This is similar to #28771 but for isomorphic. We need a make over for
these dispatchers anyway so this is the first step. Also helps flush out
some internals usage that will break anyway.
It flattens the inner mutable objects onto the ReactSharedInternals.
This PR moves `flushSync` out of the reconciler. there is still an
internal implementation that is used when these semantics are needed for
React methods such as `unmount` on roots.
This new isomorphic `flushSync` is only used in builds that no longer
support legacy mode.
Additionally all the internal uses of flushSync in the reconciler have
been replaced with more direct methods. There is a new
`updateContainerSync` method which updates a container but forces it to
the Sync lane and flushes passive effects if necessary. This combined
with flushSyncWork can be used to replace flushSync for all instances of
internal usage.
We still maintain the original flushSync implementation as
`flushSyncFromReconciler` because it will be used as the flushSync
implementation for FB builds. This is because it has special legacy mode
handling that the new isomorphic implementation does not need to
consider. It will be removed from production OSS builds by closure
though
Currently updatePriority is tracked in the reconciler. `flushSync` is
going to be implemented reconciler agnostic soon and we need to move the
tracking of this state to the renderer and out of reconciler. This
change implements new renderer bin dings for getCurrentUpdatePriority
and setCurrentUpdatePriority.
I was originally going to have the getter also do the event priority
defaulting using window.event so we eliminate getCur rentEventPriority
but this makes all the callsites where we store the true current
updatePriority on the stack harder to work with so for now they remain
separate.
I also moved runWithPriority to the renderer since it really belongs
whereever the state is being managed and it is only currently exposed in
the DOM renderer.
Additionally the current update priority is not stored on
ReactDOMSharedInternals. While not particularly meaningful in this
change it opens the door to implementing `flushSync` outside of the
reconciler
In prod, the `_owner` field is only used for string refs so if we have
string refs disabled, we don't need this field. In fact, that's one of
the big benefits of deprecating them.
Saves some bytes and ensures that we're actually disabling it.
Turns out this flag wasn't disabling React Native/Fabric, React Noop and
React ART legacy modes so those are updated too.
Should be rebased on #28681.
Stacked on #28627.
This makes error logging configurable using these
`createRoot`/`hydrateRoot` options:
```
onUncaughtError(error: mixed, errorInfo: {componentStack?: ?string}) => void
onCaughtError(error: mixed, errorInfo: {componentStack?: ?string, errorBoundary?: ?React.Component<any, any>}) => void
onRecoverableError(error: mixed, errorInfo: {digest?: ?string, componentStack?: ?string}) => void
```
We already have the `onRecoverableError` option since before.
Overriding these can be used to implement custom error dialogs (with
access to the `componentStack`).
It can also be used to silence caught errors when testing an error
boundary or if you prefer not getting logs for caught errors that you've
already handled in an error boundary.
I currently expose the error boundary instance but I think we should
probably remove that since it doesn't make sense for non-class error
boundaries and isn't very useful anyway. It's also unclear what it
should do when an error is rethrown from one boundary to another.
Since these are public APIs now we can implement the
ReactFiberErrorDialog forks using these options at the roots of the
builds. So I unforked those files and instead passed a custom option for
the native and www builds.
To do this I had to fork the ReactDOMLegacy file into ReactDOMRootFB
which is a duplication but that will go away as soon as the FB fork is
the only legacy root.
A while back we implemented a heuristic that if a chunk was large it was
assumed to be produced by the render and thus was safe to stream which
results in transferring the underlying object memory. Later we ran into
an issue where a precomputed chunk grew large enough to trigger this
hueristic and it started causing renders to fail because once a second
render had occurred the precomputed chunk would not have an underlying
buffer of bytes to send and these bytes would be omitted from the
stream. We implemented a technique to detect large precomputed chunks
and we enforced that these always be cloned before writing.
Unfortunately our test coverage was not perfect and there has been for a
very long time now a usage pattern where if you complete a boundary in
one flush and then complete a boundary that has stylehsheet dependencies
in another flush you can get a large precomputed chunk that was not
being cloned to be sent twice causing streaming errors.
I've thought about why we even went with this solution in the first
place and I think it was a mistake. It relies on a dev only check to
catch paired with potentially version specific order of operations on
the streaming side. This is too unreliable. Additionally the low limit
of view size for Edge is not used in Node.js but there is not real
justification for this.
In this change I updated the view size for edge streaming to match Node
at 2048 bytes which is still relatively small and we have no data one
way or another to preference 512 over this. Then I updated the assertion
logic to error anytime a precomputed chunk exceeds the size. This
eliminates the need to clone these chunks by just making sure our view
size is always larger than the largest precomputed chunk we can possibly
write. I'm generally in favor of this for a few reasons.
