b436f1f5-ca37-4203-b29f-df9828c9fad3">

So this is nice because you can just take the result from
`captureOwnerStack()` and append it to an `Error` stack and print it
natively. E.g. this is what React DevTools will do.

If you want to parse and present it yourself though it's a bit awkward
though. The `captureOwnerStack()` API now includes a bunch of
`rsc://React/` URLs. These don't really have any direct connection to
the source map. Only the browser knows this connection from the eval.
You basically have to strip the prefix and then manually pass the
remainder to your own `findSourceMapURL`.

Another awkward part is that since Safari doesn't support eval sourceURL
exposed into `error.stack` - it means that `captureOwnerStack()` get an
empty location for server components since the fake eval doesn't work
there. That's not a big deal since these stacks are already broken even
for client modules for many because the `eval-source-map` strategy in
Webpack doesn't work in Safari for this same reason.

A lot of this refactoring is just clarifying that there's three kind of
ReactComponentInfo fields:

- `stack` - The raw stack as described on the original server.
- `debugStack` - The Error object containing the stack as represented in
the current client as fake evals.
- `debugTask` - The same thing as `debugStack` but described in terms of
a native `console.createTask`.
2024-07-22 11:03:15 -04:00
Sebastian Markbåge
8b08e99efa [Flight] Encode the name of a function as an object property (#30325)
Unfortunately, Firefox doesn't include the name of a function in stack
traces if you set it as either `.name` or `.displayName` at runtime.
Only if you include it declarative.

We also can't include it into a named function expression because not
all possible names are expressible declaratively. E.g. spaces or
punctuations.

However, we can express any name if it's an object property and since
object properties now give their name declarative to the function
defined inside of them, we can declaratively express any name this way.
2024-07-13 16:33:48 -04:00
Sebastian Markbåge
ff89ba7346 Disable consoleWithStackDev Transform except in RN/WWW (#30313)
Stacked on #30308.

This is now a noop module so we can stop applying the transform of
console.error using the Babel plugin in the mainline builds. I'm keeping
the transform for RN/WWW for now although it might be nice if the
transform moved into those systems as it gets synced instead of keeping
it upstream.

In jest tests we're already not running the forks for RN/WWW so we don't
need it at all there.
2024-07-12 14:39:38 -04:00
Sebastian Markbåge
400e822277 Remove Component Stack from React Logged Warnings and Error Reporting (#30308)
React transpiles some of its own `console.error` calls into a helper
that appends component stacks to those calls. However, this doesn't
cover user space `console.error` calls - which includes React helpers
that React has moved into third parties like createClass and prop-types.

The idea is that any user space component can add a warning just like
React can which is why React DevTools adds them too if they don't
already exist. Having them appended in both places is tricky because now
you have to know whether to remove them from React's logs.

Similarly it's often common for server-side frameworks to forget to
cover the `console.error` logs from other sources since React DevTools
isn't active there. However, it's also annoying to get component stacks
clogging the terminal - depending on where the log came from.

In the future `console.createTask()` will cover this use case natively
and when available we don't append them at all.

The new strategy relies on either:

- React DevTools existing to add them to React logs as well as third
parties.
- `console.createTask` being supported and surfaced.
- A third party framework showing the component stack either in an Error
Dialog or appended to terminal output.

For a third party to be able to implement this they need to be able to
get the component stack. To get the component stack from within a
`console.error` call you need to use the `React.captureOwnerStack()`
helper which is only available in `enableOwnerStacks` flag. However,
it's possible to polyfill with parent stacks using internals as a stop
gap. There's a question of whether React 19 should just go out with
`enableOwnerStacks` to expose this but regardless I think it's best it
doesn't include component stacks from the runtime for consistency.

In practice it's not really a regression though because typically either
of the other options exists and error dialogs don't implement
`console.error` overrides anyway yet. SSR terminals might miss them but
they'd only have them in DEV warnings to begin with an a subset of React
warnings. Typically those are either going to happen on the client
anyway or replayed.

Our tests are written to assert that component stacks work in various
scenarios all over the place. To ensure that this keeps working I
implement a "polyfill" that is similar to that expected a server
framework might do - in `assertConsoleErrorDev` and `toErrorDev`.

This PR doesn't yet change www or RN since they have their own forks of
consoleWithStackDev for now.
2024-07-12 13:02:22 -04:00
Sebastian Markbåge
a09950ed41 Gate inlined consoleWithStackDev transpilation (#30317)
This code is getting deleted in #30313 anyway but it should've been
gated all along.

This code exists to basically manually transpile console.error to
consoleWithStackDev because the transpiler doesn't work on `.apply` or
`.bind` or the dynamic look up. We only apply the transform in DEV so we
should've only done this in DEV.

Otherwise these logs get silenced in prod.
2024-07-11 13:05:26 -04:00
Sebastian Markbåge
14fdd0e21c [Flight] Serialize rate limited objects in console logs as marker an increase limit (#30294)
This marker can then be emitted as a getter. When this object gets
accessed we use a special error to let the user know what is going on.

<img width="1350" alt="Screenshot 2024-07-08 at 10 13 46 PM"
src="https://github.com/facebook/react/assets/63648/e3eb698f-e02d-4394-a051-ba9ac3236480">

When you click the `...`:
<img width="1357" alt="Screenshot 2024-07-08 at 10 13 56 PM"
src="https://github.com/facebook/react/assets/63648/4b8ce1cf-d762-49a4-97b9-aeeb1aa8722c">

I also increased the object limit in console logs. It was arbitrarily
set very low before.

These limits are per message. So if you have a loop of many logs it can
quickly add up a lot of strain on the server memory and the client. This
is trying to find some tradeoff. Unfortunately we don't really do much
deduping in these logs so with cyclic objects it ends up maximizing the
limit and then siblings aren't logged.

