Commit Graph

345 Commits

Author SHA1 Message Date
Sebastian Markbåge
65ec57df37 [Fizz] Add Web Streams to Fizz Node entry point (#33475)
New take on #33441.

This uses a wrapper instead of a separate bundle.
2025-06-06 20:16:43 -04:00
Sebastian Markbåge
82f3684c63 Revert Node Web Streams (#33472)
Reverts #33457, #33456 and #33442.

There are too many issues with wrappers, lazy init, stateful modules,
duplicate instantiation of async_hooks and duplication of code.

Instead, we'll just do a wrapper polyfill that uses Node Streams
internally.

I kept the client indirection files that I added for consistency with
the server though.
2025-06-06 16:26:36 -04:00
Sebastian Markbåge
93f1668045 [Fizz] Add Node Web Streams bundle for SSR (#33441)
We highly recommend using Node Streams in Node.js because it's much
faster and it is less likely to cause issues when chained in things like
compression algorithms that need explicit flushing which the Web Streams
ecosystem doesn't have a good solution for. However, that said, people
want to be able to use the worse option for various reasons.

The `.edge` builds aren't technically intended for Node.js. A Node.js
environments needs to be patched in various ways to support it. It's
also less optimal since it can't use [Node.js exclusive
features](https://github.com/facebook/react/pull/33388) and have to use
[the lowest common
denominator](https://github.com/facebook/react/pull/27399) such as JS
implementations instead of native.

This adds a Web Streams build of Fizz but exclusively for Node.js so
that in it we can rely on Node.js modules. The main difference compared
to Edge is that SSR now uses `createHash` from the `"crypto"` module and
imports `TextEncoder` from `"util"`. We use `setImmediate` instead of
`setTimeout`.

The public API is just `react-dom/server` which in Node.js automatically
imports `react-dom/server.node` which re-exports the legacy bundle, Node
Streams bundle and Node Web Streams bundle. The main downside is if your
bundler isn't smart to DCE this barrel file.

With Flight the difference is larger but that's a bigger lift.
2025-06-05 10:50:41 -04:00
Mateusz Burzyński
14094f80cb Allow nonce to be used on hoistable styles (#32461)
fixes https://github.com/facebook/react/issues/32449

This is my first time touching this code. There are multiple systems in
place here and I wouldn't be surprised to learn that this has to be
handled in some other areas too. I have found some other style-related
code areas but I had no time yet to double-check them.

cc @gnoff
2025-05-29 08:17:10 -07:00
Sebastian Markbåge
d49123f73f Expose prerender() for SSG in stable (#31298)
When we added `renderToReadableStream` we added the `allReady` helper to
make it easier to do SSG rendering but it's kind of awkward to wire up
that way. Since we're also discouraging `renderToString` in React 19 the
cliff is kind of awkward. ([As noted by
Docusaurus.](https://github.com/facebook/react/pull/24752#issuecomment-2178309299))

The idea of the `react-dom/static` `prerender` API was that this would
be the replacement for SSG rendering. Awkwardly this entry point
actually already exists in stable but it has only `undefined` exports.

Since then we've also added other useful heuristics into the `prerender`
branch that makes this really the favored and easiest to use API for the
prerender (SSG/ISR) use case.

`prerender` is also used for Partial Prerendering but that part is still
experimental.

However, we can expose only the `prerender` API on `react-dom/static`
without it returning the `postponeState`. Instead the stream is on
`prelude`. The naming is a bit awkward if you don't consider resuming
but it's the same thing.

It's really just `renderToReadable` stream with automatic `allReady` and
better heuristics for prerendering.
2024-10-19 22:33:28 -04:00
Sebastian Markbåge
473522093d [Fizz] Add resumeAndPrerender to Static Rendering (#30950)
This is only in the same experimental exports as `resume`. Useful with
Postpone/Halt.

We already have `prerender()` to create a partial tree with postponed
state. We also have `resume()` to dynamically resume such a tree.

This lets you do a new prerender by resuming an already existing
postponed state. Basically creating a chain of preludes. The next
prelude would include the scripts to patch up the document.