First, we'll always know during testing whether we've violated the limit
as long as we exercise each stream config because the precomputed chunks
are created in module scope. Second, we can always split up large chunks
so making sure the precomptued chunk is smaller than whatever view size
we actually desire is relatively trivial.
The idea here is that host dispatchers are not bound to renders so we
need to be able to dispatch to them at any time. This updates the
implementation to chain these dispatchers so that each renderer can
respond to the dispatch. Semantically we don't always want every
renderer to do this for instance if Fizz handles a float method we don't
want Fiber to as well so each dispatcher implementation can decide if it
makes sense to forward the call or not. For float methods server
disaptchers will handle the call if they can resolve a Request otherwise
they will forward. For client dispatchers they will handle the call and
always forward. The choice needs to be made for each dispatcher method
and may have implications on correct renderer import order. For now we
just live with the restriction that if you want to use server and client
together (such as renderToString in the browser) you need to import the
server renderer after the client renderer.
Builds on top of #28384.
This prefixes each log with a badge similar to how we badge built-ins
like "ForwardRef" and "Memo" in the React DevTools. The idea is that we
can add such badges in DevTools for Server Components too to carry on
the consistency.
This puts the "environment" name in the badge which defaults to
"Server". So you know which source it is coming from.
We try to use the same styling as the React DevTools. We use light-dark
mode where available to support the two different color styles, but if
it's not available I use a fixed background so that it's always readable
even in dark mode.
In Terminals, instead of hard coding colors that might not look good
with some themes, I use the ANSI color code to flip
background/foreground colors in that case.
In earlier commits I had it on the end of the line similar to the
DevTools badges but for multiline I found it better to prefix it. We
could try various options tough.
In most cases we can use both ANSI and the `%c` CSS color specifier,
because node will only use ANSI and hide the other. Chrome supports both
but the color overrides ANSI if it comes later (and Chrome doesn't
support color inverting anyway). Safari/Firefox prints the ANSI, so it
can only use CSS colors.
Therefore in browser builds I exclude ANSI.
On the server I support both so if you use Chrome inspector on the
server, you get nice colors on both terminal and in the inspector.
Since Bun uses WebKit inspector and it prints the ANSI we can't safely
emit both there. However, we also can't emit just the color specifier
because then it prints in the terminal.
https://github.com/oven-sh/bun/issues/9021 So we just use a plain string
prefix for now with a bracket until that's fixed.
Screen shots:
<img width="758" alt="Screenshot 2024-02-21 at 12 56 02 AM"
src="https://github.com/facebook/react/assets/63648/4f887ffe-fffe-4402-bf2a-b7890986d60c">
<img width="759" alt="Screenshot 2024-02-21 at 12 56 24 AM"
src="https://github.com/facebook/react/assets/63648/f32d432f-f738-4872-a700-ea0a78e6c745">
<img width="514" alt="Screenshot 2024-02-21 at 12 57 10 AM"
src="https://github.com/facebook/react/assets/63648/205d2e82-75b7-4e2b-9d9c-aa9e2cbedf39">
<img width="489" alt="Screenshot 2024-02-21 at 12 57 34 AM"
src="https://github.com/facebook/react/assets/63648/ea52d1e4-b9fa-431d-ae9e-ccb87631f399">
<img width="516" alt="Screenshot 2024-02-21 at 12 58 23 AM"
src="https://github.com/facebook/react/assets/63648/52b50fac-bec0-471d-a457-1a10d8df9172">
<img width="956" alt="Screenshot 2024-02-21 at 12 58 56 AM"
src="https://github.com/facebook/react/assets/63648/0096ed61-5eff-4aa9-8a8a-2204e754bd1f">
Depends on:
- #28317
- #28320
---
Changes the behavior of the JSX runtime to pass through `ref` as a
normal prop, rather than plucking it from the props object and storing
on the element.
This is a breaking change since it changes the type of the receiving
component. However, most code is unaffected since it's unlikely that a
component would have attempted to access a `ref` prop, since it was not
possible to get a reference to one.
`forwardRef` _will_ still pluck `ref` from the props object, though,
since it's extremely common for users to spread the props object onto
the inner component and pass `ref` as a differently named prop. This is
for maximum compatibility with existing code — the real impact of this
change is that `forwardRef` is no longer required.
Currently, refs are resolved during child reconciliation and stored on
the fiber. As a result of this change, we can move ref resolution to
happen only much later, and only for components that actually use them.