Ideally we should be able to lazy load them but that requires a lot of
plumbing to wire up so if we can avoid it we should try to. If we want
to that though one idea is to use the getter to do a sync XHR to load
more data but the server needs to retain the objects in memory for an
unknown amount of time. The client could maybe send a signal to retain
them until a weakref clean up but even then it kind of needs a heartbeat
to let the server know the client is still alive. That's a lot of
complexity. There's probably more we can do to optimize deduping and
other parts of the protocol to make it possible to have even higher
limits.
2024-07-10 00:15:15 -04:00
Sebastian Markbåge
8aafbcf115 [Flight] Fully support serializing Map/Set in console logs (#30295)
Currently we serialize Map/Set through our regular flow and not the
console serialization. The console one is more forgiving than the
regular one.
2024-07-09 14:22:50 -04:00
Sebastian Markbåge
c3cdbec0a7 [Flight] Add context for non null prototype error (#30293)
We already added this for other thrown errors, not just console.errors.
There's a production form of this. We just missed adding this context.

Mainly the best context is the line number though which comes from owner
stacks.
2024-07-08 22:51:59 -04:00
Jan Kassens
21129d34a5 Upgrade flow to 0.235.0 (#30118)
See [Flow
changelog](https://github.com/facebook/flow/blob/main/Changelog.md) for
changes in this version.
2024-07-08 14:11:11 -04:00
Sebastian Markbåge
f38c22b244 [Flight] Set Current Owner / Task When Calling console.error or invoking onError/onPostpone (#30206)
Stacked on #30197.

This is similar to #30182 and #21610 in Fizz.

Track the current owner/stack/task on the task. This tracks it for
attribution when serializing child properties.

This lets us provide the right owner and createTask when we
console.error from inside Flight itself. This also affects the way we
print those logs on the client since we need the owner and stack. Now
console.errors that originate on the server gets the right stack on the
client:

<img width="760" alt="Screenshot 2024-07-03 at 6 03 13 PM"
src="https://github.com/facebook/react/assets/63648/913300f8-f364-4e66-a19d-362e8d776c64">

Unfortunately, because we don't track the stack we never pop it so it'll
keep tracking for serializing sibling properties. We rely on "children"
typically being the last property in the common case anyway. However,
this can lead to wrong attribution in some cases where the invalid
property is a next property (without a wrapping element) and there's a
previous element that doesn't. E.g. `<ClientComponent title={<div />}
invalid={nonSerializable} />` would use the div as the attribution
instead of ClientComponent.

I also wrap all of our own console.error, onError and onPostpone in the
context of the parent component. It's annoying to have to remember to do
this though.

We could always wrap the whole rendering in such as context but it would
add more overhead since this rarely actually happens. It might make
sense to track the whole current task instead to lower the overhead.
That's what we do in Fizz. We'd still have to remember to restore the
debug task though. I realize now Fizz doesn't do that neither so the
debug task isn't wrapping the console.errors that Fizz itself logs.
There's something off about that Flight and Fizz implementations don't
perfectly align.
2024-07-04 12:31:23 -04:00
Sebastian Markbåge
0b5835a46f [Flight] Implement captureStackTrace and owner stacks on the Server (#30197)
Wire up owner stacks in Flight to the shared internals. This exposes it
to `captureOwnerStack()`.

In this case we install it permanently as we only allow one RSC renderer
which then supports async contexts. Same thing we do for owner.

This also ends up adding it to errors logged by React through
`consoleWithStackDev`. The plan is to eventually remove that but this is
inline with what we do in Fizz and Fiber already.

However, at the same time we've instrumented the console so we need to
strip them back out before sending to the client. This lets the client
control whether to add the stack back in or allowing
`console.createTask` to control it.

This is another reason we shouldn't append them from React but for now
we hack it by removing them after the fact.
2024-07-04 12:15:51 -04:00
Sebastian Markbåge
8e9de898d3 [Flight] Add option to replay console logs or not (#30207)
Defaults to true in browser builds, otherwise defaults to false. The
assumption is that the server logs will already contain a log from the
original Flight server.

We currently always replay console logs but this leads to duplicates on
the server by default when you use SSR, because the Flight Client on the
server replays the logs. This can be nice since those logs gets badged.
It can also be nice if they're running in separate servers but when
they're logging to the same stream it's annoying. Which is really the
typical set up so we should just make that the default but leave it
configurable.
2024-07-04 12:15:35 -04:00
Sebastian Markbåge
6e169fc65d [Flight] Allow String Chunks to Passthrough in Node streams and renderToMarkup (#30131)
It can be efficient to accept raw string chunks to pass through a stream
instead of encoding them into a binary copy first.

Previously our Flight parsers didn't accept receiving string chunks.
That's partly because we sometimes need to encode binary chunks anyway
so string only transport isn't enough but some chunks can be strings.
This adds a partial ability for chunks to be received as strings.

However, accepting strings comes with some downsides. E.g. if the
strings are split up we need to buffer it which compromises the perf for
the common case. If the chunk represents binary data, then we'd need to
encode it back into a typed array which would require a TextEncoder
dependency in the parser. If the string chunk represents a byte length
encoded string we don't know how many unicode characters to read without
measuring them in terms of binary - also requiring a TextEncoder.

This PR is mainly intended for use for pass-through within the same
memory. We can simplify the implementation by assuming that any string
chunk is passed as the original chunk. This requires that the server
stream config doesn't arbitrarily concatenate strings (e.g. large
strings should not be concatenated which is probably a good heuristic
anyway). It also means that this is not suitable to be used with for
example receiving string chunks on the client by passing them through
SSR hydration data - except if the encoding that way was only used with
chunks that were already encoded as strings by Flight.

Web streams mostly just work on binary data anyway so they can't use
this.

