Stacked on #26557
Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.
Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.
Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.
For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.
This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.
This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
This is the next step toward full support for async form actions.
Errors thrown inside form actions should cause the form to re-render and
throw the error so it can be captured by an error boundary. The behavior
is the same if the `<form />` had an internal useTransition hook, which
is pretty much exactly how we implement it, too.
The first time an action is called, the form's HostComponent is
"upgraded" to become stateful, by lazily mounting a list of hooks. The
rest of the implementation for function components can be shared.
Because the error handling behavior added in this commit is just using
useTransition under-the-hood, it also handles pending states, too.
However, this pending state can't be observed until we add a new hook
for that purpose. I'll add this next.
This puts the change introduced by #26611 behind a flag until Meta is
able to roll it out. Disabling the flag reverts back to the old
behavior, where retries are throttled if there's still data remaining in
the tree, but not if all the data has finished loading.
The new behavior is still enabled in the public builds.
- substr is Annex B
- substring silently flips its arguments if they're in the "wrong order", which is confusing
- slice is better than sliced bread (no pun intended) and also it works the same way on Arrays so there's less to remember
---
> I'd be down to just lint and enforce a single form just for the potential compression savings by using a repeated string.
_Originally posted by @sebmarkbage in https://github.com/facebook/react/pull/26663#discussion_r1170455401_
Some minor changes, observed while working on 24.7.5 release:
- Updated numeration of text instructions
- `reactjs.org` -> `react.dev`
- Fixed using `npm view` command for node 16+, `publish-release` script
currently fails if used with node 16+
We have moved away from HostConfig since the name does not fully
describe the configs we customize per runtime like FlightClient,
FlightServer, Fizz, and Fiber. This commit generalizes $$$hostconfig to
$$$config
part of https://github.com/facebook/react/pull/26571
merging separately to improve tracking of files renames in git
Rename HostConfig files to FiberConfig to clarify they are configs for
Fiber and not Fizz/Flight. This better conforms to the naming used in
Flight and now Fizz of `ReactFlightServerConfig` and `ReactFizzConfig`
`act` uses the `didScheduleLegacyUpdate` field to simulate the behavior
of batching in React <17 and below. It's a quirk leftover from a
previous implementation, not intentionally designed.
This sets `didScheduleLegacyUpdate` every time a legacy root receives an
update as opposed to only when the `executionContext` is empty. There's
no real reason to do it this way over some other way except that it's
how it used to work before #26512 and we should try our best to maintain
the existing behavior, quirks and all, since existing tests may have
come to accidentally rely on it.
This should fix some (though not all) of the internal Meta tests that
started failing after #26512 landed.
Will add a regression test before merging.
## Summary
This adds the ability to create public instances for text nodes in
Fabric. The implementation for the public instances lives in React
Native (as it does for host components after #26437). The logic here
just handles their lazy instantiation when requested via
`getPublicInstanceFromInternalInstanceHandle`, which is called by Fabric
with information coming from the shadow tree.
It's important that the creation of public instances for text nodes is
done lazily to avoid regressing memory usage when unused. Instances for
text nodes are left intact if the public instance is never accessed.
This is necessary to implement access to text nodes in React Native as
explained in
https://github.com/react-native-community/discussions-and-proposals/pull/607
## How did you test this change?
Added unit tests (also fixed a test that was only testing the logic in a
mock :S).
When React receives new input (via `setState`, a Suspense promise
resolution, and so on), it needs to ensure there's a rendering task
associated with the update. Most of this happens
`ensureRootIsScheduled`.
If a single event contains multiple updates, we end up running the
scheduling code once per update. But this is wasteful because we really
only need to run it once, at the end of the event (or in the case of
flushSync, at the end of the scope function's execution).
So this PR moves the scheduling logic to happen in a microtask instead.
In some cases, we will force it run earlier than that, like for
`flushSync`, but since updates are batched by default, it will almost
always happen in the microtask. Even for discrete updates.
In production, this should have no observable behavior difference. In a
testing environment that uses `act`, this should also not have a
behavior difference because React will push these tasks to an internal
`act` queue.