This mostly just works since both prerender and resume are already
implemented using the same code so we just enable both at the root. I'm
sure we'll find some edge cases since this wasn't considered when it was
first written but so far I've only found an unrelated existing bug with
`keyPath` fixed here.
2024-09-12 10:51:01 -04:00
Andrew Clark
681a4aa810 Throw if React and React DOM versions don't match (#29236)
Throw an error during module initialization if the version of the
"react-dom" package does not match the version of "react".

We used to be more relaxed about this, because the "react" package
changed so infrequently. However, we now have many more features that
rely on an internal protocol between the two packages, including Hooks,
Float, and the compiler runtime. So it's important that both packages
are versioned in lockstep.

Before this change, a version mismatch would often result in a cryptic
internal error with no indication of the root cause.

Instead, we will now compare the versions during module initialization
and immediately throw an error to catch mistakes as early as possible
and provide a clear error message.
2024-05-28 14:06:30 -04:00
Josh Story
cb151849e1 [react-dom] move all client code to react-dom/client (#28271)
This PR reorganizes the `react-dom` entrypoint to only pull in code that
is environment agnostic. Previously if you required anything from this
entrypoint in any environment the entire client reconciler was loaded.
In a prior release we added a server rendering stub which you could
alias in server environments to omit this unecessary code. After landing
this change this entrypoint should not load any environment specific
code.

While a few APIs are truly client (browser) only such as createRoot and
hydrateRoot many of the APIs you import from this package are only
useful in the browser but could concievably be imported in shared code
(components running in Fizz or shared components as part of an RSC app).
To avoid making these require opting into the client bundle we are
keeping them in the `react-dom` entrypoint and changing their
implementation so that in environments where they are not particularly
useful they do something benign and expected.

#### Removed APIs
The following APIs are being removed in the next major. Largely they
have all been deprecated already and are part of legacy rendering modes
where concurrent features of React are not available
* `render`
* `hydrate`
* `findDOMNode`
* `unmountComponentAtNode`
* `unstable_createEventHandle`
* `unstable_renderSubtreeIntoContainer`
* `unstable_runWithPrioirty`

#### moved Client APIs
These APIs were available on both `react-dom` (with a warning) and
`react-dom/client`. After this change they are only available on
`react-dom/client`
* `createRoot`
* `hydrateRoot`

#### retained APIs
These APIs still exist on the `react-dom` entrypoint but have normalized
behavior depending on which renderers are currently in scope
* `flushSync`: will execute the function (if provided) inside the
flushSync implemention of FlightServer, Fizz, and Fiber DOM renderers.
* `unstable_batchedUpdates`: This is a noop in concurrent mode because
it is now the only supported behavior because there is no legacy
rendering mode
* `createPortal`: This just produces an object. It can be called from
anywhere but since you will probably not have a handle on a DOM node to
pass to it it will likely warn in environments other than the browser
* preloading APIS such as `preload`: These methods will execute the
preload across all renderers currently in scope. Since we resolve the
Request object on the server using AsyncLocalStorage or the current
function stack in practice only one renderer should act upon the
preload.

In addition to these changes the server rendering stub now just rexports
everything from `react-dom`. In a future minor we will add a warning
when using the stub and in the next major we will remove the stub
altogether
2024-04-24 08:50:32 -07:00
Josh Story
33a32441e9 Remove renderToStaticNodeStream (#28873)
Stacked on #28872 

renderToStaticNodeStream was not originally deprecated when
renderToNodeStream was deprecated because it did not yet have a clear
analog in the modern streaming implementation for SSR. In React 19 we
have already removed renderToNodeStream. This change removes
renderToStaticNodeStream as well because you can replicate it's
semantics using renderToPipeableStream with onAllReady or
renderToReadableStream with await stream.allready.
2024-04-18 21:06:04 -07:00
Josh Story
d329ff9d9e Deprecate renderToStaticNodeStream (#28872)
This commit adds warnings indicating that `renderToStaticNodeStream`
will be removed in an upcoming React release. This API has been legacy,
is not widely used (renderToStaticMarkup is more common) and has
semantically eqiuvalent implementations with renderToReadableStream and
renderToPipeableStream.
2024-04-18 18:33:53 -07:00
Josh Story
8436bcca62 [Fizz][Legacy] Remove renderToNodeStream (#28607)
Stacked on #28606 

