The following APIs have been added to the `react` stable entry point:
* `SuspenseList`
* `startTransition`
* `unstable_createMutableSource`
* `unstable_useMutableSource`
* `useDeferredValue`
* `useTransition`
The following APIs have been added or removed from the `react-dom` stable entry point:
* `createRoot`
* `unstable_createPortal` (removed)
The following APIs have been added to the `react-is` stable entry point:
* `SuspenseList`
* `isSuspenseList`
The following feature flags have been changed from experimental to true:
* `enableLazyElements`
* `enableSelectiveHydration`
* `enableSuspenseServerRenderer`
Tracked Fibers are called "updaters" and are exposed to DevTools via a 'memoizedUpdaters' property on the ReactFiberRoot. The implementation of this feature follows a vaguely similar approach as interaction tracing, but does not require reference counting since there is no subscriptions API.
This change is in support of a new DevTools Profiler feature that shows which Fiber(s) scheduled the selected commit in the Profiler.
All changes have been gated behind a new feature flag, 'enableUpdaterTracking', which is enabled for Profiling builds by default. We also only track updaters when DevTools has been detected, to avoid doing unnecessary work.
* Remove redundant initial of isArray (#21163)
* Reapply prettier
* Type the isArray function with refinement support
This ensures that an argument gets refined just like it does if isArray is
used directly.
I'm not sure how to express with just a direct reference so I added a
function wrapper and confirmed that this does get inlined properly by
closure compiler.
* A few more
* Rename unit test to internal
This is not testing a bundle.
Co-authored-by: Behnam Mohammadi <itten@live.com>
This commit contains a proposed change to layout effect semantics within Suspense subtrees: If a component mounts within a Suspense boundary and is later hidden (because of something else suspending) React will cleanup that component’s layout effects (including React-managed refs).
This change will hopefully fix existing bugs that occur because of things like reading layout in a hidden tree and will also enable a point at which to e.g. pause videos and hide user-managed portals. After the suspended boundary resolves, React will setup the component’s layout effects again (including React-managed refs).
The scenario described above is not common. The useTransition API should ensure that Suspense does not revert to its fallback state after being mounted.
Note that these changes are primarily written in terms of the (as of yet internal) Offscreen API as we intend to provide similar effects semantics within recently shown/hidden Offscreen trees in the future. (More to follow.)
(Note that all changes in this PR are behind a new feature flag, enableSuspenseLayoutEffectSemantics, which is disabled for now.)
* Bump version number
* Remove Scheduler indirection
I originally kept the React PriorityLevel and Scheduler PriorityLevel
types separate in case there was a versioning mismatch between the two
modules. However, it looks like we're going to keep the Scheduler module
private in the short to medium term, and longer term the public
interface will match postTask. So, I've removed the extra indirection
(the switch statements that convert between the two types).
This flag was meant to avoid flushing discrete updates unnecessarily,
if multiple discrete events were dispatched in response to the same
platform event.
But since we now flush all discrete events at the end of the task, in
a microtask, it no longer has any effect.
* Add feature flag: enableStrongMemoryCleanup
Add a feature flag that will test doing a recursive clean of an unmount
node. This will disconnect the fiber graph making leaks less severe.
* Detach sibling pointers in old child list
When a fiber is deleted, it's still part of the previous (alternate)
parent fiber's list of children. Because children are a linked list, an
earlier sibling that's still alive will be connected to the deleted
fiber via its alternate:
live fiber
--alternate--> previous live fiber
--sibling--> deleted fiber
We can't disconnect `alternate` on nodes that haven't been deleted
yet, but we can disconnect the `sibling` and `child` pointers.
Will use this feature flag to test the memory impact.
* Combine into single enum flag
I combined `enableStrongMemoryCleanup` and `enableDetachOldChildList`
into a single enum flag. The flag has three possible values. Each level
is a superset of the previous one and performs more aggressive clean up.
We will use this to compare the memory impact of each level.
* Add Flow type to new host config method
* Re-use existing recursive clean up path
We already have a recursive loop that visits every deleted fiber. We
can re-use that one for clean up instead of adding another one.
Co-authored-by: Andrew Clark <git@andrewclark.io>
We added this unstable feature a few years ago, as a way to opt out of
context updates, but it didn't prove useful in practice.
We have other proposals for how to address the same problem, like
context selectors.
Since it was prefixed with `unstable_`, we should be able to remove it
without consequence. The hook API already warned if you used it.
Even if someone is using it somewhere, it's meant to be an optimization
only, so if they are using the API properly, it should not have any
semantic impact.
In the lazy context implementation, not all context changes are
propagated from the provider, so we can't rely on the propagation alone
to mark the consumer as dirty. The consumer needs to compare to the
previous value, like we do for state and context.
I added a `memoizedValue` field to the context dependency type. Then in
the consumer, we iterate over the current dependencies to see if
something changed. We only do this iteration after props and state has
already bailed out, so it's a relatively uncommon path, except at the
root of a changed subtree. Alternatively, we could move these
comparisons into `readContext`, but that's a much hotter path, so I
think this is an appropriate trade off.