However, tests that do not use `act` and do not simulate an actual
production environment (like an e2e test) may be affected. For example,
before this change, if a test were to call `setState` outside of `act`
and then immediately call `jest.runAllTimers()`, the update would be
synchronously applied. After this change, that will no longer work
because the rendering task (a timer, in this case) isn't scheduled until
after the microtask queue has run.
I don't expect this to be an issue in practice because most people do
not write their tests this way. They either use `act`, or they write
e2e-style tests.
The biggest exception has been... our own internal test suite. Until
recently, many of our tests were written in a way that accidentally
relied on the updates being scheduled synchronously. Over the past few
weeks, @tyao1 and I have gradually converted the test suite to use a new
set of testing helpers that are resilient to this implementation detail.
(There are also some old Relay tests that were written in the style of
React's internal test suite. Those will need to be fixed, too.)
The larger motivation behind this change, aside from a minor performance
improvement, is we intend to use this new microtask to perform
additional logic that doesn't yet exist. Like inferring the priority of
a custom event.
Before a commit is finished if any new stylesheet resources are going to
mount and we are capable of delaying the commit we will do the following
1. Wait for all preloads for newly created stylesheet resources to load
2. Once all preloads are finished we insert the stylesheet instances for
these resources and wait for them all to load
3. Once all stylesheets have loaded we complete the commit
In this PR I also removed the synchronous loadingstate tracking in the
fizz runtime. It was not necessary to support the implementation on not
used by the fizz runtime itself. It makes the inline script slightly
smaller
In this PR I also integrated ReactDOMFloatClient with
ReactDOMHostConfig. It leads to better code factoring, something I
already did on the server a while back. To make the diff a little easier
to follow i make these changes in a single commit so you can look at the
change after that commit if helpful
There is a 500ms timeout which will finish the commit even if all
suspended host instances have not finished loading yet
At the moment error and load events are treated the same and we're
really tracking whether the host instance is finished attempting to
load.
Follow-up to https://github.com/facebook/react/pull/26442.
It looks like we missed a few cases where we default import a CommonJS
module, which leads to Rollup adding `.default` access, e.g.
`require('webpack/lib/Template').default` in the output.
To fix, add the remaining cases to the list of exceptions. Verified by
going through all `externals` in the bundle list, and manually checking
the webpack plugin.
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## Summary
This PR:
- Updates Rollup from 2.x to latest 3.x, and updates associated plugins
- Updates deprecated / altered config settings in the Rollup plugin
pipeline
- Fixes some file extension and import issues related to use of ESM in
`react-dom-webpack-server`
- Removes a now-obsolete `strip-unused-imports` Rollup plugin
- <s>Fixes an _existing_ bug with the Rollup 2.x plugin pipeline on
`main` that was causing parts of `DOMProperty.js` to get left out of the
`react-dom-webpack-server` JS bundles, by adding a new plugin to tell
Rollup to treat that file as if it as side effects</s>
This PR should be functionally identical to the other existing "Rollup 3
upgrade" PR at #26078 . I'm filing this as a near-duplicate because I'm
ready to push this change through ASAP so that I can follow it up with a
PR that adds sourcemap support, that PR's artifact diffing seems like
it's possibly stuck and I want to compare the build results, and I've
got this set up against latest `main`.
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This gets React's build setup updated to the latest Rollup version,
which is generally a good practice, but also ensures that any further
Rollup config tweaks can be done using the current Rollup docs as a
reference.
## How did you test this change?
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- Made builds from the latest `main`
- Updated Rollup package versions and cross-compared the changes I
needed to make locally to get successful builds vs #26078
- Diffed the output folders between `main` and this PR, and confirmed
that the bundle contents are identical (with the exception of version
strings and the `react-dom-webpack-server` bundle fix re-adding missing
`DOMProperty.js` content)
## Summary
Now that React Native owns the definition for public instances in Fabric
and ReactNativePrivateInterface provides the methods to create instances
and access private fields (see
https://github.com/facebook/react-native/pull/36570), we can remove the
definitions from React.