Then we can remove the `ref` field from the Fiber type. I have not yet
done that in this step, though.
A Flight Server can be a consumer of a stream from another Server. In
this case the meta data is attached to debugInfo properties on lazy,
Promises, Arrays or Elements that might in turn get forwarded to the
next stream. In this case we want to forward this debug information to
the client in the stream.
I also added a DEV only `environmentName` option to the Flight Server.
This lets you name the server that is producing the debug info so that
you can trace the origin of where that component is executing. This
defaults to `"server"`. DevTools could use this for badges or different
colors.
Server Context was never documented, and has been deprecated in
https://github.com/facebook/react/pull/27424.
This PR removes it completely, including the implementation code.
Notably, `useContext` is removed from the shared subset, so importing it
from a React Server environment would now should be a build error in
environments that are able to enforce that.
Updates Fizz to handle Hoistables (Resources and Elements) in a way that
better aligns with Suspense fallbacks
1. Hoistable Elements inside a fallback (regardless of how deep and how
many additional boundaries are intermediate) will be ignored. The
reasoning is fallbacks are transient and since there is not good way to
clean up hoistables because they escape their Suspense container its
better to not emit them in the first place. SSR fallbacks are already
not full fidelity because they never hydrate so this aligns with that
somewhat.
2. Hoistable stylesheets in fallbacks will only block the reveal of a
parent suspense boundary if the fallback is going to flush with that
completed parent suspense boundary. Previously if you rendered a
stylesheet Resource inside a fallback any parent suspense boundaries
that completed after the shell flushed would include that resource in
the set required to resolve before the boundary reveal happens on the
client. This is not a semantic change, just a performance optimization
3. preconnect and preload hoistable queues are gone, if you want to
optimize resource loading you shoudl use `ReactDOM.preconnect` and
`ReactDOM.preload`. `viewport` meta tags get their own queue because
they need to go before any preloads since they affect the media state.
In addition to those functional changes this PR also refactors the
boundary resource tracking by moving it to the task rather than using
function calls at the start of each render and flush. Tasks also now
track whether they are a fallback task
supercedes prior work here: https://github.com/facebook/react/pull/27534
I introduced a bug in a recent change to how bootstrap scripts are
handled. Rather than clearing out the bootstrap script state from
ResumableState on completion of the prerender I did it during the
flushing phase which comes later after the postponed state has likely
been serialized. We should freeze these objects in dev so this is not
possible to do easily in test (nor in actual code in real systems).
This fixes the bug by eliminating the bootstrap config during
getPostponedState which is before the state can be serialized.
Adds a new option to `react-dom/server` entrypoints.
`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)
When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.
When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.
When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.
Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads
Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)
There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.
If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.
Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
When we postpone a prerender in the shell, we should just leave an empty
prelude and resume from the root. While preserving any options passed
in.
Since we haven't flushed anything we can't assume we've already emitted
html/body tags or any resources tracked in the resumable state. This
introduces a resetResumableState function to reset anything we didn't
flush.
This is a bit hacky. Ideally, we probably shouldn't have tracked it as
already happened until it flushed or something like that.
Basically, it's like restarting the prerender with the same options and
then immediately aborting. When we add the preload headers, we'd track
those as preload() being emitted after the reset and so they get readded
to the resumable state in that case.
## Summary
Currently when cloning nodes in Fabric, we reset a node's children on
each clone, and then repeatedly call appendChild to restore the previous
list of children (even if it was quasi-identical to before). This causes
unnecessary invalidation of the layout state in Fabric's ShadowNode data
(which in turn may require additional yoga clones) and extra JSI calls.
This PR adds a feature flag to pass in the children as part of the clone
call, so Fabric always has a complete view of the node that's being
mutated.
This feature flag requires matching changes in the react-native repo:
https://github.com/facebook/react-native/pull/39817
## How did you test this change?
Unit test added demonstrates the new behaviour
```
yarn test -r www-modern ReactFabric-test
yarn test ReactFabric-test.internal
```
Tested a manual sync into React Native and verified core surfaces render
correctly.
Currently when we SSR a Flight response we do not emit any resources for
module imports. This means that when the client hydrates it won't have
already loaded the necessary scripts to satisfy the Imports defined in
the Flight payload which will lead to a delay in hydration completing.
This change updates `react-server-dom-webpack` and
`react-server-dom-esm` to emit async script tags in the head when we
encounter a modules in the flight response.
To support this we need some additional server configuration. We need to
know the path prefix for chunk loading and whether the chunks will load
with CORS or not (and if so with what configuration).