In Node.js streams we concatenate precomputed and small strings into
larger buffers. It might make sense to do that using string ropes
instead. However, in the meantime we can at least pass large strings
that are outside our buffer view size as raw strings. There's no benefit
to us eagerly encoding those.

Also, let Node accept string chunks as long as they're following our
expected constraints. This lets us test the mixed protocol using
pass-throughs. This can also be useful when the RSC server is in the
same environment as the SSR server as they don't have to go from strings
to typed arrays back to strings.

Now we can also use this in the pass-through used in renderToMarkup.
This lets us avoid the dependency on TextDecoder/TextEncoder in that
package.
2024-07-03 13:25:04 -04:00
Sebastian Markbåge
1e241f9d6c Add renderToMarkup for Client Components (#30121)
Follow up to #30105.

This supports `renderToMarkup` in a non-RSC environment (not the
`react-server` condition).

This is just a Fizz renderer but it errors at runtime when you use
state, effects or event handlers that would require hydration - like the
RSC version would. (Except RSC can give early errors too.)

To do this I have to move the `react-html` builds to a new `markup`
dimension out of the `dom-legacy` dimension so that we can configure
this differently from `renderToString`/`renderToStaticMarkup`.
Eventually that dimension can go away though if deprecated. That also
helps us avoid dynamic configuration and we can just compile in the
right configuration so the split helps anyway.

One consideration is that if a compiler strips out useEffects or inlines
initial state from useState, then it would not get called an the error
wouldn't happen. Therefore to preserve semantics, a compiler would need
to inject some call that can check the current renderer and whether it
should throw.

There is an argument that it could be useful to not error for these
because it's possible to write components that works with SSR but are
just optionally hydrated. However, there's also an argument that doing
that silently is too easy to lead to mistakes and it's better to error -
especially for the e-mail use case where you can't take it back but you
can replay a queue that had failures. There are other ways to
conditionally branch components intentionally. Besides if you want it to
be silent you can still use renderToString (or better yet
renderToReadableStream).

The primary mechanism is the RSC environment and the client-environment
is really the secondary one that's only there to support legacy
environments. So this also ensures parity with the primary environment.
2024-06-28 09:25:10 -04:00
Sebastian Markbåge
e02baf6c92 Warn for invalid type in renderer with the correct RSC stack (#30102)
This is all behind the `enableOwnerStacks` flag.

This is a follow up to #29088. In that I moved type validation into the
renderer since that's the one that knows what types are allowed.
However, I only removed it from `React.createElement` and not the JSX
which was an oversight.

However, I also noticed that for invalid types we don't have the right
stack trace for throws because we're not yet inside the JSX element that
itself is invalid. We should use its stack for the stack trace. That's
the reason it's enough to just use the throw now because we can get a
good stack trace from the owner stack. This is fixed by creating a fake
Throw Fiber that gets assigned the right stack.

Additionally, I noticed that for certain invalid types like the most
common one `undefined` we error in Flight so a missing import in RSC
leads to a generic error. Instead of erroring on the Flight side we
should just let anything that's not a Server Component through to the
client and then let the Client renderer determine whether it's a valid
type or not. Since we now have owner stacks through the server too, this
will still be able to provide a good stack trace on the client that
points to the server in that case.

<img width="571" alt="Screenshot 2024-06-25 at 6 46 35 PM"
src="https://github.com/facebook/react/assets/63648/6812c24f-e274-4e09-b4de-21deda9ea1d4">

To get the best stack you have to expand the little icon and the regular
stack is noisy [due to this Chrome
bug](https://issues.chromium.org/issues/345248263) which makes it a
little harder to find but once that's fixed it might be easier.
2024-06-27 12:10:09 -04:00
Sebastian Markbåge
ffec9ec5b5 Add new package with renderToMarkup export (#30105)
Name of the package is tbd (straw: `react-html`). It's a new package
separate from `react-dom` though and can be used as a standalone package
- e.g. also from a React Native app.

```js
import {renderToMarkup} from '...';
const html = await renderToMarkup(<Component />);
```

The idea is that this is a helper for rendering HTML that is not
intended to be hydrated. It's primarily intended to support a subset of
HTML that can be used as embedding and not served as HTML documents from
HTTP. For example as e-mails or in RSS/Atom feeds or other
distributions. It's a successor to `renderToStaticMarkup`.

A few differences:

- This doesn't support "Client Components". It can only use the Server
Components subset. No useEffect, no useState etc. since it will never be
hydrated. Use of those are errors.
- You also can't pass Client References so you can't use components
marked with `"use client"`.
- Unlike `renderToStaticMarkup` this does support async so you can
suspend and use data from these components.
- Unlike `renderToReadableStream` this does not support streaming or
Suspense boundaries and any error rejects the promise. Since there's no
feasible way to "client render" or patch up the document.
- Form Actions are not supported since in an embedded environment
there's no place to post back to across versions. You can render plain
forms with fixed URLs though.
- You can't use any resource preloading like `preload()` from
`react-dom`.

## Implementation

This first version in this PR only supports Server Components since
that's the thing that doesn't have an existing API. Might add a Client
Components version later that errors.

We don't want to maintain a completely separate implementation for this
use case so this uses the `dom-legacy` build dimension to wire up a
build that encapsulates a Flight Server -> Flight Client -> Fizz stream
to render Server Components that then get SSR:ed.

There's no problem to use a Flight Client in a Server Component
environment since it's already supported for Server-to-Server. Both of
these use a bundler config that just errors for Client References though
since we don't need any bundling integration and this is just a
standalone package.

Running Fizz in a Server Component environment is a problem though
because it depends on "react" and it needs the client version.
Therefore, for this build we embed the client version of "react" shared
internals into the build. It doesn't need anything to be able to use
those APIs since you can't call the client APIs anyway.

