Stacked on #33150.
We use `noop` functions in a lot of places as place holders. I don't
think there's any real optimizations we get from having separate
instances. This moves them to use a common instance in `shared/noop`.
Follow up to #33136.
This clarifies in the types where the conversion happens from a CallSite
which we use to simulate getting the enclosing line/col to a
FunctionLocation which doesn't represent a CallSite but actually just
the function which only has an enclosing line/col.
Stacked on #33135.
This encodes the line/column of the enclosing function as part of the
stack traces. When that information is available.
I adjusted the fake function code generation so that the beginning of
the arrow function aligns with these as much as possible.
This ensures that when the browser tries to look up the line/column of
the enclosing function, such as for getting the function name, it gets
the right one. If we can't get the enclosing line/column, then we encode
it at the beginning of the file. This is likely to get a miss in the
source map identifiers, which means that the function name gets
extracted from the runtime name instead which is better.
Another thing where this is used is the in the Performance Track.
Ideally that would be fixed by
https://issues.chromium.org/u/1/issues/415968771 but the enclosing
information is useful for other things like the function name resolution
anyway.
We can also use this for the "View source for this element" in React
DevTools.
This is first step to include more enclosing line/column in the parsed
data.
We install our own `prepareStackTrace` to collect structured callsite
data and only fall back to parsing the string if it was already
evaluated or if `prepareStackTrace` doesn't work in this environment.
We still mirror the default V8 format for encoding the function name
part. A lot of this is covered by tests already.
Originally I thought it was important that SSR used the same View
Transition name as the client so that the Fizz runtime could emit those
names and then the client could pick up and take over. However, I no
longer believe that approach is feasible. Instead, the names can be
generated only during that particular animation.
Therefore we can simplify the auto name assignment to not have to
consider the hydration.
I noticed that we increase this in the recursive part of the algorithm.
This would mean that we'd count a key more than once if it has Server
Components inside it recursively resolving. This moves it out to where
we enter from toJSON. Which is called once per JSON entry (and therefore
once per key).
Because we now decided whether to outline in the flushing phase, when
we're writing the preamble we don't yet know if we will make that
decision so we don't know if it's safe to omit the external runtime.
However, if you are providing an external runtime it's probably a pretty
safe bet you're streaming something dynamically that's likely to need it
so we can always include it.
The main thing is that this makes it hard to test it because it affects
our tests in ways it wouldn't otherwise so we have to add a bunch of
conditions.
Stacked on #33073.
React semantics is that Suspense boundaries reveal with a throttle
(300ms). That helps avoid flashing reveals when a stream reveals many
individual steps back to back. It can also improve overall performance
by batching the layout and paint work that has to happen at each step.
Unfortunately we never implemented this for SSR streaming - only for
client navigations. This is highly noticeable on very dynamic sites with
lots of Suspense boundaries. It can look good with a client nav but feel
glitchy when you reload the page or initial load.
This fixes the Fizz runtime to be throttled and reveals batched into a
single paint at a time. We do this by first tracking the last paint
after the complete (this will be the first paint if `rel="expect"` is
respected). Then in the `completeBoundary` operation we queue the
operation and then flush it all into a throttled batch.
Another motivation is that View Transitions need to operate as a batch
and individual steps get queued in a sequence so it's extra important to
include as much content as possible in each animated step. This will be
done in a follow up for SSR View Transitions.
Same principle as #33029 but for Flight.
We pretty aggressively create separate rows for things in Flight (every
Server Component that's an async function create a microtask). However,
sync Server Components and just plain Host Components are not. Plus we
should ideally ideally inline more of the async ones in the same way
Fizz does.
This means that we can create rows that end up very large. Especially if
all the data is already available. We can't show the parent content
until the whole thing loads on the client.
We don't really know where Suspense boundaries are for Flight but any
Element is potentially a point that can be split.
This heuristic counts roughly how much we've serialized to block the
current chunk and once a limit is exceeded, we start deferring all
Elements. That way they get outlined into future chunks that are later
in the stream. Since they get replaced by Lazy references the parent can
potentially get unblocked.
This can help if you're trying to stream a very large document with a
client nav for example.