Originally the intension was to have React assign an ID to a user
rendered DOM node inside a `fallback` while it was loading. If there
already were an explicit `id` defined on the DOM element we would reuse
that one instead. That's why this was a DOM Config option and not just
built in to Fizz.
This became tricky since it can load late and so we'd have to transfer
it down and detect it only once it finished rendering and if there is no
DOM element it doesn't work anyway. So instead, what we do in practice
is to always use a `<template>` tag with the ID. This has the downside
of an extra useless node and shifting child CSS selectors.
Maybe we'll get around to fixing this properly but it might not be worth
it.
This PR just gets rid of the SuspenseBoundaryID concept and instead we
just use the same ID number as the root segment ID of the boundary to
refer to the boundary to simplify the implementation.
This also solves the problem that SuspenseBoundaryID isn't currently
serializable (although that's easily fixable by itself if necessary).
Just moving some internal code around again.
I originally encoded what type of work using startRender vs
startPrerender. I had intended to do more forking of the work loop but
we've decided not to go with that strategy. It also turns out that
forking when we start working is actually too late because of a subtle
thing where you can call abort before work begins. Therefore it's
important that starting the work comes later.
This is basically the implementation for the prerender pass.
Instead of forking basically the whole implementation for prerender, I
just add a conditional field on the request. If it's `null` it behaves
like before. If it's non-`null` then instead of triggering client
rendered boundaries it triggers those into a "postponed" state which is
basically just a variant of "pending". It's supposed to be filled in
later.
It also builds up a serializable tree of which path can be followed to
find the holes. This is basically a reverse `KeyPath` tree.
It is unfortunate that this approach adds more code to the regular Fizz
builds but in practice. It seems like this side is not going to add much
code and we might instead just want to merge the builds so that it's
smaller when you have `prerender` and `resume` in the same bundle -
which I think will be common in practice.
This just implements the prerender side, and not the resume side, which
is why the tests have a TODO. That's in a follow up PR.
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.
The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.
Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.
We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.
This is not yet a serializable format. That can be done in a follow up.
We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
Follow up to #26827.
These can't include binary data and we don't really have any use cases
that really require these to already be strings.
When the stream is encoded inside another protocol - such as HTML we
need a different format that encode binary offsets and binary data.
This hook reads the status of its ancestor form component, if it exists.
```js
const {pending, data, action, method} = useFormStatus();
```
It can be used to implement a loading indicator, for example. You can
think of it as a shortcut for implementing a loading state with the
useTransition hook.
For now, it's only available in the experimental channel. We'll share
docs once its closer to being stable. There are additional APIs that
will ship alongside it.
Internally it's implemented using startTransition + a context object.
That's a good way to think about its behavior, but the actual
implementation details may change in the future.
Because form elements cannot be nested, the implementation in the
reconciler does not bother to keep track of multiple nested "transition
providers". So although it's implemented using generic Fiber config
methods, it does currently make some assumptions based on React DOM's
requirements.
Stacked on #26557
Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.
Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.
Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.
For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.
This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.
This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
Stacked on #26570
Previously we restricted Float methods to only being callable while
rendering. This allowed us to make associations between calls and their
position in the DOM tree, for instance hoisting preinitialized styles
into a ShadowRoot or an iframe Document.
When considering how we are going to support Flight support in Float
however it became clear that this restriction would lead to compromises
on the implementation because the Flight client does not execute within
the context of a client render. We want to be able to disaptch Float
directives coming from Flight as soon as possible and this requires
being able to call them outside of render.
this patch modifies Float so that its methods are callable anywhere. The
main consequence of this change is Float will always use the Document
the renderer script is running within as the HoistableRoot. This means
if you preinit as style inside a component render targeting a ShadowRoot
the style will load in the ownerDocument not the ShadowRoot. Practially
speaking it means that preinit is not useful inside ShadowRoots and
iframes.
This tradeoff was deemed acceptable because these methods are
optimistic, not critical. Additionally, the other methods, preconntect,
prefetchDNS, and preload, are not impacted because they already operated
at the level of the ownerDocument and really only interface with the
Network cache layer.
I added a couple additional fixes that were necessary for getting tests
to pass that are worth considering separately.
The first commit improves the diff for `waitForThrow` so it compares
strings if possible.
The second commit makes invokeGuardedCallback not use metaprogramming
pattern and swallows any novel errors produced from trying to run the
guarded callback. Swallowing may not be the best we can do but it at
least protects React against rapid failure when something causes the
dispatchEvent to throw.
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## Summary
Browsers restore state like forms and scroll position right after the
popstate event. To make sure the page work as expected on back or
forward button, we need to flush transitions scheduled in a popstate
synchronously, and only yields if it suspends.
This PR adds a new HostConfig method to check if `window.event ===
'popstate'`, and `scheduleMicrotask` if a transition is scheduled in a
`PopStateEvent`.
## How did you test this change?
yarn test
This removes the concept of `prepareUpdate()`, behind a flag.
React Native already does everything in the commit phase, but generates
a temporary update payload before applying it.
React Fabric does it both in the render phase. Now it just moves it to a
single host config.
For DOM I forked updateProperties into one that does diffing and
updating in one pass vs just applying a pre-diffed updatePayload.
There are a few downsides of this approach:
- If only "children" has changed, we end up scheduling an update to be
done in the commit phase. Since we traverse through it anyway, it's
probably not much extra.
- It does more work in the commit phase so for a large tree that is
mostly unchanged, it'll stall longer.
- It does some extra work for special cases since that work happens if
anything has changed. We no longer have a deep bailout.
- The special cases now have to each replicate the "clean up old props"
loop, leading to extra code.
The benefit is that this doesn't allocate temporary extra objects
(possibly multiple per element if the array has to resize). It's less
work overall. It also gives us an option to reuse this function for a
sync render optimization.
Another benefit is that if we do the loop in the commit phase I can do
further optimizations by reading all props that I need for special cases
in that loop instead of polymorphic reads from props. This is what I'd
like to do in future refactors that would be stacked on top of this
change.
Added an explicit type to all $FlowFixMe suppressions to reduce
over-suppressions of new errors that might be caused on the same lines.
Also removes suppressions that aren't used (e.g. in a `@noflow` file as
they're purely misleading)
Test Plan:
yarn flow-ci
Before a commit is finished if any new stylesheet resources are going to
mount and we are capable of delaying the commit we will do the following
1. Wait for all preloads for newly created stylesheet resources to load
2. Once all preloads are finished we insert the stylesheet instances for
these resources and wait for them all to load
3. Once all stylesheets have loaded we complete the commit
In this PR I also removed the synchronous loadingstate tracking in the
fizz runtime. It was not necessary to support the implementation on not
used by the fizz runtime itself. It makes the inline script slightly
smaller
In this PR I also integrated ReactDOMFloatClient with
ReactDOMHostConfig. It leads to better code factoring, something I
already did on the server a while back. To make the diff a little easier
to follow i make these changes in a single commit so you can look at the
change after that commit if helpful
There is a 500ms timeout which will finish the commit even if all
suspended host instances have not finished loading yet
At the moment error and load events are treated the same and we're
really tracking whether the host instance is finished attempting to
load.
When rendering a suspensey resource that we haven't seen before, it may
have loaded in the background while we were rendering. We should yield
to the main thread to see if the load event fires in an immediate task.
For example, if the resource for a link element has already loaded, its
load event will fire in a task right after React yields to the main
thread. Because the continuation task is not scheduled until right
before React yields, the load event will ping React before it resumes.
If this happens, we can resume rendering without showing a fallback.
I don't think this matters much for images, because the `completed`
property tells us whether the image has loaded, and during a non-urgent
render, we never block the main thread for more than 5ms at a time (for
now — we might increase this in the future). It matters more for
stylesheets because the only way to check if it has loaded is by
listening for the load event.
This is essentially the same trick that `use` does for userspace
promises, but a bit simpler because we don't need to replay the host
component's begin phase; the work-in-progress fiber already completed,
so we can just continue onto the next sibling without any additional
work.
As part of this change, I split the `shouldSuspendCommit` host config
method into separate `maySuspendCommit` and `preloadInstance` methods.
Previously `shouldSuspendCommit` was used for both.
This raised a question of whether we should preload resources during a
synchronous render. My initial instinct was that we shouldn't, because
we're going to synchronously block the main thread until the resource is
inserted into the DOM, anyway. But I wonder if the browser is able to
initiate the preload even while the main thread is blocked. It's
probably a micro-optimization either way because most resources will be
loaded during transitions, not urgent renders.
This adds a new capability for renderers (React DOM, React Native):
prevent a tree from being displayed until it is ready, showing a
fallback if necessary, but without blocking the React components from
being evaluated in the meantime.
A concrete example is CSS loading: React DOM can block a commit from
being applied until the stylesheet has loaded. This allows us to load
the CSS asynchronously, while also preventing a flash of unstyled
content. Images and fonts are some of the other use cases.
You can think of this as "Suspense for the commit phase". Traditional
Suspense, i.e. with `use`, blocking during the render phase: React
cannot proceed with rendering until the data is available. But in the
case of things like stylesheets, you don't need the CSS in order to
evaluate the component. It just needs to be loaded before the tree is
committed. Because React buffers its side effects and mutations, it can
do work in parallel while the stylesheets load in the background.
Like regular Suspense, a "suspensey" stylesheet or image will trigger
the nearest Suspense fallback if it hasn't loaded yet. For now, though,
we only do this for non-urgent updates, like with startTransition. If
you render a suspensey resource during an urgent update, it will revert
to today's behavior. (We may or may not add a way to suspend the commit
during an urgent update in the future.)
In this PR, I have implemented this capability in the reconciler via new
methods added to the host config. I've used our internal React "no-op"
renderer to write tests that demonstrate the feature. I have not yet
implemented Suspensey CSS, images, etc in React DOM. @gnoff and I will
work on that in subsequent PRs.
This fixes a handful of tests that were accidentally relying on React
synchronously queuing work in the Scheduler after a setState.
Usually this is because they use a lower level SchedulerMock method
instead of either `act` or one of the `waitFor` helpers. In some cases,
the solution is to switch to those APIs. In other cases, if we're
intentionally testing some lower level behavior, we might have to be a
bit more clever.
Co-authored-by: Tianyu Yao <skyyao@fb.com>
This is just moving some stuff around and renaming things.
This tuple is opaque to the Flight implementation and we should probably
encode it separately as a single string instead of a model object.
The term "Metadata" isn't the same as when used for ClientReferences so
it's not really the right term anyway.
I also made it optional since a bound function with no arguments bound
is technically different than a raw instance of that function (it's a
clone).
I also renamed the type ReactModel to ReactClientValue. This is the
generic serializable type for something that can pass through the
serializable boundary from server to client. There will be another one
for client to server.
I also filled in missing classes and ensure the serializable sub-types
are explicit. E.g. Array and Thenable.
(This only affects our own internal repo; it's not a public API.)
I think most of us agree this is a less confusing name. It's possible
someone will confuse it with `console.log`. If that becomes a problem we
can warn in dev or something.
## Hoistables
In the original implementation of Float, all hoisted elements were
treated like Resources. They had deduplication semantics and hydrated
based on a key. This made certain kinds of hoists very challenging such
as sequences of meta tags for `og:image:...` metadata. The reason is
each tag along is not dedupable based on only it's intrinsic properties.
two identical tags may need to be included and hoisted together with
preceding meta tags that describe a semantic object with a linear set of
html nodes.
It was clear that the concept of Browser Resources (stylesheets /
scripts / preloads) did not extend universally to all hositable tags
(title, meta, other links, etc...)
Additionally while Resources benefit from deduping they suffer an
inability to update because while we may have multiple rendered elements
that refer to a single Resource it isn't unambiguous which element owns
the props on the underlying resource. We could try merging props, but
that is still really hard to reason about for authors. Instead we
restrict Resource semantics to freezing the props at the time the
Resource is first constructed and warn if you attempt to render the same
Resource with different props via another rendered element or by
updating an existing element for that Resource.
This lack of updating restriction is however way more extreme than
necessary for instances that get hoisted but otherwise do not dedupe;
where there is a well defined DOM instance for each rendered element. We
should be able to update props on these instances.
Hoistable is a generalization of what Float tries to model for hoisting.
Instead of assuming every hoistable element is a Resource we now have
two distinct categories, hoistable elements and hoistable resources. As
one might guess the former has semantics that match regular Host
Components except the placement of the node is usually in the <head>.
The latter continues to behave how the original implementation of
HostResource behaved with the first iteration of Float
### Hoistable Element
On the server hoistable elements render just like regular tags except
the output is stored in special queues that can be emitted in the stream
earlier than they otherwise would be if rendered in place. This also
allow for instance the ability to render a hoistable before even
rendering the <html> tag because the queues for hoistable elements won't
flush until after we have flushed the preamble (`<DOCTYPE
html><html><head>`).
On the client, hoistable elements largely operate like HostComponents.
The most notable difference is in the hydration strategy. If we are
hydrating and encounter a hoistable element we will look for all tags in
the document that could potentially be a match and we check whether the
attributes match the props for this particular instance. We also do this
in the commit phase rather than the render phase. The reason hydration
can be done for HostComponents in render is the instance will be removed
from the document if hydration fails so mutating it in render is safe.