One unfortunate thing though is that since Flight currently needs to go
to binary and back, we need TextEncoder/TextDecoder to be available but
this shouldn't really be necessary. Also since we use the legacy stream
config, large strings that use byteLengthOfChunk errors atm. This needs
to be fixed before shipping. I'm not sure what would be the best
layering though that isn't unnecessarily burdensome to maintain. Maybe
some kind of pass-through protocol that would also be useful in general
- e.g. when Fizz and Flight are in the same process.

---------

Co-authored-by: Sebastian Silbermann <silbermann.sebastian@gmail.com>
2024-06-27 12:09:40 -04:00
Sebastian Markbåge
349a99a7a3 Badge Environment Name on Thrown Errors from the Server (#29846)
When we replay logs we badge them with e.g. `[Server]`. That way it's
easy to identify that the source of the log actually happened on the
Server (RSC). However, when we threw an error we didn't have any such
thing. The error was rethrown on the client and then handled just like
any other client error.

This transfers the `environmentName` in DEV to our restored Error
"sub-class" (conceptually) along with `digest`. That way you can read
`error.environmentName` to print this in your own UI.

I also updated our default for `onCaughtError` (and `onError` in Fizz)
to use the `printToConsole` helper that the Flight Client uses to log it
with the badge format. So by default you get the same experience as
console.error for caught errors:

<img width="810" alt="Screenshot 2024-06-10 at 9 25 12 PM"
src="https://github.com/facebook/react/assets/63648/8490fedc-09f6-4286-9332-fbe6b0faa2d3">

<img width="815" alt="Screenshot 2024-06-10 at 9 39 30 PM"
src="https://github.com/facebook/react/assets/63648/bdcfc554-504a-4b1d-82bf-b717e74975ac">

Unfortunately I can't do the same thing for `onUncaughtError` nor
`onRecoverableError` because they use `reportError` which doesn't have
custom formatting (unless we also prevented default on window.onerror).
However maybe that's ok because 1) you should always have an error
boundary 2) it's not likely that an RSC error can actually recover
because it's not going to be rendered again so shouldn't really happen
outside some parent conditionally rendering maybe.

The other problem with this approach is that the default is no longer
trivial - so reimplementing the default in user space is trickier and
ideally we shouldn't expose our default to be called.
2024-06-26 13:27:26 -04:00
Jan Kassens
b565373afd lint: enable reportUnusedDisableDirectives and remove unused suppressions (#28721)
This enables linting against unused suppressions and removes the ones
that were unused.
2024-06-21 12:24:32 -04:00
Sebastian Markbåge
55c9d45f3b [Flight] Let environmentName vary over time by making it a function of string (#29867)
This lets the environment name vary within a request by the context a
component, log or error being executed in.

A potentially different API would be something like
`setEnvironmentName()` but we'd have to extend the `ReadableStream` or
something to do that like we do for `.allReady`. As a function though it
has some expansion possibilities, e.g. we could potentially also pass
some information to it for context about what is being asked for.

If it changes before completing a task, we also emit the change so that
we have the debug info for what the environment was before entering a
component and what it was after completing it.
2024-06-12 10:55:42 -04:00
Sebastian Markbåge
fb57fc5a8a [Flight] Let Errored/Blocked Direct References Turn Nearest Element Lazy (#29823)
Stacked on #29807.

This lets the nearest Suspense/Error Boundary handle it even if that
boundary is defined by the model itself.

It also ensures that when we have an error during serialization of
properties, those can be associated with the nearest JSX element and
since we have a stack/owner for that element we can use it to point to
the source code of that line. We can't track the source of any nested
arbitrary objects deeper inside since objects don’t track their stacks
but close enough. Ideally we have the property path but we don’t have
that right now. We have a partial in the message itself.

<img width="813" alt="Screenshot 2024-06-09 at 10 08 27 PM"
src="https://github.com/facebook/react/assets/63648/917fbe0c-053c-4204-93db-d68a66e3e874">

Note: The component name (Counter) is lost in the first message because
we don't print it in the Task. We use `"use client"` instead because we
expect the next stack frame to have the name. We also don't include it
in the actual error message because the Server doesn't know the
component name yet. Ideally Client References should be able to have a
name. If the nearest is a Host Component then we do use the name though.
However, it's not actually inside that Component that the error happens
it's in App and that points to the right line number.

An interesting case is that if something that's actually going to be
consumed by the props to a Suspense/Error Boundary or the Client
Component that wraps them fails, then it can't be handled by the
boundary. However, a counter intuitive case might be when that's on the
`children` props. E.g.
`<ErrorBoundary>{clientReferenceOrInvalidSerialization}</ErrorBoundary>`.
This value can be inspected by the boundary so it's not safe to pass it
so if it's errored it is not caught.

## Implementation

The first insight is that this is best solved on the Client rather than
in the Server because that way it also covers Client References that end
up erroring.

The key insight is that while we don't have a true stack when using
`JSON.parse` and therefore no begin/complete we can still infer these
phases for Elements because the first child of an Element is always
`'$'` which is also a leaf. In depth first that's our begin phase. When
the Element itself completes, we have the complete phase. Anything in
between is within the Element.

Using this idea I was able to refactor the blocking tracking mechanism
to stash the blocked information on `initializingHandler` and then on
the way up do we let whatever is nearest handle it - whether that's an
Element or the root Chunk. It's kind of like an Algebraic Effect.

cc @unstubbable This is something you might want to deep dive into to
find more edge cases. I'm sure I've missed something.

---------

Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
2024-06-11 19:12:39 -04:00
Sebastian Markbåge
383b2a1845 Use the Nearest Parent of an Errored Promise as its Owner (#29814)
Stacked on #29807.

Conceptually the error's owner/task should ideally be captured when the
Error constructor is called but neither `console.createTask` does this,
nor do we override `Error` to capture our `owner`. So instead, we use
the nearest parent as the owner/task of the error. This is usually the
same thing when it's thrown from the same async component but not if you
await a promise started from a different component/task.

