This extends the scope of the cache and fetch instrumentation using
AsyncLocalStorage for microtasks. This is an intermediate step. It sets
up the dispatcher only once. This is unique to RSC because it uses the
react.shared-subset module for its shared state.
Ideally we should support multiple renderers. We should also have this
take over from an outer SSR's instrumented fetch. We should also be able
to have a fallback to global state per request where AsyncLocalStorage
doesn't exist and then the whole client-side solutions. I'm still
figuring out the right wiring for that so this is a temporary hack.
escapeTextForBrowser accepts any type so flow did not identify that we
were escaping a Chunk rather than a string. It's tricky because we
sometimes want to be able to escape non strings.
I've also updated the types for `Chunk` and `escapeTextForBrowser`
so that we should be able to catch this statically in the future.
The reason this did not show up in tests is almost all of our tests of
float (the areas affected by transpositions) are tested using the Node
runtime where a chunk type is a string. It may be wise to run these
tests in every runtime in the future or at least make sure there is
broad representation of resources in each specific runtime test suite.
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
- method unbinding is no longer supported in Flow for soundness, this added a bunch of suppressions
- Flow now prevents objects to be supertypes of interfaces/classes
ghstack-source-id: d7749cbad8
Pull Request resolved: https://github.com/facebook/react/pull/25412
* write chunks to a buffer with no re-use
chunks were previously enqueued to a ReadableStream as they were written. We now write them to a view over an ArrayBuffer
and enqueue them only when writing has completed or the buffer's size is exceeded. In addition this copy now ensures
we don't attempt to re-send buffers that have already been transferred.
* refactor writeChunk to be more defensive and efficient
We now defend against overflows using the next views length instead of the current one. this protects us against a future where we use byobRequest and we get longer initial views than we might create after overflowing the first time. Additionally we add in an optimization when we have completely filled up the currentView where we avoid creating subarrays of the chunk to write since it lands exactly on a view boundary. Finally we move the view creation to beginWriting to avoid a runtime check on each write and because we want to reset the view on each beginWriting call in case a throw elsewhere in the program leaves the currentView in an unfinished state
* add tests to exercise codepaths dealing with buffer overlows
This function was modeled after Node streams where write returns a boolean
whether to keep writing or not. I think we should probably switch this
up and read desired size explicitly in appropriate places.
However, in the meantime, we don't have to return a value where we're
not going to use it. So I split this so that we call writeChunkAndReturn
if we're going to return the boolean.
This should help with the compilation so that they can be inlined.
* Wire up DOM legacy build
* Hack to filter extra comments for testing purposes
* Use string concat in renderToString
I think this might be faster. We could probably use a combination of this
technique in the stream too to lower the overhead.
* Error if we can't complete the root synchronously
Maybe this should always error but in the async forms we can just delay
the stream until it resolves so it does have some useful semantics.
In the synchronous form it's never useful though. I'm mostly adding the
error because we're testing this behavior for renderToString specifically.
* Gate memory leak tests of internals
These tests don't translate as is to the new implementation and have been
ported to the Fizz tests separately.
* Enable Fizz legacy mode in stable
* Add wrapper around the ServerFormatConfig for legacy mode
This ensures that we can inject custom overrides without negatively
affecting the new implementation.
This adds another field for static mark up for example.
* Wrap pushTextInstance to avoid emitting comments for text in static markup
* Don't emit static mark up for completed suspense boundaries
Completed and client rendered boundaries are only marked for the client
to take over.
Pending boundaries are still supported in case you stream non-hydratable
mark up.
* Wire up generateStaticMarkup to static API entry points
* Mark as renderer for stable
This shouldn't affect the FB one ideally but it's done with the same build
so let's hope this works.
Some legacy environments can not encode non-strings. Those would specify
both as strings. They'll throw for binary data.
Some environments have to encode strings (like web streams). Those would
encode both as uint8array.
Some environments (like Node) can do either. It can be beneficial to leave
things as strings in case the native stream can do something smart with it.
* Destroy the stream with an error if the root throws
But not if the error happens inside a suspense boundary.
* Try rewriting the test to see if it works in other Node envs
* Rename to clarify that it's client-only
* Rename FizzStreamer to FizzServer for consistency
* Rename react-flight to react-client/flight
For consistency with react-server. Currently this just includes flight
but it could be expanded to include the whole reconciler.
* Add Relay Flight Build
* Rename ReactServerHostConfig to ReactServerStreamConfig
This will be the config specifically for streaming purposes.
There will be other configs for other purposes.