Follow up to #33027.
This enhances the heuristic so that we accumulate the size of the
currently written boundaries. Starting from the size of the root (minus
preamble) for the shell.
This ensures that if you have many small boundaries they don't all
continue to get inlined. For example, you can wrap each paragraph in a
document in a Suspense boundary to regain document streaming
capabilities if that's what you want.
However, one consideration is if it's worth producing a fallback at all.
Maybe if it's like `null` it's free but if it's like a whole alternative
page, then it's not. It's possible to have completely useless Suspense
boundaries such as when you nest several directly inside each other. So
this uses a limit of at least 500 bytes of the content itself for it to
be worth outlining at all. It also can't be too small because then for
example a long list of paragraphs can never be outlined.
In the fixture I straddle this limit so some paragraphs are too small to
be considered. An unfortunate effect of that is that you can end up with
some of them not being outlined which means that they appear out of
order. SuspenseList is supposed to address that but it's unfortunate.
The limit is still fairly high though so it's unlikely that by default
you'd start outlining anything within the viewport at all. I had to
reduce the `progressiveChunkSize` by an order of magnitude in my fixture
to try it out properly.
Since the very beginning we have had the `progressiveChunkSize` option
but we never actually took advantage of it because we didn't count the
bytes that we emitted. This starts counting the bytes by taking a pass
over the added chunks each time a segment completes.
That allows us to outline a Suspense boundary to stream in late even if
it is already loaded by the time that back-pressure flow and in a
`prerender`. Meaning it gets inserted with script.
The effect can be seen in the fixture where if you have large HTML
content that can block initial paint (thanks to
[`rel="expect"`](https://github.com/facebook/react/pull/33016) but also
nested Suspense boundaries). Before this fix, the paint would be blocked
until the large content loaded. This lets us paint the fallback first in
the case that the raw bytes of the content takes a while to download.
You can set it to `Infinity` to opt-out. E.g. if you want to ensure
there's never any scripts. It's always set to `Infinity` in
`renderToHTML` and the legacy `renderToString`.
One downside is that if we might choose to outline a boundary, we need
to let its fallback complete.
We don't currently discount the size of the fallback but really just
consider them additive even though in theory the fallback itself could
also add significant size or even more than the content. It should maybe
really be considered the delta but that would require us to track the
size of the fallback separately which is tricky.
One problem with the current heuristic is that we just consider the size
of the boundary content itself down to the next boundary. If you have a
lot of small boundaries adding up, it'll never kick in. I intend to
address that in a follow up.
The semantics of React is that anything outside of Suspense boundaries
in a transition doesn't display until it has fully unsuspended. With SSR
streaming the intention is to preserve that.
We explicitly don't want to support the mode of document streaming
normally supported by the browser where it can paint content as tags
stream in since that leads to content popping in and thrashing in
unpredictable ways. This should instead be modeled explictly by nested
Suspense boundaries or something like SuspenseList.
After the first shell any nested Suspense boundaries are only revealed,
by script, once they're fully streamed in to the next boundary. So this
is already the case there. However, for the initial shell we have been
at the mercy of browser heuristics for how long it decides to stream
before the first paint.
Chromium now has [an API explicitly for this use
case](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API/Using#stabilizing_page_state_to_make_cross-document_transitions_consistent)
that lets us model the semantics that we want. This is always important
but especially so with MPA View Transitions.
After this a simple document looks like this:
```html
<!DOCTYPE html>
<html>
<head>
<link rel="expect" href="#«R»" blocking="render"/>
</head>
<body>
<p>hello world</p>
<script src="bootstrap.js" id="«R»" async=""></script>
...
</body>
</html>
```
The `rel="expect"` tag indicates that we want to wait to paint until we
have streamed far enough to be able to paint the id `"«R»"` which
indicates the shell.
Ideally this `id` would be assigned to the root most HTML element in the
body. However, this is tricky in our implementation because there can be
multiple and we can render them out of order.
So instead, we assign the id to the first bootstrap script if there is
one since these are always added to the end of the shell. If there isn't
a bootstrap script then we emit an empty `<template
id="«R»"></template>` instead as a marker.