After this PR, React Native public instances will be opaque types for
React and it will only handle their creation but not their definition.
This will make RN similar to DOM in how public instances are handled.
This is a new version of #26418 which was closed without merging.
## How did you test this change?
* Existing tests.
* Manually synced the changes in this PR to React Native and tested it
end to end in Meta's infra.
When rendering a suspensey resource that we haven't seen before, it may
have loaded in the background while we were rendering. We should yield
to the main thread to see if the load event fires in an immediate task.
For example, if the resource for a link element has already loaded, its
load event will fire in a task right after React yields to the main
thread. Because the continuation task is not scheduled until right
before React yields, the load event will ping React before it resumes.
If this happens, we can resume rendering without showing a fallback.
I don't think this matters much for images, because the `completed`
property tells us whether the image has loaded, and during a non-urgent
render, we never block the main thread for more than 5ms at a time (for
now — we might increase this in the future). It matters more for
stylesheets because the only way to check if it has loaded is by
listening for the load event.
This is essentially the same trick that `use` does for userspace
promises, but a bit simpler because we don't need to replay the host
component's begin phase; the work-in-progress fiber already completed,
so we can just continue onto the next sibling without any additional
work.
As part of this change, I split the `shouldSuspendCommit` host config
method into separate `maySuspendCommit` and `preloadInstance` methods.
Previously `shouldSuspendCommit` was used for both.
This raised a question of whether we should preload resources during a
synchronous render. My initial instinct was that we shouldn't, because
we're going to synchronously block the main thread until the resource is
inserted into the DOM, anyway. But I wonder if the browser is able to
initiate the preload even while the main thread is blocked. It's
probably a micro-optimization either way because most resources will be
loaded during transitions, not urgent renders.
CircleCI now enforces passing a token when fetching artifacts. I'm also
deleting the old request-promise-json dependency because AFAIK we were
only using it to fetch json from circleci about the list of available
artifacts – which we can just do using node-fetch. Plus, the underlying
request package it uses has been deprecated since 2019.
This doesn't need its own set of flags. We use things like `__PROFILE__`
in the regular feature flags file to fork for the `react-dom/profiling`
build so we can do the same here if needed but I don't think we actually
need to fork this anywhere as far as I can tell.
## Summary
The current definition of `Instance` in Fabric has 2 fields:
- `node`: reference to the native node in the shadow tree.
- `canonical`: public instance provided to users via refs + some
internal fields needed by Fabric.
We're currently using `canonical` not only as the public instance, but
also to store internal properties that Fabric needs to access in
different parts of the codebase. Those properties are, in fact,
available through refs as well, which breaks encapsulation.
This PR splits that into 2 separate fields, leaving the definition of
instance as:
- `node`: reference to the native node in the shadow tree.
- `publicInstance`: public instance provided to users via refs.
- Rest of internal fields needed by Fabric at the instance level.
This also migrates all the current usages of `canonical` to use the
right property depending on the use case.
To improve encapsulation (and in preparation for the implementation of
this [proposal to bring some DOM APIs to public instances in React
Native](https://github.com/react-native-community/discussions-and-proposals/pull/607)),
this also **moves the creation of and the access to the public instance
to separate modules** (`ReactFabricPublicInstance` and
`ReactFabricPublicInstanceUtils`). In a following diff, that module will
be moved into the `react-native` repository and we'll access it through
`ReactNativePrivateInterface`.
## How did you test this change?
Existing unit tests.
Manually synced the PR in Meta infra and tested in Catalyst + the
integration with DevTools. Everything is working normally.
Adding `.internal` to a test file prevents it from being tested in build
mode. The best practice is to instead gate the test based on whether the
feature is enabled.
Ideally we'd use the `@gate` pragma in these tests, but the `itRenders`
test helpers don't support that.
The www builds include disableLegacyContext as a dynamic flag, so we
should be running the tests in that mode, too. Previously we were
overriding the flag during the test run. This strategy usually doesn't
work because the flags get compiled out in the final build, but we
happen to not test www in build mode, only source.