For hoistables the nodes are not in a hydration boundary (Root or
SuspenseBoundary at time of writing) and thus if hydration fails and we
may have an instance marked as bound to some Fiber when that Fiber never
commits. Moving the hydration matching to commit ensures we will always
succeed in pairing the hoisted DOM instance with a Fiber that has
committed.
### Hoistable Resource
On the server and client the semantics of Resources are largely the same
they just don't apply to title, meta, and most link tags anymore.
Resources hoist and dedupe via an `href` key and are ref counted. In a
future update we will add a garbage collector so we can clean up
Resources that no longer have any references
## `<style>` support
In earlier implementations there was no support for <style> tags. This
PR adds support for treating `<style href="..."
precedence="...">...</style>` as a Resource analagous to `<link
rel="stylesheet" href="..." precedence="..." />`
It may seem odd at first to require an href to get Resource semantics
for a style tag. The rationale is that these are for inlining of actual
external stylesheets as an optimization and for URI like scoping of
inline styles for css-in-js libraries. The href indicates that the key
space for `<style>` and `<link rel="stylesheet" />` Resources is shared.
and the precedence is there to allow for interleaving of both kinds of
Style resources. This is an advanced feature that we do not expect most
app developers to use directly but will be quite handy for various
styling libraries and for folks who want to inline as much as possible
once Fizz supports this feature.
## refactor notes
* HostResource Fiber type is renamed HostHoistable to reflect the
generalization of the concept
* The Resource object representation is modified to reduce hidden class
checks and to use less memory overall
* The thing that distinguishes a resource from an element is whether the
Fiber has a memoizedState. If it does, it will use resource semantics,
otherwise element semantics
* The time complexity of matching hositable elements for hydration
should be improved
This is the first of a series of PRs, that let you pass functions, by
reference, to the client and back. E.g. through Server Context. It's
like client references but they're opaque on the client and resolved on
the server.
To do this, for security, you must opt-in to exposing these functions to
the client using the `"use server"` directive. The `"use client"`
directive lets you enter the client from the server. The `"use server"`
directive lets you enter the server from the client.
This works by tagging those functions as Server References. We could
potentially expand this to other non-serializable or stateful objects
too like classes.
This only implements server->server CJS imports and server->server ESM
imports. We really should add a loader to the webpack plug-in for
client->server imports too. I'll leave closures as an exercise for
integrators.
You can't "call" a client reference on the server, however, you can
"call" a server reference on the client. This invokes a callback on the
Flight client options called `callServer`. This lets a router implement
calling back to the server. Effectively creating an RPC. This is using
JSON for serializing those arguments but more utils coming from
client->server serialization.
## Summary
Prefer `getChildrenAsJSX` or `toMatchRenderedOutput` over `getChildren`.
Use `dangerouslyGetChildren` if you really need to (e.g. for `toBe`
assertions).
Prefer `getPendingChildrenAsJSX` over `getPendingChildren`. Use
`dangerouslyGetPendingChildren` if you really need to (e.g. for `toBe`
assertions).
`ReactNoop.getChildren` contains the fibers as non-enumerable
properties. If you pass the children to `toEqual` and have a mismatch,
Jest performance is very poor (to the point of causing out-of-memory
crashes e.g.
https://app.circleci.com/pipelines/github/facebook/react/38084/workflows/02ca0cbb-bab4-4c19-8d7d-ada814eeebb9/jobs/624297/parallel-runs/5?filterBy=ALL&invite=true#step-106-27).
Mismatches can sometimes be intended e.g. on gated tests.
Instead, I converted almost all of the `toEqual` assertions to
`toMatchRenderedOutput` assertions or compare the JSX instead. For
ReactNoopPersistent we still use `getChildren` since we have assertions
on referential equality. `toMatchRenderedOutput` is more accurate in
some instances anyway. I highlighted some of those more accurate
assertions in review-comments.
## How did you test this change?
- [x] `CIRCLE_NODE_TOTAL=20 CIRCLE_NODE_INDEX=5 yarn test
-r=experimental --env=development --ci`: Can take up to 350s (and use up
to 7GB of memory) on `main` but 11s on this branch
- [x] No more slow `yarn test` parallel runs of `yarn_test` jobs (the
steps in these runs should take <1min but sometimes they take 3min and
end with OOM like
https://app.circleci.com/pipelines/github/facebook/react/38084/workflows/02ca0cbb-bab4-4c19-8d7d-ada814eeebb9/jobs/624258/parallel-runs/5?filterBy=ALL:
Looks good with a sample size of 1
https://app.circleci.com/pipelines/github/facebook/react/38110/workflows/745109a2-b86b-429f-8c01-9b23a245417a/jobs/624651
The old version of prettier we were using didn't support the Flow syntax
to access properties in a type using `SomeType['prop']`. This updates
`prettier` and `rollup-plugin-prettier` to the latest versions.