Since we currently put as much as possible in the shell if it's loaded
by the time we render, this can have some negative effects for very
large documents. We should instead apply the heuristic where very large
Suspense boundaries get outlined outside the shell even if they're
immediately available. This means that even prerenders can end up with
script tags.
We only emit the `rel="expect"` if you're rendering a whole document.
I.e. if you rendered either a `<html>` or `<head>` tag. If you're
rendering a partial document, then we don't really know where the
streaming parts are anyway and can't provide such guarantees. This does
apply whether you're streaming or not because we still want to block
rendering until the end, but in practice any serialized state that needs
hydrate should still be embedded after the completion id.
Stacked on #32862 and #32842.
This means that Activity boundaries now act as boundaries which can have
their effects mounted independently. Just like Suspense boundaries, we
hydrate the outer content first and then start hydrating the content in
an Offscreen lane. Flowing props or interacting with the content
increases the priority just like Suspense boundaries.
This skips emitting even the comments for `<Activity mode="hidden">` so
we don't hydrate those. Instead those are deferred to a later client
render.
The implementation are just forked copies of the SuspenseComponent
branches and then carefully going through each line and tweaking it.
The main interesting bit is that, unlike Suspense, Activity boundaries
don't have fallbacks so all those branches where you might commit a
suspended tree disappears. Instead, if something suspends while
hydration, we can just leave the dehydrated content in place. However,
if something does suspend during client rendering then it should bubble
up to the parent. Therefore, we have to be careful to only
pushSuspenseHandler when hydrating. That's really the main difference.
This just uses the existing basic Activity tests but I've started work
on port all of the applicable Suspense tests in SelectiveHydration-test
and PartialHydration-test to Activity versions.
This lets us write them early in the render phase.
This should be safe because even if we write them deeply, then they
still can't be wrapped by a element because then they'd no longer be in
the document scope anymore. They end up flat in the body and so when we
search the content we'll discover them.
Stacked on #32838.
We don't always type the Props of built-ins. This adds typing for most
of the built-ins.
When we did type them, we used to put it in the `ReactFiber...Component`
files but any public API like this can be implemented in other renderers
too such as Fizz. So I moved them to `shared/ReactTypes` which is where
we put other public API types (that are not already built-in to Flow).
That way Fizz can import them and assert properly when it accesses the
props.
Uses `&` for Activity as opposed to `$` for Suspense. This will be used
to delimitate which nodes we can skip hydrating.
This isn't used on the client yet. It's just a noop on the client
because it's just an unknown comment. This just adds the SSR parts.
Behind the `enableSrcObject` flag. This is revisiting a variant of what
was discussed in #11163.
Instead of supporting the [`srcObject`
property](https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/srcObject)
as a separate name, this adds an overload of `src` to allow objects to
be passed. The DOM needs to add separate properties for the object forms
since you read back but it doesn't make sense for React's write-only API
to do that. Similar to how we'll like add an overload for
`popoverTarget` instead of calling it `popoverTargetElement` and how
`style` accepts an object and it's not `styleObject={{...}}`.
There are a number of reason to revisit this.
- It's just way more convenient to have this built-in and it makes
conceptual sense. We typically support declarative APIs and polyfill
them when necessary.
- RSC supports Blobs and by having it built-in you don't need a Client
Component wrapper to render it where as doing it with effects would
require more complex wrappers. By picking Blobs over base64,
client-navigations can use the more optimized binary encoding in the RSC
protocol.
- The timing aspect of coordinating it with Suspensey images and image
decoding is a bit tricky to get right because if you set it in an effect
it's too late because you've already rendered it.
- SSR gets complicated when done in user space because you have to
handle both branches. Likely with `useSyncExternalStore`.
- By having it built-in we could optimize the payloads shared between
RSC payloads embedded in the HTML and data URLs.
This does not support objects for `<source src>` nor `<img srcset>`.
Those don't really have equivalents in the DOM neither. They're mainly
for picking an option when you don't know programmatically. However, for
this use case you're really better off picking a variant before
generating the blobs.
We may support Response objects in the future too as per
https://github.com/whatwg/fetch/issues/49
Stacked on #32785.