renderToNodeStream has been deprecated since React 18 with a warning
indicating users should upgrade to renderToPipeableStream. This change
removes renderToNodeStream
2024-03-27 12:02:36 -07:00
Josh Story
c47fee55d9 [Fizz][Legacy] use static markup mode for renderToStaticNodeStream (#28606)
Since it was first implemented renderToStaticNodeStream never correctly
set the renderer state to mark the output as static markup which means
it was functionally the same as renderToNodeStream. This change fixes
this oversight. While we are removing renderToNodeStream in a future
version we never did deprecate the static version of this API because it
has no immediate analog in the modern APIs.
2024-03-21 11:03:09 -07:00
Josh Story
63310df2b2 [Fizz] Add Component Stacks to onError and onPostpone when in dev mode or during prerenders in prod mode (#27761)
Historically React would produce component stacks for dev builds only.
There is a cost to tracking component stacks and given the prod builds
try to optimize runtime performance these stacks were left out. More
recently React added production component stacks to Fiber in because it
can be immensely helpful in tracking down hard to debug production
issues. Fizz was not updated to have a similar behavior.

With the advent of prerendering however stacks for production in Fizz
are more relevant because prerendering is not really a dev-time task. If
you want the ability to reason about errors or postpones that happen
during a prerender having component stacks to interrogate is helpful and
these component stacks need to be available in production otherwise you
are really never going to see them. (it is possible that you could do
dev-mode prerenders but we don't expect this to be a common dev mode
workflow)

To better support the prerender use case and to make error logging in
Fizz more useful the following changes have been made

1. `onPostpone` now accepts a second `postponeInfo` argument which will
contain a componentStack. Postpones always originate from a component
render so the stack should be consistently available. The type however
will indicate the stack is optional so we can remove them in the future
if we decide the overhead is the wrong tradeoff in certain cases
2. `onError` now accepts a second `errorInfo` argument which may contain
a componentStack. If an error originated from a component a stack will
be included in the following cases.

This change entails tracking the component hierarchy in prod builds now.
While this isn't cost free it is implemented in a relatively lean
manner. Deferring the most expensive work (reifying the stack) until we
are actually in an error pathway.

In the course of implementing this change a number of simplifications
were made to the code which should make the stack tracking more
resilient. We no longer use a module global to curry the stack up to
some handler. This was delicate because you needed to always reset it
properly. We now curry the stack on the task itself.

Another change made was to track the component stack on SuspenseBoundary
instances so that we can provide the stack when aborting suspense
boundaries to help you determine which ones were affected by an abort.
2023-12-15 18:06:35 -08:00
Josh Story
7508dcd5cc [Static][Fizz] Carry forward bootstrap config to resume if postponing in the shell (#27672)
Previously it was possible to postpone in the shell during a prerender
and then during a resume the bootstrap scripts would not be emitted
leading to no hydration on the client. This change moves the bootstrap
configuration to `ResumableState` where it can be serialized after
postponing if it wasn't flushed as part of the static shell.
2023-11-08 10:43:38 -08:00
Josh Story
2983249dd2 [Fizz] implement onHeaders and headersLengthHint options (#27641)
Adds a new option to `react-dom/server` entrypoints.

`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)

When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.

When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.

When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.

Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads

Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)

There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.

If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.

Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
2023-11-07 10:16:33 -08:00
Sebastian Markbåge
e3748a0bde [Fizz] Pass cancellation reason to abort (#27536)
This was implemented correctly for Flight but not Fizz. Hard to keep
these many wrappers in sync.
2023-10-17 21:43:12 -04:00
Andrew Clark
44d40a077a Remove prefix from formState option (#27460)
`useFormState` is now in canary.
2023-10-04 15:17:37 -04:00
Andrew Clark
bfefb22842 Upgrade Server Actions to canary (#27459)
Upgrades the stability of Server Actions from experimental to canary.

- Turns on enableAsyncActions and enableFormActions
- Removes "experimental_" prefix from useOptimistic, useFormStatus, and
useFormState
2023-10-04 14:51:36 -04:00
Sebastian Markbåge
d9e00f795b Stop flowing and then abort if a stream is cancelled (#27405)
We currently abort a stream either it's explicitly told to abort (e.g.
by an abortsignal). In this case we still finish writing what we have as
well as instructions for the client about what happened so it can
trigger fallback cases and log appropriately.

We also abort a request if the stream itself cancels. E.g. if you can't
write anymore. In this case we should not write anything to the outgoing
stream since it's supposed to be closed already now. However, we should
still abort the request so that more work isn't performed and so that we
can log the reason for it to the onError callback.

We should also not do any work after aborting.

There we need to stop the "flow" of bytes - so I call stopFlowing in the
cancel case before aborting.

The tests were testing this case but we had changed the implementation
to only start flowing at initial read (pull) instead of start like we
used to. As a result, it was no longer covering this case. We have to
call reader.read() in the tests to start the flow so that we need to
cancel it.

We also were missing a final assertion on the error logs and since we
were tracking them explicitly the extra error was silenced.
2023-09-22 15:16:49 -04:00
Sebastian Markbåge
b775564d35 [Fizz] Ensure Resumable State is Serializable (#27388)
Moves writing queues to renderState.

We shouldn't need the resource tracking's value. We just need to know if
that resource has already been emitted. We can use a Set for this. To
ensure that set is directly serializable we can just use a
dictionary-like object with no value.

See individual commits for special cases.
2023-09-20 12:21:53 -04:00
Andrew Clark
95c9554bc7 useFormState: Compare action signatures when reusing form state (#27370)
During an MPA form submission, useFormState should only reuse the form
state if same action is passed both times. (We also compare the key
paths.)

We compare the identity of the inner closure function, disregarding the
value of the bound arguments. That way you can pass an inline Server
Action closure:

```js
function FormContainer({maxLength}) {
  function submitAction(prevState, formData) {
    'use server'
    if (formData.get('field').length > maxLength) {
      return { errorMsg: 'Too many characters' };
    }
    // ...
  }
  return <Form submitAction={submitAction} />
}
```
2023-09-13 20:46:22 -04:00
Andrew Clark
612b2b6601 useFormState: Reuse state from previous form submission (#27321)
If a Server Action is passed to useFormState, the action may be
submitted before it has hydrated. This will trigger a full page
(MPA-style) navigation. We can transfer the form state to the next page
by comparing the key path of the hook instance.

`ReactServerDOMServer.decodeFormState` is used by the server to extract
the form state from the submitted action. This value can then be passed
as an option when rendering the new page. It must be passed during both
SSR and hydration.

```js
const boundAction = await decodeAction(formData, serverManifest);
const result = await boundAction();
const formState = decodeFormState(result, formData, serverManifest);

// SSR
const response = createFromReadableStream(<App />);
const ssrStream = await renderToReadableStream(response, { formState })

// Hydration
hydrateRoot(container, <App />, { formState });
```

If the `formState` option is omitted, then the state won't be
transferred to the next page. However, it must be passed in both places,
or in neither; misconfiguring will result in a hydration mismatch.

(The `formState` option is currently prefixed with `experimental_`)
2023-09-13 18:30:40 -04:00
Josh Story
41f0e9dae3 [Float][Fizz] include preloadModule and preinitModule on react-dom/server-rendering-stub (#27347)
When implementing `preloadModule` and `preinitModule` these methods were
not exposed on the server rendering stub when they should have been.
This PR corrects that omission.
2023-09-07 14:48:22 -07:00
Sebastian Markbåge
953cb02f6d [Fizz] Split createRequest into createRequest, createPrerenderRequest and resumeRequest (#27342)
Just moving some internal code around again.

I originally encoded what type of work using startRender vs
startPrerender. I had intended to do more forking of the work loop but
we've decided not to go with that strategy. It also turns out that
forking when we start working is actually too late because of a subtle
thing where you can call abort before work begins. Therefore it's
important that starting the work comes later.
2023-09-07 00:18:30 -04:00
Sebastian Markbåge
2c2bdd0ffe [Fizz] Move /static build into /server builds (#27327)
This joins the static (prerender) builds with the server builds but
doesn't change the public entry points.

The idea of two separate bundles is that we'd have a specialized build
for Fizz just for the prerender that could do a lot more. However, in
practice the code is implemented with a dynamic check so it's in both.
It's also not a lot of code.

At the same time if you do have a set up that includes both the
prerender and the render in the same build output, this just doubles the
server bundle size for no reason.

So we might as well merge them into one build. However, I don't expose
the `prerender` from `/server`. Instead it's just exposed from the
public `/static` entry point. This leaves us with the option to go back
to separate builds later if it diverges more in the future.
2023-09-05 15:55:20 -04:00
Sebastian Markbåge
b70a0d7022 [Fizz] Track postponed holes in the prerender pass (#27317)
This is basically the implementation for the prerender pass.

Instead of forking basically the whole implementation for prerender, I
just add a conditional field on the request. If it's `null` it behaves
like before. If it's non-`null` then instead of triggering client
rendered boundaries it triggers those into a "postponed" state which is
basically just a variant of "pending". It's supposed to be filled in
later.

It also builds up a serializable tree of which path can be followed to
find the holes. This is basically a reverse `KeyPath` tree.

It is unfortunate that this approach adds more code to the regular Fizz
builds but in practice. It seems like this side is not going to add much
code and we might instead just want to merge the builds so that it's
smaller when you have `prerender` and `resume` in the same bundle -
which I think will be common in practice.

This just implements the prerender side, and not the resume side, which
is why the tests have a TODO. That's in a follow up PR.
2023-08-31 12:23:26 -04:00
Josh Story
9d4582dffd [Float][Fizz][Static] add importMap option to Fizz and Static server renderers (#27260)
Import maps need to be emitted before any scripts or preloads so the
browser can properly locate these resources.

Unlike most scripts, importmaps are singletons meaning you can only have
one per document and they must appear before any modules are loaded or
preloaded. In the future there may be a way to dynamically add more
mappings however the proposed API for this seems likely to be a
javascript API and not an html tag.

Given the unique constraints here this PR implements React's support of
importMaps as the following

1. an `importMap` option accepting a plain object mapping module
specifier to path is accepted in any API that renders a preamble (head
content). Notably this precludes resume rendering because in resume
cases the preamble should have already been produced as part of the
prerender step.
2. the importMap is stringified and emitted as a `<script
type="importmap">...</script>` in the preamble.
3. the importMap is escaped identically to how bootstrapScriptContent is
escaped, notably, isntances of `</script>` are escaped to avoid breaking
out of the script context

Users can still render importmap tags however with Float enabled this is
rather pointless as most modules will be hoisted above the importmap
that is rendered. In practice this means the only functional way to use
import maps with React is to use this config API.
2023-08-24 13:48:28 -07:00
Andrew Clark
b4cdd3e892 Scaffolding for useFormState (#27270)
This exposes, but does not yet implement, a new experimental API called
useFormState. It's gated behind the enableAsyncActions flag.

useFormState has a similar signature to useReducer, except instead of a
reducer it accepts an (async) action function. React will wait until the
promise resolves before updating the state:

```js
async function action(prevState, payload) {
  // ..
}
const [state, dispatch] = useFormState(action, initialState)
```

When used in combination with Server Actions, it will also support
progressive enhancement — a form that is submitted before it has
hydrated will have its state transferred to the next page. However, like
the other action-related hooks, it works with fully client-driven
actions, too.
2023-08-23 10:58:09 -04:00
Sebastian Markbåge
31034b6de7 [Fizz] Split ResponseState/Resources into RenderState/ResumableState (#27268)
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.

The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.

Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.

We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.

This is not yet a serializable format. That can be done in a follow up.

We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
2023-08-22 15:21:36 -04:00
Sebastian Markbåge
ac1a16c67e Add Postpone API (#27238)
This adds an experimental `unstable_postpone(reason)` API.

Currently we don't have a way to model effectively an Infinite Promise.
I.e. something that suspends but never resolves. The reason this is
useful is because you might have something else that unblocks it later.
E.g. by updating in place later, or by client rendering.

On the client this works to model as an Infinite Promise (in fact,
that's what this implementation does). However, in Fizz and Flight that
doesn't work because the stream needs to end at some point. We don't
have any way of knowing that we're suspended on infinite promises. It's
not enough to tag the promises because you could await those and thus
creating new promises. The only way we really have to signal this
through a series of indirections like async functions, is by throwing.
It's not 100% safe because these values can be caught but it's the best
we can do.

Effectively `postpone(reason)` behaves like a built-in [Catch
Boundary](https://github.com/facebook/react/pull/26854). It's like
`raise(Postpone, reason)` except it's built-in so it needs to be able to
be encoded and caught by Suspense boundaries.

In Flight and Fizz these behave pretty much the same as errors. Flight
just forwards it to retrigger on the client. In Fizz they just trigger
client rendering which itself might just postpone again or fill in the
value. The difference is how they get logged.

In Flight and Fizz they log to `onPostpone(reason)` instead of
`onError(error)`. This log is meant to help find deopts on the server
like finding places where you fall back to client rendering. The reason
that you pass in is for that purpose to help the reason for any deopts.

I do track the stack trace in DEV but I don't currently expose it to
`onPostpone`. This seems like a limitation. It might be better to expose
the Postpone object which is an Error object but that's more of an
implementation detail. I could also pass it as a second argument.

On the client after hydration they don't get passed to
`onRecoverableError`. There's no global `onPostpone` API to capture
postponed things on the client just like there's no `onError`. At that
point it's just assumed to be intentional. It doesn't have any `digest`
or reason passed to the client since it's not logged.

There are some hacky solutions that currently just tries to reuse as
much of the existing code as possible but should be more properly
implemented.
- Fiber is currently just converting it to a fake Promise object so that
it behaves like an infinite Promise.
- Fizz is encoding the magic digest string `"POSTPONE"` in the HTML so
we know to ignore it but it should probably just be something neater
that doesn't share namespace with digests.

Next I plan on using this in the `/static` entry points for additional
features.

Why "postpone"? It's basically a synonym to "defer" but we plan on using
"defer" for other purposes and it's overloaded anyway.
2023-08-17 13:26:14 -04:00
Josh Story
1fdacbefd6 [DOM] Add unstable_batchedUpdates to server-rendering-stub (#27028)
`unstable_batchedUpdates` shouldn't really be called on the server but
the semantics are clear enough and we can provide a trivial
implementation that calls the provided callback so we are adding it to
the server-rendering-stub.

This means we will also keep it around when we make the top level
react-dom exports match the server-rendering-stub in the next major
2023-06-30 11:19:18 -07:00
Josh Story
7ed6084c39 [Float] use common float types (#26938)
Float types are currently spread out. this moves them to a single place
to ensure we properly handle the public type interface in all three
renderers.

This is a step towards moving the public interface and validation to a
common file shared by all three runtimes. Will also probably change the
function interface to be flatter
2023-06-13 13:30:26 -07:00
Josh Story
b864ad4397 [Fizz] preload bootstrapScripts (#26753)
This PR adds a preload for bootstrapScripts. preloads are captured
synchronously when you create a new Request and as such the normal logic
to check if a preload already exists is skipped.
2023-05-31 16:25:35 -07:00
Andrew Clark
16d053d592 Add useFormStatus to server rendering stub (#26788)
This was an oversight when I set up the hook in #26719.
2023-05-06 20:39:08 -04:00
Josh Story
ffb8eaca59 Rename ReactServerFormatConfig to ReactFizzConfig (#26591)
part of https://github.com/facebook/react/pull/26571

merging separately to improve tracking of file renames
2023-04-10 14:54:26 -07:00
Sebastian Markbåge
29a3be78bd Move ReactDOMFloat to react-dom/src/ (#26514)
This is not really part of the bindings, it's more part of the package
entry points. /shared/ is not really right neither because it's more
like an isomorphic entry point and not some utility.
2023-03-29 23:39:24 -04:00
Jan Kassens
afea1d0c53 [flow] make Flow suppressions explicit on the error (#26487)
Added an explicit type to all $FlowFixMe suppressions to reduce
over-suppressions of new errors that might be caused on the same lines.