* The exported '<React.StrictMode>' tag remains the same and opts legacy subtrees into strict mode level one ('mode == StrictModeL1'). This mode enables DEV-only double rendering, double component lifecycles, string ref warnings, legacy context warnings, etc. The primary purpose of this mode is to help detected render phase side effects. No new behavior. Roots created with experimental 'createRoot' and 'createBlockingRoot' APIs will also (for now) continue to default to strict mode level 1.
In a subsequent commit I will add support for a 'level' attribute on the '<React.StrictMode>' tag (as well as a new option supported by ). This will be the way to opt into strict mode level 2 ('mode == StrictModeL2'). This mode will enable DEV-only double invoking of effects on initial mount. This will simulate future Offscreen API semantics for trees being mounted, then hidden, and then shown again. The primary purpose of this mode is to enable applications to prepare for compatibility with the new Offscreen API (more information to follow shortly).
For now, this commit changes no public facing behavior. The only mechanism for opting into strict mode level 2 is the pre-existing 'enableDoubleInvokingEffects' feature flag (only enabled within Facebook for now).
* Renamed strict mode constants
StrictModeL1 -> StrictLegacyMode and StrictModeL2 -> StrictEffectsMode
* Renamed tests
* Split strict effects mode into two flags
One flag ('enableStrictEffects') enables strict mode level 2. It is similar to 'debugRenderPhaseSideEffectsForStrictMode' which enables srtict mode level 1.
The second flag ('createRootStrictEffectsByDefault') controls the default strict mode level for 'createRoot' trees. For now, all 'createRoot' trees remain level 1 by default. We will experiment with level 2 within Facebook.
This is a prerequisite for adding a configurable option to 'createRoot' that enables choosing a different StrictMode level than the default.
* Add StrictMode 'unstable_level' prop and createRoot 'unstable_strictModeLevel' option
New StrictMode 'unstable_level' prop allows specifying which level of strict mode to use. If no level attribute is specified, StrictLegacyMode will be used to maintain backwards compatibility. Otherwise the following is true:
* Level 0 does nothing
* Level 1 selects StrictLegacyMode
* Level 2 selects StrictEffectsMode (which includes StrictLegacyMode)
Levels can be increased with nesting (0 -> 1 -> 2) but not decreased.
This commit also adds a new 'unstable_strictModeLevel' option to the createRoot and createBatchedRoot APIs. This option can be used to override default behavior to increase or decrease the StrictMode level of the root.
A subsequent commit will add additional DEV warnings:
* If a nested StrictMode tag attempts to explicitly decrease the level
* If a level attribute changes in an update
The only difference between default updates and transition updates is
that default updates do not support suspended refreshes — they will
instantly display a fallback.
Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
* Add the feature flag
* Add a host config method
* Wire it up to the work loop
* Export constants for third-party renderers
* Document for third-party renderers
Changed previous error message from:
> Cannot read from mutable source during the current render without tearing. This is a bug in React. Please file an issue.
To:
> Cannot read from mutable source during the current render without tearing. This may be a bug in React. Please file an issue.
Also added a DEV only warning about the unsafe side effect:
> A mutable source was mutated while the %s component was rendering. This is not supported. Move any mutations into event handlers or effects.
I think this is the best we can do without adding production overhead that we'd probably prefer to avoid.
Adds a feature flag to tweak the internal heuristic used to "unsuspend"
lanes when a new update comes in.
A lane is "suspended" if we couldn't finish rendering it because it was
missing data, and we chose not to commit the fallback. (In this context,
"suspended" does not include updates that finished with a fallback.)
When we receive new data in the form of an update, we need to retry
rendering the suspended lanes, since the new data may have unblocked the
previously suspended work. For example, the new update could navigate
back to an already loaded route.
It's impractical to retry every combination of suspended lanes, so we
need some heuristic that decides which lanes to retry and in
which order.
The existing heuristic roughly approximates the old Expiration Times
model. It unsuspends all lower priority lanes, but leaves higher
priority lanes suspended.
Then when we start rendering, we choose the lanes that have the highest
LanePriority and render those -- and then we add to that all the lanes
that are highher priority.
If this sounds terribly confusing, it's because it barely makes sense.
(It made more sense in the Expiration Times world, I promise, but it
was still confusing.) I don't think it's worth me trying to explain the
old behavior too much because the point here is that we can replace it
with something simpler.
The new heurstic is to unsuspend all suspended lanes whenever there's
an update.
This is effectively what we already do except in a few very specific
edge cases, ever since we removed the delayed suspense feature from
everything that's not a refresh transition.
We can optimize this in the future to only unsuspend lanes that are
either 1) in the `lanes` or `subtreeLanes` of the node that was updated,
or 2) in the `lanes` of the return path of the node that was updated.
This would exclude lanes that are only located in unrelated sibling
trees. But, this optimization wouldn't be useful currently because we
assign the same transition lane to all transitions. It will become
relevant again once we start assigning arbitrary lanes to transitions
-- but that in turn requires us to implement entanglement of overlapping
transitions, one of our planned projects.