This is now replaced by `startGestureTransition` added in #32785.
I also renamed the flag from `enableSwipeTransition` to
`enableGestureTransition` to correspond to the new name.
ViewTransition uses the `useId` algorithm to auto-assign names. This
ensures that we could animate between SSR content and client content by
ensuring that the names line up.
However, I missed that we need to bump the id (materialize it) when we
do that. This is what function components do if they use one or more
`useId()`. This caused duplicate names when two ViewTransitions were
nested without any siblings since they would share name.
This PR separates Activity to it's own element type separate from
Offscreen. The goal is to allow us to add Activity element boundary
semantics during hydration similar to Suspense semantics, without
impacting the Offscreen behavior in suspended children.
This is used to register Server References that exist in the current
environment but also exists in the server it might call into. Such as a
remote server.
If the value comes from the remote server in the first place then this
is called automatically to ensure that you can pass a reference back to
where it came from - even if the `serverModuleMap` option is used. This
was already the case when `serverModuleMap` wasn't passed. This is how
you can pass server references back to the server. However, when we
added `serverModuleMap` that pass was skipped because we were getting
real functions instead of proxies.
For functions that wasn't yet passed from the remote server to the
current server, we can register them eagerly just like we do for
`import('/server').registerServerReference()`. You can now also do this
with `import('/client').registerServerReference()`. We could make them
shared so you only have to do this once but it might not be possible to
pass to the remote server and the remote server might not even be the
same RSC renderer. Therefore I split them. It's up to the compiler
whether it should do that or not. It has to know that any function you
might call might be able to receive it. This is currently global to a
specific RSC renderer.
This Hook will be used to drive a View Transition based on a gesture.
```js
const [value, startGesture] = useSwipeTransition(prev, current, next);
```
The `enableSwipeTransition` flag will depend on `enableViewTransition`
flag but we may decide to ship them independently. This PR doesn't do
anything interesting yet. There will be a lot more PRs to build out the
actual functionality. This is just wiring up the plumbing for the new
Hook.
This first PR is mainly concerned with how the whole starts (and stops).
The core API is the `startGesture` function (although there will be
other conveniences added in the future). You can call this to start a
gesture with a source provider. You can call this multiple times in one
event to batch multiple Hooks listening to the same provider. However,
each render can only handle one source provider at a time and so it does
one render per scheduled gesture provider.
This uses a separate `GestureLane` to drive gesture renders by marking
the Hook as having an update on that lane. Then schedule a render. These
renders should be blocking and in the same microtask as the
`startGesture` to ensure it can block the paint. So it's similar to
sync.
It may not be possible to finish it synchronously e.g. if something
suspends. If so, it just tries again later when it can like any other
render. This can also happen because it also may not be possible to
drive more than one gesture at a time like if we're limited to one View
Transition per document. So right now you can only run one gesture at a
time in practice.
These renders never commit. This means that we can't clear the
`GestureLane` the normal way. Instead, we have to clear only the root's
`pendingLanes` if we don't have any new renders scheduled. Then wait
until something else updates the Fiber after all gestures on it have
stopped before it really clears.
follow up to https://github.com/facebook/react/pull/32163
This continues the work of making Suspense workable anywhere in a
react-dom tree. See the prior PRs for how we handle server rendering and
client rendering. In this change we update the hydration implementation
to be able to locate expected nodes. In particular this means hydration
understands now that the default hydration context is the document body
when the container is above the body.
One case that is unique to hydration is clearing Suspense boundaries.
When hydration fails or when the server instructs the client to recover
an errored boundary it's possible that the html, head, and body tags in
the initial document were written from a fallback or a different primary
content on the server and need to be replaced by the client render.
However these tags (and in the case of head, their content) won't be
inside the comment nodes that identify the bounds of the Suspense
boundary. And when client rendering you may not even render the same
singletons that were server rendered. So when server rendering a
boudnary which contributes to the preamble (the html, head, and body tag
openings plus the head contents) we emit a special marker comment just
before closing the boundary out. This marker encodes which parts of the
preamble this boundary owned. If we need to clear the suspense boundary
on the client we read this marker and use it to reset the appropriate
singleton state.