Before this stack the "owner" and "task" of a Lazy that errors was the
nearest Fiber but if the thing erroring is a Server Component, we need
to get that as the owner from the inner most part of debugInfo.

To get the Task for that Server Component, we need to expose it on the
ReactComponentInfo object. Unfortunately that makes the object not
serializable so we need to special case this to exclude it from
serialization. It gets restored again on the client.

Before (Shell):
<img width="813" alt="Screenshot 2024-06-06 at 5 16 20 PM"
src="https://github.com/facebook/react/assets/63648/7da2d4c9-539b-494e-ba63-1abdc58ff13c">

After (App):
<img width="811" alt="Screenshot 2024-06-08 at 12 29 23 AM"
src="https://github.com/facebook/react/assets/63648/dbf40bd7-c24d-4200-81a6-5018bef55f6d">
2024-06-11 18:10:24 -04:00
Sebastian Markbåge
2c959f1d77 [Fiber] Track debugInfo on module state instead of stack (#29807)
Stacked on #29804.

Transferring of debugInfo was added in #28286. It represents the parent
stack between the current Fiber and into the next Fiber we're about to
create. I.e. Server Components in between. ~I don't love passing
DEV-only fields as arguments anyway since I don't trust closure to
remove unused arguments that way.~ EDIT: Actually it seems like closure
handled that just fine before which is why this is no change in prod.

Instead, I track it on the module scope. Notably with DON'T use
try/finally because if something throws we want to observe what it was
at the time we threw. Like the pattern we use many other places.

Now we can use this when we create the Throw Fiber to associate the
Server Components that were part of the parent stack before this error
threw. There by giving us the correct parent stacks at the location that
threw.
2024-06-11 17:04:13 -04:00
Sebastian Markbåge
270229f0c3 [Fiber] Create virtual Fiber when an error occurs during reconcilation (#29804)
This lets us rethrow it in the conceptual place of the child.

There's currently a problem when we suspend or throw in the child fiber
reconciliation phase. This work is done by the parent component, so if
it suspends or errors it is as if that component errored or suspended.
However, conceptually it's like a child suspended or errored.

In theory any thing can throw but it is really mainly due to either
`React.lazy` (both in the element.type position and node position),
`Thenable`s or the `Thenable`s that make up `AsyncIterable`s.

Mainly this happens because a Server Component that errors turns into a
`React.lazy`. In practice this means that if you have a Server Component
as the direct child of an Error Boundary. Errors inside of it won't be
caught.

We used to have the same problem with Thenables and Suspense but because
it's now always nested inside an inner Offscreen boundary that shields
it by being one level nested. However, when we have raw Offscreen
(Activity) boundaries they should also be able to catch the suspense if
it's in a hidden state so the problem returns. This fixes it for thrown
promises but it doesn't fix it for SuspenseException. I'm not sure this
is even the right strategy for Suspense though. It kind of relies on the
node never actually mounting/committing.

It's conceptually a little tricky because the current component can
inspect the children and make decisions based on them. Such as
SuspenseList.

The other thing that this PR tries to address is that it sets the
foundation for dealing with error reporting for Server Components that
errored. If something client side errors it'll be a stack like Server
(DebugInfo) -> Fiber -> Fiber -> Server -> (DebugInfo) -> Fiber.
However, all error reporting relies on it eventually terminating into a
Fiber that is responsible for the error. To avoid having to fork too
much it would be nice if I could create a Fiber to associate with the
error so that even a Server component error in this case ultimately
terminates in a Fiber.
2024-06-11 15:57:41 -04:00
Sebastian Markbåge
01a40570c3 [Flight/Fizz] Use Constructors for Large Request/Response Objects in Flight/Fizz (#29858)
We know from Fiber that inline objects with more than 16 properties in
V8 turn into dictionaries instead of optimized objects. The trick is to
use a constructor instead of an inline object literal. I don't actually
know if that's still the case or not. I haven't benchmarked/tested the
output. Better safe than sorry.

It's unfortunate that this can have a negative effect for Hermes and JSC
but it's not as bad as it is for V8 because they don't deopt into
dictionaries. The time to construct these objects isn't a concern - the
time to access them frequently is.

We have to beware the Task objects in Fizz. Those are currently on 16
fields exactly so we shouldn't add anymore ideally.

We should ideally have a lint rule against object literals with more
than 16 fields on them. It might not help since sometimes the fields are
conditional.
2024-06-11 15:55:29 -04:00
Sebastian Markbåge
cc1ec60d0d [Flight] Run recreated Errors within a fake native stack (#29717)
Stacked on #29740.

Before:

<img width="719" alt="Screenshot 2024-06-02 at 11 51 20 AM"
src="https://github.com/facebook/react/assets/63648/8f79fa82-2474-4583-894e-a2329e9a6304">

After (updated with my patches to Chrome):

<img width="813" alt="Screenshot 2024-06-06 at 5 16 20 PM"
src="https://github.com/facebook/react/assets/63648/bcc4f52f-e0ac-4708-ac2b-9629acdff705">

Sources panel after:

<img width="1188" alt="Screenshot 2024-06-06 at 5 14 21 PM"
src="https://github.com/facebook/react/assets/63648/2c673fac-d32d-42e4-8fac-bb63704e4b7f">

The fake eval file is now under "React" and the real file is now under
`file://`
2024-06-07 11:54:14 -04:00
Sebastian Markbåge
ba099e442b [Flight] Add findSourceMapURL option to get a URL to load Server source maps from (#29708)
This lets you click a stack frame on the client and see the Server
source code inline.

