From 06c17fbfad6037740f8278c7a7f6bfec408c5e2f Mon Sep 17 00:00:00 2001 From: Matthew Shotton Date: Mon, 11 Sep 2017 01:28:32 +0100 Subject: [PATCH] Fix hint wording in tutorial.md (#9867) The tutorial hints that a change can be made that allows you to go back in time then click in the board to create a new entry, but the change is already present in the example code. This fix removes the hint and re-words the explanation of the change the example code is making. --- tutorial/tutorial.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/tutorial/tutorial.md b/tutorial/tutorial.md index 62115e478..1264696a4 100644 --- a/tutorial/tutorial.md +++ b/tutorial/tutorial.md @@ -1038,7 +1038,7 @@ Add a method called `jumpTo` to the Game class: } ``` -Then update `stepNumber` when a new move is made by adding `stepNumber: history.length` to the state update in Game's `handleClick`: +Then update `stepNumber` when a new move is made by adding `stepNumber: history.length` to the state update in Game's `handleClick`. We'll also update `handleClick` to be aware of `stepNumber` when reading the current board state so that you can go back in time then click in the board to create a new entry.: ```javascript{2,13} handleClick(i) { @@ -1074,8 +1074,6 @@ Now you can modify Game's `render` to read from that step in the history: If you click any move link now, the board should immediately update to show what the game looked like at that time. -You may also want to update `handleClick` to be aware of `stepNumber` when reading the current board state so that you can go back in time then click in the board to create a new entry. (Hint: It's easiest to `.slice()` off the extra elements from `history` at the very top of `handleClick`.) - ### Wrapping Up Now, you've made a tic-tac-toe game that: