When a component suspends and is replaced by a fallback, we should start
prerendering the fallback immediately, even before any new data is
received. During the retry, we can enter prerender mode directly if
we're sure that no new data was received since we last attempted to
render the boundary.
To do this, when completing the fallback, we leave behind a pending
retry lane on the Suspense boundary. Previously we only did this once a
promise resolved, but by assigning a lane during the complete phase, we
will know that there's speculative work to be done.
Then, upon committing the fallback, we mark the retry lane as suspended
— but only if nothing was pinged or updated in the meantime. That allows
us to immediately enter prerender mode (i.e. render without skipping any
siblings) when performing the retry.
If something suspends in the shell — i.e. we won't replace the suspended
content with a fallback — we might as well prerender the siblings during
the current render pass, instead of spawning a separate prerender pass.
This is implemented by setting the "is prerendering" flag to true
whenever we suspend in the shell. But only if we haven't already skipped
over some siblings, because if so, then we need to schedule a separate
prerender pass regardless.
Adds the concept of a "prerender". These special renders are spawned
whenever something suspends (and we're not already prerendering).
The purpose is to move speculative rendering work into a separate phase
that does not block the UI from updating. For example, during a
transition, if something suspends, we should not speculatively prerender
siblings that will be replaced by a fallback in the UI until *after* the
fallback has been shown to the user.
Basically make `console.error` and `console.warn` behave like normal -
when a component stack isn't appended. I need this because I need to be
able to print rich logs with the component stack option and to be able
to disable instrumentation completely in `console.createTask`
environments that don't need it.
Currently we can't print logs with richer objects because they're
toString:ed first. In practice, pretty much all arguments we log are
already toString:ed so it's not necessary anyway. Some might be like a
number. So it would only be a problem if some environment can't handle
proper consoles but then it's up to that environment to toString it
before logging.
The `Warning: ` prefix is historic and is both noisy and confusing. It's
mostly unnecessary since the UI surrounding `console.error` and
`console.warn` tend to have visual treatment around it anyway. However,
it's actively misleading when `console.error` gets prefixed with a
Warning that we consider an error level. There's an argument to be made
that some of our `console.error` don't make the bar for an error but
then the argument is to downgrade each of those to `console.warn` - not
to brand all our actual error logging with `Warning: `.
Apparently something needs to change in React Native before landing this
because it depends on the prefix somehow which probably doesn't make
sense already.
We broke the ability to "break on uncaught exceptions" by adding a
try/catch higher up in the scheduling. We're giving up on fixing that so
we can remove the replay trick inside an event handler.
The issue with that approach is that we end up double logging a lot of
errors in DEV since they get reported to the page.
It's also a lot of complexity around this feature.
## Summary
swaps `react-test-renderer` for `react-noop-rendererer` in
ReactCacheOld-test
## How did you test this change?
`yarn test-www ReactCacheOld`
## Summary
Concurrent rendering has been the default since React 18 release.
ReactTestRenderer requires passing `{unstable_isConcurrent: true}` to
match this behavior, which means by default tests written with RTR use a
different rendering method than the code they test.
Eventually, RTR should only use ConcurrentRoot. As a first step, let's
add a version of the concurrent option that isn't marked unstable. Next
we will follow up with removing the unstable option when it is safe to
merge.
## How did you test this change?
`yarn test
packages/react-test-renderer/src/__tests__/ReactTestRendererAsync-test.js`
Many of our Suspense-related tests were written before the `act` API was
introduced, and use the lower level `waitFor` helpers instead. So they
are less resilient to changes in implementation details than they could
be.
This converts some of our test suite to use `act` in more places. I
found these while working on a PR to expand our fallback throttling
mechanism to include all renders that result from a promise resolving,
even if there are no more fallbacks in the tree.
I think this covers all the remaining tests that are affected.
Updates that are marked as part of a transition are allowed to block a
render from committing. Generally, other updates cannot — however,
there's one exception that's leftover from a previous iteration of our
Suspense architecture. If an update is not the result of a known urgent
event type — known as "Default" updates — then we allow it to suspend
briefly, as long as the delay is short enough that the user won't
notice. We refer to this delay as a "Just Noticable Difference" (JND)
delay. To illustrate, if the user has already waited 400ms for an update
to be reflected on the screen, the theory is that they won't notice if
you wait an additional 100ms. So React can suspend for a bit longer in
case more data comes in. The longer the user has already waited, the
longer the JND.
While we still believe this theory is sound from a UX perspective, we no
longer think the implementation complexity is worth it. The main thing
that's changed is how we handle Default updates. We used to render
Default updates concurrently (i.e. they were time sliced, and were
scheduled with postTask), but now they are blocking. Soon, they will
also be scheduled with rAF, too, which means by the end of the next rAF,
they will have either finished rendering or the main thread will be
blocked until they do. There are various motivations for this but part
of the rationale is that anything that can be made non-blocking should
be marked as a Transition, anyway, so it's not worth adding
implementation complexity to Default.
This commit removes the JND delay for Default updates. They will now
commit immediately once the render phase is complete, even if a
component suspends.
Today if something suspends, React will continue rendering the siblings
of that component.
Our original rationale for prerendering the siblings of a suspended
component was to initiate any lazy fetches that they might contain. This
was when we were more bullish about lazy fetching being a good idea some
of the time (when combined with prefetching), as opposed to our latest
thinking, which is that it's almost always a bad idea.
Another rationale for the original behavior was that the render was I/O
bound, anyway, so we might as do some extra work in the meantime. But
this was before we had the concept of instant loading states: when
navigating to a new screen, it's better to show a loading state as soon
as you can (often a skeleton UI), rather than delay the transition.
(There are still cases where we block the render, when a suitable
loading state is not available; it's just not _all_ cases where
something suspends.) So the biggest issue with our existing
implementation is that the prerendering of the siblings happens within
the same render pass as the one that suspended — _before_ the loading
state appears.
What we should do instead is immediately unwind the stack as soon as
something suspends, to unblock the loading state.
If we want to preserve the ability to prerender the siblings, what we
could do is schedule special render pass immediately after the fallback
is displayed. This is likely what we'll do in the future. However, in
the new implementation of `use`, there's another reason we don't
prerender siblings: so we can preserve the state of the stack when
something suspends, and resume where we left of when the promise
resolves without replaying the parents. The only way to do this
currently is to suspend the entire work loop. Fiber does not currently
support rendering multiple siblings in "parallel". Once you move onto
the next sibling, the stack of the previous sibling is discarded and
cannot be restored. We do plan to implement this feature, but it will
require a not-insignificant refactor.
Given that lazy data fetching is already bad for performance, the best
trade off for now seems to be to disable prerendering of siblings. This
gives us the best performance characteristics when you're following best
practices (i.e. hoist data fetches to Server Components or route
loaders), at the expense of making an already bad pattern a bit worse.
Later, when we implement resumable context stacks, we can reenable
sibling prerendering. Though even then the use case will mostly be to
prerender the CPU-bound work, not lazy fetches.
(This only affects our own internal repo; it's not a public API.)
I think most of us agree this is a less confusing name. It's possible
someone will confuse it with `console.log`. If that becomes a problem we
can warn in dev or something.
This converts some of our test suite to use the `waitFor` test pattern,
instead of the `expect(Scheduler).toFlushAndYield` pattern. Most of
these changes are automated with jscodeshift, with some slight manual
cleanup in certain cases.
See #26285 for full context.
I'm in the process of codemodding our test suite to the waitFor pattern.
See #26285 for full context.
This module required a lot of manual changes so I'm doing it as its own
PR. The reason is that most of the tests involved simulating an async
import by wrapping them in `Promise.resolve()`, which means they would
immediately resolve the next time the microtask queue was flushed. I
rewrote the tests to resolve the simulated import explicitly.
While converting these tests, I also realized that the `waitFor` helpers
weren't properly waiting for the entire microtask queue to recursively
finish — if a microtask schedules another microtask, the subsequent one
wouldn't fire until after `waitFor` had resolved. To fix this, I used
the same strategy as `act` — wait for a real task to finish before
proceeding, such as a message event.
This converts some of our test suite to use the `waitFor` test pattern,
instead of the `expect(Scheduler).toFlushAndYield` pattern. Most of
these changes are automated with jscodeshift, with some slight manual
cleanup in certain cases.
See #26285 for full context.
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* Rename ReactCache -> ReactCacheOld
We still use it in some tests so I'm going to leave it for now. I'll start making the new one in parallel in the react package.
* Add react/unstable-cache entry point
* Add react-data entry point
* Initial implementation of cache and data/fetch
* Address review
* Disable console log during the second rerender
* Use the disabled log to avoid double yielding values in scheduler mock
* Reenable debugRenderPhaseSideEffectsForStrictMode in tests that can
* Enable prefer-const rule
Stylistically I don't like this but Closure Compiler takes advantage of
this information.
* Auto-fix lints
* Manually fix the remaining callsites
* Swap expect(ReactNoop) for expect(Scheduler)
In the previous commits, I upgraded our custom Jest matchers for the
noop and test renderers to use Scheduler under the hood.
Now that all these matchers are using Scheduler, we can drop
support for passing ReactNoop and test roots and always pass
Scheduler directly.
* Externalize Scheduler in noop and test bundles
I also noticed we don't need to regenerator runtime in noop anymore.
* Replace test renderer's fake Scheduler implementation with mock build
The test renderer has its own mock implementation of the Scheduler
interface, with the ability to partially render work in tests. Now that
this functionality has been lifted into a proper mock Scheduler build,
we can use that instead.
* Fix Profiler tests in prod
* Add Scheduler.unstable_next
* Use Scheduler to prioritize updates
Changes the implementation of syncUpdates, deferredUpdates, and
interactiveUpdates to use runWithPriority, so
This is the minimum integration between Scheduler and React needed to
unblock use of the Scheduler.next API.
* Add Scheduler.unstable_next
* Use Scheduler to prioritize updates
Changes the implementation of syncUpdates, deferredUpdates, and
interactiveUpdates to use runWithPriority, so
This is the minimum integration between Scheduler and React needed to
unblock use of the Scheduler.next API.
* [react-cache] Remove `cache` as argument to `read`
Updated is API is `Resource.read(key)` instead of
`Resource.read(cache, key)`.
The cache is read from context using `readContext`.
This also removes cache invalidation entirely (other than the default
LRU mechanism), as well as the ability to have multiple caches. We'll
add it back once `Context.write` lands and we can implement it the
right way.
Since there's now only a single cache (the global one), we don't
actually need to use context yet, but I've added a dummy context
anyway so the user gets an error if they attempt to read outside the
render phase.
* nits
* Add test for thenables that resolve multiple times