Typed errors is not a feature that Flight currently supports. However,
for presentation purposes, serializing a custom error name is something
we could support today.
With this PR, we're now transporting custom error names through the
server-client boundary, so that they are available in the client e.g.
for console replaying. One example where this can be useful is when you
want to print debug information while leveraging the fact that
`console.warn` displays the error stack, including handling of hiding
and source mapping stack frames. In this case you may want to show
`Warning: ...` or `Debug: ...` instead of `Error: ...`.
In prod mode, we still transport an obfuscated error that uses the
default `Error` name, to not leak any sensitive information from the
server to the client. This also means that you must not rely on the
error name to discriminate errors, e.g. when handling them in an error
boundary.
Suspense is meant to be composable but there has been a lonstanding
limitation with using Suspense above the `<body>` tag of an HTML
document due to peculiarities of how HTML is parsed. For instance if you
used Suspense to render an entire HTML document and had a fallback that
might flush an alternate Document the comment nodes which describe this
boundary scope won't be where they need to be in the DOM for client
React to properly hydrate them. This is somewhat a problem of our own
making in that we have a concept of a Preamble and we leave the closing
body and html tags behind until streaming has completed which produces a
valid HTML document that also matches the DOM structure that would be
parsed from it. However Preambles as a concept are too important to
features like Float to imagine moving away from this model and so we can
either choose to just accept that you cannot use Suspense anywhere
except inside the `<body>` or we can build special support for Suspense
into react-dom that has a coherent semantic with how HTML documents are
written and parsed.
This change implements Suspense support for react-dom/server by
correctly serializing boundaries during rendering, prerendering, and
resumgin on the server. It does not yet support Suspense everywhere on
the client but this will arrive in a subsequent change. In practice
Suspense cannot be used above the `<body>` tag today so this is not a
breaking change since no programs in the wild could be using this
feature anyway.
React's streaming rendering of HTML doesn't lend itself to replacing the
contents of the documentElement, head, or body of a Document. These are
already special cased in fiber as HostSingletons and similarly for Fizz
the values we render for these tags must never be updated by the Fizz
runtime once written. To accomplish these we redefine the Preamble as
the tags that represent these three singletons plus the contents of the
document.head. If you use Suspense above any part of the Preamble then
nothing will be written to the destination until the boundary is no
longer pending. If the boundary completes then the preamble from within
that boudnary will be output. If the boundary postpones or errors then
the preamble from the fallback will be used instead.
Additionally, by default anything that is not part of the preamble is
implicitly in body scope. This leads to the somewhat counterintuitive
consequence that the comment nodes we use to mark the borders of a
Suspense boundary in Fizz can appear INSIDE the preamble that was
rendered within it.
```typescript
render((
<Suspense>
<html lang="en">
<body>
<div>hello world</div>
</body>
</html>
</Suspense>
))
```
will produce an HTML document like this
```html
<!DOCTYPE html>
<html lang="en">
<head></head>
<body>
<!--$--> <-- this is the comment Node representing the outermost Suspense
<div>hello world</div>
<$--/$-->
</body>
</html>
```
Later when I update Fiber to support Suspense anywhere hydration will
similarly start implicitly in the document body when the root is part of
the preamble (the document or one of it's singletons).
This will provide the opt-in for using [View
Transitions](https://developer.mozilla.org/en-US/docs/Web/API/View_Transition_API)
in React.
View Transitions only trigger for async updates like `startTransition`,
`useDeferredValue`, Actions or `<Suspense>` revealing from fallback to
content. Synchronous updates provide an opt-out but also guarantee that
they commit immediately which View Transitions can't.
There's no need to opt-in to View Transitions at the "cause" side like
event handlers or actions. They don't know what UI will change and
whether that has an animated transition described.
Conceptually the `<ViewTransition>` component is like a DOM fragment
that transitions its children in its own isolate/snapshot. The API works
by wrapping a DOM node or inner component:
```js
import {ViewTransition} from 'react';
<ViewTransition><Component /></ViewTransition>
```
The default is `name="auto"` which will automatically assign a
`view-transition-name` to the inner DOM node. That way you can add a
View Transition to a Component without controlling its DOM nodes styling
otherwise.