To get of this hacky override, I added a test gate to every test that
uses legacy context. When we eventually remove legacy context from the
codebase, this should make it slightly easier to find which tests are
affected. And removes one more hack from our hack-ridden test config.
Given that sometimes www has features enabled that aren't on in other
builds, we might want to consider testing its build artifacts in CI,
rather than just source. That would have forced this cleanup to happen
sooner. Currently we only test the public builds in CI.
If something throws as a result of `flushSync`, and there's remaining
work left in the queue, React should keep working until all the work is
complete.
If multiple errors are thrown, React will combine them into an
AggregateError object and throw that. In environments where
AggregateError is not available, React will rethrow in an async task.
(All the evergreen runtimes support AggregateError.)
The scenario where this happens is relatively rare, because `flushSync`
will only throw if there's no error boundary to capture the error.
This adds `encodeReply` to the Flight Client and `decodeReply` to the
Flight Server.
Basically, it's a reverse Flight. It serializes values passed from the
client to the server. I call this a "Reply". The tradeoffs and
implementation details are a bit different so it requires its own
implementation but is basically a clone of the Flight Server/Client but
in reverse. Either through callServer or ServerContext.
The goal of this project is to provide the equivalent serialization as
passing props through RSC to client. Except React Elements and
Components and such. So that you can pass a value to the client and back
and it should have the same serialization constraints so when we add
features in one direction we should mostly add it in the other.
Browser support for streaming request bodies are currently very limited
in that only Chrome supports it. So this doesn't produce a
ReadableStream. Instead `encodeReply` produces either a JSON string or
FormData. It uses a JSON string if it's a simple enough payload. For
advanced features it uses FormData. This will also let the browser
stream things like File objects (even though they're not yet supported
since it follows the same rules as the other Flight).
On the server side, you can either consume this by blocking on
generating a FormData object or you can stream in the
`multipart/form-data`. Even if the client isn't streaming data, the
network does. On Node.js busboy seems to be the canonical library for
this, so I exposed a `decodeReplyFromBusboy` in the Node build. However,
if there's ever a web-standard way to stream form data, or if a library
wins in that space we can support it. We can also just build a multipart
parser that takes a ReadableStream built-in.
On the server, server references passed as arguments are loaded from
Node or Webpack just like the client or SSR does. This means that you
can create higher order functions on the client or server. This can be
tokenized when done from a server components but this is a security
implication as it might be tempting to think that these are not fungible
but you can swap one function for another on the client. So you have to
basically treat an incoming argument as insecure, even if it's a
function.
I'm not too happy with the naming parity:
Encode `server.renderToReadableStream` Decode: `client.createFromFetch`
Decode `client.encodeReply` Decode: `server.decodeReply`
This is mainly an implementation details of frameworks but it's annoying
nonetheless. This comes from that `renderToReadableStream` does do some
"rendering" by unwrapping server components etc. The `create` part comes
from the parity with Fizz/Fiber where you `render` on the server and
`create` a root on the client.
Open to bike-shedding this some more.
---------
Co-authored-by: Josh Story <josh.c.story@gmail.com>
To wait for the microtask queue to empty, our internal test helpers
schedule an arbitrary task using `setImmediate`. It doesn't matter what
kind of task it is, only that it's a separate task from the current one,
because by the time it fires, the microtasks for the current event will
have already been processed.
The issue with `setImmediate` is that Jest mocks it. Which can lead to
weird behavior.
I've changed it to instead use a message event, via the MessageChannel
implementation exposed by the `node:worker_threads` module.
We should consider doing this in the public implementation of `act`,
too.
This PR is now based on #26256
The original matching function for `hydrateHoistable` some challenging
time complexity since we built up the list of matchable nodes for each
link of that type and then had to check to exclusion. This new
implementation aims to improve the complexity
For hoisted title tags we match the first title if it is valid (not in
SVG context and does not have `itemprop`, the two ways you opt out of
hoisting when rendering titles). This path is much faster than others
and we use it because valid Documents only have 1 title anyway and if we
did have a mismatch the rendered title still ends up as the
Document.title so there is no functional degradation for misses.
