* CS renderer
Because we didn't have enough RN experiments. I want to add one more.
* Split out hydration from the host config object
This makes it easier to do feature detection on the configuration.
* Move mutation host config to separate optional object
* Refs and life-cycles should happen even in immutable mode
* Unmount components even in non-mutation mode
This is the same as committing deletions but instead of finding host
components to delete, it only invokes componentWillUnmount and detaching
of refs.
* Add persistent updates API
This mode will use a clone based API instead of mutating host instances.
Needs implementation still.
It's awkward that there can be more than one child inserted into the root.
So we need a new API to create a "root" instance so that we can update it
atomically. Alternatively we could keep the mutable API for containers
and assume that most use cases would only have a single root.
* Package up CS renderer
* Fix reconciler package fixture
* Initial commit of react-reconciler bundle
* I think it’s working 🙀
* React reconciler: slightly better description and README
* Drop react-reconciler version to an unstable release number
* Convert to moduleType enum and fix packaging
* eslint
* s/Renderer/Reconciler in docs
* yarn prettier
* change names of things in the react-reconciler readme
* change predicate
* rollup: flip object-assign shimming check
* copy noop renderer into react-reconciler fixture
* Change reconciler fixture test
* prettier
* Remove a bunch of Noop test renderer
* Delete a bunch of stuff we don’t care about for reconciler teesting. Add flow pragmas for future flow pragma testing
* Remove PATENTS
* Update Reconciler fixture docs
* ReactDOMUnstableNativeDependencies should be ISOMORPHIC
* Inline fixture renderer
* Make it "RENDERER"
* There is no UMD build. It also doesn't need propTypes.
* Tweak how the reconciler is built
* Record sizes
* Update README.md
* Inject the right event emitter
Previously this was injecting the ReactNativeEventEmitter even though
we want the ReactNativeRTEventEmitter.
RCTEventEmitter is also just an abstraction around BatchedBridge that
registers a single name. We can't register more than one with it. Removed
that abstraction for now so we don't have to add it back into the RN repo.
* Unify appendChildToDetachedParent and appendChild, separate root
Merge appendChildToDetachedParent and appendChild. We don't need the distinction.
We do however need a separate notion for the root container.
Calling this `appendChildToContext` since Context has a meaning here.
* Add a simple shallow comparison so that we don't send updates for equal props
This still sends all props if any differs. Not sure we'll want that but I
think so.
* Add BatchedBridge to bundle externals
* Lint
This is an experimental new protocol for some experiments we want to play
with. To make that easier, I'm just going to fork it.
This experiment won't use the event system so I by-pass it and just invoke
functions on the props object for now.
I also fork the UIManager into a new RTManager.
Did find and replace in TextMate.
```
find: (?:( \*)( ))?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+(?:this source tree|the same directory)\.$
replace: $1$2Copyright (c) $3-present, Facebook, Inc.\n$1\n$1$2This source code is licensed under the MIT license found in the\n$1$2LICENSE file in the root directory of this source tree.
```
* ReactNativeBridgeEventPlugin supports lazily-registered event types
This accompanies changes on the native side to now specify which event types each view manager supports as part of its view config. Ultimately the goal is to lazily initialize view managers on the native side as well.
* Bubbling and direct attributes are optional on view config
This should help ease transition for pre-existing JS-only components.
* Freeze bundle configs before the build
This ensures we don't accidentally mutate it.
* Fix config mutation during the build uncovered by freeze
* Fix FB isomorphic build by marking object-assign as an external
* Bye bye redundant check
* Add license headers on build bundles
* Add the filename IMO to header
* Preserve headers in production bundles
* Use ECMASCRIPT5_STRICT to preserve "use strict"
* ReactNative doesn't query UIManager for native event types
This is a pre-req to unblock Prepack optimiations for ReactNative apps
* Replaced mock ReactNativeEventTypes with mock Platform
* Added Platform.OS to RN host hooks Flow types
* Wrap warning() calls in a DEV check for RN_* builds too.
* Wrapped several warning() imports and calls in if-DEV checks.
* Removed a useless variable (allTypesByEventName) and loop from ReactNativeBridgeEventPlugin.
* Use GCC instead of Uglify for UMD/NODE bundles
* Prettier run
* Fixes fixtures that were alterated by Pretter and trailing function commas
* prettier on prettier
* updated prettier config
* altered prettier config slightly
* Reverted prettier changes
* updated results.json
* Remove PooledClass from FallbackCompositionState
The only module that uses FallbackCompositonState is BeforeInputEventPlugin. The way its structured means there can only be a single instance of FallbackCompositionState at any given time (stored in a local variable at the top-level) so we don't really need pooling here at all. Instead, a single object is now stored in FallbackCompositionState, and access (initializing, reseting, getting data) is gaurded by the exported helper object.
* Use new FallbackCompositionState API in BeforeInputEventPlugin
* Implement event-specific pooling in SyntheticEvent
* Remove PooledClass from TopLevelCallbackBookKeeping
* Update results.json
* Add pooled event test fixtures (#1)
* Fix fixture lint
* Use single entry point for SSR via browser field
* Add server.browser entry point and smoke tests
* Tweak bundle naming
* Fix import
* Re-record
* Fix the robot nits
* Add resetModules for some extra isolation
This avoids strict mode conflicts for certain browsers wrt functions being defined within an if-block.
Also re-added the if-DEV condition for the ReactNative renderer since it was removed for this reason.
FB bundles wrap warning() calls in __DEV__
Split dev-mode transforms into separate parts:
1) umd+cjs+fb: Wrap warning calls with process.env checks
2) umd+cjs: Replace error messages with minified codes
Also updated transforms to use __DEV__ since it transforms to smaller code after stripEnvVariables is run.
Also renamed 'scripts/error-codes/dev-expression-with-codes.js' -> 'scripts/error-codes/replace-invariant-error-codes.js'