A difference between this and the browser's built-in
`view-transition-name: auto` is that switching the DOM nodes within the
`<ViewTransition>` component preserves the same name so this example
cross-fades between the DOM nodes instead of causing an exit and enter:
```js
<ViewTransition>{condition ? <ComponentA /> : <ComponentB />}</ViewTransition>
```
This becomes especially useful with `<Suspense>` as this example
cross-fades between Skeleton and Content:
```js
<ViewTransition>
<Suspense fallback={<Skeleton />}>
<Content />
</Suspense>
</ViewTransition>
```
Where as this example triggers an exit of the Skeleton and an enter of
the Content:
```js
<Suspense fallback={<ViewTransition><Skeleton /></ViewTransition>}>
<ViewTransition><Content /></ViewTransition>
</Suspense>
```
Managing instances and keys becomes extra important.
You can also specify an explicit `name` property for example for
animating the same conceptual item from one page onto another. However,
best practices is to property namespace these since they can easily
collide. It's also useful to add an `id` to it if available.
```js
<ViewTransition name="my-shared-view">
```
The model in general is the same as plain `view-transition-name` except
React manages a set of heuristics for when to apply it. A problem with
the naive View Transitions model is that it overly opts in every
boundary that *might* transition into transitioning. This is leads to
unfortunate effects like things floating around when unrelated updates
happen. This leads the whole document to animate which means that
nothing is clickable in the meantime. It makes it not useful for smaller
and more local transitions. Best practice is to add
`view-transition-name` only right before you're about to need to animate
the thing. This is tricky to manage globally on complex apps and is not
compositional. Instead we let React manage when a `<ViewTransition>`
"activates" and add/remove the `view-transition-name`. This is also when
React calls `startViewTransition` behind the scenes while it mutates the
DOM.
I've come up with a number of heuristics that I think will make a lot
easier to coordinate this. The principle is that only if something that
updates that particular boundary do we activate it. I hope that one day
maybe browsers will have something like these built-in and we can remove
our implementation.
A `<ViewTransition>` only activates if:
- If a mounted Component renders a `<ViewTransition>` within it outside
the first DOM node, and it is within the viewport, then that
ViewTransition activates as an "enter" animation. This avoids inner
"enter" animations trigger when the parent mounts.
- If an unmounted Component had a `<ViewTransition>` within it outside
the first DOM node, and it was within the viewport, then that
ViewTransition activates as an "exit" animation. This avoids inner
"exit" animations triggering when the parent unmounts.
- If an explicitly named `<ViewTransition name="...">` is deep within an
unmounted tree and one with the same name appears in a mounted tree at
the same time, then both are activated as a pair, but only if they're
both in the viewport. This avoids these triggering "enter" or "exit"
animations when going between parents that don't have a pair.
- If an already mounted `<ViewTransition>` is visible and a DOM
mutation, that might affect how it's painted, happens within its
children but outside any nested `<ViewTransition>`. This allows it to
"cross-fade" between its updates.
- If an already mounted `<ViewTransition>` resizes or moves as the
result of direct DOM nodes siblings changing or moving around. This
allows insertion, deletion and reorders into a list to animate all
children. It is only within one DOM node though, to avoid unrelated
changes in the parent to trigger this. If an item is outside the
viewport before and after, then it's skipped to avoid things flying
across the screen.
- If a `<ViewTransition>` boundary changes size, due to a DOM mutation
within it, then the parent activates (or the root document if there are
no more parents). This ensures that the container can cross-fade to
avoid abrupt relayout. This can be avoided by using absolutely
positioned children. When this can avoid bubbling to the root document,
whatever is not animating is still responsive to clicks during the
transition.
Conceptually each DOM node has its own default that activates the parent
`<ViewTransition>` or no transition if the parent is the root. That
means that if you add a DOM node like `<div><ViewTransition><Component
/></ViewTransition></div>` this won't trigger an "enter" animation since
it was the div that was added, not the ViewTransition. Instead, it might
cause a cross-fade of the parent ViewTransition or no transition if it
had no parent. This ensures that only explicit boundaries perform coarse
animations instead of every single node which is really the benefit of
the View Transitions model. This ends up working out well for simple
cases like switching between two pages immediately while transitioning
one floating item that appears on both pages. Because only the floating
item transitions by default.