For hoisted link and meta tags we track all potentially hydratable
Elements of this type in a cache per Document. The cache is refreshed
once each commit if and only if there is a title or meta hoistable
hydrating. The caches are partitioned by a natural key for each type
(href for link and content for meta). Then secondary attributes are
checked to see if the potential match is matchable.
For link we check `rel`, `title`, and `crossorigin`. These should
provide enough entropy that we never have collisions except is contrived
cases and even then it should not affect functionality of the page. This
should also be tolerant of links being injected in arbitrary places in
the Document by 3rd party scripts and browser extensions
For meta we check `name`, `property`, `http-equiv`, and `charset`. These
should provide enough entropy that we don't have meaningful collisions.
It is concievable with og tags that there may be true duplciates `<meta
property="og:image:size:height" content="100" />` but even if we did
bind to the wrong instance meta tags are typically only read from SSR by
bots and rarely inserted by 3rd parties so an adverse functional outcome
is not expected.
Currently, any commit to React causes an internal sync since the Git
commit hash is part of the build. This creates a lot more sync commits
and noise than necessary, see:
https://github.com/facebook/react/commits/builds/facebook-www
This PR changes the version string to be a hash of the target build
files instead. This way we get a new version with any change that
actually impacts the generated files and still have a matching version
across the files.
Some build artifacts contain multiple version strings. It seems like an
oversight to me that this `.replace` call just replaces the one that
happens to be first.
(This only affects our own internal repo; it's not a public API.)
I think most of us agree this is a less confusing name. It's possible
someone will confuse it with `console.log`. If that becomes a problem we
can warn in dev or something.
This converts some of our test suite to use the `waitFor` test pattern,
instead of the `expect(Scheduler).toFlushAndYield` pattern. Most of
these changes are automated with jscodeshift, with some slight manual
cleanup in certain cases.
See #26285 for full context.
Over the years, we've gradually aligned on a set of best practices for
for testing concurrent React features in this repo. The default in most
cases is to use `act`, the same as you would do when testing a real
React app. However, because we're testing React itself, as opposed to an
app that uses React, our internal tests sometimes need to make
assertions on intermediate states that `act` intentionally disallows.
For those cases, we built a custom set of Jest assertion matchers that
provide greater control over the concurrent work queue. It works by
mocking the Scheduler package. (When we eventually migrate to using
native postTask, it would probably work by stubbing that instead.)
A problem with these helpers that we recently discovered is, because
they are synchronous function calls, they aren't sufficient if the work
you need to flush is scheduled in a microtask — we don't control the
microtask queue, and can't mock it.
`act` addresses this problem by encouraging you to await the result of
the `act` call. (It's not currently required to await, but in future
versions of React it likely will be.) It will then continue flushing
work until both the microtask queue and the Scheduler queue is
exhausted.
We can follow a similar strategy for our custom test helpers, by
replacing the current set of synchronous helpers with a corresponding
set of async ones:
- `expect(Scheduler).toFlushAndYield(log)` -> `await waitForAll(log)`
- `expect(Scheduler).toFlushAndYieldThrough(log)` -> `await
waitFor(log)`
- `expect(Scheduler).toFlushUntilNextPaint(log)` -> `await
waitForPaint(log)`
These APIs are inspired by the existing best practice for writing e2e
React tests. Rather than mock all task queues, in an e2e test you set up
a timer loop and wait for the UI to match an expecte condition. Although
we are mocking _some_ of the task queues in our tests, the general
principle still holds: it makes it less likely that our tests will
diverge from real world behavior in an actual browser.
In this commit, I've implemented the new testing helpers and converted
one of the Suspense tests to use them. In subsequent steps, I'll codemod
the rest of our test suite.
## Summary
I'm going to start implementing parts of this proposal
https://github.com/react-native-community/discussions-and-proposals/pull/607
As part of that implementation I'm going to refactor a few parts of the
interface between React and React Native. One of the main problems we
have right now is that we have private parts used by React and React
Native in the public instance exported by refs. I want to properly
separate that.
I saw that a few methods to attach event handlers imperatively on refs
were also exposing some things in the public instance (the
`_eventListeners`). I checked and these methods are unused, so we can
just clean them up instead of having to refactor them too. Adding
support for imperative event listeners is in the roadmap after this
proposal, and its implementation might differ after this refactor.
This is essentially a manual revert of #23386.
I'll submit more PRs after this for the rest of the refactor.
## How did you test this change?
Existing jest tests. Will test a React sync internally at Meta.
When resuming a suspended render, there may be more Hooks to be called
that weren't seen the previous time through. Make sure to switch to the
mount dispatcher when calling use() if the next Hook call should be
treated as a mount.
Fixes#25964.
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## Summary
The `yarn flow` command, as suggested for every PR Submission (Task No.
9), tells us `The yarn flow command now requires you to pick a primary
renderer` and provides a list for the same. However, in at the bottom of
the prompt, it suggests `If you are not sure, run yarn flow dom`. This
command `yarn flow dom` does not exist in the list and thus the command
does nothing and exits with `status code 1` without any flow test.
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Explain the **motivation** for making this change. What existing problem
does the pull request solve?
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While trying to submit a different PR for code cleaning, just during
submission I read the PR Guidelines, and while doing `yarn test`, `yarn
lint`, and `yarn flow`, I came across this issue and thought of
submitting a PR for the same.
## How did you test this change?
Since this code change does not change any logic, just the text
information, I only ran `yarn linc` and `yarn test` for the same.
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Here is how the issue currently looks like:

Signed-off-by: abhiram11 <abhiramsatpute@gmail.com>
Co-authored-by: abhiram11 <abhiramsatpute@gmail.com>
This splits out the Edge and Node implementations of Flight Client into
their own implementations. The Node implementation now takes a Node
Stream as input.
I removed the bundler config from the Browser variant because you're
never supposed to use that in the browser since it's only for SSR.
Similarly, it's required on the server. This also enables generating a
SSR manifest from the Webpack plugin. This is necessary for SSR so that
you can reverse look up what a client module is called on the server.
I also removed the option to pass a callServer from the server. We might
want to add it back in the future but basically, we don't recommend
calling Server Functions from render for initial render because if that
happened client-side it would be a client-side waterfall. If it's never
called in initial render, then it also shouldn't ever happen during SSR.
This might be considered too restrictive.
~This also compiles the unbundled packages as ESM. This isn't strictly
necessary because we only need access to dynamic import to load the
modules but we don't have any other build options that leave
`import(...)` intact, and seems appropriate that this would also be an
ESM module.~ Went with `import(...)` in CJS instead.
## Summary
In rollup v1.19.4, The "treeshake.pureExternalModules" option is
deprecated. The "treeshake.moduleSideEffects" option should be used
instead, see
https://github.com/rollup/rollup/blob/v1.19.4/src/Graph.ts#L130.
## How did you test this change?
ci green
It's confusing to new contributors, and me, that you're supposed to use
`yarn build-combined` for almost everything but not fixtures.
We should use only one build command for everything.
Updated fixtures to use the folder convention of build-combined.
We currently have an awkward set up because the server can be used in
two ways. Either you can have the server code prebundled using Webpack
(what Next.js does in practice) or you can use an unbundled Node.js
server (what the reference implementation does).
The `/client` part of RSC is actually also available on the server when
it's used as a consumer for SSR. This should also be specialized
depending on if that server is Node or Edge and if it's bundled or
unbundled.
Currently we still assume Edge will always be bundled since we don't
have an interceptor for modules there.
I don't think we'll want to support this many combinations of setups for
every bundler but this might be ok for the reference implementation.
This PR doesn't actually change anything yet. It just updates the
plumbing and the entry points that are built and exposed. In follow ups
I'll fork the implementation and add more features.
---------
Co-authored-by: dan <dan.abramov@me.com>