<img width="871" alt="Screenshot 2024-06-01 at 11 44 24 PM"
src="https://github.com/facebook/react/assets/63648/581281ce-0dce-40c0-a084-4a6d53ba1682">

<img width="840" alt="Screenshot 2024-06-01 at 11 43 37 PM"
src="https://github.com/facebook/react/assets/63648/00dc77af-07c1-4389-9ae0-cf1f45199efb">

We could do some logic on the server that sends a source map url for
every stack frame in the RSC payload. That would make the client
potentially config free. However regardless we need the config to
describe what url scheme to use since that’s not built in to the bundler
config. In practice you likely have a common pattern for your source
maps so no need to send data over and over when we can just have a
simple function configured on the client.

The server must return a source map, even if the file is not actually
compiled since the fake file is still compiled.

The source mapping strategy can be one of two models depending on if the
server’s stack traces (`new Error().stack`) are source mapped back to
the original (`—enable-source-maps`) or represents the location in
compiled code (like in the browser).

If it represents the location in compiled code it’s actually easier. You
just serve the source map generated for that file by the tooling.

If it is already source mapped it has to generate a source map where
everything points to the same location (as if not compiled) ideally with
a segment per logical ast node.
2024-06-02 22:58:24 -04:00
Sebastian Markbåge
8bc81ca90f Create a root task for every Flight response (#29673)
This lets any element created from the server, to bottom out with a
client "owner" which is the creator of the Flight request. This could be
a Server Action being invoked or a router.

This is similar to how a client element bottoms out in the creator of
the root element without an owner. E.g. where the root app element was
created.

Without this, we inherit the task of whatever is currently executing
when we're parsing which can be misleading.

Before:
<img width="507" alt="Screenshot 2024-05-30 at 12 06 57 PM"
src="https://github.com/facebook/react/assets/63648/e234db7e-67f7-404c-958a-5c5500ffdf1f">

After:
<img width="555" alt="Screenshot 2024-05-30 at 4 59 04 PM"
src="https://github.com/facebook/react/assets/63648/8ba6acb4-2ffd-49d4-bd44-08228ad4200e">

The before/after doesn't show much of a difference here but that's just
because our Flight parsing loop is an async, which maybe it shouldn't be
because it can be unnecessarily deep, and it creates a hidden line for
every loop. That's what the `Promise.then` is. If the element is lazily
initialized it's worse because we can end up in an unrelated render task
as the owner - although that's its own problem.
2024-05-31 13:54:10 -04:00
Sebastian Markbåge
9710853baf [Flight] Try/Catch Eval (#29671)
Follow up to https://github.com/facebook/react/pull/29632.

It's possible for `eval` to throw such as if we're in a CSP environment.
This is non-essential debug information. We can still proceed to create
a fake stack entry. It'll still have the right name. It just won't have
the right line/col number nor source url/source map. It might also be
ignored listed since it's inside Flight.
2024-05-30 15:00:55 -04:00
Sebastian Markbåge
9d4fba0788 [Flight] Eval Fake Server Component Functions to Recreate Native Stacks (#29632)
We have three kinds of stacks that we send in the RSC protocol:

- The stack trace where a replayed `console.log` was called on the
server.
- The JSX callsite that created a Server Component which then later
called another component.
- The JSX callsite that created a Host or Client Component.

These stack frames disappear in native stacks on the client since
they're executed on the server. This evals a fake file which only has
one call in it on the same line/column as the server. Then we call
through these fake modules to "replay" the callstack. We then replay the
`console.log` within this stack, or call `console.createTask` in this
stack to recreate the stack.

The main concern with this approach is the performance. It adds
significant cost to create all these eval:ed functions but it should
eventually balance out.

This doesn't yet apply source maps to these. With source maps it'll be
able to show the server source code when clicking the links.

I don't love how these appear.

- Because we haven't yet initialized the client module we don't have the
name of the client component we're about to render yet which leads to
the `<...>` task name.
- The `(async)` suffix Chrome adds is still a problem.
- The VMxxxx prefix is used to disambiguate which is noisy. Might be
helped by source maps.
- The continuation of the async stacks end up rooted somewhere in the
bootstrapping of the app. This might be ok when the bootstrapping ends
up ignore listed but it's kind of a problem that you can't clear the
async stack.

<img width="927" alt="Screenshot 2024-05-28 at 11 58 56 PM"
src="https://github.com/facebook/react/assets/63648/1c9d32ce-e671-47c8-9d18-9fab3bffabd0">

<img width="431" alt="Screenshot 2024-05-28 at 11 58 07 PM"
src="https://github.com/facebook/react/assets/63648/52f57518-bbed-400e-952d-6650835ac6b6">
<img width="327" alt="Screenshot 2024-05-28 at 11 58 31 PM"
src="https://github.com/facebook/react/assets/63648/d311a639-79a1-457f-9a46-4f3298d07e65">

<img width="817" alt="Screenshot 2024-05-28 at 11 59 12 PM"
src="https://github.com/facebook/react/assets/63648/3aefd356-acf4-4daa-bdbf-b8c8345f6d4b">
2024-05-30 12:00:46 -04:00
Sebastian Markbåge
d6cfa0f295 [Fiber] Use Owner/JSX Stack When Appending Stacks to Console (#29206)
This one should be fully behind the `enableOwnerStacks` flag.

Instead of printing the parent Component stack all the way to the root,
this now prints the owner stack of every JSX callsite. It also includes
intermediate callsites between the Component and the JSX call so it has
potentially more frames. Mainly it provides the line number of the JSX
callsite. In terms of the number of components is a subset of the parent
component stack so it's less information in that regard. This is usually
better since it's more focused on components that might affect the
output but if it's contextual based on rendering it's still good to have
parent stack. Therefore, I still use the parent stack when printing DOM
nesting warnings but I plan on switching that format to a diff view
format instead (Next.js already reformats the parent stack like this).