Note that it's possible to add manual `view-transition-name` with CSS or
`style={{ viewTransitionName: 'auto' }}` that always transitions as long
as something else has a `<ViewTransition>` that activates. For example a
`<ViewTransition>` can wrap a whole page for a cross-fade but inside of
it an explicit name can be added to something to ensure it animates as a
move when something relates else changes its layout. Instead of just
cross-fading it along with the Page which would be the default.
There's more PRs coming with some optimizations, fixes and expanded
APIs. This first PR explores the above core heuristic.
---------
Co-authored-by: Sebastian "Sebbie" Silbermann <silbermann.sebastian@gmail.com>
The public API has been deleted a long time ago so this should be unused
unless it's used by hacks. It should be replaced with an
effect/lifecycle that manually tracks this if you need it.
The problem with this API is how the timing implemented because it
requires Placement/Hydration flags to be cleared too early. In fact,
that's why we also have a separate PlacementDEV flag that works
differently.
https://github.com/facebook/react/blob/main/packages/react-reconciler/src/ReactFiberCommitWork.js#L2157-L2165
We should be able to remove this code now.
We might have already resolved models that are not pending and so are
not rejected by aborting the stream. When those later get parsed they
might discover new chunks which end up as pending. These should be
errored since they will never be able to resolve later.
This avoids infinitely hanging the stream.
This same fix needs to be ported to ReactFlightClient that has the same
issue.
Before calling `emitTimingChunk` inside of `forwardDebugInfo`, we must
not increment `request.pendingChunks`, as this is already done inside of
the `emitTimingChunk` function.
I don't have a unit test for this, but manually verified that this fixes
the hanging responses in https://github.com/vercel/next.js/pull/73804.
We're seeing errors when testing useResourceEffect in SSR and it turns
out we're missing the noop dispatcher function on Fizz.
I tested a local build with this change and it resolved the late
mutation errors in the e2e tests.
This adds a new `react-server-dom-parcel-package`, which is an RSC
integration for the Parcel bundler. It is mostly copied from the
existing webpack/turbopack integrations, with some changes to utilize
Parcel runtime APIs for loading and executing bundles/modules.
See https://github.com/parcel-bundler/parcel/pull/10043 for the Parcel
side of this, which includes the plugin needed to generate client and
server references. https://github.com/parcel-bundler/rsc-examples also
includes examples of various ways to use RSCs with Parcel.
Differences from other integrations:
* Client and server modules are all part of the same graph, and we use
Parcel's
[environments](https://parceljs.org/plugin-system/transformer/#the-environment)
to distinguish them. The server is the Parcel build entry point, and it
imports and renders server components in route handlers. When a `"use
client"` directive is seen, the environment changes and Parcel creates a
new client bundle for the page, combining all client modules together.
CSS from both client and server components are also combined
automatically.
* There is no separate manifest file that needs to be passed around by
the user. A [Runtime](https://parceljs.org/plugin-system/runtime/)
plugin injects client and server references as needed into the relevant
bundles, and registers server action ids using `react-server-dom-parcel`
automatically.
* A special `<Resources>` component is also generated by Parcel to
render the `<script>` and `<link rel="stylesheet">` elements needed for
a page, using the relevant info from the bundle graph.
Note: I've already published a 0.0.x version of this package to npm for
testing purposes but happy to add whoever needs access to it as well.
### Questions
* How to test this in the React repo. I'll have integration tests in
Parcel, but setting up all the different mocks and environments to
simulate that here seems challenging. I could try to copy how
Webpack/Turbopack do it but it's a bit different.
* Where to put TypeScript types. Right now I have some ambient types in
my [example
repo](https://github.com/parcel-bundler/rsc-examples/blob/main/types.d.ts)
but it would be nice for users not to copy and paste these. Can I
include them in the package or do they need to maintained separately in
definitelytyped? I would really prefer not to have to maintain code in
three different repos ideally.
---------
Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>