I added the prettier config `arrowParens: "avoid"` to reduce the diff
size as the default has changed in Prettier 2.0. The largest amount of
changes comes from function expressions now having a space. This doesn't
have an option to preserve the old behavior, so we have to update this.
This renames Module References to Client References, since they are in
the server->client direction.
I also changed the Proxies exposed from the `node-register` loader to
provide better error messages. Ideally, some of this should be
replicated in the ESM loader too but neither are the source of truth.
We'll replicate this in the static form in the Next.js loaders. cc
@huozhi @shuding
- All references are now functions so that when you call them on the
server, we can yield a better error message.
- References that are themselves already referring to an export name are
now proxies that error when you dot into them.
- `use(...)` can now be used on a client reference to unwrap it server
side and then pass a reference to the awaited value.
We've heard from multiple contributors that the Reconciler forking
mechanism was confusing and/or annoying to deal with. Since it's
currently unused and there's no immediate plans to start using it again,
this removes the forking.
Fully removing the fork is split into 2 steps to preserve file history:
**This PR**
- remove `enableNewReconciler` feature flag.
- remove `unstable_isNewReconciler` export
- remove eslint rules for cross fork imports
- remove `*.new.js` files and update imports
- merge non-suffixed files into `*.old` files where both exist
(sometimes types were defined there)
**#25775**
- rename `*.old` files
## Edit
Went for another approach after talking with @gnoff. The approach is
now:
- add a dev-only error when a precomputed chunk is too big to be written
- suggest to copy it before passing it to `writeChunk`
This PR also includes porting the React Float tests to use the browser
build of Fizz so that we can test it out on that environment (which is
the one used by next).
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## Summary
Someone reported [a bug](https://github.com/vercel/next.js/issues/42466)
in Next.js that pointed to an issue with Node 18 in the streaming
renderer when using importing a CSS module where it only returned a
malformed bootstraping script only after loading the page once.
After investigating a bit, here's what I found:
- when using a CSS module in Next, we go into this code path, which
writes the aforementioned bootstrapping script
5f7ef8c4cb/packages/react-dom-bindings/src/server/ReactDOMServerFormatConfig.js (L2443-L2447)
- the reason for the malformed script is that
`completeBoundaryWithStylesScript1FullBoth` is emptied after the call to
`writeChunk`
- it gets emptied in `writeChunk` because we stream the chunk directly
without copying it in this codepath
a438590144/packages/react-server/src/ReactServerStreamConfigBrowser.js (L63)
- the reason why it only happens from Node 18 is because the Webstreams
APIs are available natively from that version and in their
implementation, [`enqueue` transfers the array buffer
ownership](9454ba6138/lib/internal/webstreams/readablestream.js (L2641)),
thus making it unavailable/empty for subsequent calls. In older Node
versions, we don't encounter the bug because we are using a polyfill in
Next.js, [which does not implement properly the array buffer transfer
behaviour](d354a7457c/src/lib/abstract-ops/ecmascript.ts (L16)).
I think the proper fix for this is to clone the array buffer before
enqueuing it. (we do this in the other code paths in the function later
on, see ```((currentView: any): Uint8Array).set(bytesToWrite,
writtenBytes);```
## How did you test this change?
Manually tested by applying the change in the compiled Next.js version.
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Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* [Fizz/Float] Float for stylesheet resources
This commit implements Float in Fizz and on the Client. The initial set of supported APIs is roughly
1. Convert certain stylesheets into style Resources when opting in with precedence prop
2. Emit preloads for stylesheets and explicit preload tags
3. Dedupe all Resources by href
4. Implement ReactDOM.preload() to allow for imperative preloading
5. Implement ReactDOM.preinit() to allow for imperative preinitialization
Currently supports
1. style Resources (link rel "stylesheet")
2. font Resources (preload as "font")
later updates will include support for scripts and modules
* [Flight] Move from suspensey readRoot() to use(thenable)
* Update noop tests
These are no longer sync so they need some more significant updating.
Some of these tests are written in a non-idiomatic form too which is not
great.
* Update Relay tests
I kept these as sync for now and just assume a sync Promise.
* Updated the main tests
* Gate tests
* We need to cast through any because Thenable doesn't support unknown strings
add more accurate end time for transitions and update host configs with `requestPostPaintCallback` function and move post paint logic to another module and use it in the work loop