__Follow ups__

- Server Components show up in the owner stack for client logs but logs
done by Server Components don't yet get their owner stack printed as
they're replayed. They're also not yet printed in the server logs of the
RSC server.

- Server Component stack frames are formatted as the server and added to
the end but this might be a different format than the browser. E.g. if
server is running V8 and browser is running JSC or vice versa. Ideally
we can reformat them in terms of the client formatting.

- This doesn't yet update Fizz or DevTools. Those will be follow ups.
Fizz still prints parent stacks in the server side logs. The stacks
added to user space `console.error` calls by DevTools still get the
parent stacks instead.

- It also doesn't yet expose these to user space so there's no way to
get them inside `onCaughtError` for example or inside a custom
`console.error` override.

- In another follow up I'll use `console.createTask` instead and
completely remove these stacks if it's available.
2024-05-25 11:58:17 -04:00
Sebastian Markbåge
84239da896 Move createElement/JSX Warnings into the Renderer (#29088)
This is necessary to simplify the component stack handling to make way
for owner stacks. It also solves some hacks that we used to have but
don't quite make sense. It also solves the problem where things like key
warnings get silenced in RSC because they get deduped. It also surfaces
areas where we were missing key warnings to begin with.

Almost every type of warning is issued from the renderer. React Elements
are really not anything special themselves. They're just lazily invoked
functions and its really the renderer that determines there semantics.

We have three types of warnings that previously fired in
JSX/createElement:

- Fragment props validation.
- Type validation.
- Key warning.

It's nice to be able to do some validation in the JSX/createElement
because it has a more specific stack frame at the callsite. However,
that's the case for every type of component and validation. That's the
whole point of enableOwnerStacks. It's also not sufficient to do it in
JSX/createElement so we also have validation in the renderers too. So
this validation is really just an eager validation but also happens
again later.

The problem with these is that we don't really know what types are valid
until we get to the renderer. Additionally, by placing it in the
isomorphic code it becomes harder to do deduping of warnings in a way
that makes sense for that renderer. It also means we can't reuse logic
for managing stacks etc.

Fragment props validation really should just be part of the renderer
like any other component type. This also matters once we add Fragment
refs and other fragment features. So I moved this into Fiber. However,
since some Fragments don't have Fibers, I do the validation in
ChildFiber instead of beginWork where it would normally happen.

For `type` validation we already do validation when rendering. By
leaving it to the renderer we don't have to hard code an extra list.
This list also varies by context. E.g. class components aren't allowed
in RSC but client references are but we don't have an isomorphic way to
identify client references because they're defined by the host config so
the current logic is flawed anyway. I kept the early validation for now
without the `enableOwnerStacks` since it does provide a nicer stack
frame but with that flag on it'll be handled with nice stacks anyway. I
normalized some of the errors to ensure tests pass.

For `key` validation it's the same principle. The mechanism for the
heuristic is still the same - if it passes statically through a parent
JSX/createElement call then it's considered validated. We already did
print the error later from the renderer so this also disables the early
log in the `enableOwnerStacks` flag.

I also added logging to Fizz so that key warnings can print in SSR logs.

Flight is a bit more complex. For elements that end up on the client we
just pass the `validated` flag along to the client and let the client
renderer print the error once rendered. For server components we log the
error from Flight with the server component as the owner on the stack
which will allow us to print the right stack for context. The factoring
of this is a little tricky because we only want to warn if it's in an
array parent but we want to log the error later to get the right debug
info.

Fiber/Fizz has a similar factoring problem that causes us to create a
fake Fiber for the owner which means the logs won't be associated with
the right place in DevTools.
2024-05-23 12:48:57 -04:00
Janka Uryga
9b3f909cc1 [Flight] don't overwrite existing chunk listeners in 'wakeChunkIfInitialized' (#29204)
Follow up to https://github.com/facebook/react/pull/29201. If a chunk
had listeners attached already (e.g. because `.then` was called on the
chunk returned from `createFromReadableStream`),
`wakeChunkIfInitialized` would overwrite any listeners added during
chunk initialization. This caused cyclic [path
references](https://github.com/facebook/react/pull/28996) within that
chunk to never resolve. Fixed by merging the two arrays of listeners.
2024-05-21 14:04:46 -07:00
Sebastian Markbåge
8f3c0525f9 [Flight / Flight Reply] Don't clear pending listeners when entering blocked state (#29201)
Fixes #29200

The cyclic state might have added listeners that will still need to be
invoked. This happens if we have a cyclic reference AND end up blocked.

We have already cleared these before entering the parsing when we enter
the CYCLIC state so we they already have the right type. If listeners
are added during this phase they should carry over to the blocked state.

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2024-05-21 14:12:20 -04:00
Sebastian Markbåge
af3a55e67f Lazily freeze in case anything in the currently initializing chunk is blocked (#29139)
Fixed #29129.

---------

Co-authored-by: Hendrik Liebau <mail@hendrik-liebau.de>
2024-05-17 13:58:42 -04:00
Sebastian Markbåge
9d76c954cf [Flight] Error if a legacy React Element is attempted to be rendered (#29043)
This errors on the client normally but in the case the `type` is a
function - i.e. a Server Component - it wouldn't be transferred to error
on the client so you end up with a worse error message. So this just
implements the same check as ChildFiber.
2024-05-10 09:37:42 -04:00
Sebastian Markbåge
6c409acefd [Flight Reply] Encode Objects Returned to the Client by Reference (#29010)
Stacked on #28997.

We can use the technique of referencing an object by its row + property
name path for temporary references - like we do for deduping. That way
we don't need to generate an ID for temporary references. Instead, they
can just be an opaque marker in the slot and it has the implicit ID of
the row + path.

Then we can stash all objects, even the ones that are actually available
to read on the server, as temporary references. Without adding anything
to the payload since the IDs are implicit. If the same object is
returned to the client, it can be referenced by reference instead of
serializing it back to the client. This also helps preserve object
identity.