Also removes suppressions that aren't used (e.g. in a `@noflow` file as
they're purely misleading)

Test Plan:
yarn flow-ci
2023-03-27 13:43:04 +02:00
Jiachi Liu
38509cce9b Add preconnect and prefetchDNS to rendering-stub (#26265)
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## Summary

Adding `preconnect` and `prefetchDNS` to rendering-stub build

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## How did you test this change?

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2023-02-28 17:27:16 -05:00
Jan Kassens
6ddcbd4f96 [flow] enable LTI inference mode (#26104)
This is the next generation inference mode for Flow.
2023-02-09 17:07:39 -05:00
Sebastian Markbåge
01a0c4e12c Add Edge Server Builds for workerd / edge-light (#26116)
We currently abuse the browser builds for Web streams derived
environments. We already have a special build for Bun but we should also
have one for [other "edge"
runtimes](https://runtime-keys.proposal.wintercg.org/) so that we can
maximally take advantage of the APIs that exist on each platform.

In practice, we currently check for a global property called
`AsyncLocalStorage` in the server browser builds which we shouldn't
really do since browsers likely won't ever have it. Additionally, this
should probably move to an import which we can't add to actual browser
builds where that will be an invalid import. So it has to be a separate
build. That's not done yet in this PR but Vercel will follow
Cloudflare's lead here.

The `deno` key still points to the browser build since there's no
AsyncLocalStorage there but it could use this same or a custom build if
support is added.
2023-02-07 15:10:01 -05:00
Jan Kassens
0b4f443020 [flow] enable enforce_local_inference_annotations (#25921)
This setting is an incremental path to the next Flow version enforcing
type annotations on most functions (except some inline callbacks).

Used
```
node_modules/.bin/flow codemod annotate-functions-and-classes --write .
```
to add a majority of the types with some hand cleanup when for large
inferred objects that should just be `Fiber` or weird constructs
including `any`.

Suppressed the remaining issues.

Builds on #25918
2023-01-09 15:46:48 -05:00
mofeiZ
fa11bd6ecc [ServerRenderer] Add option to send instructions as data attributes (#25437)
### Changes made:
- Running with enableFizzExternalRuntime (feature flag) and
unstable_externalRuntimeSrc (param) will generate html nodes with data
attributes that encode Fizz instructions.
```
<div 
  hidden data-rxi=""
  data-bid="param0"
  data-dgst="param1"
></div>
```
- Added an external runtime browser script
`ReactDOMServerExternalRuntime`, which processes and removes these nodes
- This runtime should be passed as to renderInto[...] via
`unstable_externalRuntimeSrc`
- Since this runtime is render blocking (for all streamed suspense
boundaries and segments), we want this to reach the client as early as
possible. By default, Fizz will send this script at the end of the shell
when it detects dynamic content (e.g. suspenseful pending tasks), but it
can be sent even earlier by calling `preinit(...)` inside a component.
- The current implementation relies on Float to dedupe sending
`unstable_externalRuntimeSrc`, so `enableFizzExternalRuntime` is only
valid when `enableFloat` is also set.
2022-11-30 13:22:08 -05:00
Colin McDonnell
56ffca8b9e Add Bun streaming server renderer (#25597)
Add support for Bun server renderer
2022-11-17 13:15:56 -08:00
mofeiZ
1a08f1478d [ServerRenderer] Move fizz external runtime implementation to react-dom-bindings (#25617)
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Before submitting a pull request, please make sure the following is
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  2. Run `yarn` in the repository root.
3. If you've fixed a bug or added code that should be tested, add tests!
4. Ensure the test suite passes (`yarn test`). Tip: `yarn test --watch
TestName` is helpful in development.
5. Run `yarn test --prod` to test in the production environment. It
supports the same options as `yarn test`.
6. If you need a debugger, run `yarn debug-test --watch TestName`, open
`chrome://inspect`, and press "Inspect".
7. Format your code with
[prettier](https://github.com/prettier/prettier) (`yarn prettier`).
8. Make sure your code lints (`yarn lint`). Tip: `yarn linc` to only
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Following
[comment](https://github.com/facebook/react/pull/25437#discussion_r1010944983)
in #25437 , the external runtime implementation should be moved from
`react-dom` to `react-dom-bindings`.