So to sum up: the goal here is to remove the weird edge cases and switch
to a simpler model, on top of which we can make more substantial
improvements.
I put it behind a flag so I can run an A/B test and confirm it doesn't
cause a regression.
A passive effect's cleanup function may throw after an unmount. Prior to this commit, such an error would be ignored. (React would not notify any error boundaries.)
After this commit, React will skip any unmounted boundaries and look for a still-mounted boundary. If one is found, it will call getDerivedStateFromError and/or componentDidCatch (depending on the type of boundary). Unmounted boundaries will be ignored, but as they have been unmounted– this seems appropriate.
DevTools was built with a fork of an early idea for how Suspense cache might work. This idea is incompatible with newer APIs like `useTransition` which unfortunately prevented me from making certain UX improvements. This PR swaps out the primary usage of this cache (there are a few) in favor of the newer `unstable_getCacheForType` and `unstable_useCacheRefresh` APIs. We can go back and update the others in follow up PRs.
### Messaging changes
I've refactored the way the frontend loads component props/state/etc to hopefully make it better match the Suspense+cache model. Doing this gave up some of the small optimizations I'd added but hopefully the actual performance impact of that is minor and the overall ergonomic improvements of working with the cache API make this worth it.
The backend no longer remembers inspected paths. Instead, the frontend sends them every time and the backend sends a response with those paths. I've also added a new "force" parameter that the frontend can use to tell the backend to send a response even if the component hasn't rendered since the last time it asked. (This is used to get data for newly inspected paths.)
_Initial inspection..._
```
front | | back
| -- "inspect" (id:1, paths:[], force:true) ---------> |
| <------------------------ "inspected" (full-data) -- |
```
_1 second passes with no updates..._
```
| -- "inspect" (id:1, paths:[], force:false) --------> |
| <------------------------ "inspected" (no-change) -- |
```
_User clicks to expand a path, aka hydrate..._
```
| -- "inspect" (id:1, paths:['foo'], force:true) ----> |
| <------------------------ "inspected" (full-data) -- |
```
_1 second passes during which there is an update..._
```
| -- "inspect" (id:1, paths:['foo'], force:false) ---> |
| <----------------- "inspectedElement" (full-data) -- |
```
### Clear errors/warnings transition
Previously this meant there would be a delay after clicking the "clear" button. The UX after this change is much improved.
### Hydrating paths transition
I also added a transition to hydration (expanding "dehyrated" paths).
### Better error boundaries
I also added a lower-level error boundary in case the new suspense operation ever failed. It provides a better "retry" mechanism (select a new element) so DevTools doesn't become entirely useful. Here I'm intentionally causing an error every time I select an element.
### Improved snapshot tests
I also migrated several of the existing snapshot tests to use inline snapshots and added a new serializer for dehydrated props. Inline snapshots are easier to verify and maintain and the new serializer means dehydrated props will be formatted in a way that makes sense rather than being empty (in external snapshots) or super verbose (default inline snapshot format).
* Remove react/unstable_cache
We're probably going to make it available via the dispatcher. Let's remove this for now.
* Add readContext() to the dispatcher
On the server, it will be per-request.
On the client, there will be some way to shadow it.
For now, I provide it on the server, and throw on the client.
* Use readContext() from react-fetch
This makes it work on the server (but not on the client until we implement it there.)
Updated the test to use Server Components. Now it passes.
* Fixture: Add fetch from a Server Component
* readCache -> getCacheForType<T>
* Add React.unstable_getCacheForType
* Add a feature flag
* Fix Flow
* Add react-suspense-test-utils and port tests
* Remove extra Map lookup
* Unroll async/await because build system
* Add some error coverage and retry
* Add unstable_getCacheForType to Flight entry
## Summary
We're experiencing some issues internally where the component stack is
getting into our way of fixing them as it causes the page to become
unresponsive. This adds a flag so that we can disable this feature as a
temporary workaround.
More internal context: https://fburl.com/go9yoklm
## Test Plan
I tried to default this flag to `__VARIANT__` but the variant tests
(`yarn test-www --variant`) started to fail across the board since a lot
of tests depend on the component tree, things like this:
https://user-images.githubusercontent.com/458591/100771192-6a1e1c00-33fe-11eb-9ab0-8ff46ba378a2.png
So, it seems to work :-)
Given that it's unhandy to update the hundreds of tests that are failing
I decided to hard code this to `false` like we already do for some other
options.
* Fixed invalid DevTools work tags
Work tags changed recently (PR #13902) but we didn't bump React versions. This meant that DevTools has valid work tags only for master (and FB www sync) but invalid work tags for the latest open source releases. To fix this, I incremneted React's version in Git (without an actual release) and added a new fork to the work tags detection branch.
This commit also adds tags for the experimental Scope and Fundamental APIs to DevTools so component names will at least display correctly. Technically these new APIs were first introduced to experimental builds ~16.9 but I didn't add a new branch to the work tags fork because I don't they're used commonly. I've just added them to the 17+ branches.
* Removed FundamentalComponent from DevTools tag defs