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Following
[comment](https://github.com/facebook/react/pull/25437#discussion_r1010944983)
in #25437 , the external runtime implementation should be moved from
`react-dom` to `react-dom-bindings`.
I did have a question here:
I set the entrypoint to `react-dom/unstable_server-external-runtime.js`,
since a.) I was following #25436 as an example and b.)
`react-dom-bindings` was missing a `README.md` and `npm/`. This also
involved adding the external runtime to `package.json`.
However, the external runtime isn't really a `react-dom` entrypoint. Is
this change alright, or should I change the bundling code instead?
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This extends the scope of the cache and fetch instrumentation using
AsyncLocalStorage for microtasks. This is an intermediate step. It sets
up the dispatcher only once. This is unique to RSC because it uses the
react.shared-subset module for its shared state.
Ideally we should support multiple renderers. We should also have this
take over from an outer SSR's instrumented fetch. We should also be able
to have a fallback to global state per request where AsyncLocalStorage
doesn't exist and then the whole client-side solutions. I'm still
figuring out the right wiring for that so this is a temporary hack.
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* float enhance!!!
Support preinit as script
Support resources from async scripts
Support saving the precedence place when rendering the shell
There was a significant change to the flushing order of resources which follows the general principal of...
1. stuff that blocks display
2. stuff that we know will be used
3. stuff that was explicitly preloaded
As a consequence if you preinit a style now it won't automatically flush in the shell unless you actually depend on it in your tree. To avoid races with precedence order we now emit a tag that saves the place amongst the precedence hierarchy so late insertions still end up where they were intended
There is also a novel hydration pathway for certain tags. If you render an async script with an onLoad or onError it will always treat it like an insertion rather than a hydration.
* restore preinit style flushing behavior and nits
* Scaffolding for react-dom/unstable_external-server-runtime
Implements a new bundle type for in our build config called
BROWSER_SCRIPT. This is intended for scripts that get delivered straight
to the browser without needing to be processed by a bundler. (And also
doesn't include any extra UMD crap.)
Right now there's only a single use case so I didn't stress about making
it general purpose.
The use case is: a script that loads the Fizz browser runtime, and sets
up a MutationObserver to receive instructions as HTML streams in. This
will be an alternative option to the default Fizz behavior of sending
the runtime down as inline script tags, to accommodate environments
where inline script tags are not allowed.
There's no development version of this bundle because it doesn't contain
any warnings or run any user code.
None of the actual implementation is in this PR; it just sets up the
build infra.
Co-authored-by: Mofei Zhang <feifei0@fb.com>
* Set BUNDLE_SCRIPT's GCC output format to ES5
This removes the automatic 'use strict' directive, which we don't need.
Co-authored-by: Mofei Zhang <feifei0@fb.com>
* Move Fizz inline instructions to unified module
Instead of a separate module per instruction, this exports all of them
from a unified module.
In the next step, I'll add a script to generate this new module.
* Add script to generate inline Fizz runtime
This adds a script to generate the inline Fizz runtime. Previously, the
runtime source was in an inline comment, and a compiled version of the
instructions were hardcoded as strings into the Fizz implementation,
where they are injected into the HTML stream.
I've moved the source for the instructions to a regular JavaScript
module. A script compiles the instructions with Closure, then generates
another module that exports the compiled instructions as strings.
Then the Fizz runtime imports the instructions from the
generated module.
To build the instructions, run:
yarn generate-inline-fizz-runtime
In the next step, I'll add a CI check to verify that the generated files
are up to date.
* Check in CI if generated Fizz runtime is in sync
The generated Fizz runtime is checked into source. In CI, we'll ensure
it stays in sync by running the script and confirming nothing changed.
* Missing Hooks
* Remove www forks. These can use __SECRET... instead.
* Move cache to separate dispatcher
These will be available in more contexts than just render.
Publish an aliasable entry for `react-dom` top level package exports for use in server environments. This is a stub containing only the exports that we expect to retain in the top level once 19 is released
* [Fizz/Float] Float for stylesheet resources
This commit implements Float in Fizz and on the Client. The initial set of supported APIs is roughly
1. Convert certain stylesheets into style Resources when opting in with precedence prop
2. Emit preloads for stylesheets and explicit preload tags
3. Dedupe all Resources by href
4. Implement ReactDOM.preload() to allow for imperative preloading
5. Implement ReactDOM.preinit() to allow for imperative preinitialization
Currently supports
1. style Resources (link rel "stylesheet")
2. font Resources (preload as "font")
later updates will include support for scripts and modules
The `version` field exported by the React package currently corresponds
to the `@next` release for that build. This updates the build script
to output the same version that is used in the package.json file.
It works by doing a find-and-replace of the React version after the
build has completed. This is a bit weird but it saves us from having
to build the `@next` and `@latest` releases separately; they are
identical except for the version numbers.
Fix matching in the build script.
It's possible to provide a custom bundle name in the case we build deep
imports. We should match those names as a convenience.
The script also calls toLowerCase on requested names but some entries have
upper case now.
* Add fixture for comparing baseline render perf for renderToString and renderToPipeableStream
Modified from ssr2 and https://github.com/SuperOleg39/react-ssr-perf-test
* Implement buffering in pipeable streams
The previous implementation of pipeable streaming (Node) suffered some performance issues brought about by the high chunk counts and innefficiencies with how node streams handle this situation. In particular the use of cork/uncork was meant to alleviate this but these methods do not do anything unless the receiving Writable Stream implements _writev which many won't.
This change adopts the view based buffering techniques previously implemented for the Browser execution context. The main difference is the use of backpressure provided by the writable stream which is not implementable in the other context. Another change to note is the use of standards constructs like TextEncoder and TypedArrays.
* Implement encodeInto during flushCompletedQueues
encodeInto allows us to write directly to the view buffer that will end up getting streamed instead of encoding into an intermediate buffer and then copying that data.
* Switched RulesOfHooks.js to use BigInt. Added test and updated .eslintrc.js to use es2020.
* Added BigInt as readonly global in eslintrc.cjs.js and eslintrc.cjs2015.js
* Added comment to RulesOfHooks.js that gets rid of BigInt eslint error
* Got rid of changes in .eslintrc.js and yarn.lock
* Move global down
Co-authored-by: stephen cyron <stephen.cyron@fdmgroup.com>
Co-authored-by: dan <dan.abramov@gmail.com>
* Remove object-assign polyfill
We really rely on a more modern environment where this is typically
polyfilled anyway and we don't officially support IE with more extensive
polyfilling anyway. So all environments should have the native version
by now.
* Use shared/assign instead of Object.assign in code
This is so that we have one cached local instance in the bundle.
Ideally we should have a compile do this for us but we already follow
this pattern with hasOwnProperty, isArray, Object.is etc.
* Transform Object.assign to now use shared/assign
We need this to use the shared instance when Object.spread is used.
We only export the source directory so Jest and Rollup can access them
during local development and at build time. The files don't exist in the
public builds, so we don't need the export entry, either.
The unstable-shared-subset.js file is not a public module — it's a
private module that the "react" package maps to when it's accessed from
the "react-server" package.
We originally added it because it was required to make our Rollup
configuration work, because at the time only "public" modules could act
as the entry point for a build artifact — that's why it's prefixed with
"unstable". We've since updated our Rollup config to support private
entry points, so we can remove the extra indirection.
* Remove deprecated folder mapping
Node v16 deprecated the use of trailing "/" to define subpath folder
mappings in the "exports" field of package.json.
The recommendation is to explicitly list all our exports. We already do
that for all our public modules. I believe the only reason we have a
wildcard pattern is because our package.json files are also used at
build time (by Rollup) to resolve internal source modules that don't
appear in the final npm artifact.
Changing trailing "/" to "/*" fixes the warnings. See
https://nodejs.org/api/packages.html#subpath-patterns for more info.
Since the wildcard pattern only exists so our build script has access to
internal at build time, I've scoped the wildcard to "/src/*". Because
our public modules are located outside the "src" directory, this means
deep imports of our modules will no longer work: only packages that are
listed in the "exports" field.
The only two affected packages are react-dom and react. We need to be
sure that all our public modules are still reachable. I audited the
exports by comparing the entries to the "files" field in package.json,
which represents a complete list of the files that are included in the
final release artifact.
At some point, we should add an e2e packaging test to prevent
regressions; for now, we should have decent coverage because in CI we
run our Jest test suite against the release artifacts.
* Remove umd from exports
Our expectation is that if you're using the UMD builds, you're not
loading them through a normal module system like require or import.
Instead you're probably copying the files directly or loading them from
a CDN like unpkg.
Alternative to #23254
Our build script has a custom plugin to resolve internal module forks.
Currently, it uses require.resolve to resolve the path to a real file
on disk.
Instead, I've updated all the forked module paths to match their
location on disk, relative to the project root, to remove the need to
resolve them in the build script's runtime.
The main motivation is because require.resolve doesn't work with ESM
modules, but aside from that, hardcoding the relative paths is more
predictable — the Node module resolution algorithm is complicated, and
we don't really need its features for this purpose.
* Use consistent naming for unstable_testing entry point
* Exclude the testing build from non-experimental builds except at FB
* FB builds shouldn't contribute to whether we include the npm files
* Exclude exports fields if we delete the files entry
* Move test to no longer be internal so we can test against the build
* Update the bundle artifact names since they've now changed
* Gate import since it doesn't exist
* [RFC] Add onHydrationError option to hydrateRoot
This is not the final API but I'm pushing it for discussion purposes.
When an error is thrown during hydration, we fallback to client
rendering, without triggering an error boundary. This is good because,
in many cases, the UI will recover and the user won't even notice that
something has gone wrong behind the scenes.
However, we shouldn't recover from these errors silently, because the
underlying cause might be pretty serious. Server-client mismatches are
not supposed to happen, even if UI doesn't break from the users
perspective. Ignoring them could lead to worse problems later. De-opting
from server to client rendering could also be a significant performance
regression, depending on the scope of the UI it affects.
So we need a way to log when hydration errors occur.
This adds a new option for `hydrateRoot` called `onHydrationError`. It's
symmetrical to the server renderer's `onError` option, and serves the
same purpose.
When no option is provided, the default behavior is to schedule a
browser task and rethrow the error. This will trigger the normal browser
behavior for errors, including dispatching an error event. If the app
already has error monitoring, this likely will just work as expected
without additional configuration.
However, we can also expose additional metadata about these errors, like
which Suspense boundaries were affected by the de-opt to client
rendering. (I have not exposed any metadata in this commit; API needs
more design work.)
There are other situations besides hydration where we recover from an
error without surfacing it to the user, or notifying an error boundary.
For example, if an error occurs during a concurrent render, it could be
due to a data race, so we try again synchronously in case that fixes it.
We should probably expose a way to log these types of errors, too. (Also
not implemented in this commit.)
* Log all recoverable errors
This expands the scope of onHydrationError to include all errors that
are not surfaced to the UI (an error boundary). In addition to errors
that occur during hydration, this also includes errors that recoverable
by de-opting to synchronous rendering. Typically (or really, by
definition) these errors are the result of a concurrent data race;
blocking the main thread fixes them by prevents subsequent races.
The logic for de-opting to synchronous rendering already existed. The
only thing that has changed is that we now log the errors instead of
silently proceeding.
The logging API has been renamed from onHydrationError
to onRecoverableError.
* Don't log recoverable errors until commit phase
If the render is interrupted and restarts, we don't want to log the
errors multiple times.
This change only affects errors that are recovered by de-opting to
synchronous rendering; we'll have to do something else for errors
during hydration, since they use a different recovery path.
* Only log hydration error if client render succeeds
Similar to previous step.
When an error occurs during hydration, we only want to log it if falling
back to client rendering _succeeds_. If client rendering fails,
the error will get reported to the nearest error boundary, so there's
no need for a duplicate log.
To implement this, I added a list of errors to the hydration context.
If the Suspense boundary successfully completes, they are added to
the main recoverable errors queue (the one I added in the
previous step.)
* Log error with queueMicrotask instead of Scheduler
If onRecoverableError is not provided, we default to rethrowing the
error in a separate task. Originally, I scheduled the task with
idle priority, but @sebmarkbage made the good point that if there are
multiple errors logs, we want to preserve the original order. So I've
switched it to a microtask. The priority can be lowered in userspace
by scheduling an additional task inside onRecoverableError.
* Only use host config method for default behavior
Redefines the contract of the host config's logRecoverableError method
to be a default implementation for onRecoverableError if a user-provided
one is not provided when the root is created.
* Log with reportError instead of rethrowing
In modern browsers, reportError will dispatch an error event, emulating
an uncaught JavaScript error. We can do this instead of rethrowing
recoverable errors in a microtask, which is nice because it avoids any
subtle ordering issues.
In older browsers and test environments, we'll fall back
to console.error.
* Naming nits
queueRecoverableHydrationErrors -> upgradeHydrationErrorsToRecoverable
* Add --no-show-signature to "git show" commands.
This fixes errors if the user has configured the following in their ~/.gitconfig:
[log]
showSignature = true
* yarn prettier-all
This lets us test how the new architecture performs without comparing it to
other infra changes related to streaming.
I renamed the streaming one to ReactDOMServerStreaming so the references
in www need to be updated.
I'll open an adhoc sync with just those files.
Another fix to previous commit. The special case for
use-sync-external-store still needs to write out the updated
package.json, because we also use that branch to update the
version field.
Usually the build script updates transitive React dependencies so that
they refer to the corresponding release version.
For use-sync-external-store, though, we also want to support older
versions of React, too. So the normal behavior of the build script
isn't sufficient.
For now, to unblock, I hardcoded a special case, but we should consider
a better way to handle this in the future.
This change adds a new "react-dom/unstable_testing" entry point but I believe its contents will exactly match "react-dom/index" for the stable build. (The experimental build will have the added new selector APIs.)