I did have a question here:
I set the entrypoint to `react-dom/unstable_server-external-runtime.js`,
since a.) I was following #25436 as an example and b.)
`react-dom-bindings` was missing a `README.md` and `npm/`. This also
involved adding the external runtime to `package.json`.
However, the external runtime isn't really a `react-dom` entrypoint. Is
this change alright, or should I change the bundling code instead?
## How did you test this change?

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Demonstrate the code is solid. Example: The exact commands you ran and
their output, screenshots / videos if the pull request changes the user
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How exactly did you verify that your PR solves the issue you wanted to
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  If you leave this empty, your PR will very likely be closed.
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2022-11-03 11:15:29 -04:00
mofeiZ
6883d79445 [ServerRenderer] Setup for adding data attributes streaming format (#25567) 2022-11-01 12:04:50 -04:00
Sebastian Markbåge
e7c5af45ce Update cache() and use() to the canary aka next channel (#25502)
Testing what it would look like to move this to the `next` channel.
2022-10-23 23:20:52 -04:00
Andrew Clark
9cdf8a99ed [Codemod] Update copyright header to Meta (#25315)
* Facebook -> Meta in copyright

rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'

* Manual tweaks
2022-10-18 11:19:24 -04:00
Andrew Clark
500bea532d Add option to load Fizz runtime from external file (#25499)
* Add feature flag for external Fizz runtime

Only enabled for www for now

* Add option to load Fizz runtime from external file

When unstable_externalRuntimeSrc is provided, React will inject a script
tag that points to the provided URL.

Then, instead of emitting inline scripts, the Fizz stream will emit
HTML nodes with data attributes that encode the instructions. The
external runtime will detect these with a mutation observer and
translate them into runtime commands. This part isn't implemented in 
this PR, though — all this does is set up the option to use 
an external runtime, and inject the script tag.

The external runtime is injected at the same time as bootstrap scripts.
2022-10-17 17:57:59 -04:00
Andrew Clark
54f0e0f730 Scaffolding for react-dom/unstable_external-server-runtime (#25482)
* Scaffolding for react-dom/unstable_external-server-runtime

Implements a new bundle type for in our build config called
BROWSER_SCRIPT. This is intended for scripts that get delivered straight
to the browser without needing to be processed by a bundler. (And also
doesn't include any extra UMD crap.)

Right now there's only a single use case so I didn't stress about making
it general purpose.

The use case is: a script that loads the Fizz browser runtime, and sets
up a MutationObserver to receive instructions as HTML streams in. This
will be an alternative option to the default Fizz behavior of sending
the runtime down as inline script tags, to accommodate environments
where inline script tags are not allowed.

There's no development version of this bundle because it doesn't contain
any warnings or run any user code.

None of the actual implementation is in this PR; it just sets up the
build infra.

Co-authored-by: Mofei Zhang <feifei0@fb.com>

* Set BUNDLE_SCRIPT's GCC output format to ES5

This removes the automatic 'use strict' directive, which we don't need.

Co-authored-by: Mofei Zhang <feifei0@fb.com>
2022-10-14 23:29:17 -04:00
Josh Story
aa9988e5e6 Server render fork for react-dom (#25436)
Publish an aliasable entry for `react-dom` top level package exports for use in server environments. This is a stub containing only the exports that we expect to retain in the top level once 19 is released
2022-10-10 11:06:22 -07:00