We assume that the objects are immutable when they pass the boundary.

I'm not sure if this is worth it but with this mechanism, if you return
the `FormData` payload from a `useActionState` it doesn't have to be
serialized on the way back to the client. This is a common pattern for
having access to the last submission as "default value" to the form
fields. However you can still control it by replacing it with another
object if you want. In MPA mode, the temporary references are not
configured and so it needs to be serialized in that case. That's
required anyway for hydration purposes.

I'm not sure if people will actually use this in practice though or if
FormData will always be destructured into some other object like with a
library that turns it into typed data, and back. If so, the object
identity is lost.
2024-05-09 20:00:56 -04:00
Sebastian Markbåge
38d9f156b8 [Flight Reply] Dedupe Objects and Support Cyclic References (#28997)
Uses the same technique as in #28996 to encode references to already
emitted objects. This now means that Reply can support cyclic objects
too for parity.
2024-05-09 19:24:37 -04:00
Sebastian Markbåge
7a78d03028 [Flight] Encode references to existing objects by property path (#28996)
Instead of forcing an object to be outlined to be able to refer to it
later we can refer to it by the property path inside another parent
object.

E.g. this encodes such a reference as `'$123:props:children:foo:bar'`.

That way we don't have to preemptively outline object and we can dedupe
after the first time we've found it.

There's no cost on the client if it's not used because we're not storing
any additional information preemptively.

This works mainly because we only have simple JSON objects from the root
reference. Complex objects like Map, FormData etc. are stored as their
entries array in the look up and not the complex object. Other complex
objects like TypedArrays or imports don't have deeply nested objects in
them that can be referenced.

This solves the problem that we only dedupe after the third instance.
This dedupes at the second instance. It also solves the problem where
all nested objects inside deduped instances also are outlined.

The property paths can get pretty large. This is why a test on payload
size increased. We could potentially outline the reference itself at the
first dupe. That way we get a shorter ID to refer to in the third
instance.
2024-05-09 19:16:14 -04:00
Sebastian Markbåge
151cce3740 Track Stack of JSX Calls (#29032)
This is the first step to experimenting with a new type of stack traces
behind the `enableOwnerStacks` flag - in DEV only.

The idea is to generate stacks that are more like if the JSX was a
direct call even though it's actually a lazy call. Not only can you see
which exact JSX call line number generated the erroring component but if
that's inside an abstraction function, which function called that
function and if it's a component, which component generated that
component. For this to make sense it really need to be the "owner" stack
rather than the parent stack like we do for other component stacks. On
one hand it has more precise information but on the other hand it also
loses context. For most types of problems the owner stack is the most
useful though since it tells you which component rendered this
component.

The problem with the platform in its current state is that there's two
ways to deal with stacks:

1) `new Error().stack` 
2) `console.createTask()`

The nice thing about `new Error().stack` is that we can extract the
frames and piece them together in whatever way we want. That is great
for constructing custom UIs like error dialogs. Unfortunately, we can't
take custom stacks and set them in the native UIs like Chrome DevTools.

The nice thing about `console.createTask()` is that the resulting stacks
are natively integrated into the Chrome DevTools in the console and the
breakpoint debugger. They also automatically follow source mapping and
ignoreLists. The downside is that there's no way to extract the async
stack outside the native UI itself so this information cannot be used
for custom UIs like errors dialogs. It also means we can't collect this
on the server and then pass it to the client for server components.

The solution here is that we use both techniques and collect both an
`Error` object and a `Task` object for every JSX call.

The main concern about this approach is the performance so that's the
main thing to test. It's certainly too slow for production but it might
also be too slow even for DEV.

This first PR doesn't actually use the stacks yet. It just collects them
as the first step. The next step is to start utilizing this information
in error printing etc.

For RSC we pass the stack along across over the wire. This can be
concatenated on the client following the owner path to create an owner
stack leading back into the server. We'll later use this information to
restore fake frames on the client for native integration. Since this
information quickly gets pretty heavy if we include all frames, we strip
out the top frame. We also strip out everything below the functions that
call into user space in the Flight runtime. To do this we need to figure
out the frames that represents calling out into user space. The
resulting stack is typically just the one frame inside the owner
component's JSX callsite. I also eagerly strip out things we expect to
be ignoreList:ed anyway - such as `node_modules` and Node.js internals.
2024-05-09 12:23:05 -04:00
Jan Kassens
6946ebe620 Cleanup enableServerComponentKeys flag (#28743)
Cleanup enableServerComponentKeys flag

Flag is `true` everywhere but RN where it doesn't apply.
2024-05-08 10:52:49 -04:00
Sebastian Markbåge
826bf4e51e [Flight Reply] Encode binary streams as a single collapsed Blob (#28986)
Based on #28893.

For other streams we encode each chunk as a separate form field which is
a bit bloated. Especially for binary chunks since they also have an
indirection. We need some way to encode the chunks as separate anyway.
This way the streaming using busboy actually allows each chunk to stream
in over the network one at a time.

For binary streams the actual chunking is not important. The chunks can
be split and recombined in whatever size chunk makes sense.

Since we buffer the entire content anyway we can combine the chunks to
be consecutive. This PR does that with binary streams and also combine
them into a single Blob. That way there's no extra overhead when passing
through a binary stream.

Ideally, we'd be able to just use the stream from that one Blob but
Node.js doesn't return byob streams from Blob. Additionally, we don't
actually stream the content of Blobs due to the layering with busboy
atm. We could do that for binary streams in particular by replacing the
File layering with a stream and resolving each chunk as it comes in.
That could be a follow up.

If we stop buffering in the future, this set up still allows us to split
them and send other form fields in between while blocked since the
protocol is still the same.
2024-05-07 21:52:55 -04:00