* Update Flow to 0.84
* Fix violations
* Use inexact object syntax in files from fbsource
* Fix warning extraction to use a modern parser
* Codemod inexact objects to new syntax
* Tighten types that can be exact
* Revert unintentional formatting changes from codemod
* Add feature flags
* Add Chunk type and constructor
* Wire up Chunk support in the reconciler
* Update reconciler to reconcile Chunks against the render method
This allows the query and args to be updated.
* Drop the ref. Chunks cannot have refs anyway.
* Add Chunk checks in more missing cases
* Rename secondArg
* Add test and fix lazy chunks
Not really a supported use case but for consistency I guess.
* Fix fragment test
* Replace all warning/lowPriWarning with console calls
* Replace console.warn/error with a custom wrapper at build time
* Fail the build for console.error/warn() where we can't read the stack
* prep for codemod
* prep warnings
* rename lint rules
* codemod for ifs
* shim www functions
* Handle more cases in the transform
* Thanks De Morgan
* Run the codemod
* Delete the transform
* Fix up confusing conditions manually
* Fix up www shims to match expected API
* Also check for low-pri warning in the lint rule
* Replace Babel plugin with an ESLint plugin
* Fix ESLint rule violations
* Move shared conditions higher
* Test formatting nits
* Tweak ESLint rule
* Bugfix: inside else branch, 'if' tests are not satisfactory
* Use a stricter check for exactly if (__DEV__)
This makes it easier to see what's going on and matches dominant style in the codebase.
* Fix remaining files after stricter check
In a previous version of act(), we used a dummy dom element to flush effects. This doesn't need to exist anymore, and this PR removes it. The warning doesn't need to be there either (React will fire a wrong renderer act warning if needed).
We have behaviour divergence for act() between prod and dev (specifically, act() + concurrent mode does not flush fallbacks in prod. This doesn't affect anyone in OSS yet)
We also don't have a good story for writing tests in prod (and what from what I gather, nobody really writes tests in prod mode).
We could have wiped out act() in prod builds, except that _we_ ourselves use act() for our tests when we run them in prod mode.
This PR is a compromise to all of this. We will log a warning if you try to use act() in prod mode, and we silence it in our test suites.
Concurrent/Batched mode tests should always be run with a mocked scheduler (v17 or not). This PR adds a warning for the same. I'll put up a separate PR to the docs with a page detailing how to mock the scheduler.
Not returning the value of flushPassiveEffects() in flushWork() meant that with async act, we wouldn't flush all work with cascading effects. This PR fixes that oversight, and adds some tests to catch this in the future.
Given this snippet:
```jsx
TestRenderer.act(() => {
TestUtils.act(() => {
TestRenderer.create(<Effecty />);
});
});
```
We want to make sure that all work is only flushed on exiting the outermost act().
Now, naively doing this based on actingScopeDepth would work with a mocked scheduler, where flushAll() would flush all work across renderers.
This doesn't work without mocking the scheduler though; and where flushing work only works per renderer. So we disable this behaviour for a non-mocked scenario. This seems like an ok tradeoff.
* [fail] reset IsThisRendererActing correctly
I missed this in https://github.com/facebook/react/pull/16039. I'd pointed at the wrong previous state, corrupting it in further use. This PR fixes that, and adds a test to make sure it doesn't happen again.
* warn for unacted effects only in strict mode
* allow nested `act()`s from different renderers
There are usecases where multiple renderers need to oprate inside an act() scope
- ReactDOM.render being used inside another component tree. The parent component will be rendered using ReactTestRenderer.create for a snapshot test or something.
- a ReactDOM instance interacting with a ReactTestRenderer instance (like for the new devtools)
This PR changes the way the acting sigils operate to allow for this. It keeps 2 booleans, one attached to React, one attached to the renderer. act() changes these values, and the workloop reads them to decide what warning to trigger.
I also renamed shouldWarnUnactedUpdates to warnsIfNotActing
* s/ReactIsActing/IsSomeRendererActing and s/ReactRendererIsActing/IsThisRendererActing
* use toWarnDev for dom fixture tests
forks toWarnDev from root into fixture/dom, updates tes tests to use it
* disable act() warnings for react-art()
- For 'secondary' renderers like react-act, we don't want to fire missing act() warnings; the wrapping renderer will fire warnings anyway, and when it flushes, it flushes effects *across* renderers.
- I could have used isPrimaryRenderer as the flag, but this is marked as false for react-test-renderer, and we *do* want the warning to fire for it. Hence a new flag.
* add missing dependency `art` to fixtures/dom
* reset scope depth on synchronous errors
we weren't resetting the acting scope depth on sync errors thrown in the callback. this fixes that.
* typos
* add a test to make sure sync error propagate
* warn when using the wrong renderer's act around another renderer's updates
like it says. it uses a real object as the sigil (instead of just a boolean). specifically, it uses a renderer's flushPassiveEffects as the sigil. We also run tests for this separate from our main suite (which doesn't allow loading multiple renderers in a suite), but makes sure to run this in CI as well.
* unneeded (and wrong) comment
* run the dom fixture on CI
* update the sigil only in __DEV__
* remove the obnoxious comment
* use an explicit export for the sigil
* Rename ReactFiberScheduler to ReactFiberWorkLoop
The scheduling part is mostly extracted out to the scheduler package.
What's remaining is mostly around the loop around each section of work.
I name it something with Work in it because it's very related to the
BeginWork, CompleteWork and UnwindWork sections.
* Extract throwException from UnwindWork
Our throwing works more like algebraic effects in that it's a separate
phase where we find a handler and we later unwind.